This is my first RMT so be semi-gentle. This is my current doubles team for PS for smogon doubles. It revolves around a WaveQuake combo with ZardY and Garchomp while the rest of the team is a tailwind/speed control team.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Heat Wave
- Solar Beam
- Hidden Power [Ground]
- Protect
The first half of the WaveQuake combo I've come to rely on for mid-late game clean up. Heat wave for obvious reasons. Solar beam to hit Water types that tend to wall the combo otherwise. HP: Ground is another coverage move for Heatran and other fire types. Protect for bawler status.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
The other half of said combo. EQ and rock slide hit most things that ZardY can't hit or can help take out something that is only going to take neutral damage from heat wave. Dragon Claw I've found very useful for taking out DNite and other garchomps easier than Rock slide or EQ (at least I've found).
Lucario @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Feint
- Close Combat
- Ice Punch
Lucario is on the team as a revenge killer/priority user although he is one of the more shaky and patched together members of this team (will 10000% take suggestions on him). Between feint and BP I've found I can revenge most things fairly well. Ice punch for Gliscor and landorus and close combat for steel types and ttar.
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Fake Out
- Ice Punch
- Drain Punch
Part 1 of my lead off team. With Intimidate, AV and drain punch this guy lasts for a while and is still able to take down or at the very least put out some pretty decent damage on a large selection of the usual starting pokes. Knock off is my new favorite move on this guy for taking down a chunk of health from starters and taking away leftovers recovery from defensive mons.
Froslass (F) @ Assault Vest
Ability: Cursed Body
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Protect
- Shadow Ball
- Thunderbolt
- Icy Wind
Froslass has a nice piece in the team for being a speed control freak with icy wind. Shadow ball and Tbolt are there for some damage when she's done blowing cold air. I've been surprised by its bulk with AV on. Again, more or less one of the main pieces i'm looking for changes as I'm sure I could do something way better with this spot.
Tornadus (M) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- U-turn
- Tailwind
- Taunt
- Toxic
My other usual starter. Prankster tailwind, taunt and toxic make for some nice statuses that shake up some comps. Once his job is done he turns away until tailwind peeters out usually or if I need the priority taunt again although i've found rare occasions where the damage is welcome as well.\
Like I said earlier, this is my first RMT and really my first team that I built I've found some decent success with (1700's on PS is 200 higher than my last account)
Thanks ahead of time for the help :)
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Heat Wave
- Solar Beam
- Hidden Power [Ground]
- Protect
The first half of the WaveQuake combo I've come to rely on for mid-late game clean up. Heat wave for obvious reasons. Solar beam to hit Water types that tend to wall the combo otherwise. HP: Ground is another coverage move for Heatran and other fire types. Protect for bawler status.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
The other half of said combo. EQ and rock slide hit most things that ZardY can't hit or can help take out something that is only going to take neutral damage from heat wave. Dragon Claw I've found very useful for taking out DNite and other garchomps easier than Rock slide or EQ (at least I've found).
Lucario @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Feint
- Close Combat
- Ice Punch
Lucario is on the team as a revenge killer/priority user although he is one of the more shaky and patched together members of this team (will 10000% take suggestions on him). Between feint and BP I've found I can revenge most things fairly well. Ice punch for Gliscor and landorus and close combat for steel types and ttar.
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Fake Out
- Ice Punch
- Drain Punch
Part 1 of my lead off team. With Intimidate, AV and drain punch this guy lasts for a while and is still able to take down or at the very least put out some pretty decent damage on a large selection of the usual starting pokes. Knock off is my new favorite move on this guy for taking down a chunk of health from starters and taking away leftovers recovery from defensive mons.
Froslass (F) @ Assault Vest
Ability: Cursed Body
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Protect
- Shadow Ball
- Thunderbolt
- Icy Wind
Froslass has a nice piece in the team for being a speed control freak with icy wind. Shadow ball and Tbolt are there for some damage when she's done blowing cold air. I've been surprised by its bulk with AV on. Again, more or less one of the main pieces i'm looking for changes as I'm sure I could do something way better with this spot.
Tornadus (M) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- U-turn
- Tailwind
- Taunt
- Toxic
My other usual starter. Prankster tailwind, taunt and toxic make for some nice statuses that shake up some comps. Once his job is done he turns away until tailwind peeters out usually or if I need the priority taunt again although i've found rare occasions where the damage is welcome as well.\
Like I said earlier, this is my first RMT and really my first team that I built I've found some decent success with (1700's on PS is 200 higher than my last account)
Thanks ahead of time for the help :)