around the 1300 range my rain team wouldn't do anymore and i was looking for a new team and lo and behold wariomaster posts this https://www.smogon.com/forums/threads/ss-ou-webs-ho-peak-1.3659392/ is was good but it had some flaws that rlly didn't sit well with me so i decided to change it to my liking and this is the end result if there any flaws please tell me
Peace Sign (Kommo-o) @ Salac Berry
Ability: Soundproof
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Earthquake
This is one of the many don't use stall or you will die mons and it's works to great succession when setup unless u face a toge which this just gets shut down
Pros: will sweep the heck out of teams if setup and threatens stall discourage
cons: hates togekiss and other flying types and needs to setup other wise it's hot garbage and is a fighting dragon which isn't very helpful against scarf pult and hawlucha and unburden setup teams
Star Maker (Cloyster) @ King's Rock
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Rock Blast
same as kommo but different weaknesses and strengths
pros: again discourage stalling and tanking and will wreck teams if not checked plus counters dragon and has priority move incase it can't setup or is outspeed
cons: really weak to physical tanks if it doesn't get the flinch haxs and is stalled
Shout Baby (Dracovish) @ Metronome
Ability: Strong Jaw
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Fishious Rend
- Earthquake
- Substitute
now this is a bit different a baiter in to switching into water immune mons and stalling them and being foster for cases where i need a switch and somebody has to die
pros: counters pex and stops par flinch ready hard plus fat dmg
cons: doesn't hit as hard and can be kill by inf pult
Polaris (Togekiss) (F) @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 252 SpD / 4 HP
Calm Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Dazzling Gleam
- Psychic
now my customize toge specialty AV toge as you probably can see my teams HATES dragon and fairy and sp atk alot so why not kill two birds with one stone and bring AV toge
Pros: covers for my horrible dragon/fairy weakness and rekts sp attackers ALL OF THEM
cons: will be one shot by all physical attackers that have 252 atk and when AV is lost it's a sitting duck waiting to be killed
About A Voyage (Excadrill) @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head
ONE of my suicide leads and if ferro and toad ain't there drill can do some fat dmg and get the rocks which are very important for toge because what it hits for super effective most of time survives on 4-10% hp and i hate when toge takes fat cuz of that
pros: good steel type for countering fairies which again my team plus rocks
cons: very easily killed and rapid spin is needed when your opponents start spamming hazards so that's sucks when it happens
Higher Ground (Gengar) @ Focus Sash
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dazzling Gleam
- Thunderbolt
- Sludge Bomb
ah the odd ball with it's move set and item gengar my other suicide lead when toad is spotted as 99.9% of the time if they have toad they start toad because of drill
pros: normally does FAT dmg and will kill unaware toads users with energy ball and counters rapid spinners and conk and covers for cloyster horrible weakness to conk
cons: can be shut down by faster u turners and sp def tanks and drill rekts this set
Peace Sign (Kommo-o) @ Salac Berry
Ability: Soundproof
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Earthquake
This is one of the many don't use stall or you will die mons and it's works to great succession when setup unless u face a toge which this just gets shut down
Pros: will sweep the heck out of teams if setup and threatens stall discourage
cons: hates togekiss and other flying types and needs to setup other wise it's hot garbage and is a fighting dragon which isn't very helpful against scarf pult and hawlucha and unburden setup teams
Star Maker (Cloyster) @ King's Rock
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Rock Blast
same as kommo but different weaknesses and strengths
pros: again discourage stalling and tanking and will wreck teams if not checked plus counters dragon and has priority move incase it can't setup or is outspeed
cons: really weak to physical tanks if it doesn't get the flinch haxs and is stalled
Shout Baby (Dracovish) @ Metronome
Ability: Strong Jaw
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Fishious Rend
- Earthquake
- Substitute
now this is a bit different a baiter in to switching into water immune mons and stalling them and being foster for cases where i need a switch and somebody has to die
pros: counters pex and stops par flinch ready hard plus fat dmg
cons: doesn't hit as hard and can be kill by inf pult
Polaris (Togekiss) (F) @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 252 SpD / 4 HP
Calm Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Dazzling Gleam
- Psychic
now my customize toge specialty AV toge as you probably can see my teams HATES dragon and fairy and sp atk alot so why not kill two birds with one stone and bring AV toge
Pros: covers for my horrible dragon/fairy weakness and rekts sp attackers ALL OF THEM
cons: will be one shot by all physical attackers that have 252 atk and when AV is lost it's a sitting duck waiting to be killed
About A Voyage (Excadrill) @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head
ONE of my suicide leads and if ferro and toad ain't there drill can do some fat dmg and get the rocks which are very important for toge because what it hits for super effective most of time survives on 4-10% hp and i hate when toge takes fat cuz of that
pros: good steel type for countering fairies which again my team plus rocks
cons: very easily killed and rapid spin is needed when your opponents start spamming hazards so that's sucks when it happens
Higher Ground (Gengar) @ Focus Sash
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dazzling Gleam
- Thunderbolt
- Sludge Bomb
ah the odd ball with it's move set and item gengar my other suicide lead when toad is spotted as 99.9% of the time if they have toad they start toad because of drill
pros: normally does FAT dmg and will kill unaware toads users with energy ball and counters rapid spinners and conk and covers for cloyster horrible weakness to conk
cons: can be shut down by faster u turners and sp def tanks and drill rekts this set
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