SM OU My team I made

So I started to try to get into the OU meta and here is my team:

Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Ice Punch
- Substitute

This is a set that was based on Finn28's Kommo-o. It is quite powerful but weak in defenses. It has a lot of spread, but weak to infiltrators and taunt users. A setup sweeper. It takes cares of steels, dragons(be careful of them however if the speed boost is not in effect), flyings(again be careful), ice(be careful), rock, and ground. Use a substitute and the belly drum. If it seems like it won't work, SWITCH OUT. Don't give it 252 Hp, it will not work until you have 1%. A main component of the team and takes resistant to rocks. Some checks are infiltrator, fast pokemon and taunt. Switch out if you see it.

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Moonblast
- Dark Pulse

This is Aurora Veil Ninetails it helps out my Volcarona, Beedrill, and Kommo-o. Helps with the team and against the pesky flying types(A big problem to the team). Use Aurora Veil on the first turn, but if the opponent outspeeds or is steel, SWITCH OUT. The team can hardly function without it. Some counters are bisharp, ferrothorn(A HUGE COUNTER[Thats what volcarona is for])

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Defog
- Earthquake
- U-turn
- Stealth Rock

Defog and Stealth Rock. I feel my team is too reliant on him. Honestly, any competent OU team has one. stealth rock and defog is kind of weird, but your opponent will never expect it. It is a good switch in unless it is for Kommo-o or Serperior. Counters are Ice types. It isn't fast, but tanks.

Volcarona @ Firium Z
Ability: Swarm
EVs: 248 HP / 208 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Roost

A setup pokemon that is weak to Stealth Rock. The Z-Move user. Fitting as it wouldn't work on anything else. Quiver dance unless it is against rock type pokemon. Swarm is 100% better than flame body(not in the games). Roost, as too much damage, will kill it.

Serperior @ Meadow Plate
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Leech Seed
- Hidden Power [Rock]

Meadow Plate is for extra damage and Leech Seed is for healing. Meadow plate? Why would y...? Shh. I know what you are thinking. Why not leftovers or something else? Meadow plate gives leaf storm a little more edge giving it more strength in neutral matchups. Leech seed for more health. HP Rock catches almost everyone off guard. Switch in on sticky web.

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fell Stinger
- Poison Jab
- Knock Off
- Swords Dance

Another sweeper. Powerful sweeper. Swords dance if it is a setup pokemon. As it will not kill with its regular moves. If it is a counter type switch out if not setup because you will be one-shotted. Fell stinger is for any *2 or *4 matchups. One maybe stay-in is tanks, but don't be to greedy.

I might need some help. Give me your feedback!
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Welcome to Smogon! I'm locking your RMT for the time being as the forum rules require that you provide in-depth descriptions for each Pokemon to explain their roles. Please read the rules carefully and take a look at Team Showcase to see the level of detail we require. PM me with updated descriptions and I'll be happy to unlock this.

Edit: Unlocked
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