ok ive been battling for a while, at least with wifi and some on shoddy (although not recently) i have come up with this team and i need some feed back on it
lead
aerodactyl
252 att, 252 speed evs
jolly nature +speed -sp att
focus sash
taunt
stealth rock
earthquake
rock slide
to set up stealth rock and help stop rocks from coming
jolteon
252 sp att, 252 speed
timid nature +speed -att
leftovers or pateya berry
thunderbolt
substitute
baton pass
either toxic or hidden power ice (i play on diamond and didnt breed for hp so toxic wears down bulky grounds and blissey that switch in)
he is to baton pass subs and pass around some status in toxic and can hurt some with tbolt
donphan
252 hp, 252 def
impish nature +def - sp att
leftovers
rapid spin
earthquake
ice shard
knock off (im am considering stone edge too)
for rapid spin support and a physical wall
charizard
252 att 252 speed (on my game its 244 att and 12 hp evs to get hp divisible by 4)
adamant nature +att - sp att
salac berry
belly drum
earthquake
substitute
fire punch
the main sweeping force and pretty much the reason i made this team
dusknoir
252 hp 252 def evs
whatever nature that is +sp def - sp att
leftovers
will o wisp
fire punch
thunder punch
pain split
the special wall and rapid spin block and status support with burns
im not quite sure about a 6th but i have a few options needs to be able to counter gyaridos though
gengar
252 sp att 252 speed evs
timid nature +speed - att
focus sash
thunderbolt
shadow ball
focus blast
destiny bond
great pokemon to use. sash allows me to survive dd boosted waterfall from gyrados and ohko back with thunderbolt and sash allows gengar to survive an attack and kill the foe. then when the next poke comes out...SURPRISE!!!! i ohko it with destiny bond. i love when its blissey that ends up dead
OR
starmie
whichever evs smogon suggests (i think 136 hp, 152 def, and how ever many speed although i might go with max)
timid nature
leftovers
rapid spin
surf
thunderbolt
recover
able to survive gyrados quakes and waterfalls and ohko back with thunderbolt as well as provide more rapid spin support
the focus of this team is to get charizard out and set up and sweep the opponents team. even if charizard dies froman experienced battler or priority move (scizor) the rest of the team can hold its own pretty well. dusknoir can come in on scizor and ohko with fire punch with out getting killed from bullet punch. i shoose donphan over skarmory mostly because of rapid spin as charizard needs it to clear stealth rocks. and i find donphan does hold his own in battle pretty well as ice shard 2kos salamence, flygon, and sometimes garchomp if needed, and earthquake can at least hurt (if not ohko) ttar and metagross pretty badly. knock off denies skarmory and others of their items or stone edge can damage gyaridos pretty bad. and donphan can survive a single dd boosted waterfall. aero is to set up rocks and to help prevent them and makes a decent lead. jolteon is one of my favorites, can damage with tbolt, and pass around poison and subs. i have a few other pokes that can replace the pokes in this team, including scarf heracross, skarmory, dugtrio, infernape (mixed nasty plot version), and a few others. well thats my team, make shanges and suggestions as you see fit
lead
aerodactyl
252 att, 252 speed evs
jolly nature +speed -sp att
focus sash
taunt
stealth rock
earthquake
rock slide
to set up stealth rock and help stop rocks from coming
jolteon
252 sp att, 252 speed
timid nature +speed -att
leftovers or pateya berry
thunderbolt
substitute
baton pass
either toxic or hidden power ice (i play on diamond and didnt breed for hp so toxic wears down bulky grounds and blissey that switch in)
he is to baton pass subs and pass around some status in toxic and can hurt some with tbolt
donphan
252 hp, 252 def
impish nature +def - sp att
leftovers
rapid spin
earthquake
ice shard
knock off (im am considering stone edge too)
for rapid spin support and a physical wall
charizard
252 att 252 speed (on my game its 244 att and 12 hp evs to get hp divisible by 4)
adamant nature +att - sp att
salac berry
belly drum
earthquake
substitute
fire punch
the main sweeping force and pretty much the reason i made this team
dusknoir
252 hp 252 def evs
whatever nature that is +sp def - sp att
leftovers
will o wisp
fire punch
thunder punch
pain split
the special wall and rapid spin block and status support with burns
im not quite sure about a 6th but i have a few options needs to be able to counter gyaridos though
gengar
252 sp att 252 speed evs
timid nature +speed - att
focus sash
thunderbolt
shadow ball
focus blast
destiny bond
great pokemon to use. sash allows me to survive dd boosted waterfall from gyrados and ohko back with thunderbolt and sash allows gengar to survive an attack and kill the foe. then when the next poke comes out...SURPRISE!!!! i ohko it with destiny bond. i love when its blissey that ends up dead
OR
starmie
whichever evs smogon suggests (i think 136 hp, 152 def, and how ever many speed although i might go with max)
timid nature
leftovers
rapid spin
surf
thunderbolt
recover
able to survive gyrados quakes and waterfalls and ohko back with thunderbolt as well as provide more rapid spin support
the focus of this team is to get charizard out and set up and sweep the opponents team. even if charizard dies froman experienced battler or priority move (scizor) the rest of the team can hold its own pretty well. dusknoir can come in on scizor and ohko with fire punch with out getting killed from bullet punch. i shoose donphan over skarmory mostly because of rapid spin as charizard needs it to clear stealth rocks. and i find donphan does hold his own in battle pretty well as ice shard 2kos salamence, flygon, and sometimes garchomp if needed, and earthquake can at least hurt (if not ohko) ttar and metagross pretty badly. knock off denies skarmory and others of their items or stone edge can damage gyaridos pretty bad. and donphan can survive a single dd boosted waterfall. aero is to set up rocks and to help prevent them and makes a decent lead. jolteon is one of my favorites, can damage with tbolt, and pass around poison and subs. i have a few other pokes that can replace the pokes in this team, including scarf heracross, skarmory, dugtrio, infernape (mixed nasty plot version), and a few others. well thats my team, make shanges and suggestions as you see fit