At a Glance:
Background:
After much tweaking to my team I think I have finally found the correct blend. It is well balanced with its typing although it seems like it has trouble with fire type, thats not what Marriland thinks.
Analysis:
Background:
After much tweaking to my team I think I have finally found the correct blend. It is well balanced with its typing although it seems like it has trouble with fire type, thats not what Marriland thinks.
Analysis:
Aerodactyl
Focus Sash
Pressure
Jolly
EVs:
252 Speed
252 Attack
~ Taunt ~
~ Stealth Rock ~
~ Rock Slide ~
~ Earthquake ~
Focus Sash
Pressure
Jolly
EVs:
252 Speed
252 Attack
~ Taunt ~
~ Stealth Rock ~
~ Rock Slide ~
~ Earthquake ~
One of the fastest leads. Use taunt to prevent the opposing lead from setting up entry hazards. Hopefully that makes the opponents first turn useless. Next turn set up your own stealth rock for support. Other than that, Aerodactyl can surely handle some enemies with a powerful STAB Rock Slide and Earthquake provides good type coverage, hitting its weakness Electric for super-effective damage. Not really expected to contribute offensively though.
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Sceptile
Life Orb
Overgrow
Modest
EVs:
252 Sp. Attack
252 Speed
~ Energy Ball ~
~ Hidden Power Ice ~
~ Focus Blast ~
~ Dragon Pulse ~
Life Orb
Overgrow
Modest
EVs:
252 Sp. Attack
252 Speed
~ Energy Ball ~
~ Hidden Power Ice ~
~ Focus Blast ~
~ Dragon Pulse ~
Special Sweeper who provides some great type coverage. I can easily switch him into ground, rock, water, or electric attacks and proceed accordingly. Energy Ball provides STAB against a good amount of pokemon including the bulky waters such as Swampert. HP Ice is there for flying types and dragons. Focus Blast can put a dent in quite a few pokemon and help take down pokemon like Empoleon or Heatran. Dragon Pulse provides some neutral type coverage as well as hitting dragons well.
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Lucario
Muscle Band
Steadfast
Adamant
EVs:
252 Attack
252 Speed
Muscle Band
Steadfast
Adamant
EVs:
252 Attack
252 Speed
~ Close Combat ~
~ Extremespeed ~
~ Shadow Claw ~
~ Swords Dance ~
~ Extremespeed ~
~ Shadow Claw ~
~ Swords Dance ~
Powerhouse that can cut through many opponents after a swords dance. Close Combat can rip through defenses like nobodies business and is the primary attacking option. Shadow Claw provides an option to take out Psychics and Ghosts that are troubling to Lucario. Extremespeed provides a viable way to kill off weak pokemon without having to worry about speed. Swords Dance is to increase its effectiveness.
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Tentacruel
Black Sludge
Liquid Ooze
Calm
EVs:
252 HP
120 Defense
136 Sp. Defense
Black Sludge
Liquid Ooze
Calm
EVs:
252 HP
120 Defense
136 Sp. Defense
~ Rapid Spin ~
~ Toxic Spikes ~
~ Sludge Bomb ~
~ Surf ~
~ Toxic Spikes ~
~ Sludge Bomb ~
~ Surf ~
Serves as a triple threat. Provides Rapid Spin support, can lay entry hazards, and acts as a Special Wall that can soak up fire attacks for the rest of the team. Surf can take out quite a few pokemon due to Tentacruel's above average Sp. Attack and provides nice coverage. Sludge Bomb is a nice STAB that can put a big dent in non-resistant pokemon.
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Umbreon
Leftovers
Synchronize
Bold
EVs:
252 HP
164 Defense
92 Sp. Defense
Leftovers
Synchronize
Bold
EVs:
252 HP
164 Defense
92 Sp. Defense
~ Wish ~
~ Toxic ~
~ Protect ~
~ Payback ~
~ Toxic ~
~ Protect ~
~ Payback ~
Serves as a dual wall with its good defensive statistics. It's main purpose is to provide wish support to the team and itself with the help of protect. Toxic is there for status support and to stall in conjunction with Protect again. If used at the right time Payback can be a very good attack and help whittle away opponents health. As you can see Protect is very necessary because it helps to scout opponent's moves and to draw the game out longer. It doesn't hurt that Synchronize can help Unbreon absorb status because it just sends the status right back at the user.
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Scizor
Choice Band
Technician
Adamant
EVs:
248 HP
252 Attack
8 Speed
Choice Band
Technician
Adamant
EVs:
248 HP
252 Attack
8 Speed
~ Bullet Punch ~
~ U-Turn ~
~ Pursuit ~
~ SuperPower ~
~ U-Turn ~
~ Pursuit ~
~ SuperPower ~
The revenge killer of the bunch. If one of my team dies, I'll bring Scizor in accordingly and hope to finish off the weakend pokemon. If the opponent doesn't resist Bullet Punch, then I'll use that to finish them off. Otherwise I pick my poison and use whatever move I feel best. Pursuit is there to trap pokemon in a prediciment and get some extra damage on a leaving pokemon.
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That's all I got, please leave your thoughts and criticisms.