INTRO
Hi there everyone. I'm Astark and I have been playing for a while, but this is my first RMT. I’ve been having a lot of success with this team lately and I decided to post it and see if you can rate, criticize and give suggestions, anything to improve the team. Like I said this is my first post so go easy on me. lOl
Team Preview
Let's Take a Closer Look:
Heatran @ Airballoon
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature(+SpA, -Atk)
-Fire Blast
-Earth Power
-Dragon Pulse
-Stealth Rock
IMO: I love this guy. He is very important to my team scoring major dents in anything not prepared for him. Also who doesn't love a pokemon who lives in a cave?
Moveset: The move set is a 5th Gen standard now with the exception of Dragon Pulse. I choose Dragon Pulse over the Usual HP Ice because i felt the right damage was better than HP Ice against the dragons who are not 4x weak to it (Haxorus, The Lati twins, Hydreigon, & Kingdra). The only merit i saw in the HP Ice over it was hitting Gliscor on the switch in while my Balloon is intact & Gliscor isn't going to be switching into a Heatran for fear of the standard HP Ice anyway. Fire Blast is for a powerful STAB. I'm considering using Overheat for a slighty more accurate & more powerful move because he tends to be more hit & run now. Earth Power is for other Heatran & Excadrill (If my balloon is intact). Finally Stealth Rock on a predicted switch because the residual damage helps scores KOs for the rest of the team.
Spread: Very standard special sweeping spread with max special attack & max speed. Modest nature goes well with the balloon for maximum damage output & most things that outspeed & kill Heatran are on a much higher speed tier or have priority, rendering Timid useless.
Conkeldurr @ Leftovers
Trait: Guts
EVs: 120HP / 252Atk / 136SpD
Brave Nature(+Atk, -Spe)
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
IMO: You know that old guy who lives in your neighborhood with his cane & hits all the young people? Well this old guy has TWO canes & he isn't afraid to hit you youngsters. The grand elder & Physical sweeper of my team.
Moveset: Pretty straight forward Bulk Up set here. Drain Punch is a reliable stab & recovery move. After a few bulk ups he can keep himself at a decent health span & mach punch is for weakened sweepers. Payback is for the Psychic or Ghost switch-ins. I hate the fact it got nerfed this gen because i lose a lot of OHKOs on the switch-in.
Spread: Maximum attack so my i can wreck whatever is in my path. 120 EVs in Health to bring his overall bulkiness up to 380. Coupled with 136 EVs in special defense he can survive a Psychic & hopefully KO with Payback.
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4HP / 252SpA / 252Spe
Timid Nature(+Spe, -Atk)
-Seed Flare
-Earth Power
-Hidden Power [Ice]
-Rest
IMO: It's like Sonic the Hedgehog but slower & green! I love this guy. He's a Sweeper, Status Absorber, & just all around amazing!
Moveset: Seed Flare behind a Life Orb is absolutely monstrous. Anything that doesn't resist it is dented hard. Earth Power hits incoming Fire & Steel who think they can wall me. HP Ice to hit Dragons & Gliscor for super effective damage. Rest recovers any damage & life orb recoil that it racked up as well as remove any status & with it's ability it'll wake up instantly on return to battle.
Spread: Not much to say pretty standard here. Max Speed & Special Attack.
Salamence @ Life Orb
Trait: Intimidate
EVs: 216Atk / 40SpA / 252Spe
Naive Nature(+Spe, -SpD)
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
IMO: The beast king from 4th gen returns. The menace who plagued OU so bad he was banished to join the big boys in Ubers. I present the one & only Salamence.
Moveset: The most important move on this set is Dragon Dance. With Salamence stats +1DD will OHKO many unprepared targets. The combo of Outrage & Earthquake give good neutral coverage only walled by a few uncommon pokes. Fire Blast hits Those pesky steels who come in to ruin my sweep & it also adds to the overall coverage. All in all, he's a menace to society.
Spread: A slight adjustment to the standard sweeping set. Max Speed with a Naive nature to 328 which after one DD is a good speed tier. I gave 40 points to his Special Attack so that he can score KOs against the specially defensive versions of certain Steel & Grass pokemon & the rest goes into Atk to give the most damage possible after the DD boost.
Suicune @ Leftovers
Trait: Pressure
EVs: 252SpA / 4SpD / 252Spe
Timid Nature(+Spe, -Atk)
-Calm Mind
-Surf
-Ice Beam
-Hidden Power [Grass]
IMO: This guy was the first Pokemon to talk to people in english after Mewtwo. Obviously it's pretty bad ass then. He is also what you call a Bulky Water which is always a good thing.
Moveset: Calm Mind to increase his special side. Makes him Bulky & Hard-hitting. Surf is for a powerful & reliable STAB while Ice Beam hits dragons or the Genies hard. HP Grass his the incoming Waters who think they can toxic stall FTW.
Spread: Max Special Attack & Speed are a must for a special sweeper & that's what i gave him.
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252SpA / 4SpD / 252Spe
Timid Nature(+Spe, 1Atk)
-Thunderbolt
-Shadowball
-Hidden Power [Ice]
-Volt Switch
IMO: Isn't he so cute with all his prickles. If you don't watch your back he'll wreck face though. Only issue i've had is those pesky ground types that have a lot of Special Bulk.
Moveset: This is all pretty straight forward. Thunderbolt for reliable STAB & Jolteon's most powerful option. Shadowball demolishes ghosts such as Gengar & Chandelure as well as giving decent neutral coverage to everything resistant to it. Hidden Power Ice is for Dragons. Volt Switch is good for scouting switch-ins & gives me valuable momentum but again must beware of those Ground-types.
Spread: Max Special Attack & max Speed with a Timid nature. Standard Choice using spread.
Finally:
That's my team. It does a real good job but i'm looking to fix it up so i can ladder with it. I'm open to all criticism & suggestions & will try anything you guys throw. If you suggest replacements please leave a reason why. I hope you enjoy reading it because i took a lot of time writing this.
From all of us at {HQ} i bide you farewell for now
Hi there everyone. I'm Astark and I have been playing for a while, but this is my first RMT. I’ve been having a lot of success with this team lately and I decided to post it and see if you can rate, criticize and give suggestions, anything to improve the team. Like I said this is my first post so go easy on me. lOl
Team Preview






Let's Take a Closer Look:

Heatran @ Airballoon
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature(+SpA, -Atk)
-Fire Blast
-Earth Power
-Dragon Pulse
-Stealth Rock
IMO: I love this guy. He is very important to my team scoring major dents in anything not prepared for him. Also who doesn't love a pokemon who lives in a cave?
Moveset: The move set is a 5th Gen standard now with the exception of Dragon Pulse. I choose Dragon Pulse over the Usual HP Ice because i felt the right damage was better than HP Ice against the dragons who are not 4x weak to it (Haxorus, The Lati twins, Hydreigon, & Kingdra). The only merit i saw in the HP Ice over it was hitting Gliscor on the switch in while my Balloon is intact & Gliscor isn't going to be switching into a Heatran for fear of the standard HP Ice anyway. Fire Blast is for a powerful STAB. I'm considering using Overheat for a slighty more accurate & more powerful move because he tends to be more hit & run now. Earth Power is for other Heatran & Excadrill (If my balloon is intact). Finally Stealth Rock on a predicted switch because the residual damage helps scores KOs for the rest of the team.
Spread: Very standard special sweeping spread with max special attack & max speed. Modest nature goes well with the balloon for maximum damage output & most things that outspeed & kill Heatran are on a much higher speed tier or have priority, rendering Timid useless.

Conkeldurr @ Leftovers
Trait: Guts
EVs: 120HP / 252Atk / 136SpD
Brave Nature(+Atk, -Spe)
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
IMO: You know that old guy who lives in your neighborhood with his cane & hits all the young people? Well this old guy has TWO canes & he isn't afraid to hit you youngsters. The grand elder & Physical sweeper of my team.
Moveset: Pretty straight forward Bulk Up set here. Drain Punch is a reliable stab & recovery move. After a few bulk ups he can keep himself at a decent health span & mach punch is for weakened sweepers. Payback is for the Psychic or Ghost switch-ins. I hate the fact it got nerfed this gen because i lose a lot of OHKOs on the switch-in.
Spread: Maximum attack so my i can wreck whatever is in my path. 120 EVs in Health to bring his overall bulkiness up to 380. Coupled with 136 EVs in special defense he can survive a Psychic & hopefully KO with Payback.

Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4HP / 252SpA / 252Spe
Timid Nature(+Spe, -Atk)
-Seed Flare
-Earth Power
-Hidden Power [Ice]
-Rest
IMO: It's like Sonic the Hedgehog but slower & green! I love this guy. He's a Sweeper, Status Absorber, & just all around amazing!
Moveset: Seed Flare behind a Life Orb is absolutely monstrous. Anything that doesn't resist it is dented hard. Earth Power hits incoming Fire & Steel who think they can wall me. HP Ice to hit Dragons & Gliscor for super effective damage. Rest recovers any damage & life orb recoil that it racked up as well as remove any status & with it's ability it'll wake up instantly on return to battle.
Spread: Not much to say pretty standard here. Max Speed & Special Attack.

Salamence @ Life Orb
Trait: Intimidate
EVs: 216Atk / 40SpA / 252Spe
Naive Nature(+Spe, -SpD)
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
IMO: The beast king from 4th gen returns. The menace who plagued OU so bad he was banished to join the big boys in Ubers. I present the one & only Salamence.
Moveset: The most important move on this set is Dragon Dance. With Salamence stats +1DD will OHKO many unprepared targets. The combo of Outrage & Earthquake give good neutral coverage only walled by a few uncommon pokes. Fire Blast hits Those pesky steels who come in to ruin my sweep & it also adds to the overall coverage. All in all, he's a menace to society.
Spread: A slight adjustment to the standard sweeping set. Max Speed with a Naive nature to 328 which after one DD is a good speed tier. I gave 40 points to his Special Attack so that he can score KOs against the specially defensive versions of certain Steel & Grass pokemon & the rest goes into Atk to give the most damage possible after the DD boost.

Suicune @ Leftovers
Trait: Pressure
EVs: 252SpA / 4SpD / 252Spe
Timid Nature(+Spe, -Atk)
-Calm Mind
-Surf
-Ice Beam
-Hidden Power [Grass]
IMO: This guy was the first Pokemon to talk to people in english after Mewtwo. Obviously it's pretty bad ass then. He is also what you call a Bulky Water which is always a good thing.
Moveset: Calm Mind to increase his special side. Makes him Bulky & Hard-hitting. Surf is for a powerful & reliable STAB while Ice Beam hits dragons or the Genies hard. HP Grass his the incoming Waters who think they can toxic stall FTW.
Spread: Max Special Attack & Speed are a must for a special sweeper & that's what i gave him.

Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252SpA / 4SpD / 252Spe
Timid Nature(+Spe, 1Atk)
-Thunderbolt
-Shadowball
-Hidden Power [Ice]
-Volt Switch
IMO: Isn't he so cute with all his prickles. If you don't watch your back he'll wreck face though. Only issue i've had is those pesky ground types that have a lot of Special Bulk.
Moveset: This is all pretty straight forward. Thunderbolt for reliable STAB & Jolteon's most powerful option. Shadowball demolishes ghosts such as Gengar & Chandelure as well as giving decent neutral coverage to everything resistant to it. Hidden Power Ice is for Dragons. Volt Switch is good for scouting switch-ins & gives me valuable momentum but again must beware of those Ground-types.
Spread: Max Special Attack & max Speed with a Timid nature. Standard Choice using spread.
Finally:
That's my team. It does a real good job but i'm looking to fix it up so i can ladder with it. I'm open to all criticism & suggestions & will try anything you guys throw. If you suggest replacements please leave a reason why. I hope you enjoy reading it because i took a lot of time writing this.
From all of us at {HQ} i bide you farewell for now