My Venomous Sandstorm team

Ohk this is kind of a stall team, i get the sandstorm up, then poison, burn and set up rocks , then prosead to stall with my walls with my walls

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roar
- Stealth Rock
- Slack Off
---
Physical Wall ,gets the sandstorm started, can use stealth rock, heals and stalls if there burned or poisoned with slack off, and uses earthquake to knock out steel/poison types, roar for those batoon passers and stat+ers who think there better then my fat hippo thing

Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/100 Def/92 Spd/66 SDef
Careful nature (+SDef, -SAtk)
- Recover
- Toxic
- Stockpile
- Rock Slide
---
Special wall and is pretty good at that since the sandstorm makes its SpD one of the best, and can recover off any damage, poisons and stalls

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/78 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- ThunderPunch
- Shadow Sneak
- Pain Split
---
Rapid Spin blocker burns poisons and steels, and puts physacal sweepers in there place with WoW, Pain Split for healing and hurting since Dusknoirs life is shit, and only heracross that has a status can take this guy out(or choice band) since pursuit does shit if i dont switch out, and i 2HKO or 3HKO them easy with thunder punch and shadow sneak

Garchomp (M) @ Brightpowder
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Substitute
- Swords Dance
---
The same Sandstream Garchomp from the forums, unoriginal i know, but is 2 deadly to pass up

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/46 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Slack Off
- Surf
- Ice Beam
---
Resist Ice and Water, who were all over my team before, can tank stuff, and if my foe is to slow on taking this guy out i can 6-0 his team

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 204 HP/150 Def/96 SAtk/22 SDef/38 Spd
Calm nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Sludge Bomb
- Surf
---
Some people thought that Slowbro wasnt enough, so heres my new rapid spiner Tentacruel, he drains toxic spikes, beats most breloom, and can lay toxic spikes,o and rapid spins
 
okay, so i see 4 ice weaks, 4 water weaks. prolly not good. a bulky water is gonna have a field day with this team.
you do know sandstorm teams dont have to have all guys who are immune to sandstorm. might want to put a vaporeon over claydol. provides nice resists to both the above, although still leaves you with grass weak. also, im gonna say that this team looks weak to a lot of things, namely anythin with an ice and fire attack, namely an infernape with flamethrower and hp ice. also, kinda mamo weak, and theoretically, a boah with flamethrower and icebeam, although m not sure if people use that, so never mind. also, you might want to put a ghost on so a rapid spinner wont come in and ruin your fun. prolly either spiritomb or dusknoir.
 
well kusaninja, i have been thinking of puting a dusnoir in there, since i need a rapid spin blocker, and a WoWer,can dusknoir learn ice punch?, and i can beat those waters with cradily if i give it energy ball, and bulky waters have never been a thert 2 me, because i just stall them with my walls, the only true bulky water that trobles me is swampert, since sandstorm doesnt efect it so it will take a bit longer to kill it, but not that long
 
i have been thinking of puting a dusnoir in there, since i need a rapid spiner, and a WoWer,can dusknoir learn ice punch?

Dusknoir can indeed learn ice punch. Perhaps consider a Heatran instead of Nidoking for your special sweeper?

He has a couple more resistances, more power, and if you predict the incomming fire attack on skarmory/cradily or you would like someone to absorb potential WoWs, then Heatran serves this purpose well.
 
Dusknoir can indeed learn ice punch.

Thanx for that

Perhaps consider a Heatran instead of Nidoking for your special sweeper?
He has a couple more resistances, more power, and if you predict the incomming fire attack on skarmory/cradily or you would like someone to absorb potential WoWs, then Heatran serves this purpose well.

I have thort of putting him in, but the one i have is bold nature so it would proberly not be that good, and Nidoking has a good movepool
 
Hi, I would replace claydol with something else. I would use tentacruel, it can rapid spin away SR and absorb toxic spikes. It can also place toxic spikes for your team, causing more passive damage. At last, with its resistances and special defence, it can reduce your water\ice weaknesses. I hope this helps.
 
Hi, I would replace claydol with something else. I would use tentacruel, it can rapid spin away SR and absorb toxic spikes. It can also place toxic spikes for your team, causing more passive damage. At last, with its resistances and special defence, it can reduce your water\ice weaknesses. I hope this helps.

Thanx, and i 100% agree with you, im gonna add him on my team
 
The status idea is nice, but overall you will find Guts pokemon to be a problem, and you might have trouble to find something to Burn if Toxic Spikes are down. Even though it is not original, I think that Skarmory or Gliscor would find a good spot on your team in place of Dusknoir. Skarmory would be for Spikes and Phasing abuse (and you could put Ice Fang on Hippo as a result), and Gliscor would deal with Heracross, which is a problem for every stall team.
 
The status idea is nice, but overall you will find Guts pokemon to be a problem, and you might have trouble to find something to Burn if Toxic Spikes are down. Even though it is not original, I think that Skarmory or Gliscor would find a good spot on your team in place of Dusknoir. Skarmory would be for Spikes and Phasing abuse (and you could put Ice Fang on Hippo as a result), and Gliscor would deal with Heracross, which is a problem for every stall team.

Ohk, if i do but one of them in, then rapid spiners screw me over,
I have never been close to be beatin againts a herracross, since he gets in before i set up TSpikes most of the time and i just beat him up with Tentacruel, but if he does get statused i can still handle him most of the time by stalling then finishing the job with shadow sneak
 
When I have a Heracross and I see you're playing a stall team, I get him in after that first layer of Toxic Spikes goes down. That way, I'm only taking 12% each turn, but my attacks are killing your team. Heracross will take down your Tenta, or if you mispredict (say, I chose Stone Edge and you go to Dusknoir), you are pretty screwed. Tenta gets killed nearly two times over if I chose to Close Combat, for example.

Even if you don't want to replace Dusknoir with Skarm or Gliscor, I still feel that Will-O-Wisp is often times not going to really help you if you have Toxic Spikes down, or are using Toxic with Cradily. Making Dusknoir into a Sleep Talker will really take care of this problem, make it more self suffient, and allow you to absorb sleep from Gengar or Breloom.
 
When I have a Heracross and I see you're playing a stall team, I get him in after that first layer of Toxic Spikes goes down. That way, I'm only taking 12% each turn, but my attacks are killing your team. Heracross will take down your Tenta, or if you mispredict (say, I chose Stone Edge and you go to Dusknoir), you are pretty screwed. Tenta gets killed nearly two times over if I chose to Close Combat, for example.

Well thats u, and do u play shoddy

Even if you don't want to replace Dusknoir with Skarm or Gliscor, I still feel that Will-O-Wisp is often times not going to really help you if you have Toxic Spikes down, or are using Toxic with Cradily. Making Dusknoir into a Sleep Talker will really take care of this problem, make it more self suffient, and allow you to absorb sleep from Gengar or Breloom.

Well that is a good idea,
but i put him in there for RS bloking and burning steels that resist poison(i beat up Heatran with earthquake with GChomp)
 
Hey sounds good dude. I was just afraid that people might switch in something that is already Poisoned (or something that will be hit by poison by Toxic Spikes) and do that to beat Will-O-Wisp. Metagross is a good reason to keep it on. But, Absorbing sleep is also an important function of stall teams. Really its all your choice of course.

And I do play shoddy yes.
 
Hey sounds good dude. I was just afraid that people might switch in something that is already Poisoned (or something that will be hit by poison by Toxic Spikes) and do that to beat Will-O-Wisp. Metagross is a good reason to keep it on. But, Absorbing sleep is also an important function of stall teams. Really its all your choice of course.

Thanx for the sugestion, and i know that rest talk is needed, but skarmorys always ruin my fun

And I do play shoddy yes.

Can we have a game, im JMuntz who r u, o and im on right now
 
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