Sup guys, you can call me RoNNoC. I'm in the midst of making my first team, I've been playing Pokemon for about.. 14 years? Somewhere in there. I never even really knew about the competitive side until I found some Wi-Fi videos and took a look at the methodical side. So I'm gonna give it my best shot, even though its most likely going to be awful. I'm very, very open to criticism so long as its constructive. So, without further adieu, let me introduce my first team.







Terrakion @ Rock Gem
Trait: Justified
EV's: 252 Atk / 4 Def / 252 Spe
Nature: Jolly (+Spe, -SpA)
Move set:
~ Substitute
~ Swords Dance
~ Close Combat
~ Stone Edge
I don't really have a lead, so Terrakion is usually my guy. Since Terrakion is generally taken out by either revenge kill, or annoying status attacks like Toxic, Thunderwave or Will-o-Wisp, Substitute allows me to avoid that and keep him in the game longer. Close Combat and Stone Edge are two great STAB attacks, and Swords Dance only makes them better. I can not only substitute and block status attacks, but while my opponent is trying to break the substitute I can SD up, and take out even the most potent counters to Terrakion.

Infernape (M) @ Life Orb
Trait: Blaze
EV's: 252 Atk / 4 SpA / 252 Spe
Nature: Naive (+Spe, -SpD)
Move Set:
~ Overheat
~ Close Combat
~ Grass Knot
~ Stone Edge
Another fighting type, but with Overheat being as strong as it is, with Infernapes STAB, it serves as another useful member of the team. Mixed Attacker was my first choice, Close Combat combined with Life Orb breaks the walls, while Overheat dishes out as much damage in one hit as possible. Grass Knot works well on those Bulky Ground/Water Switch Ins, and Stone Edge is pretty essential for Gyrados, trying to switch in for a Waterfall.

Scizor @ Life Orb
Trait: Technician
EV's: 252 Atk / 4 SpD / 252 Spe
Nature: Adamant (+Atk, -SpA)
Move Set:
~ Swords Dance
~ Bullet Punch
~ Brick Break
~ Bug Bite
A tried and true sweeper, I feel that Scizor is a nice fit for the rest of the team. A SD boost, matched by Technician and Life Orb make Bullet Punch insanely strong, OHKOing many of the offensive threats that I've seen. Bug Bite wreaks havoc on bulky ground types or anything that doesn't resist it. Brick Break would be superpower if I had an older gen Scizor, but I don't, and instead I use brick break to shut down many of the counters to Scizor looking to stop in mid-sweep and slow me down. A boosted BB does nice damage to Skarmory, Heatran and the even so common Magnezone looking to trap me in.

Starmie @ Choice Spec
Trait: Natural Cure
EV's: 4 HP/ 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
Move Set:
~ Surf
~ Rapid Spin
~ Thunderbolt
~ Recovery
Somewhat of a special sweeper, not exactly something I'm looking to keep as a permanent member of my team. I use surf over hydro cannon simply for reliability. Rapid spin to get rid of stealth rocks and any other entry hazard, opening up a switch. Thunderbolt is sometimes unexpected against other water-types, as people think you're switching into something that resist it, and doesn't have a special attack that could take on a bulky, and annoying, Jellicient. Recovery is just to buy some time, gauge whats coming next or force a switch.

Reuniclus @ Leftovers
Trait: Magic Guard
EV's: 252 HP / 252 Def / 4 SpD
Nature: Bold (+Def, -Atk)
Move Set:
~ Calm Mind
~ Recover
~ Psychic
~ Focus Blast
Hands down, Reuniclus is my favorite new mon. This Calm Mind set up runs incredibly, and many people expect a trick room for some reason. His walling ability allows you to get atleast one Calm Mind off on anything that isn't super effective or crit, then a recover to make sure you're safe to plow through the other team with Psychic. Dark types that try to come in to counter Reuniclus get hit with a Focus Blast that is 8/10 times a OHKO. There is very little that can stand up to Reuniclus, and anything that does get to deal with Infernape.

Salamence @ Life Orb
Trait: Moxie
EV's: 252 Atk / 4 SpA / 252 Spe
Nature: Naive (+Spe, -SpD)
Move Set:
~ Dragon Dance
~ Dragon Claw
~ Earthquake
~ Fire Blast
Looking back on this team after writing the majority of this, I realize now just how offensive it is. Salamence keeps that flame alive, Dragon Dance raises her a full stage in speed and attack, making her not only even more powerful, but also harder to revenge kill. I also run Dragon Claw over Outrage to prevent a revenge kill even more. Earthquake runs nice with everything else on this set, doing a decent amount of damage on anything that doesn't resist it, and Fire Blast is for neutrality, running damage control on any steel types that poke in trying to get a resist on earthquake.
Again, I'm totally open for criticism. I'm actually hoping for some good ideas to make some changes. So, what do you guys think?