Hey all, using this for the first time. I have a water-type team for a mono-water V NatDex OU mono-water tourney, so I'm asking to view this as a mono water monothreat. A few things beforehand though: Pex was banned, Vish was banned, and non-Torrent Greninja was banned. Now, on with the explanations!
argargargarg (Politoed) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Hyper Voice
- Hidden Power [Electric]
My rain setter. Its main goal is simply to set the rain, but it can also Perish Trap the opponent if needed. I like to keep this 'mon alive, but there's not a real way to switch it out without losing momentum. I normally just sack it, but if I know the opponent is going for a Shell Smash or something similar, I switch in to one of my Swift Swimmers and try and kill them.
racist jokes (Ludicolo) @ Throat Spray
Ability: Swift Swim
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Hyper Voice
- Giga Drain
- Leech Seed
This Ludicolo is the sweeper of the team. With both the Swift Swim speed boost and the reasonably high bulk and Special Attack, this 'mon decimates the majority of the monothreat teams I've seen so far. Leech Seed can be used to pressure a Pokemon to switch out or just for the chip damage, Hyper voice is for chip and also Throat Spray activation. It struggles against Pelliper and Araquanid to an extent, but I like to think those are dealt with through other parts of my team
PISTOL NUKE (Clawitzer) @ Choice Specs
Ability: Mega Launcher
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Dragon Pulse
- Hidden Power [Grass]
This is my backup sweeper. Although it has been outclassed by Ludicolo in my battles so far due to Swift Swim, if the 'colo goes down, this things can come in and deal some SERIOUS damage. Specs combined with Mega Launcher is so powerful it hurts: Clawitzer can OHKO fully-invested Starmie and Slowbro with Dark Pulse. However, setup sweepers can deal a lot of damage to it if it doesn't have momentum.
tf is this thang (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Rest
- Tail Glow
- Energy Ball
- Hidden Power [Electric]
This is mostly just here to outlast the opponent and deal serious damage in return. The Rest-Hydration combo is extremely hard to deal with, and Energy Ball and HP Electric is just really good special coverage against Water. I haven't seen it struggle against a lot of things, but other setup sweepers can shut it down if not dealt with immediately. Fellow Manaphy with Heart Swap could also be a threat, but I haven't seen it happen.
yoink (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psych Up
- Air Slash
- Taunt
- Secret Sword
This is probably the most off-meta set I've thought of. Psych Up is to stop powerful setup sweepers in their tracks, while Taunt can be used to prevent the opponent Roaring me out or setting up even more. Air Slash and Secret Sword are slapped on there because they counter Ludicolo and a few Water-Rock/Ice types. You can substitute Taunt for Roar for the opponent to lose their boosts and be yoinked away, as the name implies.
weird flex but ok (Swampert) @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Power-Up Punch
- Stone Edge
- Double-Edge
My late-game cleaner, here to put things away easily with only one weakness (albeit the weakness being possibly the most common coverage type in the tourney) and doubled speed with Swift Swim. If boosting is preferred or you can take a hit, then Power-Up Punch on the opponent and proceed to sweep with the other moves. The only real problem is Swift Swim Ludicolo, because with the same investment it can outspeed, use a STAB 4x SE move, and most likely OHKO, while possibly gaining back HP as well.
That's it for my team, I'd love some feedback.
argargargarg (Politoed) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Hyper Voice
- Hidden Power [Electric]
My rain setter. Its main goal is simply to set the rain, but it can also Perish Trap the opponent if needed. I like to keep this 'mon alive, but there's not a real way to switch it out without losing momentum. I normally just sack it, but if I know the opponent is going for a Shell Smash or something similar, I switch in to one of my Swift Swimmers and try and kill them.
racist jokes (Ludicolo) @ Throat Spray
Ability: Swift Swim
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Hyper Voice
- Giga Drain
- Leech Seed
This Ludicolo is the sweeper of the team. With both the Swift Swim speed boost and the reasonably high bulk and Special Attack, this 'mon decimates the majority of the monothreat teams I've seen so far. Leech Seed can be used to pressure a Pokemon to switch out or just for the chip damage, Hyper voice is for chip and also Throat Spray activation. It struggles against Pelliper and Araquanid to an extent, but I like to think those are dealt with through other parts of my team
PISTOL NUKE (Clawitzer) @ Choice Specs
Ability: Mega Launcher
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Dragon Pulse
- Hidden Power [Grass]
This is my backup sweeper. Although it has been outclassed by Ludicolo in my battles so far due to Swift Swim, if the 'colo goes down, this things can come in and deal some SERIOUS damage. Specs combined with Mega Launcher is so powerful it hurts: Clawitzer can OHKO fully-invested Starmie and Slowbro with Dark Pulse. However, setup sweepers can deal a lot of damage to it if it doesn't have momentum.
tf is this thang (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Rest
- Tail Glow
- Energy Ball
- Hidden Power [Electric]
This is mostly just here to outlast the opponent and deal serious damage in return. The Rest-Hydration combo is extremely hard to deal with, and Energy Ball and HP Electric is just really good special coverage against Water. I haven't seen it struggle against a lot of things, but other setup sweepers can shut it down if not dealt with immediately. Fellow Manaphy with Heart Swap could also be a threat, but I haven't seen it happen.
yoink (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psych Up
- Air Slash
- Taunt
- Secret Sword
This is probably the most off-meta set I've thought of. Psych Up is to stop powerful setup sweepers in their tracks, while Taunt can be used to prevent the opponent Roaring me out or setting up even more. Air Slash and Secret Sword are slapped on there because they counter Ludicolo and a few Water-Rock/Ice types. You can substitute Taunt for Roar for the opponent to lose their boosts and be yoinked away, as the name implies.
weird flex but ok (Swampert) @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Power-Up Punch
- Stone Edge
- Double-Edge
My late-game cleaner, here to put things away easily with only one weakness (albeit the weakness being possibly the most common coverage type in the tourney) and doubled speed with Swift Swim. If boosting is preferred or you can take a hit, then Power-Up Punch on the opponent and proceed to sweep with the other moves. The only real problem is Swift Swim Ludicolo, because with the same investment it can outspeed, use a STAB 4x SE move, and most likely OHKO, while possibly gaining back HP as well.
That's it for my team, I'd love some feedback.
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