This is a team I have been using lately and I've found it to be quite successful. Without further ado here it is:
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Return
- Close Combat
- X-Scissor
- Earthquake
This is the Mega of the team and the main reason this team came about. Though this is the one pokemon I've found to be least successful. Return is the main move of choice as aerilate makes it a strong flying type STAB move that few Pokemon resist. The other moves don't see a lot of use though I do use them in the case that the opposing Pokemon resists flying.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Roar
- Earth Power
Heatran is the glue of this team, it adds a nice touch to the team and along with Amoonguss and Hippowdon creates a strong defensive core that is no slouch offensively. The moves are quite self-explanatory. Though Heatran has a 4x weakness to ground moves and I have no sure counter to Garchomp It is still very useful though its lack of recovery has left me wanting many times.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 SDef
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Amoonguss is incredible, access to a 100% accurate sleep-inducing move in spore, regenerator and 114/70/80 defences make him a great pivot. Giga Drain and Hidden Power Fire are useful to finishing off weakened Pokemon and Stun Spore is another great status move capable of crippling Pokemon especially those who rely on speed. Very few moves are able to OHKO him which makes him a safe Pokemon to switch in against almost any threat.
Bisharp @ Leftovers
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Iron Head
- Substitute
- Swords Dance
Bisharp is the ultimate revenge killer, sucker punch coming off 125 base attack hurts many Pokemon. His ability defiant essentially gives him a free swords dance if his stats are lowered which galvantula think twice before using sticky web. Iron head is there for other priority users and is a quite a powerful STAB coverage move. If you can get a substitute up he is very hard to take down as he gets a free swords dance while they break your sub. I am considering changing lefties to Life orb for extra power as the extra hp gained each turn isn't significant to make a difference of Bisharp.
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- U-turn
This is my main sweeper, rock polish fixes up his middling speed and Edgequake coming off its huge 145 base attack puts a dent into everything that doesn't resist it. U-turn is useful in these cases to switch into a better option with tempo. Landorus-T also is immune to ground-type attacks which is nice as many of my Pokemon suffer from a ground weakness.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Slack Off
- Earthquake
- Stealth Rock
- Ice Fang
Hippowdon is a very good mixed wall and adds to the core of Amoonguss and Heatran. Stealth Rock is useful for keeping Pokemon like Volcarona, Talonflame and Mega-Zard under check who I would otherwise have problems with. Earthquake is the main STAB move and Ice Fang deals with pokemon like Garchomp and Gliscor. Slack Off aids to his longevity greatly recovering up to half of his health.
Thank you for reading this please leaving a review, especially if you have any alternatives to Mega-Pinsir that would tie in better with the team. All feedback is greatly appreciated.
Cheers Aslan
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Return
- Close Combat
- X-Scissor
- Earthquake
This is the Mega of the team and the main reason this team came about. Though this is the one pokemon I've found to be least successful. Return is the main move of choice as aerilate makes it a strong flying type STAB move that few Pokemon resist. The other moves don't see a lot of use though I do use them in the case that the opposing Pokemon resists flying.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Roar
- Earth Power
Heatran is the glue of this team, it adds a nice touch to the team and along with Amoonguss and Hippowdon creates a strong defensive core that is no slouch offensively. The moves are quite self-explanatory. Though Heatran has a 4x weakness to ground moves and I have no sure counter to Garchomp It is still very useful though its lack of recovery has left me wanting many times.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 SDef
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Amoonguss is incredible, access to a 100% accurate sleep-inducing move in spore, regenerator and 114/70/80 defences make him a great pivot. Giga Drain and Hidden Power Fire are useful to finishing off weakened Pokemon and Stun Spore is another great status move capable of crippling Pokemon especially those who rely on speed. Very few moves are able to OHKO him which makes him a safe Pokemon to switch in against almost any threat.
Bisharp @ Leftovers
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Iron Head
- Substitute
- Swords Dance
Bisharp is the ultimate revenge killer, sucker punch coming off 125 base attack hurts many Pokemon. His ability defiant essentially gives him a free swords dance if his stats are lowered which galvantula think twice before using sticky web. Iron head is there for other priority users and is a quite a powerful STAB coverage move. If you can get a substitute up he is very hard to take down as he gets a free swords dance while they break your sub. I am considering changing lefties to Life orb for extra power as the extra hp gained each turn isn't significant to make a difference of Bisharp.
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- U-turn
This is my main sweeper, rock polish fixes up his middling speed and Edgequake coming off its huge 145 base attack puts a dent into everything that doesn't resist it. U-turn is useful in these cases to switch into a better option with tempo. Landorus-T also is immune to ground-type attacks which is nice as many of my Pokemon suffer from a ground weakness.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Slack Off
- Earthquake
- Stealth Rock
- Ice Fang
Hippowdon is a very good mixed wall and adds to the core of Amoonguss and Heatran. Stealth Rock is useful for keeping Pokemon like Volcarona, Talonflame and Mega-Zard under check who I would otherwise have problems with. Earthquake is the main STAB move and Ice Fang deals with pokemon like Garchomp and Gliscor. Slack Off aids to his longevity greatly recovering up to half of his health.
Thank you for reading this please leaving a review, especially if you have any alternatives to Mega-Pinsir that would tie in better with the team. All feedback is greatly appreciated.
Cheers Aslan
Last edited: