The goal of this team is obviously to abuse sand but also abuse entry hazards aggressively and throw off opponents predictions with uncommon sets. The only major weaknesses I've noticed so far are lucario, rotom w, and faster Sun teams. I haven't encountered it yet but I can see sticky web being an issue as well
Skarmory @ Smooth Rock
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Roost
- Sandstorm
- Spikes
- Whirlwind
Skarmory is here because I needed a lead with spikes and a backup sandsetter and I didn't want hippowdon so took my skarmory and used sandstorm where I normally run toxic and used smooth rock instead off lefties. I basically spam spikes for three turns if I can then sstorm or sstorm first if the lead has magic bounce or rapid spin, then spam roost and whirlwind until it dies or switch to Garchomp to set stealth rock. If it lives beyond leading I use it to pivot into earthquakes unless gliscor can handle the situation better
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 140 Def / 120 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Toxic
I choose this set for suprise and it works great with skarmory since it eats most fire types for lunch and skarmory walls most faries and dragons he can't take. I usually set stealth rock first but sometimes ill poison bulkier pokemon that garchomp walls but can't threaten, then Dragon tail as much as I can. Life's a lot easier for excadrill and ttar when theres spikes stealth rock and toxic everywhere on the opposing team. I can use earthquake to fake a choice set or take out weakened pokemon who think they'll get a free first move on dragon tail or eat a toxic
Gliscor @ Sitrus Berry/Flying gem(when it comes out?)
Ability: Sand Veil
EVs: 252 ATK / 4 Def / 252 Spe
Adamant Nature
- Knock off
- U-turn
- Ice Fang
- Acrobatics
This set is also a surprise to most because no one really uses gliscor offensively anymore. I choose sitrus berry to power up acrobatics after he eats its and be able to switch in to neutral hits better although I'm considering lum berry but I will use flying gem when it becomes possible. I use him to pivot, remove items when necessary, and take out fighting types not named lucario, which I've noticed is a huge problem for my team if excadrill isnt already on the field. Ice fang is for Dragons and opposing gliscor
Aurorus @ Assault Vest
Ability: Refrigerate
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Psychic
- Hyper Voice
- Freeze-Dry
- Earth Power
suprise is a key element of this team, and my Aurorus takes the cake in that department. In the sand with assault vest it's special bulk is massive, and it can take and aura sphere from a neutral natured lucario at full health and sometimes ko back with psychic and some prior damage, which is its main purpose. I really just wanted another pokemon to abuse the SpD boost from sandstorm and to surprise people who probably never prepare for this pokemon in OU. Freeze dry can OHKO Rotom w in sand with stealth rock or spikes which is another common problem for my team
Excadrill @ Air Ballon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
This is where the surprises end. The same excadrill most people run with swords dance to annihilate teams since I don't fear entry hazards other than sticky web and don't see toxic spikes much at all. Considering focus sash here for a free swords dance and probably a couple OHKOs in sand
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Crunch
Mega ttar is the engine I built this vehicle around. Hes my most reliable sand setter and sweeper in one. he causes so many switches I almost always get a free Dragon dance and he only needs one to wreck most teams after the entry hazards I usually lay. Stone edge is for STAB and raw power Crunch for reliability and fire punch wastes ferrothorn, scizor, forretress,and skarmory
Any help would be appreciated I've played about twenty battles online and haven't lost with this team yet so I haven't seen most of my weaknesses yet
Skarmory @ Smooth Rock
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Roost
- Sandstorm
- Spikes
- Whirlwind
Skarmory is here because I needed a lead with spikes and a backup sandsetter and I didn't want hippowdon so took my skarmory and used sandstorm where I normally run toxic and used smooth rock instead off lefties. I basically spam spikes for three turns if I can then sstorm or sstorm first if the lead has magic bounce or rapid spin, then spam roost and whirlwind until it dies or switch to Garchomp to set stealth rock. If it lives beyond leading I use it to pivot into earthquakes unless gliscor can handle the situation better
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 140 Def / 120 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Toxic
I choose this set for suprise and it works great with skarmory since it eats most fire types for lunch and skarmory walls most faries and dragons he can't take. I usually set stealth rock first but sometimes ill poison bulkier pokemon that garchomp walls but can't threaten, then Dragon tail as much as I can. Life's a lot easier for excadrill and ttar when theres spikes stealth rock and toxic everywhere on the opposing team. I can use earthquake to fake a choice set or take out weakened pokemon who think they'll get a free first move on dragon tail or eat a toxic
Gliscor @ Sitrus Berry/Flying gem(when it comes out?)
Ability: Sand Veil
EVs: 252 ATK / 4 Def / 252 Spe
Adamant Nature
- Knock off
- U-turn
- Ice Fang
- Acrobatics
This set is also a surprise to most because no one really uses gliscor offensively anymore. I choose sitrus berry to power up acrobatics after he eats its and be able to switch in to neutral hits better although I'm considering lum berry but I will use flying gem when it becomes possible. I use him to pivot, remove items when necessary, and take out fighting types not named lucario, which I've noticed is a huge problem for my team if excadrill isnt already on the field. Ice fang is for Dragons and opposing gliscor
Aurorus @ Assault Vest
Ability: Refrigerate
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Psychic
- Hyper Voice
- Freeze-Dry
- Earth Power
suprise is a key element of this team, and my Aurorus takes the cake in that department. In the sand with assault vest it's special bulk is massive, and it can take and aura sphere from a neutral natured lucario at full health and sometimes ko back with psychic and some prior damage, which is its main purpose. I really just wanted another pokemon to abuse the SpD boost from sandstorm and to surprise people who probably never prepare for this pokemon in OU. Freeze dry can OHKO Rotom w in sand with stealth rock or spikes which is another common problem for my team
Excadrill @ Air Ballon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
This is where the surprises end. The same excadrill most people run with swords dance to annihilate teams since I don't fear entry hazards other than sticky web and don't see toxic spikes much at all. Considering focus sash here for a free swords dance and probably a couple OHKOs in sand
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Crunch
Mega ttar is the engine I built this vehicle around. Hes my most reliable sand setter and sweeper in one. he causes so many switches I almost always get a free Dragon dance and he only needs one to wreck most teams after the entry hazards I usually lay. Stone edge is for STAB and raw power Crunch for reliability and fire punch wastes ferrothorn, scizor, forretress,and skarmory
Any help would be appreciated I've played about twenty battles online and haven't lost with this team yet so I haven't seen most of my weaknesses yet
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