[OVERVIEW]
Naganadel's high base Speed and strong typing leads makes it one of the best Tailwind setters in the tier. Generation 8's dynamic speed mechanics make its Tailwind very valuable in the speed control games, while its Dragon / Poison typing lets it match up favorably into common Pokemon such as Rillaboom, Tapu Fini, and Urshifu-R. Naganadel's Tailwind utility is appreciated on many structures, but shines brightest on Offensive archetypes where teammates such as Heatran, Zygarde, and Urshifu-R can get an immediate speed boost and start firing off strong attacks. Naganadel appreciates all three of the Pokemons' ability to deal with Heatran and other Steel-types, while in return Naganadel deals with Tapu Fini as well as Rillaboom for the latter two. However, Naganadel is completely useless into Heatran, and its frailty leaves it susceptible to being KOed early, therefore limiting its potential to set up multiple Tailwinds. It also struggles into opposing forms of speed control, especially Trick Room, and usually can't fit Protect in its repertoire, both of which expose its poor bulk even more. Lack of Protect additionally means it cannot block the everpresent Fake Out and instead must rely only on its partner keeping it safe. Lastly, Naganadel cannot afford to make wrong calls when attacking as much as most other Pokemon, since a failed turn usually ends in it getting KOed.
[SET]
name: Fast Tailwind
move 1: Draco Meteor
move 2: Sludge Bomb
move 3: Flamethrower
move 4: Tailwind
item: Life Orb
ability: Beast Boost
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
* Draco Meteor threatens common Dragon-types such as Kyurem-B and Zygarde, while acting as its strongest move into Pokemon it checks such as Urshifu-R and Volcanion. However, the Special Attack drop usually forces it off the field as its damage output is no longer as useful.
* Sludge Bomb covers Rillaboom and Tapu Fini, with the latter being the most common Dragon-type immunity. It's also helpful for picking up KOes on weakened targets without dropping Naganadel's Special Attack.
* Flamethrower targets Steel-types such as Genesect and Metagross that Naganadel's STAB moves are useless against, but it notably cannot touch Heatran.
* As one of the fastest Tailwind setters, Naganadel can quickly give a speed boost to its teammates to gain the upper hand.
* Max Special Attack and Speed combined with a Timid nature and Life Orb let Naganadel hit as hard and fast as possible.
[STRATEGY COMMENTS]
Other Options
=============
Fire Blast can be run over Flamethrower to 2HKO Amoonguss through Sitrus Berry, but its low accuracy leaves a lot to be desired. Protect can be used over Fire-type coverage to keep Naganadel safe from Fake Out and other attacks, but then it cannot touch Steel-types. Naganadel also has access to Spikes and Toxic Spikes, but requires it to give up a moveslot it usually can't afford to. Focus Sash can be used to live any one hit and guarantee setting up at least one Tailwind, but Naganadel's damage output is significantly reduced in return.
[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Naganadel's high base Speed and strong typing leads makes it one of the best Tailwind setters in the tier. Generation 8's dynamic speed mechanics make its Tailwind very valuable in the speed control games, while its Dragon / Poison typing lets it match up favorably into common Pokemon such as Rillaboom, Tapu Fini, and Urshifu-R. Naganadel's Tailwind utility is appreciated on many structures, but shines brightest on Offensive archetypes where teammates such as Heatran, Zygarde, and Urshifu-R can get an immediate speed boost and start firing off strong attacks. Naganadel appreciates all three of the Pokemons' ability to deal with Heatran and other Steel-types, while in return Naganadel deals with Tapu Fini as well as Rillaboom for the latter two. However, Naganadel is completely useless into Heatran, and its frailty leaves it susceptible to being KOed early, therefore limiting its potential to set up multiple Tailwinds. It also struggles into opposing forms of speed control, especially Trick Room, and usually can't fit Protect in its repertoire, both of which expose its poor bulk even more. Lack of Protect additionally means it cannot block the everpresent Fake Out and instead must rely only on its partner keeping it safe. Lastly, Naganadel cannot afford to make wrong calls when attacking as much as most other Pokemon, since a failed turn usually ends in it getting KOed.
[SET]
name: Fast Tailwind
move 1: Draco Meteor
move 2: Sludge Bomb
move 3: Flamethrower
move 4: Tailwind
item: Life Orb
ability: Beast Boost
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
* Draco Meteor threatens common Dragon-types such as Kyurem-B and Zygarde, while acting as its strongest move into Pokemon it checks such as Urshifu-R and Volcanion. However, the Special Attack drop usually forces it off the field as its damage output is no longer as useful.
* Sludge Bomb covers Rillaboom and Tapu Fini, with the latter being the most common Dragon-type immunity. It's also helpful for picking up KOes on weakened targets without dropping Naganadel's Special Attack.
* Flamethrower targets Steel-types such as Genesect and Metagross that Naganadel's STAB moves are useless against, but it notably cannot touch Heatran.
* As one of the fastest Tailwind setters, Naganadel can quickly give a speed boost to its teammates to gain the upper hand.
* Max Special Attack and Speed combined with a Timid nature and Life Orb let Naganadel hit as hard and fast as possible.
[STRATEGY COMMENTS]
Other Options
=============
Fire Blast can be run over Flamethrower to 2HKO Amoonguss through Sitrus Berry, but its low accuracy leaves a lot to be desired. Protect can be used over Fire-type coverage to keep Naganadel safe from Fake Out and other attacks, but then it cannot touch Steel-types. Naganadel also has access to Spikes and Toxic Spikes, but requires it to give up a moveslot it usually can't afford to. Focus Sash can be used to live any one hit and guarantee setting up at least one Tailwind, but Naganadel's damage output is significantly reduced in return.
[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Last edited: