OU Nasty Plot Pecharunt

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Hex / Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon
tera type: Ghost / Dark
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Pecharunt can take advantage of its immense bulk, excellent typing, and access to Nasty Plot to become a solid wallbreaker in a pinch. Malignant Chain is a devastating signature move that can cripple many foes, not just with the damage from Nasty Plot-boosted attacks but also with the status inflicted by the move and Poison Puppeteer. Hex allows Pecharunt to take advantage of the aforementioned status to do additional damage, whereas Shadow Ball allows for more consistent damage against foes like Gholdengo. Heavy-Duty Boots is a common item choice to block entry hazard damage as Pecharunt switches in and out, but Air Balloon is another great option if your team is in need of a Pokemon immune to Ground, at least temporarily. Tera Ghost is primarily useful for securing KOs, especially in combination with Nasty Plot, giving Pecharunt the chance to OHKO Gliscor and allowing it to keep its ability to block Rapid Spin and Zamazenta's Body Press. Tera Dark is useful as a defensive Tera type, allowing Pecharunt to resist the damage from Kingambit's Sucker Punch and Darkrai's Dark Pulse, avoid Psychic-type damage from Iron Crown's Psychic Noise, and handle Ghost-type damage from Gholdengo and opposing Pecharunt. Tera Fighting is another option to handle opposing Dark-types; running Tera Blast Fighting as coverage in place of Recover can help flip Pecharunt's matchup against Pokemon like Kingambit and Garganacl.

Pecharunt fits best on offensive teams that can make use of its wallbreaking potential and ability to block Rapid Spin and check Zamazenta. Ground-types like Landorus-T and Great Tusk that can set Stealth Rock and take Ground-type hits that threaten Heavy-Duty Boots Pecharunt make great teammates in particular. Pecharunt can return the favor by blocking Rapid Spin to keep their entry hazards up and help break through checks like Kyurem. Ting-Lu specifically is Pecharunt's best teammate for this purpose, helping it form a solid defensive core that can cover a lot of the metagame even on a more offensive team. Nasty Plot Pecharunt also fits well on Sticky Web teams, supporting setters like Araquanid and Ribombee as a spinblocker and defensive anchor; Pecharunt appreciates Sticky Web to help it threaten faster threats like Darkrai and Iron Crown. One team structure in particular Pecharunt fits well on is Dark-type spam with teammates like Kingambit and Hisuian Samurott. Pecharunt can help deal with threats to the aforementioned like Zamazenta and Iron Valiant, threatening them out and using the opportunity to set up a Nasty Plot. Pecharunt is itself weak to these Dark-types; Zamazenta's typing and bulk can help cover foes like Kingambit and Roaring Moon, while Iron Valiant can scare out threats like Darkrai. If it's running Heavy-Duty Boots, Pecharunt can be broken down by bulky Ground-types like Gliscor and Clodsire. Teammates like Ogerpon-W and Kyurem can take some of these hits for Pecharunt and break through bulkier Ground-types more easily. In addition, having Dragonite or Air Balloon Tinkaton provides a teammate to cover Pecharunt's weakness to Ground-type moves while providing additional offensive utility to the team.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
add remove comment highlight

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Hex / Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon
tera type: Ghost / Dark
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Pecharunt can take advantage of its immense bulk, excellent typing, and access to Nasty Plot to become a solid wallbreaker in a pinch. Malignant Chain is a devastating signature move that can cripple many opponents, not just with the boost from Nasty Plot but with the additional status from Poison Puppeteer as well. Hex allows Pecharunt to take advantage of the aforementioned status to do additional damage, whereas Shadow Ball allows for less but more consistent damage Definitely mention hitting Ghold harder here; you're not gonna status it with Malignant Chain so Hex is just weaker. Heavy-Duty Boots is a common item choice to block hazard damage as Pecharunt switches in and out, but Air Balloon is another great option if your team is in need of an additional temporary Ground- immunity. Tera Ghost is primarily useful for securing knockouts, especially in combination with Nasty Plot, giving Pecharunt the chance to OHKO Great Tusk and Iron Valiant after hazard damage could be worth mentioning some defensive benefits like keeping your Spin/ESpeed/Zama Body Press immunity, since Tera Dark (which you mention next) makes you worse into these moves. You could also mention this as a downside to Tera Dark in your next sentence. Tera Dark is more useful as a defensive Tera, allowing Pecharunt to suddenly resist the damage from a Kingambit's Sucker Punch or Darkrai's Dark Pulse, and avoid Psychic- damage such as from Iron Valiant's Psyshock. PsyNoise from an assortment of mons (Glowking, Crown, Hatt) could also be worth mentioning here; you're not sticking around into these mons long-term but being able to block it once can be nice.

Also mention your newfound Ghost resistance with Tera Dark. It helps immensely against other Ghosts (i.e. punishing a Ghold Shadow Ball, resisting an opposing Pecharunt's Ghost STAB, etc.)


Pecharunt fits best on offensive teams that can make use of its breaking potential. Ground-types like Landorus-T, Great Tusk, and Ting-lLu, that can set Stealth Rock and take Ground-type hits that threaten Heavy-Duty Boots Pecharunt make great teammates in particular. Pecharunt can return the favor by blocking Rapid Spin to keep their hazards up and help break through checks like Kyurem. One team structure in particular Pecharunt fits well on is Dark-type spam with teammates like Kingambit, Hisuian Samurott, and Roaring Moon. Can also mention drop mention of Ting-Lu in the Grounds section and have a sentence all to itself here; Ting-Lu is far and away Pecharunt's best teammate, Pecharunt can help deal with threats to the aforementioned like Zamazenta and Iron Valiant, threatening them out and using the opportunity to set up a Nasty Plot. Pecharunt is, itself, weak to these Dark-types; Zamazenta's typing and defense can help cover opponents like Kingambit and Roaring Moon, while Iron Valiant can scare out threats like Darkrai. If its running Heavy-Duty Boots, Pecharunt can be broken down by bulky Ground-type opponents like Gliscor and Clodsire. Teammates like Ogerpon-W and Kyurem can take some of these hits for Pecharunt and break through bulkier Ground-types more easily. In addition, having Dragonite or Air Balloon Tinkaton provides an additional Ground- resist to cover Pecharunt's weakness, while providing additional offensive utility to the team. Can also mention Webs setters (Araquanid/Ribombee), since NP Pecharunt fits well on these squads. Webs often finds itself using mons like Gambit, H-Samurott, and Moon (obviously remove mention of this mon if it gets banned) as is, so Pecharunt can be a nice defensive anchor and spinblocker for Webs teams as a good Ghold alternative. It also really likes the speed control Webs provides since suddenly mons like non-HDB/Scarf Darkrai are a lot more afraid of it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nicalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good work, this is QC 1/2 once implemented.

Apologies for the delay on checking this; life's been hell for a lot of us right now!
 
add remove comment highlight

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Hex / Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon
tera type: Ghost / Dark
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Pecharunt can take advantage of its immense bulk, excellent typing, and access to Nasty Plot to become a solid wallbreaker in a pinch. Malignant Chain is a devastating signature move that can cripple many opponents, not just with the boost from Nasty Plot but with the additional status from Poison Puppeteer as well. Hex allows Pecharunt to take advantage of the aforementioned status to do additional damage, whereas Shadow Ball allows for less but more consistent damage Definitely mention hitting Ghold harder here; you're not gonna status it with Malignant Chain so Hex is just weaker. Heavy-Duty Boots is a common item choice to block hazard damage as Pecharunt switches in and out, but Air Balloon is another great option if your team is in need of an additional temporary Ground- immunity. Tera Ghost is primarily useful for securing knockouts, especially in combination with Nasty Plot, giving Pecharunt the chance to OHKO Great Tusk and Iron Valiant after hazard damage could be worth mentioning some defensive benefits like keeping your Spin/ESpeed/Zama Body Press immunity, since Tera Dark (which you mention next) makes you worse into these moves. You could also mention this as a downside to Tera Dark in your next sentence. Tera Dark is more useful as a defensive Tera, allowing Pecharunt to suddenly resist the damage from a Kingambit's Sucker Punch or Darkrai's Dark Pulse, and avoid Psychic- damage such as from Iron Valiant's Psyshock. PsyNoise from an assortment of mons (Glowking, Crown, Hatt) could also be worth mentioning here; you're not sticking around into these mons long-term but being able to block it once can be nice.

Also mention your newfound Ghost resistance with Tera Dark. It helps immensely against other Ghosts (i.e. punishing a Ghold Shadow Ball, resisting an opposing Pecharunt's Ghost STAB, etc.)


Pecharunt fits best on offensive teams that can make use of its breaking potential. Ground-types like Landorus-T, Great Tusk, and Ting-lLu, that can set Stealth Rock and take Ground-type hits that threaten Heavy-Duty Boots Pecharunt make great teammates in particular. Pecharunt can return the favor by blocking Rapid Spin to keep their hazards up and help break through checks like Kyurem. One team structure in particular Pecharunt fits well on is Dark-type spam with teammates like Kingambit, Hisuian Samurott, and Roaring Moon. Can also mention drop mention of Ting-Lu in the Grounds section and have a sentence all to itself here; Ting-Lu is far and away Pecharunt's best teammate, Pecharunt can help deal with threats to the aforementioned like Zamazenta and Iron Valiant, threatening them out and using the opportunity to set up a Nasty Plot. Pecharunt is, itself, weak to these Dark-types; Zamazenta's typing and defense can help cover opponents like Kingambit and Roaring Moon, while Iron Valiant can scare out threats like Darkrai. If its running Heavy-Duty Boots, Pecharunt can be broken down by bulky Ground-type opponents like Gliscor and Clodsire. Teammates like Ogerpon-W and Kyurem can take some of these hits for Pecharunt and break through bulkier Ground-types more easily. In addition, having Dragonite or Air Balloon Tinkaton provides an additional Ground- resist to cover Pecharunt's weakness, while providing additional offensive utility to the team. Can also mention Webs setters (Araquanid/Ribombee), since NP Pecharunt fits well on these squads. Webs often finds itself using mons like Gambit, H-Samurott, and Moon (obviously remove mention of this mon if it gets banned) as is, so Pecharunt can be a nice defensive anchor and spinblocker for Webs teams as a good Ghold alternative. It also really likes the speed control Webs provides since suddenly mons like non-HDB/Scarf Darkrai are a lot more afraid of it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nicalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good work, this is QC 1/2 once implemented.

Apologies for the delay on checking this; life's been hell for a lot of us right now!
Implemented and QC 1 reached. No worries about the delay; I hope life stops being hell soon!
 
Add (Comments)
Remove Highlight
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Hex / Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon
tera type: Ghost / Dark
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Pecharunt can take advantage of its immense bulk, excellent typing, and access to Nasty Plot to become a solid wallbreaker in a pinch. Malignant Chain is a devastating signature move that can cripple many opponents, not just with the boost from Nasty Plot but with the additional status from Poison Puppeteer as well. Hex allows Pecharunt to take advantage of the aforementioned status to do additional damage, whereas Shadow Ball allows for less but more consistent damage against opponents like Gholdengo. Heavy-Duty Boots is a common item choice to block hazard damage as Pecharunt switches in and out, but Air Balloon is another great option if your team is in need of an additional temporary Ground- immunity. Tera Ghost is primarily useful for securing knockouts, especially in combination with Nasty Plot, giving Pecharunt the chance to OHKO Great Tusk and Iron Valiant after hazard damage (Iron Valiant dies to unboosted Malignant Chain while Great Tusk is good but not sure if it's clear that you need +2. Gliscor might be a good example instead here as it dies to +2 Tera'd Hex) and allowing it to keep its ability to block Rapid Spin and Zamazenta's Body Press. Tera Dark is useful as a defensive Tera, allowing Pecharunt to resist the damage from a Kingambit's Sucker Punch or Darkrai's Dark Pulse, and avoid Psychic- damage such as from Iron Valiant's Psyshock and Iron Crown's Psychic Noise, as well as resisting Ghost- damage from Gholdengo or opposing Pecharunt. (Cutting Iron Val here since this feels a little bit like a list of type interactions, so shortening it might be better even if this is correct)

(One thing you could mention at the end of this paragraph is that more offensive teams can even opt to run Tera Fighting with Tera Blast over Recover, as this handles Dark-types much better and can flip the matchup against Pokemon like Kingambit and Garganacl)


Pecharunt fits best on offensive teams that can make use of its breaking potential (You talk about it later on in the paragraph, but I think it's important to emphasise how much these teams appreciate a spinblocker and Zamazenta check here too). Ground-types like Landorus-T and Great Tusk, that can set Stealth Rock and take Ground-type hits that threaten Heavy-Duty Boots Pecharunt make great teammates in particular. Pecharunt can return the favor by blocking Rapid Spin to keep their hazards up and help break through checks like Kyurem. Ting-Lu specifically is Pecharunt's best teammate for this purpose, helping it form a solid defensive core that can cover a lot of the metagame even on a more offensive team. (I like emphasising here how nice it is to have this solid of a defensive core on offense) One team structure in particular Pecharunt fits well on is Dark-type spam with teammates like Kingambit, Hisuian Samurott, and Roaring Moon. (Roaring Moon gone) Pecharunt can help deal with threats to the aforementioned like Zamazenta and Iron Valiant, threatening them out and using the opportunity to set up a Nasty Plot. Pecharunt is, itself, weak to these Dark-types; Zamazenta's typing and defense can help cover opponents like Kingambit and Roaring Moon, while Iron Valiant can scare out threats like Darkrai. If its running Heavy-Duty Boots, Pecharunt can be broken down by bulky Ground-type opponents like Gliscor and Clodsire. Teammates like Ogerpon-W and Kyurem can take some of these hits for Pecharunt and break through bulkier Ground-types more easily. In addition, having Dragonite or Air Balloon Tinkaton provides an additional Ground- resist to cover Pecharunt's weakness, while providing additional offensive utility to the team. Nasty Plot Pecharunt also fits well on Sticky Webs teams, supporting setters like Araquanid and Ribombee as a spinblocker and defensive anchor; Pecharunt appreciates Sticky Webs to help threaten faster threats like Choice Scarf Darkrai and Iron Crown. (I'd like to move this up a little further in the paragraph, maybe just after talking about Ting Lu and other hazard setters?)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Great writeup! Stamping this as QC 2/2 when implemented.
 
Add (Comments)
Remove Highlight
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Hex / Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon
tera type: Ghost / Dark
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Pecharunt can take advantage of its immense bulk, excellent typing, and access to Nasty Plot to become a solid wallbreaker in a pinch. Malignant Chain is a devastating signature move that can cripple many opponents, not just with the boost from Nasty Plot but with the additional status from Poison Puppeteer as well. Hex allows Pecharunt to take advantage of the aforementioned status to do additional damage, whereas Shadow Ball allows for less but more consistent damage against opponents like Gholdengo. Heavy-Duty Boots is a common item choice to block hazard damage as Pecharunt switches in and out, but Air Balloon is another great option if your team is in need of an additional temporary Ground- immunity. Tera Ghost is primarily useful for securing knockouts, especially in combination with Nasty Plot, giving Pecharunt the chance to OHKO Great Tusk and Iron Valiant after hazard damage (Iron Valiant dies to unboosted Malignant Chain while Great Tusk is good but not sure if it's clear that you need +2. Gliscor might be a good example instead here as it dies to +2 Tera'd Hex) and allowing it to keep its ability to block Rapid Spin and Zamazenta's Body Press. Tera Dark is useful as a defensive Tera, allowing Pecharunt to resist the damage from a Kingambit's Sucker Punch or Darkrai's Dark Pulse, and avoid Psychic- damage such as from Iron Valiant's Psyshock and Iron Crown's Psychic Noise, as well as resisting Ghost- damage from Gholdengo or opposing Pecharunt. (Cutting Iron Val here since this feels a little bit like a list of type interactions, so shortening it might be better even if this is correct)

(One thing you could mention at the end of this paragraph is that more offensive teams can even opt to run Tera Fighting with Tera Blast over Recover, as this handles Dark-types much better and can flip the matchup against Pokemon like Kingambit and Garganacl)


Pecharunt fits best on offensive teams that can make use of its breaking potential (You talk about it later on in the paragraph, but I think it's important to emphasise how much these teams appreciate a spinblocker and Zamazenta check here too). Ground-types like Landorus-T and Great Tusk, that can set Stealth Rock and take Ground-type hits that threaten Heavy-Duty Boots Pecharunt make great teammates in particular. Pecharunt can return the favor by blocking Rapid Spin to keep their hazards up and help break through checks like Kyurem. Ting-Lu specifically is Pecharunt's best teammate for this purpose, helping it form a solid defensive core that can cover a lot of the metagame even on a more offensive team. (I like emphasising here how nice it is to have this solid of a defensive core on offense) One team structure in particular Pecharunt fits well on is Dark-type spam with teammates like Kingambit, Hisuian Samurott, and Roaring Moon. (Roaring Moon gone) Pecharunt can help deal with threats to the aforementioned like Zamazenta and Iron Valiant, threatening them out and using the opportunity to set up a Nasty Plot. Pecharunt is, itself, weak to these Dark-types; Zamazenta's typing and defense can help cover opponents like Kingambit and Roaring Moon, while Iron Valiant can scare out threats like Darkrai. If its running Heavy-Duty Boots, Pecharunt can be broken down by bulky Ground-type opponents like Gliscor and Clodsire. Teammates like Ogerpon-W and Kyurem can take some of these hits for Pecharunt and break through bulkier Ground-types more easily. In addition, having Dragonite or Air Balloon Tinkaton provides an additional Ground- resist to cover Pecharunt's weakness, while providing additional offensive utility to the team. Nasty Plot Pecharunt also fits well on Sticky Webs teams, supporting setters like Araquanid and Ribombee as a spinblocker and defensive anchor; Pecharunt appreciates Sticky Webs to help threaten faster threats like Choice Scarf Darkrai and Iron Crown. (I'd like to move this up a little further in the paragraph, maybe just after talking about Ting Lu and other hazard setters?)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Great writeup! Stamping this as QC 2/2 when implemented.
Implemented and QC 2 reached. Thank you! GP Team
 
:pmd/pecharunt:

add remove comment

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Hex / Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon
tera type: Ghost / Dark
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Pecharunt can take advantage of its immense bulk, excellent typing, and access to Nasty Plot to become a solid wallbreaker in a pinch. Malignant Chain is a devastating signature move that can cripple many opponents foes, not just with the boost damage from Nasty Plot Plot-boosted attacks but also with the additional status from inflicted by the move and Poison Puppeteer as well. Hex allows Pecharunt to take advantage of the aforementioned status to do additional damage, whereas Shadow Ball allows for more consistent damage against opponents foes like Gholdengo. Heavy-Duty Boots is a common item choice to block entry hazard damage as Pecharunt switches in and out, but Air Balloon is another great option if your team is in need of an additional temporary a Pokemon immune to Ground- immunity, (AC) at least temporarily. Tera Ghost is primarily useful for securing knockouts KOs, especially in combination with Nasty Plot, giving Pecharunt the chance to OHKO Gliscor and allowing it to keep its ability to block Rapid Spin and Zamazenta's Body Press. Tera Dark is useful as a defensive Tera type, allowing Pecharunt to resist the damage from a Kingambit's Sucker Punch or and Darkrai's Dark Pulse, avoid Psychic- Psychic-type damage from Iron Crown's Psychic Noise, as well as resisting Ghost- and handle Ghost-type damage from Gholdengo or and opposing Pecharunt. Tera Fighting is another option to handle opposing Dark-types; running Tera Blast Fighting as coverage in place of Recover can help flip Pecharunt's matchup against Pokemon like Kingambit and Garganacl.

Pecharunt fits best on offensive teams that can make use of its breaking wallbreaking potential, (RC) and ability to block Rapid Spin and check Zamazenta. Ground-types like Landorus-T and Great Tusk, (RC) that can set Stealth Rock and take Ground-type hits that threaten Heavy-Duty Boots Pecharunt make great teammates in particular. Pecharunt can return the favor by blocking Rapid Spin to keep their entry hazards up and help break through checks like Kyurem. Ting-Lu specifically is Pecharunt's best teammate for this purpose, helping it form a solid defensive core that can cover a lot of the metagame even on a more offensive team. Nasty Plot Pecharunt also fits well on Sticky Webs Web teams, supporting setters like Araquanid and Ribombee as a spinblocker and defensive anchor; Pecharunt appreciates Sticky Webs Web to help it threaten faster threats like Darkrai and Iron Crown. One team structure in particular Pecharunt fits well on is Dark-type spam with teammates like Kingambit and Hisuian Samurott. Pecharunt can help deal with threats to the aforementioned like Zamazenta and Iron Valiant, threatening them out and using the opportunity to set up a Nasty Plot. Pecharunt is, (RC) itself, (RC) weak to these Dark-types; Zamazenta's typing and defense bulk can help cover opponents foes like Kingambit and Roaring Moon, while Iron Valiant can scare out threats like Darkrai. If its it's running Heavy-Duty Boots, Pecharunt can be broken down by bulky Ground-type opponents Ground-types like Gliscor and Clodsire. Teammates like Ogerpon-W and Kyurem can take some of these hits for Pecharunt and break through bulkier Ground-types more easily. In addition, having Dragonite or Air Balloon Tinkaton provides an additional Ground- resist a teammate to cover Pecharunt's weakness, (RC) to Ground-type moves while providing additional offensive utility to the team.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
:pmd/pecharunt:

add remove comment

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Hex / Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon
tera type: Ghost / Dark
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Pecharunt can take advantage of its immense bulk, excellent typing, and access to Nasty Plot to become a solid wallbreaker in a pinch. Malignant Chain is a devastating signature move that can cripple many opponents foes, not just with the boost damage from Nasty Plot Plot-boosted attacks but also with the additional status from inflicted by the move and Poison Puppeteer as well. Hex allows Pecharunt to take advantage of the aforementioned status to do additional damage, whereas Shadow Ball allows for more consistent damage against opponents foes like Gholdengo. Heavy-Duty Boots is a common item choice to block entry hazard damage as Pecharunt switches in and out, but Air Balloon is another great option if your team is in need of an additional temporary a Pokemon immune to Ground- immunity, (AC) at least temporarily. Tera Ghost is primarily useful for securing knockouts KOs, especially in combination with Nasty Plot, giving Pecharunt the chance to OHKO Gliscor and allowing it to keep its ability to block Rapid Spin and Zamazenta's Body Press. Tera Dark is useful as a defensive Tera type, allowing Pecharunt to resist the damage from a Kingambit's Sucker Punch or and Darkrai's Dark Pulse, avoid Psychic- Psychic-type damage from Iron Crown's Psychic Noise, as well as resisting Ghost- and handle Ghost-type damage from Gholdengo or and opposing Pecharunt. Tera Fighting is another option to handle opposing Dark-types; running Tera Blast Fighting as coverage in place of Recover can help flip Pecharunt's matchup against Pokemon like Kingambit and Garganacl.

Pecharunt fits best on offensive teams that can make use of its breaking wallbreaking potential, (RC) and ability to block Rapid Spin and check Zamazenta. Ground-types like Landorus-T and Great Tusk, (RC) that can set Stealth Rock and take Ground-type hits that threaten Heavy-Duty Boots Pecharunt make great teammates in particular. Pecharunt can return the favor by blocking Rapid Spin to keep their entry hazards up and help break through checks like Kyurem. Ting-Lu specifically is Pecharunt's best teammate for this purpose, helping it form a solid defensive core that can cover a lot of the metagame even on a more offensive team. Nasty Plot Pecharunt also fits well on Sticky Webs Web teams, supporting setters like Araquanid and Ribombee as a spinblocker and defensive anchor; Pecharunt appreciates Sticky Webs Web to help it threaten faster threats like Darkrai and Iron Crown. One team structure in particular Pecharunt fits well on is Dark-type spam with teammates like Kingambit and Hisuian Samurott. Pecharunt can help deal with threats to the aforementioned like Zamazenta and Iron Valiant, threatening them out and using the opportunity to set up a Nasty Plot. Pecharunt is, (RC) itself, (RC) weak to these Dark-types; Zamazenta's typing and defense bulk can help cover opponents foes like Kingambit and Roaring Moon, while Iron Valiant can scare out threats like Darkrai. If its it's running Heavy-Duty Boots, Pecharunt can be broken down by bulky Ground-type opponents Ground-types like Gliscor and Clodsire. Teammates like Ogerpon-W and Kyurem can take some of these hits for Pecharunt and break through bulkier Ground-types more easily. In addition, having Dragonite or Air Balloon Tinkaton provides an additional Ground- resist a teammate to cover Pecharunt's weakness, (RC) to Ground-type moves while providing additional offensive utility to the team.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nichalho.359575/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
Implemented and analysis complete. Thanks everyone!
 
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