Queen's Gambit (Mawile-Mega) (F) @ Mawilite
Ability: Intimidate
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough
Standard Mawile set, the Kingambit before Kingambit. Wall breaker/late game cleaner. Weavile check.
Specially Mindless (Slowking-Galar) @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Thunder Wave
- Future Sight
- Sludge Bomb
Both Mawile and Kyurem love slow pivots, special wall, helps with weather teams. I love regenerator. Toxic spikes absorber.
Totally a bird (Kyurem) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fairy
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Freeze-Dry
- Earth Power
- Roost
Sub roost kyurem, 56 hp ivs give it 405 base hp so seismic toss doesnt break sub in 1 hit, appreciates slowkings snow.
0 thoughts (Alomomola) @ Rocky Helmet
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flip Turn
- Scald
- Wish
- Protect
Wishpass alomomola, rocky helmet punishes any contact. Urshifu and Gyarados hate it. Physical wall
Birb (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Roost
- Hidden Power [Ice]
Hazard Removal, hp ice for gliscors and landos, roost for longevity, volt switch for pivoting.
Rilla (Rillaboom) @ Life Orb
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 180 HP / 252 Atk / 4 SpD / 72 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Everything loves the passive healing, mawile appreciates weakened eartquakes, u turn to pivot, knock off user, hp for longevity, life orb bc i wanted more dmg but didnt want to lock it into a move
				
			Ability: Intimidate
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough
Standard Mawile set, the Kingambit before Kingambit. Wall breaker/late game cleaner. Weavile check.
Specially Mindless (Slowking-Galar) @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Thunder Wave
- Future Sight
- Sludge Bomb
Both Mawile and Kyurem love slow pivots, special wall, helps with weather teams. I love regenerator. Toxic spikes absorber.
Totally a bird (Kyurem) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fairy
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Freeze-Dry
- Earth Power
- Roost
Sub roost kyurem, 56 hp ivs give it 405 base hp so seismic toss doesnt break sub in 1 hit, appreciates slowkings snow.
0 thoughts (Alomomola) @ Rocky Helmet
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flip Turn
- Scald
- Wish
- Protect
Wishpass alomomola, rocky helmet punishes any contact. Urshifu and Gyarados hate it. Physical wall
Birb (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Roost
- Hidden Power [Ice]
Hazard Removal, hp ice for gliscors and landos, roost for longevity, volt switch for pivoting.
Rilla (Rillaboom) @ Life Orb
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 180 HP / 252 Atk / 4 SpD / 72 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Everything loves the passive healing, mawile appreciates weakened eartquakes, u turn to pivot, knock off user, hp for longevity, life orb bc i wanted more dmg but didnt want to lock it into a move
 
 
		 
 
		

 An EV spread of 116 HP / 252+ Atk / 140 Spe would be better than just dumping into HP and Atk since it allows Mega Mawile to outspeed uninvested Corviknight, which is useful to stop the latter from using Iron Defense to stop Mawile's wallbreak or even sweep. Also, Intimidate should be used as Base Mawile's ability to help with setting up on others.
 An EV spread of 116 HP / 252+ Atk / 140 Spe would be better than just dumping into HP and Atk since it allows Mega Mawile to outspeed uninvested Corviknight, which is useful to stop the latter from using Iron Defense to stop Mawile's wallbreak or even sweep. Also, Intimidate should be used as Base Mawile's ability to help with setting up on others. Solid set, but would reccomend Heavy-Duty Boots to avoid hazard damage, since Regenerator usually makes up for the lack of Leftovers.
 Solid set, but would reccomend Heavy-Duty Boots to avoid hazard damage, since Regenerator usually makes up for the lack of Leftovers. Would reccomend Tera Dragon instead of Tera Poison since Slowking-G and Mega Mawile can always come into opposing Toxic, and Tera Dragon helps against Mega Charizard Y, which would otherwise be very difficult to switch into. I also reccomend using the 4 HP / 252 Def / 252 SpD set rather than fully physically defensive since you already have two Pokemon that occupy each type of wall (physical = zapdos, special = slowking-g) so Alomomola's mixed bulk would be better for things like Life Orb Iron Valiant.
 Would reccomend Tera Dragon instead of Tera Poison since Slowking-G and Mega Mawile can always come into opposing Toxic, and Tera Dragon helps against Mega Charizard Y, which would otherwise be very difficult to switch into. I also reccomend using the 4 HP / 252 Def / 252 SpD set rather than fully physically defensive since you already have two Pokemon that occupy each type of wall (physical = zapdos, special = slowking-g) so Alomomola's mixed bulk would be better for things like Life Orb Iron Valiant. Assuming this is Defensive Zapdos since this is the only Defog user on the team, an EV spread of 252 HP / 240+ Def / 20 Spe would be better to maximise physical bulk while outspeeding uninvested Garchomp (aka TankChomp). Tera Steel would be better here to avoid being weak to Electric while keeping the Ice and Rock resistances, the latter being more useful in case Heavy-Duty Boots gets knocked off. Tera Dragon could also work for similar reasons to Alomomola, since Zapdos actually threatens Mega Charizard Y with Volt Switch.
 Assuming this is Defensive Zapdos since this is the only Defog user on the team, an EV spread of 252 HP / 240+ Def / 20 Spe would be better to maximise physical bulk while outspeeding uninvested Garchomp (aka TankChomp). Tera Steel would be better here to avoid being weak to Electric while keeping the Ice and Rock resistances, the latter being more useful in case Heavy-Duty Boots gets knocked off. Tera Dragon could also work for similar reasons to Alomomola, since Zapdos actually threatens Mega Charizard Y with Volt Switch. Not a fan. Although it has good synergy with Slowking-G and Mega Mawile due to Grassy Terrain weakening Earthquake, it doesn't do much outside of that, since priority is already covered by Mega Mawile with Sucker Punch, and you already have pivots. Combine this with a lack of longevity due to Life Orb and Wood Hammer recoil (wouldn't Choice Band be better here?) and this leads to Rillaboom not being very useful barring the Rain matchup where its arguably not very necessary since Alomomola + Kyurem is already such a threat.
 Not a fan. Although it has good synergy with Slowking-G and Mega Mawile due to Grassy Terrain weakening Earthquake, it doesn't do much outside of that, since priority is already covered by Mega Mawile with Sucker Punch, and you already have pivots. Combine this with a lack of longevity due to Life Orb and Wood Hammer recoil (wouldn't Choice Band be better here?) and this leads to Rillaboom not being very useful barring the Rain matchup where its arguably not very necessary since Alomomola + Kyurem is already such a threat.