Hello! This is my attempt at making a Celebi team that is decent, since I doubt there will ever be a really good Celebi team, but it’s my favourite Pokémon, so I really want to try to make a decent Celebi team. I have been stuck in mid 1500–1600 with it, and the set is my own. If there are any better sets anyone has in mind, then I would really like to see them aswell as just changing sets or mons across the team just dont switch celebi out thanks :D
this is the team https://pokepast.es/b7745b8612279a8e or you could just check below
1
Celebi @ Fightinium Z
Ability: Natural Cure
Shiny: Yes
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Aura Sphere
Leaf Storm
Psychic
Nasty Plot
I chose Celebi since, yeah, it’s obviously my favourite Pokémon and that’s what this whole team is about lol. The set is a Nasty Plot Fightinium Z set for late game or breaking walls like Ferrothorn, Heatran, or a chipped Corvi. After +2, its STAB Psychic is also pretty damn hard to deal with. At +2, it does struggle against obviously Bug types and mons like Zapdos, Char Y, Punch Gambit, Tornadus, and probably wayyy more.
2
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 8 HP / 252 Def / 248 SpD
Impish Nature
Protect
Flip Turn
Mirror Coat
Wish
I chose Mola for the standard reason of healing the team, keeping it alive for the long run, and giving momentum like safe switches. It also can resist well types like Fire, Water, and Steel for the team.
3
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
Tera Type: Rock
Diamond Storm
Moonblast
Earth Power
Mystical Fire
I think Mega Dian is the best, if not one of the best, Megas I could pair with Celebi. Their typings fit well together defensively and offensively. Diancie can take care of well almost everything Celebi dies to, like Char Y, Zapdos, Flying types, Ice types, and Fire types, and Celebi can help with some Steels or resist Ground, Water, or Grass for Diancie.
4
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 200 Def / 60 SpD
Impish Nature
Defog
Roost
U-turn
Brave Bird
I chose Corviknight for the main hazard control and to tank hits and pivot out safely into like Diancie or Celebi. It helps Mola with Grass, while Mola helps it with Fire. They are both weak to Electric alongside Fini, which probably is a problem, but yeah, other than that, it’s a normal boring Corviknight.
5
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Stone Edge
Knock Off
Earthquake
U-turn
Scarf Lando is the main physical attacker on the team. I picked it for
speed control. It can support with Knock and deal with Steels for Diancie, Electric for
Mola, Fini, and Corvi. Stone Edge is for Zapdos, Tornadus, and it’s just helpful with breaking down teams, surprising some players.
6
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 64 Def / 192 Spe
Bold Nature
IVs: 0 Atk
Defog
Surf
Nature's Madness
Taunt
Tapu Fini is the support of the team alongside Corviknight. It can Defog, maybe c
atching some hazard stack players off guard by not thinking I’m running Defog on it.
Taunt is there to be annoying, Surf for STAB damage, and Nature’s Madness to chip
down and it combos well with Taunt to stop walls from healing.
this is the team https://pokepast.es/b7745b8612279a8e or you could just check below
1
Celebi @ Fightinium Z
Ability: Natural Cure
Shiny: Yes
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Aura Sphere
Leaf Storm
Psychic
Nasty Plot
I chose Celebi since, yeah, it’s obviously my favourite Pokémon and that’s what this whole team is about lol. The set is a Nasty Plot Fightinium Z set for late game or breaking walls like Ferrothorn, Heatran, or a chipped Corvi. After +2, its STAB Psychic is also pretty damn hard to deal with. At +2, it does struggle against obviously Bug types and mons like Zapdos, Char Y, Punch Gambit, Tornadus, and probably wayyy more.
2
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 8 HP / 252 Def / 248 SpD
Impish Nature
Protect
Flip Turn
Mirror Coat
Wish
I chose Mola for the standard reason of healing the team, keeping it alive for the long run, and giving momentum like safe switches. It also can resist well types like Fire, Water, and Steel for the team.
3
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
Tera Type: Rock
Diamond Storm
Moonblast
Earth Power
Mystical Fire
I think Mega Dian is the best, if not one of the best, Megas I could pair with Celebi. Their typings fit well together defensively and offensively. Diancie can take care of well almost everything Celebi dies to, like Char Y, Zapdos, Flying types, Ice types, and Fire types, and Celebi can help with some Steels or resist Ground, Water, or Grass for Diancie.
4
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 200 Def / 60 SpD
Impish Nature
Defog
Roost
U-turn
Brave Bird
I chose Corviknight for the main hazard control and to tank hits and pivot out safely into like Diancie or Celebi. It helps Mola with Grass, while Mola helps it with Fire. They are both weak to Electric alongside Fini, which probably is a problem, but yeah, other than that, it’s a normal boring Corviknight.
5
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Stone Edge
Knock Off
Earthquake
U-turn
Scarf Lando is the main physical attacker on the team. I picked it for
speed control. It can support with Knock and deal with Steels for Diancie, Electric for
Mola, Fini, and Corvi. Stone Edge is for Zapdos, Tornadus, and it’s just helpful with breaking down teams, surprising some players.
6
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 64 Def / 192 Spe
Bold Nature
IVs: 0 Atk
Defog
Surf
Nature's Madness
Taunt
Tapu Fini is the support of the team alongside Corviknight. It can Defog, maybe c
atching some hazard stack players off guard by not thinking I’m running Defog on it.
Taunt is there to be annoying, Surf for STAB damage, and Nature’s Madness to chip
down and it combos well with Taunt to stop walls from healing.
