National Dex NatDex offensive hazard stack team

I had some success, and fun using hazard stack in SV OU, so I attempted NatDex, but since the choice are much broader, I knew that there will be more threats that can thwarts my attempt to abuse hazards. After taking some suggestions from others, this is what I can come up with:


Garchomp @ Leftovers
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Toxic
- Protect
- Stealth Rock

The standard TankChomp set. Used as a Rock setter and also to deal with any contact move users. Toxic in case I want to wear something down that isn't Steel, Poison, Poison Heal and Magic Guard. Have trouble with Raging Bolt.

Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Ceaseless Edge
- Sacred Sword
- Flip Turn

Since Stall has Mega Sableye, Hamurott is more valuable as he can set Spikes without fearing Magic Bounce, though the only fear are those said Magic Bounce users 1HKO or 2HKO with super effective attacks or Edge missing. I used Scarf because Hamurott's middling speed hold it back from setting spikes effectively without being KO'ed beforehand

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Focus Blast

The spinblocker of the team. Though less of a blocker, and more of an attacker.

Latios (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Luster Purge
- Aura Sphere
- Mystical Fire
- Roost

The standard Mega wallbraker set, used to threaten defoggers and also wallbreaks in some occasional cases. The only Flying of the team. Quite scared of Knock Offs and Pursuit Trapper.

Terapagos-Terastal @ Heavy-Duty Boots
Ability: Tera Shell
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tera Starstorm
- Ice Beam
- Flamethrower
- Rapid Spin

Backup Rapid Spinner and sometimes cleaner if I managed to wear my opponents down and net a Rapid Spin.

Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Ice Fang

The main hazard abuser. Close Combat for STAB. Crunch for Ghosts. Stone Edge for Bird (anything that isn't part-Steel). Ice Fangs for Lando and Gliscor. Can be swapped for Heavy Slam to deal with Fairies.

Hope to see your analysis and suggestions to tweak this team to be usable on my road to high ladder. The main key of this team remain to be Hamurott. And sorry if this team and post came out lame, since this is my first to do an RMT.
 
Team looks cool, I would probably try and incorporate knock off in some way on the team to help the hazards do their job in the long run! I think you can get away with dropping sacred sword on samu for knock, or perhaps you can role compress a couple mons into great tusk and get another knock off mon!
 
Team looks cool, I would probably try and incorporate knock off in some way on the team to help the hazards do their job in the long run! I think you can get away with dropping sacred sword on samu for knock, or perhaps you can role compress a couple mons into great tusk and get another knock off mon!
I did swap chomp for tusk, but 4/6 of the whole team were weak to fairy, with gholdengo being the only resist. Not sure if this is a great idea, but thanks for advice anyway
 
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