A simple question about the Ghost-types.
Why isranked beside
, and both are ranked above
? Thank you.
Not really sure where to ask this, because I'm new to Smogon forums and mainly play national dex:
Where can I find resources on how to play the turn by turn decision making of a match, like a replay analysis or someone narrating their thoughts while playing? For example, this video is along the lines of what I'm looking for where the focus is on why each play is being made each turn. A lot of the resources I can find on the Smogon forums are about teambuilding or a specific pokemon's role/viability, but it's difficult for me to find anything in regards to what move to press in the middle of a match or when to be switching to another pokemon. The more I play, the clearer it is to me that having a good team is only part of the battle, and I often feel kind of lost when it comes to piloting some of the teams. Thanks!
every team still needs a ground type without exception, if you can’t block volt switch you’ll just get endlessly pivoted on and constantly remain on the back foot. you should still use electric checks like ferro alongside your ground type though, as smth like lando + ferro will handle koko / zapdos / rotom totally fineHow necessary is an electric inmunity in a team? Most electric type pokemon in the meta are used with hp ice, so I'm afraid that pokemon like garchomp or landorus can't be switch ins for those mons
Understood, thanksevery team still needs a ground type without exception, if you can’t block volt switch you’ll just get endlessly pivoted on and constantly remain on the back foot. you should still use electric checks like ferro alongside your ground type though, as smth like lando + ferro will handle koko / zapdos / rotom totally fine
https://www.smogon.com/forums/threads/np-ss-ou-suspect-process-round-11-break-the-ice.3694129/
Kyurem is currently being suspect tested, which actually ends tomorrow night.
Are there any Pokemon that the council plans to suspect down any time soon? I've seen a few people asking for a Torn-T or even a Zama-C suspect. The meta also seems stable with nothing much really going on. Apologies if this isn't the right place to ask this.
aye yuhCan someone post an explanation/gameplan for each of the teams on the sample teams thread? I'm trying to find a team I like to go use on the ladder. Some of them I saw on the NDOU team bazaar, but not all of them are there.
3 reasonsWhy are all the samples BO? I remember when there was always a stall and a HO included, are they no longer viable playstyles?
RELEVANT EDIT: https://www.smogon.com/forums/threa...pa-berry-are-now-banned.3695636/#post-9071387 this appears to have been addressed by upper staff before the post was replied to so now is a moot point.
Just asking for clarification, was Leppa berry banned simply because of one person using a gimmick on ladder annoying you? a recent posting cites:
"Leppa Berry was banned after mass amounts of complaining about a bot grabbing games on ladder while abusing Leppa Berry to create practically endless battles. The decision to ban Leppa Berry also avoids future conflicts with EBC as well as removes this disruption from the metagame."
I would like some clarification on what a "practically endless battle" is, battles can either be endless or not and a "practically endless battle" seems like a convoluted way of saying "long battle" meant to justify this ban. PP Stalling as far as I know is a legal and legitimate strategy and yes it does result in long battles, block is a legitimate and legal move. Running a gimmick on ladder is also a legitimate and legal strategy. Leppa berry is not an rng item and I have seen absolutely 0 reasoning as to why it would be considered uncompetitive, broken or unhealthy.
Is people complaining about something being annoying and obnoxious on ladder now a good enough reason to justify QUICKBANNING a non-rng part of the metagame that has plenty of valid and important niches outside of that gimmick?
Tiering Policy Framework https://www.smogon.com/forums/threads/tiering-policy-framework.3628026/ states that:
II.) We cater to both ladder players (the higher end of the ladder) and tournament players.
- For actions to be taken in tiering policy, it is important to show how that action affects BOTH the ladder scene and the tournament scene.
Is there any tournament replay you can provide that shows leppa berry being used in an "uncompetitive" or ban worthy fashion in NatDex to help me understand better why it has to be quickbanned since the "reasoning" seemed to indicate this was only a ladder issue and particularly a low ladder issue?
It also states:
III.) The onus of providing justification is on the side changing the status quo.
Regarding this bot that supposedly got leppa berry banned, did it peak #1 on ladder? Do you have any replays of skilled players losing to said bot? Can we atleast get an elo rating or some data used to justify why tiering action was taken? there was absolutely not a shred of evidence data or reasoning provided in the post detailing the quick ban and that is not good enough to justify removing such a niche and unique item from the meta-game.
- If a proposal is made to ban or unban a Pokemon, ability, item, or move, the side suggesting this must demonstrate why this is necessary and how it affects the ladder and the tournament scene, as well as provide evidence for both.
it is very suprising to a lot of the community that leppa berry was voted on with the "luck items" considering it wasnt asked about at all in the most recent player survey and has no aspect of luck or rng involved whatsoever. The ban seems poorly justified, haphazard and not consistent with smogons tiering policy framework. To me this appears to be a case of someone with a hammer thinking every problem looks like a nail.
Further more I would like to ask Is there an argument as to why Leppa berry is specifically broken In National Dex or can the "reasoning" you used to justify banning it be extrapolated to other tiers? should we expect SS OU to ban it now too for consistency?
That is just a consequence of the way mega evolutions are coded in the USUM games, and since National Dex is basically gen8 + things that were legal in gen7, the less arbitrary possible choice is just following the way megas were coded in gen7 (It works with the dex number i believe)Why are you allowed to Mega Evolve Galarian Slowbro in this format? In Pokémon Go, where both Galarian Slowbro and Mega Slowbro exist, you can't do this
its a good pointWhy are you allowed to Mega Evolve Galarian Slowbro in this format? In Pokémon Go, where both Galarian Slowbro and Mega Slowbro exist, you can't do this
I guess it depends on the team youre running, they both have their advantages and the extra damage is certainly helpful, however, I prefer to still run mine as a speedy boiIs it most worth it to run Adamant Hoopa-U?
In all other generations it's only run a Jolly/Timid nature and with the new analysis it recommends Adamant.
I can see how the attack increase can help a little, but is it worth trading off the potential to be outsped by Heatran etc?
national dex is not based on Pokemon go but on SS and SM mechanicsits a good point
it covers modest heatran while timid heatran isn't too popular in the metagame, although it is on the rise as of late, by extension gliscor's tend to go by its popularity in speedcreeping it. Other less important targets like adamant lando, max speed tapu bulu have also not seen too much use. If you want to use jolly to outspeed these targets though I would say go for it, especially heatran/gliscor since adamant doesn't bring any too important calcs to the table besides just more power overallIs it most worth it to run Adamant Hoopa-U?
In all other generations it's only run a Jolly/Timid nature and with the new analysis it recommends Adamant.
I can see how the attack increase can help a little, but is it worth trading off the potential to be outsped by Heatran etc?