First up is Mega Tyranitar, the team's rocker and sand setter. This set takes advantage of both Mega T-tar's incredible bulk and potent offensive power. The moves are pretty basic, with Rocks being Rocks, Stone Edge being the main STAB, hitting incredibly hard off of Tar's incredible attack stat and backed up by 252 Attack EVs and an Adamant nature, Pursuit letting it trap Psychics as well as punish choice-locked mons and even stuff like Tornadus-Therian, and finally EQ letting it hit Pokemon like Toxapex, Heatran, and Aegislash incredibly hard, while also being a very reliable move in general. The EVs are also pretty basic, with max Attack with an Adamant nature letting it hit as hard as possible, 180 Speed EVs letting it outspeed up to defensive Heatran, and the rest invested in HP to bolster its already massive bulk, letting it stick around that much longer, getting up rocks, throwing up sand, and dishing out powerful hits
Sand is nothing without an abuser however, and Excadrill is the best abuser there is. Excadrill serves as the team's main win condition, coming equipped with Swords Dance to turn it into a deadly sweeper, EQ and Iron Head as the STABs of choice, and Giga Impact paired with Normalium Z letting it muscle past would-be checks like Tangrowth, Slowbro, and the ever-annoying Zapdos. The EV spread is catered towards letting it hit as fast and hard as possible, not much else to say.
The next slot was one that was up in the air for a while, but ultimately I decided on Toxapex, as it compressed an Ash-Gren check and a G-darm check into a single slot while also possessing reliable recovery and the ever useful Toxic. The Toxapex spread is one concocted by
Jho that lets it always live a Darm Earthquake after rocks while still possessing enough Spdef along with a Calm Nature to take on Ash-Gren. Baneful Bunker helps it get extra recovery while also punishing/scouting the afrementioned Darm as well as stuff like Medicham and Mega Lopunny. Toxic is Toxic, letting it cripple key threats in the metagame, though you can switch it out for Toxic Spikes if you wish.
Next up is Tangrowth, which serves as my check to Pokemon like Mega Lopunny, Kartana, and of course, the ever obnoxious Mega Metagross while also pairing great with Toxapex and forming 2/3 of a nasty Regenerator core. The set and spread are pretty standard, letting it take on a variety of physical threats. The team does have a bit of a rough Gliscor matchup, so going HP Ice over HP Fire could work to make it a bit easier, though Tang can still take it on rather well regardless. Not much else to say other than that it's Tang and it does Tang things
Rounding out the offensive mons on the team is Scarf Hydreigon, serving as not only a secondary win condition, but also as a great revenge killer and offensive check to Pokemon like Darm and Ash-Gren as well as an emergency defogger. Set and spread are pretty standard, and it's great at cleaning up after Drill punches through the opposing team while also chipping things into range of said Drill and even pivoting into it. Faded Love got me onto this shit and I love it so much
The last member of the team was Tornadus in the first version of this post, but I ultimately decided to change it to Nasty Plot Rotom-Heat since it not only helps deal with Pokemon like Corviknight, Toxapex, and Gliscor that would otherwise be troublesome for this team to deal with, but it also gives me a nice secondary check to Galarian Darm and just pairs well with Excadrill in general . The set and spread are pretty standard, with Overheat and Volt Switch being the STABs of choice, Nasty Plot letting it boost the power of said moves to stupid high levels, and Pain Split letting it stick around for a while. The EV spread is meant to make it as fast and bulky as possible, with 216 Timid letting it creepy Gyarados, max HP maximizing its bulk, and the rest in defense to give it an even better matchup vs Darmanitan