Project National Dex Community Create-A-Team (Discontinued)

Status
Not open for further replies.

The Dragon Master

So you have chosen, Death
is a Pre-Contributor
Submitting mega medicham

:Ss/medicham-mega:

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Fake Out
- Thunder Punch

Medicham is a great teammate for tapu lele, as it boosts the power of its it's zen headbutt letting it really maul threats like Lando T, with it also breaking through the steel types like spdef corv that wall lele. While this does stack psychic types, they work so well together that it's worth it.
 

Avaritia

Sylvain stan


Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang

Garchomp-Mega provides a remarkable offensive presence along with Tapu Lele, being able to set up on / apply significant pressure to some of the common Lele checks with either Earthquake ( :aegislash: :victini: ) or Fire Fang ( :corviknight: :scizor-mega: ). To a smaller extent, Tapu Lele also shields Garchomp-Mega from being revenged by priority, namely Ice Shard (assuming it's at +1).​
 

Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Voting time!

Submission A :medicham-mega: by The Dragon Master
Submitting mega medicham

:Ss/medicham-mega:

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Fake Out
- Thunder Punch

Medicham is a great teammate for tapu lele, as it boosts the power of its it's zen headbutt letting it really maul threats like Lando T, with it also breaking through the steel types like spdef corv that wall lele. While this does stack psychic types, they work so well together that it's worth it.
Submission B :garchomp-mega: by Avaritia GC


Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang

Garchomp-Mega provides a remarkable offensive presence along with Tapu Lele, being able to set up on / apply significant pressure to some of the common Lele checks with either Earthquake ( :aegislash: :victini: ) or Fire Fang ( :corviknight: :scizor-mega: ). To a smaller extent, Tapu Lele also shields Garchomp-Mega from being revenged by priority, namely Ice Shard (assuming it's at +1).​
Voting will end on 5/9 at 11:59 PM GMT
 

The Dragon Master

So you have chosen, Death
is a Pre-Contributor
Submitting scarf Lando T

:Ss/landorus-therian:

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 212 Atk / 64 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Punishment

Lando T is a great addition to our team, as it compresses several important roles for our team. It compresses a ground type, ground immune mon, and good speed control, which is important as lele and medi lack defensive utility so role compression is very important when building. Punishment is the last move of choice, as that lets it punish mega latias and reun for setting up. The rest of the set is standard.
 
:ss/heatran:
FrogsRHot (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Magma Storm
- Dark Pulse
Carries a weapon for every weakness of the duo except Flying, which it resists. Naturally perfect!
And it throws the opponent off with the nickname, but what do you expect out of a lava toad?
 

NuttyRabbit

Banned deucer.
:ss/Corviknight:

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Brave Bird/Body Press
- U-turn
- Defog
- Roost

Corviknight has a ton of useful qualities that the team greatly appreciates. Defogger? Check. Ground immunity/general Ground and Dragon check? Bingo. Ability to come in on the likes of Kartana and Lopunny which threaten this core substantially? Check and check. Slow U-turn that brings in the former two mons for free whilst also luring in stuff like Heatran, Pex, Ferro, etc that the core preys on? Got that too. A check to other Psychics? You know it. Ability to pair well with other defensive mons and pivots making teambuilding easier in the future? You know it.

Corv offers this team so much in a single slot that you'd need multiple slots down the line just to come close to Corv's sheer utility
 
This is my totally not biased submission of my favourite a interesting mon.

:bw/serperior:
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Substitute
- Hidden Power [Fire]

What support would these 2 strong walbreakers like. You guesed it some sort of help with speed. And who is better at that than glare paralysis. Getting a para on one of the faster enemy mons lets medi or lele go havock. Superior itself is also a nice offensive mon with the classic contrary leaf storm. Just a annoying mon that support the previous 2 picks and is a treat itself.
 

Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Late but voting time!

:landorus-therian: by The Dragon Master
Submitting scarf Lando T

:Ss/landorus-therian:

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 212 Atk / 64 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Punishment

Lando T is a great addition to our team, as it compresses several important roles for our team. It compresses a ground type, ground immune mon, and good speed control, which is important as lele and medi lack defensive utility so role compression is very important when building. Punishment is the last move of choice, as that lets it punish mega latias and reun for setting up. The rest of the set is standard.
:heatran: by ChoiceScarfed
:ss/heatran:
FrogsRHot (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Magma Storm
- Dark Pulse
Carries a weapon for every weakness of the duo except Flying, which it resists. Naturally perfect!
And it throws the opponent off with the nickname, but what do you expect out of a lava toad?
:corviknight: by NuttyRabbit
:ss/Corviknight:

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Brave Bird/Body Press
- U-turn
- Defog
- Roost

Corviknight has a ton of useful qualities that the team greatly appreciates. Defogger? Check. Ground immunity/general Ground and Dragon check? Bingo. Ability to come in on the likes of Kartana and Lopunny which threaten this core substantially? Check and check. Slow U-turn that brings in the former two mons for free whilst also luring in stuff like Heatran, Pex, Ferro, etc that the core preys on? Got that too. A check to other Psychics? You know it. Ability to pair well with other defensive mons and pivots making teambuilding easier in the future? You know it.

Corv offers this team so much in a single slot that you'd need multiple slots down the line just to come close to Corv's sheer utility
:serperior: by JoJonaseh
This is my totally not biased submission of my favourite a interesting mon.

:bw/serperior:
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Substitute
- Hidden Power [Fire]

What support would these 2 strong walbreakers like. You guesed it some sort of help with speed. And who is better at that than glare paralysis. Getting a para on one of the faster enemy mons lets medi or lele go havock. Superior itself is also a nice offensive mon with the classic contrary leaf storm. Just a annoying mon that support the previous 2 picks and is a treat itself.
Vote for your 3favorite submissions by 5/16 at 11:59 PM GMT
 

Nowno

la frappe du quartier est approuvé ✅
corv > lando > that serp with and outdated spread and wtf that heatran even is
 
  • Like
Reactions: tf

The Dragon Master

So you have chosen, Death
is a Pre-Contributor
Here we go again...
Submitting scarf Lando T

:Ss/landorus-therian:

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 212 Atk / 64 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Punishment / Toxic / Knock Off

Looking at the current team, we still need a ground type, and good speed control. Therefore, Lando T is a great addition to our team, as it gives both these roles. It also gives another offensive threat, and has good defensive utility as it is another offensive check to various threats like Mawile, and can revenge kill other threats like a weakened Kartana or Medicham. The last move is dependent on what we use in the last 2 slots, punishment hits Mega Latias, Toxic can hit random stuff, and knock can annoy most anything that dosent have a Z crystal or mega stone.
 

NuttyRabbit

Banned deucer.
:ss/Zeraora:

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat

Zeraora provides this team with an extreme amount of utility. To start, it gives the team a form of speed control that is not only naturally faster than the likes of Mega Lopunny, Kartana, Weavile, and Ash Gren, all of whom are currently major threats, but also a form of speed control that is harder to chip thanks to boots AND harder to exploit thanks to not relying on a Scarf. However, what it also provides the team with is a fast pivot that complements the slow pivoting that Corviknight brings. Speaking of Corviknight, while Corviknight serves as a way to lure in Steels and bulky Waters to pivot on into Lele and Medi, Zeraora does the same for the rising Grasses of the tier that are usually used to counter it like Mega Venusaur, Amoong, Serp, Ferro, and Tang, and it can not only pivot on them into Lele and Medi which feast upon them, but it can also Knock them, making it easier to chip them into range of the Psychics (and for Ferro it also chips it heavily with CC, making it easier for Lele to beat it and less risky for Medi to take it out). As an added bonus, it also lures in the various Dragons of the tier and does much the same thing. However, Zera's utility goes even beyond being speed control and a pivot, since thanks to Volt Absorb it can serve as a Volt blocker, stopping the likes of Kokos and Rotoms from pivoting on you. In addition, it also serves as a way to pressure the troublesome Slowtwins, which otherwise easily grab momentum on the team and make it hard to force progress.

For all these reasons, Zeraora slots perfectly onto the team, fulfilling a variety of roles and providing a ton of utility both necessary and just nice to have. The only downside of using Zera is its Ground weakness, although its ability to Knock Grounds and use them as a free switch into Corv is still incredibly useful.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top