Kart > Bulu > Lele
Submission B by Avaritia GCSubmitting mega medicham
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Fake Out
- Thunder Punch
Medicham is a great teammate for tapu lele, as it boosts the power of its it's zen headbutt letting it really maul threats like Lando T, with it also breaking through the steel types like spdef corv that wall lele. While this does stack psychic types, they work so well together that it's worth it.
Voting will end on 5/9 at 11:59 PM GMT
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang
Garchomp-Mega provides a remarkable offensive presence along with Tapu Lele, being able to set up on / apply significant pressure to some of the common Lele checks with either Earthquake ( ) or Fire Fang ( ). To a smaller extent, Tapu Lele also shields Garchomp-Mega from being revenged by priority, namely Ice Shard (assuming it's at +1).
by ChoiceScarfedSubmitting scarf Lando T
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 212 Atk / 64 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Punishment
Lando T is a great addition to our team, as it compresses several important roles for our team. It compresses a ground type, ground immune mon, and good speed control, which is important as lele and medi lack defensive utility so role compression is very important when building. Punishment is the last move of choice, as that lets it punish mega latias and reun for setting up. The rest of the set is standard.
by NuttyRabbit
FrogsRHot (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Magma Storm
- Dark Pulse
Carries a weapon for every weakness of the duo except Flying, which it resists. Naturally perfect!
And it throws the opponent off with the nickname, but what do you expect out of a lava toad?
by JoJonaseh
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Brave Bird/Body Press
- U-turn
- Defog
- Roost
Corviknight has a ton of useful qualities that the team greatly appreciates. Defogger? Check. Ground immunity/general Ground and Dragon check? Bingo. Ability to come in on the likes of Kartana and Lopunny which threaten this core substantially? Check and check. Slow U-turn that brings in the former two mons for free whilst also luring in stuff like Heatran, Pex, Ferro, etc that the core preys on? Got that too. A check to other Psychics? You know it. Ability to pair well with other defensive mons and pivots making teambuilding easier in the future? You know it.
Corv offers this team so much in a single slot that you'd need multiple slots down the line just to come close to Corv's sheer utility
Vote for your 3favorite submissions by 5/16 at 11:59 PM GMTThis is my totally not biased submission ofmy favouritea interesting mon.
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Substitute
- Hidden Power [Fire]
What support would these 2 strong walbreakers like. You guesed it some sort of help with speed. And who is better at that than glare paralysis. Getting a para on one of the faster enemy mons lets medi or lele go havock. Superior itself is also a nice offensive mon with the classic contrary leaf storm. Just a annoying mon that support the previous 2 picks and is a treat itself.