
1 -> 2
This is an extremely offensive format, with a lot of covert cloak pokemon and a lot of special attackers. Incin/fake out in general have lost a lot of value, and a lot of the good teams can hit Incin pretty hard without sacrificing moveslots or mons from their main cores. Flutter being a Tier 1 mon, Lando-i + Fini + Hands + Tyranitar + Ogerpon-Wellspring all being super relevant pokemon make incin a bit hard to fit. Defenisvely, it is still a great pokemon on many teams but its also competing with heatran and iron hands defensively. One major shift we saw during derby was a huge swing towards special attackers being prioritized, and the physical mons almost all tend to run clear amulet or some sort of attack boosting move (ex. clear amulet kyub, sd iron hands, dd mence), which makes incin a lot harder to auto-add to teams.

2 -> 3
Hard to use this mon as redirection without tera'ing it, which is a big hinderance in a format with such a high power level. Its also weak to mence and zard-y and heatran, and has trouble supporting its partners well enough through their spread attacks. Spore is still nuts.

2 -> 3
Lot of rocks, lot of strong redirectors. Sash pao doesnt get nearly as much value here as it does in SV DOU. Its cool next to some physical threats like hearthflame or kartana or mence, but mence being really good and incin or lando-t being intimidators on almost all teams means its hard for pao to get unintimidated value into the mons it needs to. Z move is kind of cool, but not super good.

2 -> 1
Really uninteractive redirector. Its bulk and general lack of mons that hit it super effectively let it click anything it wants for 8 turns. There isnt currently a setup mon that really breaks the tier next to jirachi redirection, but I still think it deserves to be on most teams and makes almost every team its on better.

3 -> 2
Insane usage spike during derby. One of the only real flutter mane checks in the tier, and generally holds its own versus ground types due to eruption (and sometimes firium z)

3 -> 2
With incin competing for team slots with mons like heatran and iron hands, Lando has become one of the primary intimidate pokemon. Its very safe and has a large variety of sets (z move, sitrus rocks support, scarf, AV). Can generally mold its set to suit the team its on very well. Also one of two ground type mons worth using (the other being lando-i) in a format where heatran is very dominant.

3 -> 4
rain sucks because you have to use either this pokemon or politoed. Zard-y and ttar both farm this archetype right now. There may be a stronger way to build it.

3 -> 4
Worse than indeedee on almost every iteration of psyspam except specifically deoxys-attack stuff, which tends to be very matchup fishy in the current meta.

3 -> 4
Really scary setup mon when it holds cloak or adrenaline orb. Tera fairy makes +3 gleam kill like 60% of the mons in the tier. One thing that makes it a bit hard to set up right now is the number of mons clicking high base power spread moves. Also, a lot of the flutter hate unintentionally catches xurkitree as well with Tera fairy Gleam being it's primary way of dealing effective damage.

3 -> 5
A lot of teams carry double intimidate, but in spite of that it feels very hard to give kingambit the support it needs to actually carry games like it needs to. Many of the good mons are special attackers with strong spread moves, which force defensive tera from this pokemon. In general, if you're not able to offensively tera kingambit it is not very good, and that applies here as well. Also a lot of fairies in this tier.

3 -> 4
Hard to fit onto teams due to its negative matchup into mence and type overlap with heatran/incin/zard. general lack of ability to play around defensive teras on mons its supposed to kill, and higher reliance on tera than other offensive pieces.

4 -> 3
Bulky steels are very good at slowing flutter down. Celes happens to also be able to stall very well with leech seed and tera, versus most of the other top threats in the tier.

4 -> 3
Lando usage going up, as well as stak being banned let this mon be a little more free in the sets it runs. With its base stat total, it is a serious threat on teams that can support it well

4 -> 2
Not sure why this guy was in 4 to begin with. It is the best ground attacker, and it covers its partners flutter mane and zard-y very well.

4 -> 3
Again, flutter checks are good. kyub getting better means hail checks are also good. Stak being banned made a lot of other steels viable.

4 -> UR
Worthless dogshit mon. was used on rain in the past, now people know how to play.

4 -> 3
Normal ttar is a serious threat in a format where mence and zard-y are the 2 best megas by a long shot. Pairing it with mega mence and dracovish creates a really difficult core to break. Getting to tera this guy to swing matchups is really helpful on teams that rely on it more as a sand setter/neutral damage, and not a setup center piece.

4 -> 3
Voltix used this mon extremely well in derby. Its scary, it helps check flutter and is a fast fake out pivot mon. It also hits fini hard. Very flexible mon that can generally add value to teams, or act as a patchwork flutter mane mitigator.

5 -> 4
Same niche as celesteela but with idbp and worse base typing. Can auto-win games on preview.

5 -> 3
Same as regular ttar, but better at clicking dragon dance and setting up.

5 -> 4
Rock type is a lot stronger right now given the mons that are seeing high usage. Rock type sturdy redirector gives a lot of teams reliable setup/tempo versus some of the very offensive flutter/sun/snow teams.

UR -> 4
Makes your team better into flutter (seeing a trend with my noms?) Due to faster electroweb, also can flex into screens or rising voltage stuff.

UR -> 4
Meteor beam giving this mon +spatk, and +speed on a kill (or +2 spatk) lets it snowball pretty hard on teams that can support it well. Meteor beam ohkos lando-i, and gets lando-t after some chip. It is also surprisingly bulky, despite its low defense stat.

UR -> 4
Cool mon on sun offense, clicking EQ next to zard-y is strong. Also checks rock types for zard

UR -> 5
Lot of electric mons doing well right now, so lightningrod is solid. Also fast pivot makes it somewhat viable on fini teams that need role compression.

UR -> 4
Similar reasoning to kingambit, except this mon actually resists flutter. Using your mega on this mon is probably not super worth it over m-scizor, but if your team needs to compress a fairy resist + iron hands killer into one slot it is pretty uniquely mawile that fills that role.