Announcement National Dex Player Surveys

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Hey there all, the National Dex OU Council has been watching the metagame for a while now following the no ban result on Tera, and subsequent quickbans on Magearna, Chien Pao, Regieleki, and Melmetal and thought now would be a fantastic time to gauge community reception on the tier, as well as ask the player base what they believe the issues in the tier are.

The link to the first player survey can be found here.

The survey will be up for around a week, so make sure you share your opinions as the information we glean from these surveys is used to help us with future tiering action and helps dictate the direction of the metagame as a whole!
 
Hey there all, thank you to everyone who replied to the survey. We got a great turnout of 222 responses to the survey, and since responses were slowing down a lot, we decided to close off responses early so that we could discuss the findings and prepare a potential suspect test ready for the weekend.

We decided not to separate the responses into qualified and unqualified this time around as we have had very few tours to gauge who would actually be included in the former. Without further ado, lets have a look at the results of the survey.

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The average response to how enjoyable do you find the metagame was around 7.11, this is a little lower than most of our past answers to this question and definitely lower than I would expect for a brand new generation when people are experimenting with all of the new additions. That being said there are some very obvious issues and a lot of controversial points in the metagame right now so we did expect this to be a little lower. Hopefully we can bring it up in the near future.

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The average response to how balanced do you find the metagame was just 5.97, meaining that the majority of people are finding the metagame to be unbalanced in someway. If we interpret "balanced" to mean an environment where the better player is always at an advantage, then this low of a score in this category is really worrying and suggests that players feel a lot is out of their control during a game. Accounting for Tera-types and all of the possible threats National Dex offers puts a huge strain how players are perceiving their own agency and this is something we must address going forward.

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Where 1 represents not an issue in the metagame, and 5 represents being too overbearing, Dragapult was given on average a 2.97. This suggests that Players find Dragapult very strong but not an overwhelming presence on the metagame. This makes sense while Dragapult is still clearly very strong, it has a few things going against it compared to last generation where it ran rampant. Firstly, its not the best user of Tera as it usually favours Z-Move sets and its other sets generally speaking do not use Tera effectively either. Secondly, it got a few new checks this Generation, mainly Kingambit which is able to hard wall, trap, and revenge kill Dragapult relativley easily.

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Zamazenta was given a slightly lower rating than Dragapult on average, clocking in at 2.60. As you can see from the graphs, Zamazenta was given way fewer ratings of 3,4, and 5 leading us to believe that most people find Zamazenta to be just about manageable in the metagame.

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Espathra's scores were skewed much higher, scoring an average rating of 3.15. Over twice the amount of responses believed Espathra to be too much to handle in the metagame compared to Zamazenta, which is really concerning. After talking about Espathra with a lot of people in and outside of the council I personally believe this is because Espathra feels much worse to play against than anything else mentioned in the survey and the rate it just snowballs out of control is very frustrating. Whether it wins on the spot or not is often entirely dependant on its Tera type and since it can run 3-4 viably sometimes you just do not have the answer.

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Rain was on average given the lowest score of any of the aspects we were evaluating, coming in at an average rating of 2.47. I believe players are starting to find better ways to answer rain, the rise in usage of Ferrothorn, various Tera Water Pokemon like Garganacl and Zamazenta etc and therefore not finding it as constricting as it was at the start of the generation. That being said answers to the follow up question " If you find Rain problematic, what in particular about rain do you think makes it an issue? " indicated that many people still have a problem with Rains strengths. The most common answer to the follow up question was the damage output of Tera Water Rain abusers like Floatzel and Barraskewda. Excluding Tera, the next most common answer was much less seen and suggested that Rains duration was an issue as it limited counterplay. As we previously voted on Damp Rock in a round of council bans, I believe we agree that would be the best way to target rain if it was deemed that action should be taken, so look out for something on that in the future. For now though, judging by the lower average rating we won't be addressing rain at this time.

The final question asked was:
Is there anything else not mentioned that you feel is problematic in the metagame? If so, what makes it problematic?
This question got a ton of varied responses so ill try and break down a few of the most common recurring ones.
1 - Tera
By far the most common answer to this question, around 60% of the responses mentioned Tera in some way being an issue. Since we just had a Tera suspect not long ago which ended in a No Ban Vote we aren't looking to retest it so soon but we are taking note of the change in community perception of the Tera Mechanic.
2 - Annihilape
A lot of people seem to take issue with Annihilape's ability to take advantage of passive Pokemon and completely nullify defensive counterplay. It's ability to utilise multiple good defensive Tera typings doesn't help either as that alleviates offensive counterplay as an option as well. We'll definitely be keeping an eye on Annihilape as the tier progresses.
3 - Cyclizar
I wasn't expecting to see this one bought up as much as it was but a lot of responses took issue with Cyclizars ability to consisently pass subs to Pokemon like Dragapult, Annihilape, and Espathra. Most of the justification for issues with Cyclizar seemed to stem from the fact that we are currently overrun with offensive threats and Cyclizar enables them to an absurd degree. We'll be keeping a close eye on Cyclizar to see if it continues to perform well when the top end of the offensive threats has been tested.
4 - Gholdengo
Gholdengo's ability to prevent hazard removal on top of already being an excellent pick thanks to its typing and offensive presence puts it at the top of some peoples radars. While I agree that Gholdengo is a fantastic Pokemon in the current metagame due to the fact that its a bulky Steel-type with recovery as well as utility options in Trick and Thunderwave, I do believe that our hazard removal options are well matched into Gholdengo for the time being. Removal options like Tornadus-T, Landorus-T, and Great Tusk can all generally pressure Gholdengo well enough to succesfully remove hazards most of the time. If this ceases to be the case though Gholdengo could definitley be worth considering for a suspect test.
5 - Chien Pao ????
There was a couple responses that bought up Chien Pao being too strong which I 100% agree with and thats why I voted to ban it during the council bans almost a month ago now. Seeing as it hasnt been in the tier since then I'm not sure what I think of it now but I'm inclined to agree with the stance I had back then.

That just about sums up the most important things from this survey, we closed the responses a little early in order to prepare this post and get ready for a suspect test very, very soon. Stay tuned!
 
Hello once again, we're back with another Tiering Survey. We have gone a little broader with this one as we believe that there are currently many potentially overbearing aspects effecting the metagame rather than just one or two, and would like to get peoples opinions on everything before we move forward with any tiering action.

The link to the survey can be found here

This survey will likely only be up until the end of the weekend as, depending on the results, we would like to settle any tiering action we may need to take before NDWC kicks off/gets to deep. Thanks for all your guys help and feedback during this quite volatile time for tiering, the survey results really do help give us direction!
 
Hello everyone, I'd like to thank those who voted on the survey. This time we have received 170 votes, and while being less than the first survey, it's still a solid amount. There's nothing much else to add to this introduction, so let's get into the results, shall we?

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The average response to how enjoyable do you find the metagame scored an average rating of 6.38, which while being a median amount is still concerning as it went down nearly a point from the last survey. With that being said, we understand threats like Walking Wake, Annihilape, and the elephant in the room, Terastallization, are some very controversial elements in the metagame at the moment which make it sometimes not very enjoyable, but rest assured there will be action taken.

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The average response to how balanced do you find the metagame was just 5.21, meaning that a significant number of players find the metagame unbalanced in some way. From what this shows, there are several issues that must be dealt with, and it's worrying as well as this score once more suggests that there are elements out of player control when playing the tier. Terastallization is most definitely the biggest source of these concerns, and this is something we will be monitoring closely.

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Firstly, Dragapult was given an overall average of 2.97, again! This shows that the playerbase finds Dragapult a strong force in the metagame, but nothing too overwhelming. This generation, Dragapult is still a solid and threatening Pokemon but does have more negative traits than it did last generation. For example, not utilizing Tera often as it usually wants to use Z-Moves, and even when it comes to its other sets, it's not the best Tera abuser either. It also has to deal with metagame forces like Kingambit who nearly fully blanks Dragapult, being able to revenge kill it and trap it as well. Common defensive Tera options like Fairy and Dark also give Dragapult some problems, albeit having opportunity cost for the opponent.

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Annihilape was given a somewhat skewed score of 3.18, showing that the player base finds it quite problematic. Annihilape has been brought up a lot in discussion with the council, as it rightfully should, since it forces the opponent to play extremely passive in order to not let it snowball out of control. That quality is even harder to manage in tandem with relatively unpredictable defensive Tera types like Water, Fairy, or Fire. While counterplay has been found such as Toxic, Nasty Plot, or Taunt Tornadus-T and Toxic Gliscor, Annihilape has started to pair with clerics that get rid of its status issues or speed creep the latter, and often has teammates that can deal with Nasty Plot Tornadus-T such as Tapu Koko and Clodsire. Overall, Annihilape has little to no safe counterplay on slow, balanced playstyles and doesn't necessarily perform poorly into offensive playstyles either. It forces a large sense of passivity onto the opponent to the point where it is certainly a problem in the metagame.

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Kingambit scored an average rating of 3.14. This shows that while Kingambit is a metagame staple due to the valuable traits it provides to nearly every teamstyle, it has some problems regarding Tera Dark and Supreme Overlord, and how often it is able to reverse sweep without much skill involved. Kingambit's ability generally reduces the cost of incorrect plays made by the user over the course of a game and boosts its damage output to a potentially unbalanced degree, so it's something that will be kept an eye on.

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Walking Wake scored the highest on average, that being 3.46. Walking Wake has been a very controversial figure recently in National Dex, as it has little safe counterplay due to its extremely strong Protosythesis-boosted Hydro Steam and Draco Meteor, and even has Flamethrower for Pokemon who would otherwise take its STAB hits well like Ferrothorn. Other sets such as SubSunny have been experimented to take advantage of Pokemon like Toxapex and Garganacl and fire off its strong attacks behind a Substitute, making it hard to revenge kill and deal with in combination with Tera Dragon to break through Pokemon like Toxapex and sit on Ferrothorn and Rotom-W. Overall, Walking Wake is a very oppressive force that synergizes incredibly well with the two strongest weathers in the metagame. From a balance perspective, it is disliked by the community and council alike, and will most definitely have action taken on it in the near future.

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Garganacl scored a relatively lower average in 2.77, showing that while Garganacl can be a little annoying at times due to Tera Water and Fairy with its Salt Cure + IDPress, Curse, or Protect sets, it is generally considered manageable in the eyes of the player base.

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Heatran's vote was largely skewed towards balanced, having a 1.92 average rating. This shows that Heatran needs no action taken on it as of now, even if Tera Grass and Flying sets can be an annoyance at times.

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Cyclizar's average rating was a 3.06, which mainly comes from the Shed Tail shenanigans it is able to pull off with Regenerator while also having a decent utility movepool in general. This rating is high but not entirely surprising and will be kept in mind for next tiering steps.

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Rain was given an average score of 2.72, which is probably due to the playerbase finding ways to deal with rain, such as bulky playstyles with a weather disruptor like Hippowdon, Tera Water Pokemon like Garganacl and Zapdos, and the rise of Pokemon like Kyurem and Rillaboom, meaning that the playerbase seems to not struggle with Rain that much anymore. The follow up question to this was " If you feel that Rain is an issue, which part of rain specifically do you find to be problematic?", which does indicate that there are still some issues with certain aspects of Rain. The most common answer was STAB Tera Water abusers such as Floatzel, Barraskewda, Urshifu-R, and even rare abusers like Kingdra. The next two most common answers were Swift Swim and Damp Rock, which the former would be a complex ban, and the latter being a reasonable solution, as we previously voted on Damp Rock a few months back and agreed that it's the best solution when it comes to taking action on rain. However, with the somewhat lower average score rain has, we may not address it at the moment as we continue to monitor how the metagame progresses.

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Hyper offense scored an average rating of 3.19. This is likely due to the abundance of set up sweepers, ranging from Volcarona, Mega Gyarados, Iron Valiant, Dragapult, Gholdengo, Annihilape, Mega Scizor, Dragonite, Latios, and more that are amplified by elements like Shed Tail and screens, making them very threatening and often able to find free set-up turns. As such, the follow up question was " If you feel that Hyper Offense is an issue, which part of HO specifically do you find problematic? " The most common answer was Tera set-up sweepers, as a majority of the aforementioned set-up sweepers often utilize Tera to perform their sweep and become very large nuisances as a result. The second most common answer was Shed Tail, and the council agrees that Shed Tail is indeed a large problem regarding hyper offense due to the degeneracy of the Hyper Offense playstyle it enables with these team structures becoming increasingly linear. After OU's recent banning of the move, there will most likely be action taken on this to address the concerns the player base has with Hyper Offense.

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Tera scored an average of 7.09, showing that the community believes that Terastallization certainly enables some problematic aspects of the National Dex tier. The player base has previously made its decision regarding Tera in National Dex. However, the council will continue to monitor how these opinions evolve over time. We encourage anyone with thoughts or opinions on Terastallization in our tier to share them in our Tera discussion thread here.

That just about sums up the most important results from this survey. We will be moving quickly to take action on the issues identified here, so stay tuned!
 
Hello hello, it's that time of the year again. With Tera's place in the metagame now cemented, we've put together a fairly extensive tiering survey so that we can get your thoughts on the appropriate next steps for National Dex OU's metagame. Please make sure you read through the survey carefully, not all questions require a response. You can check that out at the link here. We look forward to reading your responses. There will also be a summary of responses as per usual in the next few days depending on how quickly we receive an appropriate amount.
 
As we're wrapping up our first community survey following the Tera re-test, I want to thank everyone who participated. We had a tremendous turnout with 204 total responses. I'm also happy that we were able to extend this survey to the Chinese community thanks to the help of a recently formed CN translation team (KarpeSan hi.naming is hard Slowpoke Fan AL). Your help is greatly appreciated. Now, on to the survey results!

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We asked you how enjoyable you find the current National Dex metagame as well as how balanced you find it and received an average response of 6.03 out of 10 on enjoyability and 4.92 out of 10 on balance. With both of these numbers slightly down from our previous survey, it's clear that there is still much work to be done in developing this metagame. Certain tiering decisions have been delayed pending the fate of Tera in National Dex, and now that we have a final decision on that topic, we will be moving quickly to improve the meta as best we can with the help of the following feedback from all of you:

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We asked you how necessary it is to take action on Kingambit in National Dex and received an average response of 3.68 out of 5.

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We asked you how necessary it is to take action on Dragapult in National Dex and received an average response of 3.13 out of 5.

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We asked you how necessary it is to take action on Gholdengo in National Dex and received an average response of 2.79 out of 5.

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We asked you how necessary it is to take action on Sneasler in National Dex and received an average response of 3.42 out of 5.

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We asked you how necessary it is to take action on Iron Valiant in National Dex and received an average response of 2.36 out of 5.

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We asked you how necessary it is to take action on Zamazenta in National Dex and received an average response of 2.85 out of 5.

***

Regarding the questions on the topic of suspect testing vs. council voting: For all Pokémon polled, responses averaged approximately 66% (2/3 of voters) or greater in favor of suspect testing. As such, any immediate tiering action following this survey will be conducted through a standard suspect testing method.

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In the free response section, the following were the most notable responses:

Garganacl 18 mentions

Cresselia: 15 mentions

Stored Power: 14 mentions (some responses were counted for both Cress and Stored Power if both were mentioned and there was an expressed desire for one of the two to be picked for tiering action)

Volcarona: 15 mentions

Tapu Lele: 7 mentions

***

This is the complete breakdown of the responses from our most recent tiering survey. Thank you everyone who contributed. There will be tiering action in the very near future and more to come after that so stay tuned :)
 
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SV DLC is here and that means another survey for National Dex! I hope you've all had a chance to gather your thoughts on the new DLC changes and their impact on the metagame. This survey follows more or less the same format as usual, but pls take the time to read carefully regardless so that your responses are submitted correctly. Looking forward to hearing from you, and you can expect survey results early this weekend!

https://forms.gle/Y3oHtahYVvtbfCad8
 
Hey guys its been about a week and since we wanted to wrap up this survey before the end of the NDPL week in case we wanted to take any tiering action, I'm here with the results so lets go through the NDOU Post DLC1 Survey results.

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Enjoyment scored on average a 6.03, identical to the last score it received on the survey prior. This is still lower than we would like to see but at least it is consistent. From here on we are going to be working hard to raise this score so hopefully we can see an improvement ahead of next survey.

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Balance scored a dismal 4.14 this time, even lower than the score we were not happy with last survey. This was somewhat to be expected as we released this survey as a gauge for how to deal with the plethora of potentially "broken" threats the DLC had dropped on us, as well as the ones that were present beforehand. These low scores make it clear, the community wants more tiering action on the top end of the metagame. We are taking this to heart, expect to see the balls start rolling very shortly.

Time for the Pokemon we were looking at. The survey asked you to score them from 1-5, with 1 being tiering action is not required, and 5 being tiering action is required immediately. With that in mind, here are the results:

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Baxcalibur got an average score of 3.2, suggesting that the community largely thinks this is a threat worth looking at, but maybe not as a matter of urgency. Bax got some good new tools with the DLC additions which definitely make it much better than it was prior and it has been making major waves along with its partner in crime Ninetales-A. We will be keeping an eye on Baxcalibur closely but do not believe it needs urgent attention at this point.

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Next up is Gholdengo, which scored on average, 3.16. This is a marginal increase since the last suspect but still suggests that the community is on the fence with Gholdengo still. While some of us think it could be a great suspect target at some point down the line, we don't believe Gholdengo urgently requires council attention in the form of a Quickban vote, which seems to line up with the community consensus these results show too. Everyone's favorite cheese string will remain on the radar for now.

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Sneasler next with a nice round average of 3. Much like Gholdengo and Baxcalibur before it, this suggests to us that Sneasler should be watched and kept a close eye on for any potential future suspects. From conversations with other council members and in the community, it is evident Sneasler's score hinges heavily on Gholdengo's fate, so if one goes the other might not be far behind. We will definitely be keeping this in mind going forward.

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Iron Valiant had the 2nd lowest average of all the Pokemon we covered in this survey, coming in with an average of 2.21. This suggests that the community believes Iron Valiant is not a priority at the minute, and as a result of that we'll be focusing on other Pokemon for the time being.

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Ursaluna had the lowest score this time around, clocking in at 2.05. Since it made bail from Ubers prison it seems to have made its home nicely in the tier and isnt causing too many issues. We'll leave this bear alone for the time being.

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This bear also didnt score too highly, ending up with an average of 2.96. Our general consensus within the council seems to be that this isnt the meta for Blood Moon, as its just too offensive at the minute. Blood Moon could thrive if we see the meta go back to the slightly more Balance-centric metagame with fat win-cons however, as it has an incredible matchup vs those teams. We'll keep an eye on it for now but don't believe any urgent action is needed just yet.

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We could see this one coming; Ogerpon-Hearthflame scored a whopping 4.29 on this survey. It has been public enemy #1 since the DLC dropped and for good reason, it constricts teambuilding incredibly hard and makes progress very easily thanks to all of the free stat boosts it gets from Hearthflame Mask and its Embody Aspect. Mold Breaker is just the cherry on top. The early allegations that it was nigh uncounterable I believe were a little farfetched, as we've seen some good adaptations to it over the past week. The question is are these adaptations too much for one Pokemon to force and the community seems to believe this is the case.

As a result of this, we will be voting on Ogerpon Hearthflame tonight, ahead of the next week of NDPL. Expect to see council vote results some point this evening.

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And lastly, Roaring Moon had a slightly different question and scale. It scored a 3.91 which suggests that the majority of the community wish to see it tested back down into the tier in some fashion sooner rather than later. We held off on unbanning Roaring Moon alongside Ursaluna as it received a couple pretty major additions in the DLC, but we are taking into account the community wants to see Roaring Moon looked at in some fashion soon.

We are currently deciding whether we want to suspect some more threats out of the tier before looking at bringing Moon back in, or just throwing Moon back in.
Personally I believe the prior option will result in a more stable and balanced metagame for longer but we are actively discussing which to go with as a result of such a skewed community outcry.

No patterns really stuck out in the free responses section of the survey, however, some recurring names were Urshifu, Ogerpon-Wellspring, Base Ogrepon, and Mega Metagross(?!?!). As the tier continues to develop we will be watching these closely and may ask for further community opinion on them in the future.

For drops such as Mega Metagross and others that came up, we would like the tier to be in a stable place before looking any further into them, which as the Balance score showed on this survey, we arent anywhere near yet.

Thank you for reading this and everyone who voted, look out for the Ogerpon-Hearthflame council votes some point tonight and keep eyes peeled for suspects in the near future beyond that!
 
In preparation for the ND kickoff tour, we've decided to close the survey slightly earlier than normal to allow for the potential for a quick decision from the council before the tournament. With just over 200 responses, here were the results:

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Average player enjoyment came to around 6.88/10, the highest of any survey so far since the initial survey almost a year ago. This can be largely attributed to the new DLC and the introduction to new, yet not overwhelming, Pokemon that are being used and experimented with. Ideally we aim to continue pursuing tiering decisions to increase flexibility.

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Balance came at a round 6, following a general trend of balance being lower than enjoyability throughout the generation but still being well above the previous survey results. This indicates that the tier has been in a relatively peaceful state following continued introduction of banworthy Pokemon through DLC, coupled wit none of the new additions being overbearing by any means, as shown by the following results:

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Raging Bolt scored an average of 2.04/5, suggesting that while this Pokemon has the potential to be a threat, the general community deems it to be managable for the time being.

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Gouging Fire displayed a slightly higher average of 2.57, as its Dragon Dance sets coupled with either Booster Energy or Dragonium Z have the potential to be quite deadly amongst its tremendous natural bulk. However, its Stealth Rock weakness coupled with difficulty fitting all its desired moves somewhat hold it back. There is a chance that we may revisit this as the tier evolves and more innovations with sets and tera types are explored, however.

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Just above Gouging Fire was Iron Boulder, with the highest score out of all introduced Pokemon with a score of 2.58. Its Booster Energy sets have already demonstrated potential to clean weakened teams effortlessly with its speed eclipsing even Iron Valiant and a range of tera types to avoid its weaknesses. However, its potential overreliance on tera coupled with difficulty positioning it into setting up holds it back from being potentially broken.

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Iron Crown came at a comically low score of 1.51, which makes sense as its role has been largely relegated to Specially Defensive pivot sets to handle the likes of Tapu Lele with very low potential to become dangerous in its own right.

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Returning to old Pokemon, Ogerpon-Wellspring came with the highest score in the survey of 2.79, a result of gradual disdain over how it constricts building between forcing tera Dragon on defensive Pokemon such as Alomomola and Slowking-Galar and having the movepool flexibility to shut down checks between the likes of Taunt, Play Rough, and Superpower. The council is quite likely to look into this in the foreseeable future.

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Tapu Lele scored a 2.63 on its first survey appearance this generation, with its signature choiced sets being just as dangerous as always while non-choiced sets including Assault Vest or Z-Moves rising in popularity as people have begun to exploit its lock with cores such as Slowking-Galar alongside Mega Tyranitar. However, counterplay does still exist, both offensive and defensive, and its long-standing presence as a staple in the tier means we will likely hold off on the island guardian for now.


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Iron Valiant showed a slightly higher average than last survey of 2.36, yet likely still not enough to justify action being taken right now.

Forms response chart. Question title: Gliscor. Number of responses: 206 responses.


Similarly, Gliscor came with an average of 2.34, as while the Swords Dance sets became somewhat controversial in the late stages of DLC1, the added power level coupled with general adaptations have pushed it away from people's radar.

Forms response chart. Question title: Should the council suspect down Darkrai into OU?. Number of responses: 206 responses.


The people have spoken and Darkrai came with strong support to be unbanned at a score of 3.41, with a sizable amount being strongly in favour of giving it a chance. Given that Darkrai has made a home in SV OU, it makes sense that the playerbase here want to see how it interacts with Z-Moves granting it more power, but an increased pool of revenge killers. As such, the council may vote to take action on Darkrai in the foreseeable future.

Forms response chart. Question title: Should the council suspect down Roaring Moon into OU?. Number of responses: 206 responses.


Roaring Moon also displayed a similar score to Darkrai at 3.23, again with it being relatively tame at the moment in SV OU and it being banned very early in National Dex's lifespam and not being granted a second chance since.

Forms response chart. Question title: Should the council suspect down Mega Metagross into OU?. Number of responses: 206 responses.


Mega Metagross came with a relatively lower score of 2.89 compared to the other two candidates for unban. With the buffs it received through Knock Off, Psychic Fangs, and Heavy Slam, this opens up its set flexibility even more than before. However, its classic issues of 4-Moveslot Syndrome persist alongside the potential of the above Dark-types acting as potential revenge killers, so we may revisit this Pokemon in the future.

Most Pokemon didn't see too many other mentions. Tera saw some mentions once again, although we would rather take care of Pokemon at the moment given it has already survived two suspect tests. Some people wished for unbans such as Gholdengo and Walking Wake, as the former was banned by a hair while the latter was banned before both DLCs, including the introduction of Chilly Reception Glowking.
 
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As the third week of National Dex World Cup comes to a close, the OU Council would also like to take the time to survey the player base once again. As per usual, we would like to know your thoughts on the current National Dex OU metagame, and we have included response sections for two Pokémon that we feel deserve particular scrutiny. You can find a link to the survey below, this time including a built in Chinese translation. Big thanks to our translation team for helping with that. I look forward to reading all of your responses.

This survey will close in one week on April 21st at 11:59 PM GMT -4

https://www.smogon.com/forums/form/national-dex-ou-april-2024-tiering-survey.66/select
 
Thank you all for your feedback in our latest National Dex OU player survey. We received a total of 105 unique responses and a lot of responses in the optional open-ended section as well. Here's the full breakdown:

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On a scale of 1 to 10, with 1 being the worst and 10 being the best, how competitive do you find National Dex OU? / 从1到10,1是最差,10是最好,您认为NDOU现在平衡性有多好?

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The average rating in response to this question was 6.99 which is up notably from an average rating of 6.00 on our last survey back in December. This is really great to see. Despite all the variance in National Dex OU and competitive Pokémon in general, we want to reach a point in the metagame where the player base agrees that the more skilled and more prepared player wins a majority of the time. The National Dex OU council will continue to work towards this goal with further tiering action.

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On a scale of 1 to 10, with 1 being the worst and 10 being the best, how much are you enjoying National Dex OU? / 从1到10,1是最差,10是最好,您认为NDOU现在有多好玩?

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The average rating in response to this question was 6.86 which is virtually the same as our previous average rating of 6.88. I'm glad to see that the player base is for the most part still enjoying the metagame. However, continuous improvement in this metric is what we want to see most, and engagement from the community with these surveys is extremely valuable to inform our decisions towards creating both a competitive and widely enjoyed metagame.

***

On a scale of 1 to 5, how strongly do you feel about Ogerpon-Wellspring in National Dex OU? 1 being no tiering action needed and 5 being immediate tiering action required / 从1到5,您认为厄诡椪-水井面具在NDOU有多强?1是不需要进行分级调整,5是需要立刻进行分级调整

Screenshot_2024-04-22_at_03.13.28.png


The average rating in response to this question was 3.40 indicating that there is fairly significant concern towards how Ogerpon-Wellspring impacts the National Dex OU metagame. Community sentiment here isn't overwhelmingly negative to the point that a quick ban of Ogerpon-Wellspring would be justified. However, the council will still be taking action to appropriately address this Pokémon in the very near future.

***

On a scale of 1 to 5, how strongly do you feel about Zamazenta in National Dex OU? 1 being no tiering action needed and 5 being immediate tiering action required / 从1到5,您认为藏玛然特在NDOU有多强? 1是不需要进行分级调整,5是需要立刻进行分级调整

Screenshot_2024-04-22_at_03.13.59.png


The average rating in response to this question was 3.35. This is only marginally less than the average rating that Ogerpon-Wellspring received. As of right now, the National Dex OU council has decided to prioritize Ogerpon-Wellspring for tiering action. We came to this decision based on two factors; Zamazenta received a lower average rating than Ogerpon-Wellspring and Zamazenta has already avoided being banned in a previous suspect test. This does not mean that Zamazenta won't be a target for future tiering action. The council is discussing internally, and we intend to address Zamazenta soon after a decision is reached regarding Ogerpon-Wellspring.

***

Is there anything else not included above that you would like the council to consider for tiering action? / 您认为上述内容之外还有什么需要考虑采取分级调整的?

I'll just give a quick summary of the most common responses so that you can all see what other National Dex OU players are concerned about within our metagame. We also received a number of mentions for tiering action regarding Terastallization. Just to be clear, Terastallization is not being considered for further action at this time. This mechanic is obviously a divisive topic. However, Tera already passed two community suspect tests and will be left as is for the foreseeable future.

Raging Bolt: 6 mentions
Tapu Lele: 4 mentions
Darkrai: 4 mentions
Volcarona: 3 mentions
Unban Walking Wake: 3 mentions
Unban Mega Metagross: 3 mentions

***

That's all we have for you right now. Thank you once again for taking the time to respond to this community survey and stay tuned as there will be more news coming soon.
 
With the ongoing Ladder Tour, the council has decided to release a new survey to garner thoughts on a few Pokemon following the conclusion of Zamazenta's suspect test.

Here is the link to the survey; as always, thanks to our translators and thank you for taking the time to answer! Please let me, Kyo, or R8 know if you have any questions.
 
Thank you to everyone that responded to the survey! The results are below:

On a scale of 1 to 10, with 1 being the worst and 10 being the best, how competitive do you find National Dex OU? / 从1到10,1是最差,10是最好,您认为NDOU现在平衡性有多好?

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The average rating for this question was a 6.96, a very marginal decrease from our last survey. The stagnation in this is likely due to oppressing elements in Ogerpon-W and Darkrai constraining building and in-game play, but it's nonetheless still an alright score. We'll continue to look for ways to improve it as time goes on.

On a scale of 1 to 10, with 1 being the worst and 10 being the best, how much are you enjoying National Dex OU? / 从1到10,1是最差,10是最好,您认为NDOU现在有多好玩?

1719082440221.png


Here, the average rating was slightly higher than competitiveness at a solid 7.17; this was also a noticeable improvement from our last survey. While the tier is arguably still in a state that requires the removal or attending to of certain aspects, it seems that the community still finds it enjoyable to play, which is good to see. As there's room for improvement, we hope to see this number raise in the future alongside whatever tiering action we may choose to take.

On a scale of 1 to 5, with 1 being no action required and 5 being immediate action required, how strongly do you feel about Ogerpon-W in National Dex OU? / 从1到5,1是不需要采取分级调整,5是需要立刻采取调整,你觉得达克莱伊在NatDex OU怎么样?

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With a reasonably high average of 3.24, it's clear that there's still some distaste towards Ogerpon-W's stay in the tier, with the majority of responses advocating for some form of action in the near future. Since its suspect test ended with it staying, it might be difficult for us to do much of anything drastic in a reasonable timeframe, even with Zamazenta leaving. This doesn't mean nothing will happen, though; tiering policy is just a constraint we have to keep in mind.

On a scale of 1 to 5, with 1 being no action required and 5 being immediate action required, how strongly do you feel about Darkrai in National Dex OU? / 从1到5,1是不需要采取分级调整,5是需要立刻采取调整,你觉得达克莱伊在NatDex OU怎么样?

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Darkrai also scored an average on the higher end with a 3.14. Since a reasonable amount of time has passed since its unban and Zamazenta, one of its better offensive checks, has left the tier, it wouldn't be ridiculous to expect some sort of action taken on it in the near future.

-------------

Many players mentioned taking action on things such as sleep, Terastallization, Raging Bolt, and even unbanning a few Pokemon like Walking Wake. Terastallization simply isn't something that we can really act on anymore, as it's undergone two suspect tests ending in no ban; sleep is also not something we're prioritizing anymore with possible action on Darkrai being taken. We're also not really considering bringing anything down anymore; Darkrai was the extent of this and other Ubers are simply too centralizing and broken to be given a chance.

-------------

Again, thanks to everyone that responded to the survey! :heart:
 

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As NDPL V races towards the finale along with circuit playoffs quickly approaching, there is another tiering survey! Notably, this survey features questions concerning a few controversial Pokemon with a guest appearance from everyone's favorite generational mechanic.

The rough deadline for this will be about a week from now, let myself or Kyo know if you have any questions or concerns; we look forward to reading everyone's responses!
 
Thank you to all who responded! We accrued 180 responses this time around, and here were the results:
*as a note, some results had to be parsed on the sheet due to invalid Smogon accounts, but they weren't cleared from the form.. This means the charts are slightly off, but not to a very significant degree that impedes the general idea.

On a scale of 1 to 10, one being unplayable and ten being essentially perfect, how enjoyable do you find the current metagame? ( 1到10,1是完全玩不了,10是非常完美,你有多喜欢当下的环境?)
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The average rating for enjoyability was 6.1, a 0.86 drop from the last survey. Needless to say, this is quite a sizeable decrease and generally aligns with the community sentiment that the metagame is in a poor place right now.

On a scale of 1 to 10, one being entirely broken and ten being entirely stable, how balanced do you find the current metagame? ( 1到10,1是非常极端,10是非常稳定,你觉得当下的环境有多平衡?)
1729727696364.png


The average rating for balance was 5.53, a whopping 1.64 decrease from last survey. Similar to the above, this is not too surprising given the general negative opinion of the current metagame.

Now, to get into the individual Pokemon themselves:

:ogerpon-wellspring:
3.34

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Ogerpon-W scored a 3.34, a 0.1 increase from the last survey in June. Although there are various ways to offensively pressure Ogerpon-W, as well as some solid defensive options depending on the coverage Ogerpon-W chooses, it's hard to deny just how much it influences the teambuilder of anyone looking to create a competitive team. With a decent amount of time passed since its last suspect and the removal of Zamazenta and Darkrai as offensive checks, it wouldn't be unrealistic to expect some sort of action on Ogerpon-W being a possibility.

:kyurem: 3.09

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Kyurem has rose meteorically in the most recent tournaments, whether it be NDPL or Summer Seasonal, evidenced by it scoring a 3.09, a particularly impressive feat from a Pokemon that wasn't even on the last survey. Kyurem has plenty of set variety, but it mainly is the copious variations of two major sets: Dragon Dance & Freeze-Dry + Earth Power, with most grievances being directed towards the former. Although not as pressing as Ogerpon-W, Kyurem is certainly on the radar.

:Pelipper: :archaludon: :barraskewda: 2.38

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Despite the style's obvious strength, Rain scored a fairly low 2.38. This isn't really enough to say it will be considered to be suspected at this time, but items such as Archaludon will be kept on the radar, since it's hard to deny the efficiency of Rain's onslaught versus many teams at the highest levels.

:dragonite: 2.14

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Dragonite finds itself on the survey with a 2.14 due to its many potent offensive Dragon Dance variants, whether it be Scale Shot + Fire Punch, Dragonium-Z, bulky Tera Steel with Roost, or the classic IceQuake + Tera Normal Extreme Speed. This variety has made Dragonite an incredibly highly used piece in just about all recent NatDex tournaments, especially due to its defensive utility vs Ogerpon-W, Volcarona, and Iron Moth. However, there are still many reasonable ways to revenge kill Dragonite with Pokemon such as Choice Scarf Urshifu-R with Ice Spinner, Choice Scarf Tapu Lele, and Booster Energy Speed-boosting Great Tusk sets with Ice Spinner. Dragonite is thought by many to be one of the few Pokemon holding the metagame together in its current state versus offense in particular, but does Dragonite bolster these offenses it does well against to an unhealthy degree? The consensus appears to be no for now.

:iron-crown: 2.25

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Iron Crown scored a 2.25, which is also on the lower end of those featured here. Iron Crown has rose very high in recent months, as the best Tapu Lele check as well as a ruthless offensive threat with Assault Vest and the more controversial Calm Mind variants, whether it be with Iron Defense or 3 attacks. In tandem with Tera, Iron Crown is incredibly adept at taking endgames with a great speed tier landing it just above Choice Scarf Tapu Lele & Urshifu-R. However, there is a vast pool of Pokemon that can either tank a hit from Iron Crown before it has snowballed out of control and disrupt it, or just disrupt it while it's setting up.

:normal-gem: :fire-gem: :electric-gem: 6.78

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Terastallization notched a 6.78, which is a 3.39 on a 5-point scale for reference. As I'm sure you can notice above, it is incredibly polarized towards either one or ten. This is a highly controversial topic due to there being two suspects regarding Terastallization already, and obviously resulting in two DNB verdicts. For reference, in April of 2023, Terastallization scored a 7.09, so we aren't in insanely different territory. The main difference between the last suspect in July of 2023 and now, however, is how the DLCs affected the metagames. Threats such as Ogerpon-W, Raging Bolt, and Iron Crown are some of the most prolific Tera abusers in our current metagame. Not to mention the Pokemon that faced bans due to Tera in these DLCs, such as Ursaluna-BM, Ogerpon-H, as well as some older faces like Baxcalibur and Gholdengo mainly due to their Tera abuse.

The council will be primarily discussing how to proceed with Tera over the coming weeks, but a third suspect could potentially be in the cards. We will try to be as transparent as possible about this, since this is a deeply important decision for the community & metagame as a whole.

Thank you to all who responded again! :heart:
 
Back so soon? Sorry for the slight delay, as results were still steadily coming in after the projected one week deadline, but here are the results! This survey saw 277 responses (holy moly), so without further ado, here was what the community had to say about the post-Tera metagame 3 weeks in!

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On a scale of 1 to 10, one being unplayable and ten being essentially perfect, how enjoyable do you find the current metagame? ( 1到10,1是完全玩不了,10是非常完美,你有多喜欢当下的环境?)

7.29
(+1.19 from previous survey)

In a very sizeable leap from the previous survey on October 23th, it seems there is general satisfaction in the enjoyability tier in the aftermath of the Tera ban along with the unbans, forging a new metagame ripe with ideas to use. How much of this can be attributed to new toy syndrome? Only time will tell, but for now, it seems most people believe the tier is trending in the right direction.

On a scale of 1 to 10, one being entirely broken and ten being entirely stable, how balanced do you find the current metagame? ( 1到10,1是非常极端,10是非常稳定,你觉得当下的环境有多平衡?)

6.71
(+1.18 from previous survey)

With a similar margin of increase to enjoyability, it seems balance has also improved drastically in the eyes of many. The primary suspect by most in regards to unbalance is Dragapult, who correspondingly scored rather high on the individual Pokemon section. We will keep an eye out for this + potential unban suspect tests, but, for now, we are satisfied to see that the player base has observed a noticeable increase in balance.

------------------------------------------------

Next, we asked you all to rank each of the new drops as well as some old friends from 1-5, and here were the results!

:kingambit:2.39

Formerly everyone's favorite Fairy/Flying/Fighting/Water/Ghost-type, Kingambit, seems to be much more tolerable without the ability to Terastallize. It serves as a natural stopgap to setup with a strong Sucker Punch, along with the ability to keep Gholdengo and Dragapult largely in check, leading it to be one of the most reliable anti-cheese options out there while almost always forcing progress with Knock. However, with newly dropped Zamazenta, as well as old faces such as Great Tusk, Landorus-T, and Urshifu-R all serving as effective roadblocks to Kingambit suckering through anything and everything once enough teammates have died. General sentiment seems to reflect positively on the shogun.

:Dragapult:
3.24

Easily the most contentious of the unbans so far, Dragapult's high versatility, Speed, and STABs have terrorized NatDex on numerous occasions, all ultimately culminating in its ban. What is usually discussed most as its broken set, DD + Ghostium Z, has a very exclusive list of what can check it with the Z in tow. These checks, however, tend to hate taking Will-O-Wisp from its most splashable set, WispHex Pivot, leading to frustrating gameplay where it feels like a guessing game with tremendously high stakes. This isn't to mention Choice Specs, although it is probably the least popular of the big 3 right now due to locking into either of its STABs with Kingambit around often being a death sentence via Pursuit. However, Dragapult isn't without play. Dark-types like Kingambit, Mega Tyranitar, and Ting-Lu can stop DD + Z sets in their tracks seamlessly. Dragapult players have adapted to this somewhat, by running Wisp > Sub to at least punish them, however, without Sub it is left vulnerable to status by the likes of Alomomola, Toxapex, and Heatran. Once the Z is burnt, there are numerous Pokemon capable of taking on a +1 Dragapult, such as Ferrothorn, Clefable, Mega Scizor, Zamazenta, Zapdos, Melmetal (can even take the Z), and even some physically bulky Gholdengo sets as well as Mega Lopunny if the rolls favor you that day. DD + Z often being hit or miss leads people to favoring WispHex as the most splashable option, although this set comes with its own set of problems, namely relatively mediocre power at face value, which also ends up being the pitfall of even Choice Specs, due to Dragapult's pedestrian Special Attack. The set variety and offensive potential possessed by Dragapult leads the community to be rightfully suspicious of its future in the metagame, being the only Pokemon in the current metagame scoring above a 3, or anywhere close.

:gholdengo:
2.31

In its heyday, Gholdengo was a prolific Tera abuser particularly on its bulky NP sets, but without Tera, Gholdengo's weaknesses become a lot more apparent. Ghost/Steel, while an undeniably terrific typing, leaves it with a crippling Ground weakness that is accompanied by average Speed and Bulk, usually causing the Gholdengo player to have to pick between Speed or Bulk. This lets many teams afford naturally easy countermeasures to Gholdengo, while this is not to mention Kingambit, who restricts Gholdengo into almost always needing Focus Blast lest it get trapped and rendered useless. It seems Gholdengo is generally not viewed as a problematic element of the metagame.

:melmetal:
2.06


Hailed as the savior of the hypothetical Tera metagame unless it DIB'd through even the sturdiest Steel-resists, Melmetal has proven as advertised to be a terrific addition to the metagame, as it serves as a blanket check to many Pokemon, but also has a healthy share of weaknesses to be exploited. This has led to most viewing it, whether AV or TWave or Toxic, as a healthy presence in the metagame despite the inherent difficulty of switching into its ludicrous DIB in conjuinction with status.

:terapagos-terastal:
1.78


Terapagos has pleasantly surprised most, including myself, as a happily welcome addition to the metagame. Tera Shell grants it the ability to serve as a one-time check to just about everything, with its Normal-type letting it naturally hold a positive matchup vs Dragapult. This isnt to mention it being perhaps the most reliable hazard control option with its colorful coverage threatening both relevant Ghost-types and most hazard setters. The turtle has proven to likely be a A-/B+ mainstay for the forseeable future and a healthy presence.

:charizard-mega-Y: 1.99

With the Steel renaissance upon us, Mega Charizard Y (Yard) felt incredibly strong, especially with no more Tera Water or Dragon to flip matchups and exploit its meager Physical bulk or simply pivot out on it. In conjunction with Terapagos and Kingambit as teammates, Yard is the best its been since it was eviscerating teams with Walking Wake nearly 2 years ago. However, as I'm sure everyone knows, the 4x Stealth Rock weakness is absolutely crippling, while Yard is only decently fast and is prone to being revenge killed and kept off the field with careful positioning. It seems the community largely agrees, not really viewing Yard as a problematic element of the metagame.

:ogerpon-wellspring:
2.2

Although its STAB combination and incredible power still thrive as a great wallbreaker and pivot, Ogerpon has undeniably taken a step back without the ability to blow through things like Mega Scizor and physdef twave Gholdengo with Tera Water, while reaping the spdef boost to turn foes such as Zapdos and Tornadus-T into non-checks. Additionally, Dragapult has made things undeniably more difficult for Ogerpon, requiring Knock or Play Rough to clear it out safely, which then makes it vulnerable to its arch nemesis Ferrothorn again, who is finally free of the shackles from taking +2 Superpowers to the dome (until it's not...). Overall, Ogerpon seems to be a lot more tolerable without Tera and the result reflects that, although there may be some slight annoyance with the respect it demands in builder.

------------------------------------------------

Same as above, however, these votes were held on the Pokemon who received a Suspect verdict on the unban slate:

:magearna:
2.48


CM + Shift Gear/Iron Defense, or KissPower as it was dubbed, when coupled with Tera, turned Magearna into an absolute monstrous sweeping threat. Defensive sets blessed with Spikes were very splashable and kept hazards up easily, which ultimately culminated in Magearna being axed from the tier roughly 2 years ago. However, without Tera, these setup sets took an undeniable hit, while standard Shift Gear/CM + Z-move sets struggle with the high concentration of Steel-types and some level of 4MSS that it didn't have to contend with before as it could simply get around these matchups with enough boosts. Spikes sets are a bit contentious on whether they'd be more positive or negative, but Magearna does bring some appreciated defensive qualities to the tier. Support overall seems to be below average, with Magearna always finding a way to do Magearna things with high versatility and great typing.

:palafin:
2.95

There's no denying that Palafin was absolutely ridiculous with Tera Water on choiced sets or certain defensive teras on Bulk Up sets, however, without Tera, these sets do feel more feasibly easy to deal with in the current tier. It is an interesting case, and one that is certainly hard to theorymon about, as it will ultimately boil down to how it feels in actual play. The support seems to be there, although it isn't as high as some others, so Palafin will likely remain in the backseat for now.

:darkrai:
2.69

Upon being unbanned after a suspect in January, Darkrai was ultimately rebanned, primarily due to NP + Z and Choice Specs. These sets didn't really abuse Tera that much, leading to some reasonable skepticism on reintroducing Darkrai to the tier as of now, and the support is somewhat mediocre to reflect it.

:roaring-moon:
3.25

After its intial quickban, which seemed to be to curb HO's dominance along with a wrongly coded Booster Energy at the time, Roaring Moon was reintroduced in January/February this year, where it was ultimately too dominant, particularly due to its DD + Booster Energy set coupled with Tera Flying Acrobatics to expose common physdef grounds. However, without Tera, and an abudance of Steels around, Moon suddenly appears much more tolerable. DD + Z Outrage sets would likely be the most dominant, but with Kingambit, Melmetal, and Mega Scizor being able to stop these in their tracks, along with Landorus-T and Alomomola being able to annoy it, there seems to be high support in seeing Roaring Moon trialed in the tier without Tera.

:GOUGING-FIRE:
2.69

In a very similar boat to Darkrai, scoring the exact same on top of that, Gouging Fire heavily abused Z Outrage on its flagship DD set, although there was some experimentation with booster energy or hdb sets with Tera Steel/Ground among others. With Tera being gone, it leaves the DD set largely unaffected, potentially even benefitting it due to the lack of Tera Water to soak up Flare Blitz in an emergency, as well as Tera Fairy on walls such as Alomomola. Support being average likely means Gouging Fire will not be considered for a suspect in the near future, much like its Z-move abusing friend Darkrai.

:sneasler:
2.42

Everyone knows what Sneasler does. Acrobatics, Tera Fly, own your Landorus-T, likely sweep you. Without Tera, it cant do this! But it also is ridiculously strong and defensive Tera cannot stop it anymore, so it realistically probably will sweep you. Support seems to strongly agree, so Sneasler will stay locked up for the forseeable future.

:deoxys-speed:
3.35

As the highest scorer, Deoxys-Speed usually tends to centralize the meta around HO, whether as a lead or its own NP + Z sets off a blistering Speed tier. With the amount of Steel/Dark-types around along with mediocre bulk and the level of 4MSS DeoS faces at times, the community has deemed it as the most desirable Pokemon to drop down from Ubers by a long shot.

:annihilape:
2.63

Rightfully taking a spot as one of the most obnoxious mons to ever play against, Annihilape forced very strange gameplay to circumvent getting boosts to Rage Fist, and even when you did, it could Tera on your favorite Psychic/Flying-type and blow them up while Taunting your favorite Toxapex. Without Tera, the special weakness can only be covered up so much by EVs and cannot be avoided via Bulk Up, letting Annihilape be stopped much easier with the aforementioned Psychic/Flying/Fairy spatkers that frequent the meta. However, Annihilape still forces similar boring gameplay that is honestly just a net negative to about any metagame, and the support isn't really strong enough to change that in the forseeable future.

:espathra:
2.80

Another cheese machine, although, Espathra is much, much worse than Annihilape without Tera. Mono Psychic without Tera Blast or defensive Tera leaves Espathra vulnerable to just about every Steel-type in the current metagame, not to mention the clear issue with Dark-types. However, if you dont have one of these (somehow), Espathra is about as mindless and easy to win with as it gets. It is a very large matchup fish, but in its good matchups, there isnt really much capable of stopping it leading it to be an incredibly frustrating one. The question boils down to mainly if the amount of splashable cplay to Espathra justifies letting something of its nature into the tier, and that it is a non-broken cheese mu fish (ie Polteageist). The support is overall solid, and Espathra could certainly be a suspect candidate down the road once the more pressing votes are out of the way.

------------------------------------------------

The council will be discussing how to proceed internally, but ideally we'd like to have a suspect out by the end of the weekend. The specific Pokemon it will be is TBD, but it is reasonable to expect one of Deoxys-S, Roaring Moon, or Dragapult as the only scorers significantly above 3.

Thank you all for responding! Be on the lookout for future surveys, would like to host these much more often with what is likely going to be some turbulent months filled with tiering.
 
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