Just unban it. Like any random Lando-T OHKOs it. Slowbro even tanks it's +2 Thunder Punch, and it can future sight/hydro pump/scald after chip. 75% people think it should be suspect tested. Please unban thank you
I personally think the new Mega-Blaziken thread should unban blaziken. First of all Scarf Latios is going to ohko after a speed boost from blaziken, if Tapu Fini and Toxapexs are up against it (as long as it doesn't have thunder punch) they can 2 hit Ko. Specs Greninja-Ash even if Timid Nature with life Orb or choice specs can ohko with priority water shuriken. Although the toxapex has to be based defensively but that'll make greninja much more powerful. Landorus-Therian easily counters with Scarf or rocky helmet even special bulk.
Blaziken can't switch into Rillabooms Grassy Glide if it has choice band because it will 2 shot and Rillaboom can predict with high horse power, it can also ohko with wood Hammer.Another thing, Mega Blaziken does horrible in anything goes, imagine being in a tier with a starter where Mega Rayquaza is allowed.These are all my reasons, if you guys agree or disagree let me know!
Just unban it. Like any random Lando-T OHKOs it. Slowbro even tanks it's +2 Thunder Punch, and it can future sight/hydro pump/scald after chip. 75% people think it should be suspect tested. Please unban thank you
A bit misleading there, only offensive variants die to +1 blitz from ful health, defensive variants still takes a lot from flare blitz, but survives even after stealth rock.Any random LandoT ohkos it? LandoT dies to +1 flare blitz.
A bit misleading there, only offensive variants die to +1 blitz from ful health, defensive variants still takes a lot from flare blitz, but survives even after stealth rock.
You are not getting the point. The "you can just switch" argument is much much stronger with blaziken due to how little offensive counterplay there is to it, as its very easy to switch into the moves it forces. Like ok u can go lando, but so many mons in the tier can take defensive landos on very well, or tapu fini, toxapex and all of that. It even forces weak priorities to come out of gren and shifu, which means easy switchins and continued offensive pressure.Like what people are saying, every single pokemon will have the same result. 'They Can Just Switch' Wtf is that? Every single pokemon can switch. Y'all could go on banning every single OU pokemon because it can have something else in back to switch. That's playing isn't it?
The more I play with and against this thing the more I'm convinced it needs to stay banned.
Priority moves are an obvious work around, but it resists ice shard, sucker punch, bullet punch and grassy glide, so killing it with a priority move means using water shuriken or aqua jet but there are several problems with this.
1. Most water priority users can't switch in, meaning you often have to sack something first.
2. Water shuriken (by far the most common water priority move) is super inconsistent and needs 4 hits to ohko
3. Tapu Lele completely invalidates this as a strategy
4. It can just switch out
So as other people have been saying offersive counterplay is very limited.
Being forced to click grassy glide will allow it the blaziken player to bring in something like a corviknight to gain free momentum via u-turn, and the rillaboom have to predict correctly, else they lose the game from there.Blaziken is weaker to priority than you think; one example being Grassy Glide. At -1 it can take upwards of 70%,
You know how steels types are being used to pivot in against lele? Those are food for mega blaziken if you made a correct double switch. Some might bring up the situation where corviknight only dies to 1 roll of from flare blitz from full health and can just brave bird, however in practice you wouldn't do this as it would mean you are practically sacking you're corviknight if it clicked flare blitz, which allows blaziken's teammate to get to work.3. It doesn’t, and saying that it invalidates priority as an option completely… just isn’t true. Commonly, Lele is too busy trying to make its own progress. By the time Blaziken’s got a chance to come in, unless you sack Lele early, you have maybe one turn of Psychic Terrain, two tops.
Now this part is both on point and incorrect at the same time. Though roost is not necessarily a bad option, if Xard is spending a large portion of it's time roosting then it likely isn't going to do what it's supposed to do, wallbreaking. On paper roost makes it easier to sweep, in practice you have to think "where is xard gonna roost on? a ferrothorn that came in after it's teammate died?". Also entry hazards are actually more benifitial for blaziken than it's negatives, it help it breaks through sturdier walls such as toxapex.4. It REALLY hates Spikes. Rocks even, if you’re running Flare Blitz. At least Xard can Roost it off, but Blaziken can’t. Paired with helmet chip and dancing around it with defensive cores that don’t autolose, you can chip it a hell of a lot.
An opponent playing a specific way to not let blaziken set up can be abused by it's teammate, for example if slowbro is constantly being switched in to prevent setup oppurtunity you can use weavile to get your opponent into a dangerous situation even with stealth rocks and only one layer of spikes.-Blaziken needs to get SD up to do all this breaking. “Not letting it set up” is both a stupid argument and a completely rational one. But I’ve been in games where it’s my wincon, opponent knows this, and I can’t find the SD opportunity.
-Blaziken is the deadest weight of all time against Rain structures
Seriously. What’s it doing, Thunder Punching Pelipper? Leading Blaziken against rain makes that stupidly obvious. Even Mega Pert is a fairly safe switch that Turn 1 and Swampert is faster than +1 chicken. If it sets up on Ferro, what then? It can:
-die to shuriken
-do 40 percent to Zapdos and die
-get outsped by Mega Pert (or abusers like Kingdra) and die![]()
And Rain can do this all game too, so “just switch out” doesn’t really matter here.
35 BP is a big difference in power, you need more chip to get the blaziken counterplay to fall in range of it's attacks, with only 1/8 of a chance being stronger just to prevent recoil is just not worth it. Also there's the minor inconvenience that it has 90% accuracy.-FLARE BLITZ SUCKS
Blaze Kick gang.
Landorus-t can only counter mega blaziken with it's defensive sets, and even then it will still take hefty chunks of damage, Dragonite is super niche, thus making it a rare sight. Hippowdon is competing with landorus-t as a ground type, which is quite a common and popular mon, making the hippo less common but not really bad per say but still... the other viable counterplays have problems of it's own, most notably the bulky psychic types being dangerously weak to mega blaziken's partner in crime, Weavile.-Dragonite and others are already trending up.
You all note what it does individually but not what it does for it's team as i said at my post before the real reason that KFC is broken is because of how much it dents tanks, the synergy it does with other offensive mons like LeLe, Now for the Rain situation I mostly just bring general Water Resists that can be offensive but also pack some Bulk like Kommo, Gyarados or Kyurem with Freeze-Dry to counter it, all staples or used in an HO team which is AngryBird's most powerful playstyle.
Been spamming MBlaze. Not that I’m good (I’m actually ass), but I noticed its synergies with Lele and have been running it on HO as a more viable Xard. Here are my thoughts about these arguments:
Blaziken is weaker to priority than you think; one example being Grassy Glide. At -1 it can take upwards of 70%, so I’ve found it basically requires Psychic Terrain or dual screens to keep going. Using Flare Blitz makes its longevity even worse and Blaze Kick is a noticeable power drop, though I still prefer the latter.
1. The case is exactly the same with Volcarona. Urshifu is threatened by Psychic and can’t switch into it either.
3. It doesn’t, and saying that it invalidates priority as an option completely… just isn’t true. Commonly, Lele is too busy trying to make its own progress. By the time Blaziken’s got a chance to come in, unless you sack Lele early, you have maybe one turn of Psychic Terrain, two tops.
4. It REALLY hates Spikes. Rocks even, if you’re running Flare Blitz. At least Xard can Roost it off, but Blaziken can’t. Paired with helmet chip and dancing around it with defensive cores that don’t autolose, you can chip it a hell of a lot. One good priority move (which most offenses have) and it’s down. It can’t even hardswitch into Ferrothorn, fearing Leech Seed.
Some points of my own:
-Blaziken needs to get SD up to do all this breaking. “Not letting it set up” is both a stupid argument and a completely rational one. But I’ve been in games where it’s my wincon, opponent knows this, and I can’t find the SD opportunity.
-Blaziken is the deadest weight of all time against Rain structures
Seriously. What’s it doing, Thunder Punching Pelipper? Leading Blaziken against rain makes that stupidly obvious. Even Mega Pert is a fairly safe switch that Turn 1 and Swampert is faster than +1 chicken. If it sets up on Ferro, what then? It can:
-die to shuriken
-do 40 percent to Zapdos and die
-get outsped by Mega Pert (or abusers like Kingdra) and die![]()
And Rain can do this all game too, so “just switch out” doesn’t really matter here.
-FLARE BLITZ SUCKS
Blaze Kick gang.
-Dragonite and others are already trending up.
That’s about it. All this is purely about the SD Thunder Punch set, though, since it’s the one everyone’s been talking about and the one I’ve been using.
who is using rillaboom again? yeah exactly, and it definitely does not ”require” Psychic Terrain or dual screens, they are just extremely useful and near invalidate priority as an RK option.Blaziken is weaker to priority than you think; one example being Grassy Glide. At -1 it can take upwards of 70%, so I’ve found it basically requires Psychic Terrain or dual screens to keep going. Using Flare Blitz makes its longevity even worse and Blaze Kick is a noticeable power drop, though I still prefer the latter.
1.1. The case is exactly the same with Volcarona. Urshifu is threatened by Psychic and can’t switch into it either.
3. It doesn’t, and saying that it invalidates priority as an option completely… just isn’t true. Commonly, Lele is too busy trying to make its own progress. By the time Blaziken’s got a chance to come in, unless you sack Lele early, you have maybe one turn of Psychic Terrain, two tops.
4. It REALLY hates Spikes. Rocks even, if you’re running Flare Blitz. At least Xard can Roost it off, but Blaziken can’t. Paired with helmet chip and dancing around it with defensive cores that don’t autolose, you can chip it a hell of a lot. One good priority move (which most offenses have) and it’s down. It can’t even hardswitch into Ferrothorn, fearing Leech Seed.
-Blaziken needs to get SD up to do all this breaking. “Not letting it set up” is both a stupid argument and a completely rational one. But I’ve been in games where it’s my wincon, opponent knows this, and I can’t find the SD opportunity.
-Blaziken is the deadest weight of all time against Rain structures
Seriously. What’s it doing, Thunder Punching Pelipper? Leading Blaziken against rain makes that stupidly obvious. Even Mega Pert is a fairly safe switch that Turn 1 and Swampert is faster than +1 chicken. If it sets up on Ferro, what then? It can:
-Dragonite and others are already trending up.
(Things that will still defensively check)![]()
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Untrue, as it has a solid 160 base attack that can make it hard to switch in to with neutral targets.Blaziken needs to get SD up to do all this breaking. “Not letting it set up” is both a stupid argument and a completely rational one. But I’ve been in games where it’s my wincon, opponent knows this, and I can’t find the SD opportunity.
Also untrue, as at +2 it outspeeds Mega Pert and forcing Gren to Water Shuriken is very exploitable for momentum, forcing a 50/50Blaziken is the deadest weight of all time against Rain structures
Have fun being infinitely walled by Gliscor-FLARE BLITZ SUCKS
Blaze Kick gang.
Just unban it. Like any random Lando-T OHKOs it. Slowbro even tanks it's +2 Thunder Punch, and it can future sight/hydro pump/scald after chip. 75% people think it should be suspect tested. Please unban thank you
You can't really just use Rain as an argument to unban it lmfaoooo.
Been spamming MBlaze. Not that I’m good (I’m actually ass), but I noticed its synergies with Lele and have been running it on HO as a more viable Xard. Here are my thoughts about these arguments:
Blaziken is weaker to priority than you think; one example being Grassy Glide. At -1 it can take upwards of 70%, so I’ve found it basically requires Psychic Terrain or dual screens to keep going. Using Flare Blitz makes its longevity even worse and Blaze Kick is a noticeable power drop, though I still prefer the latter.
1. The case is exactly the same with Volcarona. Urshifu is threatened by Psychic and can’t switch into it either.
3. It doesn’t, and saying that it invalidates priority as an option completely… just isn’t true. Commonly, Lele is too busy trying to make its own progress. By the time Blaziken’s got a chance to come in, unless you sack Lele early, you have maybe one turn of Psychic Terrain, two tops.
4. It REALLY hates Spikes. Rocks even, if you’re running Flare Blitz. At least Xard can Roost it off, but Blaziken can’t. Paired with helmet chip and dancing around it with defensive cores that don’t autolose, you can chip it a hell of a lot. One good priority move (which most offenses have) and it’s down. It can’t even hardswitch into Ferrothorn, fearing Leech Seed.
Some points of my own:
-Blaziken needs to get SD up to do all this breaking. “Not letting it set up” is both a stupid argument and a completely rational one. But I’ve been in games where it’s my wincon, opponent knows this, and I can’t find the SD opportunity.
-Blaziken is the deadest weight of all time against Rain structures
Seriously. What’s it doing, Thunder Punching Pelipper? Leading Blaziken against rain makes that stupidly obvious. Even Mega Pert is a fairly safe switch that Turn 1 and Swampert is faster than +1 chicken. If it sets up on Ferro, what then? It can:
-die to shuriken
-do 40 percent to Zapdos and die
-get outsped by Mega Pert (or abusers like Kingdra) and die![]()
And Rain can do this all game too, so “just switch out” doesn’t really matter here.
-FLARE BLITZ SUCKS
Blaze Kick gang.
-Dragonite and others are already trending up.
That’s about it. All this is purely about the SD Thunder Punch set, though, since it’s the one everyone’s been talking about and the one I’ve been using.
Probably should also mention the fact that stall is not a particularly good playstyle rnAdditionally even Stalls are inconsistent against mega chicken, because the same argument exists, clefable, toxapex can be chipped and forced out, and if they have something like z happy hour jirachi or tapu lele in the back then have fun dealing with that!
If your sole activity in this thread is going to be posting very obvious baits to get some reactions you really should refrain from postingMega Blaziken is too weak for the tier. Make it UU smh
Well I guess I'll state my opinion now. I guess. Let's start by discussing all the potential sets/coverage and what they offer/forfeit.
Swords Dance
First I'd like to go over what this does over normal life orb chicken, and that's be less vulnerable to chip due to increased defenses (+10 on each) and no Life Orb Chip and outspeed stuff like scarf Lando Lele at +1 and start out with 100 base speeds to cover stuff like Kyu Hydrei Tapu Lele and weakened Lando from the turn it gets in on them. It deals slightly less damage, but if you do the calcs yourself you'll notice its not really that noticeable outside of a few rolls that actually benefit the normal chicken (more on that anyone wants it). Is it better than normal LO Blaziken? Yes. Is it better than Blaziken that can run an item? Most likely. Is just being "better" enough to actually make it broken? That's what I'll go more in depth to look at.
Things that will COUNTER Mega Chicken regardless:
Needs to be defensive Landorus-Therian or else you will die, but when you are defensive Lando-T you are a thorn in this dude's side. Even if you manage to outplay Lando-T and it takes a good amount of Stealth Rock until in range of +1 Flare, Flare Blitz recoil and Rocky Helmet will have put it in range of priority such as Rilla Glide, Gren Shuriken, Medicham/Lop Fake Out, Shifu jet, and prob more. However when this thing is at full there is no hope and clicking Flare Blitz to weaken it will only result in ruining your own mon as well. Obviously if this is needed to check for something else on your opponents team you should probably account for that.
A less splashable ground, but Physical Defensive Hippowdon/Mixed will eat a +2 Flare/CC from full and OHKO back. Nothing else to say here other than its on the lower end of our VR so yeah.
(Niche)This thing has been talked up a good deal lately and yeah its probably the best answer to mega chicken. Is it necessary to check Mega Blaziken? I think not but it sure as hell helps. HP Ice can break through Dnite ig but HP Ice Blaziken will probably end up getting walled by something else anyway more on that atrocity later. No I do not think this is an unmon run just to beat dnite.
+ Thunder Punch
People can prob argue that this is its best set (and it is imo) as it nets you coverage on hitting Toxapex, Tapu Fini, Slowbro, Pelipper hard while giving up coverage on the Latis (Weavile can cover this but I'll come back to this in a bit).
(Things that will still defensively check)+2 252 Atk Blaziken-Mega Thunder Punch vs. 252 HP / 252+ Def Slowbro: 258-304 (65.4 - 77.1%) -- guaranteed 2HKO
+2 252 Atk Blaziken-Mega Thunder Punch vs. 252 HP / 252+ Def Toxapex: 204-242 (67.1 - 79.6%) -- guaranteed 2HKO
+2 252 Atk Blaziken-Mega Thunder Punch vs. 252 HP / 192+ Def Tapu Fini: 262-310 (76.1 - 90.1%) -- guaranteed 2HKO (18.8 ohko after rocks)
+2 252 Atk Blaziken-Mega Thunder Punch vs. 252 HP / 16 Def Tapu Fini: 334-394 (97 - 114.5%) -- 81.3% chance to OHKO
+2 252 Atk Blaziken-Mega Thunder Punch vs. 252 HP / 104 Def Toxapex: 248-292 (81.5 - 96%) -- guaranteed 2HKO (56.3 ohko after rocks)
+2 252 Atk Blaziken-Mega Thunder Punch vs. 248 HP / 252+ Def Pelipper: 548-648 (169.6 - 200.6%) -- guaranteed OHKO (Peli only mentioned cause of rain)![]()
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+ Knock Off
L Coverage move, you hit Slowbro and the Latis in exchange for being walled by Toxapex and checked by Fini and have a harder time covering these two through something like Pursuit. It helps in removing something like Rocky Helmet/Lefties on Lando or Hippo but you still need to deal with them afterwards. Better off pairing Mblaze with a Pursuit Weavile/TTar if u want to cover this route.
(Things that will still defensive check)![]()
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+2 252 Atk Blaziken-Mega Knock Off vs. 252 HP / 4 Def Latias-Mega: 282-334 (77.4 - 91.7%) -- guaranteed 2HKO Needs Rocks for 31.3% lol L
+2 252 Atk Blaziken-Mega Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 334-394 (84.7 - 100%) -- 6.3% chance to OHKO Lol yikes
+2 252 Atk Blaziken-Mega Knock Off vs. 0 HP / 0 Def Latios-Mega: 330-390 (109.6 - 129.5%) -- guaranteed OHKO
+Earthquake
For those of you who want to OHKO Toxapex and do literally nothing else over better coverage, here you go lol. A 37.5 roll to OHKO on max def pex though.
(Any check listed that isnt Toxapex works here)
+U-Turn
Same thing as above, hit Latis and Slowbro (but not reliably since u have to switch out and slowbro regens too) but better options in Knock/TPunch.
(Any check listed besides Latis and sorta Slowbro works here)
+Protect
Better anti-offense mon, but loses out on the coverage to beat any defensive check listed here.
(Any check listed here)
Other Sets other than SD:
Mixed Hp Ice
I don't see why this gets brought up or why you would run it over SD. The only thing it valuably lures is defensive Landorus as Glisc and Chomp arent answers regardless. In return you leave yourself more open to one of the many checks listed above with a harder time breaking non defensive Landorus-T teams.
Vacuum Wave
Mentioned in the room and in the discord a bit so u get a mention but
0 SpA Blaziken-Mega Vacuum Wave vs. 0 HP / 0 SpD Greninja: 144-170 (50.5 - 59.6%) -- guaranteed 2HKO lol. In exchange for hitting this for 50 and killing Kart you face coverage issues.
Toxic Flare U-turn Tect (I think)? Shoutout post to R8
Another cool set although I think the flaws of this are obvious to not go into and definitely don't aid in whether or not it should be banned.
It is important I mention all of these before moving onto our next section, which I think SHOULD be the deal breaker for whether or not you choose to ban Mega Blaziken, because ALL of these calcs and scenarios are achieved/surpassed by NORMAL LIFE ORB CHICKEN. Other variants of Blaziken can actually outright remove some of these checks with Z's over Mega Blaziken failing to OHKO at +2 as well. The point made with using Weavile to cover the defensive problems of bulky psychics, hp ice to lure Lando, Vacuum Wave to cheese weakened Gren (gl) and Kartana are all applicable on normal Blaziken itself, so if you value this part of Blaziken you are better off with running another mega and not wasting your opportunity costs with other megas.
The Bulk/Survivability
+10 Offenses aren't a big deal, but if you want to know where these really matter or some calcs that have been recognized, here's some calcs on that below
I don't think the extra bulk is very impactful to the point where it grants Mega Blaziken more opportunities, 80/80/80 is pretty minute from 80/70/70.252 SpA Choice Specs Greninja Water Shuriken (15 BP) (3 hits) vs. 0 HP / 0 SpD Blaziken: 252-306 (83.7 - 101.6%) -- approx. 6.3% chance to OHKO
252 SpA Choice Specs Greninja Water Shuriken (15 BP) (3 hits) vs. 0 HP / 0 SpD Blaziken-Mega: 234-276 (77.7 - 91.6%) -- approx. 2HKO
I see this calc get brought up entirely as for why mblaze is scary and I have to say its pretty laughable considering 3 hits isn't even average trying to kill either Blaziken from full is a gamble and if you get 4+ they are both guaranteed dead so. Rocks give both a better chance to OHKO but this is Blaziken it will probably see chip before u send a Greninja to Water Shuriken it lmao.
252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 4 Def Blaziken-Mega in Grassy Terrain: 123-146 (40.8 - 48.5%) -- guaranteed 3HKO after Grassy Terrain recovery
252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 4 Def Blaziken in Grassy Terrain: 136-162 (45.1 - 53.8%) -- 3.1% chance to 2HKO after Grassy Terrain recovery
same as above for being a laughable thing to bring up, not sure what setup you are going to do to consistently get mega chicken to avoid rilla range over regular chicken.
0 SpA Toxapex Scald vs. 0 HP / 0 SpD Blaziken-Mega: 126-150 (41.8 - 49.8%) -- guaranteed 3HKO
0 SpA Toxapex Scald vs. 0 HP / 0 SpD Blaziken: 140-168 (46.5 - 55.8%) -- 70.7% chance to 2HKO
scenario p much doesn't matter because if Blaze isnt Tpunch/Eq Pex is winning the interaction and if it is Pex is likely getting only one Scald off+ Rocks brings both to 2HKO range.
0 SpA Slowbro Scald vs. 0 HP / 0 SpD Blaziken: 234-276 (77.7 - 91.6%) -- guaranteed 2HKO
0 SpA Slowbro Scald vs. 0 HP / 0 SpD Blaziken-Mega: 206-246 (68.4 - 81.7%) -- guaranteed 2HKO
this is the one meaningful calc I could find that benefits Mblaze over Blaziken, in that it does not have a chance to be OHKO'd after rocks by Scald. Running Rocky Helmet on Slowbro solves this however, but go figure.
THE SPEED
The real content begins here. Let's take a look at all the new things Mega Blaziken is granted over Blaziken. Important to note that Mega Blaziken is forced into Jolly to achieve these, or else you might as well not even run Mega Blaziken over Jolly Blaziken for these things:
Outspeeds: :Urshifu-R:![]()
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,
,
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(runs agility so iffy),
(common ddancer),
(more important for +2 speed blaze in sand vs drill)
Ties:![]()
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(doesnt run timid max often however)
Important +1 Creeps on scarfers:,
, :Urshifu-R:,
*
As you can see, some counterplay is rooted out for not being fast enough, and these 4 scarfers will fall to Mega Blaziken coverage with an asterik on fini as it wins if you are not TPunch. This is very significant, and I do believe this makes Mega Blaziken a bit more difficult to account for but there are still healthy ways of keeping Mega Blaziken in check outside of relying on these 4 scarfers to revenge at +1. It will likely mean these teams will need a different means of revenging Mega Blaziken over regular Blaziken but imo isn't something that's restricting enough for me to consider it unhealthy. This does however, put Mega Blaziken a few notches over the standard life orb set along with the slight bulk/lack of recoil from life orb if you don't have a mega and are considering on adding that slot to your team.
PRIORITY
Straight out of the gate, the only two priority capable of OHKO'ing Mega Blaziken areand
(ig daunt too but w/e). However due to the nature of Mega Blaziken as a set up sweeper it sees itself chipping itself very often through the course of a game or reducing its sweep potential with Flare Blitz/CC opening up other options like Rilla Glide, Medi/Lop Fake Out, Mawile sucker later on.
Set Up Opportunities
They are about just the same as normal Blaziken although slightly better in some cases due to not having an item to set up on Knock Offs more, which isn't very good considering that Blaziken already doesn't get many opportunities through its typing and mid defenses. You do gain the jump on stuff like Kyurem and Hydrei now so the added speed helps a bit more in this department but still not anything great.
So What Partners Can MBlaze Run
+
+
/ +
Mega Blaziken and Weavile compliment each other wearing down each others checks while also having Weavile provide pursuit for Slowbro and Latis, however aren't really the strongest defensively. Tapu Koko strengthens Tpunch variants and can potentially provide pressure on Defensive Lando-T if it is their only electric answer (although it shouldnt for obvious reasons). Can bring Mblaze in on stuff like ferro to set up. Tapu Lele can help alleviate the problem of being answered by priority and annoy switchins to MBlaze. These are kind of things regular Blaziken can abuse itself however which has not really been recognized so I'm again surprised why people are scared just now.
So What Are Some Decent Cores Against MBlaze
+
This is just an example but basically defensive check that can live a +2 hit + priority will pretty much always snuff out Mega Blaziken even if it is running the right coverage to invalidate your offensive answer.
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Covers all coverage routes however is susceptible to Weavile+ Mblaze making this one more consistent outside of this pair.
(Defensive)A one man army because this thing is all you need.
Opportunity Cost
There is a very real opportunity cost of running this as your mega over other things on a Hyper Offense team, considering it can also perform a similar job running Life Orb/Z instead, giving up another potential mega like sciz chomp or gyarados. Someone else probs can go to a greater depth than that for me getting tired on this post. Additionally this mon can face competition from similar fighting types megas like Mega Medi for breaking BO/fat and Mega Lop for handling offense + better initial speed tier.
Conclusion
With all this said, IN MY OPINION I believe Mega Blaziken will be very good, but NOT BANWORTHY due to having stable enough counterplay that I don't feel is super restricting. I can't really stress this enough, the mon has answers y'all, that aren't as restrictive as something like Dragapult or Tornadus-Therian. I do think that the added speed tier makes checking it from something like Normal Blaziken a bit trickier but it can still be done without sacrificing your team. The +2 Calcs are pretty absurd but it still needs to find set up opportunities which is a lot more difficult in practice and once it has it, has to pick coverage vs existing checks and deals enough chip to be picked off by priority if you don't have the greatest defensive answer. It's a shock to me that people are acting like we don't already have a mid mon that can do all these same calcs to I decided to elaborate on this and more. Ok goodnight now, feel free to disagree and whatnot. There's plenty of points to be picked out in this post about why the mon is good or why it's overrated and I feel it's good discussion nevertheless.
TL;DR: Very good, not broken
I believe that quick attack mega-pinsir also K.O. on Mblaziken
I think the big problem with mega blaziken is how it can run adamant with little consequence. You can still outspeed a +1 or +2 adamant non-mega blaziken pretty handily most of the time which definitely contributed to why it was un-ban worthy in the first place, since many players would then opt to run jolly which can actually be answered by neutral bulk like garchomp. There really aren't many relevant mons that you can say the same for mega blaziken.
I think this is a perfect evaluation of why Mega Blaziken is ban worthy, and while I'm here I'd like to list some damage calcs to drive home how many ways it can overcome it's counters.The issue here, however, is that the risk/reward feels unbalanced at times given that Mega Blaziken’s opponent risks losing the game by getting any part of these sequences wrong, whereas the Mega Blaziken user assumes comparatively less risk by only losing Blaziken itself, coupled with a greater freedom to outplay the opponent with Mega Blaziken’s teammates.
All this calcs are with adamant in mind, which is not how blaziken is usually ran, since the speed drop leaves u outsped at +1 by lele and lando (scarfed), and at neutral by the likes of kyurem and hydreigon.I think this is a perfect evaluation of why Mega Blaziken is ban worthy, and while I'm here I'd like to list some damage calcs to drive home how many ways it can overcome it's counters.
Edit: The post I was quoting seems to have disappeared, but it put how I felt into words better than I could.
Terrain can help a lot, even ignoring the obvious benefits of psychic terrain, grassy terrain counteracts much of the chip it takes and can buy you an extra turn of set up against bulky ground types, potentially allowing for a sweep where you'd usually be countered.
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Blaziken-Mega in Grassy Terrain: 180-212 (59.8 - 70.4%) -- guaranteed 2HKO after Grassy Terrain recovery
8 Atk Hippowdon Earthquake vs. 0 HP / 4 Def Blaziken-Mega in Grassy Terrain: 144-170 (47.8 - 56.4%) -- 84.8% chance to 2HKO after sandstorm damage and Grassy Terrain recovery
Electric terrain boosts you coverage enough that bulky waters are just worthless.
+2 252+ Atk Blaziken-Mega Thunder Punch vs. 252 HP / 252+ Def Slowbro in Electric Terrain: 370-436 (93.9 - 110.6%) -- 62.5% chance to OHKO
+2 252+ Atk Blaziken-Mega Thunder Punch vs. 252 HP / 252+ Def Toxapex in Electric Terrain: 292-344 (96 - 113.1%) -- 75% chance to OHKO
Sun, might not be as reliable as rain, but these numbers are terrifying.
+1 252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 252+ Def Landorus-Therian in Sun: 436-514 (114.1 - 134.5%) -- guaranteed OHKO
+2 252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 4 Def Latias-Mega in Sun: 321-378 (88.1 - 103.8%) -- 25% chance to OHKO
+2 252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 4 Def Latias-Mega in Sun: 321-378 (88.1 - 103.8%) -- guaranteed OHKO after Stealth Rock
And trying to change the weather against it is risky to say the least.
252+ Atk Blaziken-Mega Thunder Punch vs. 248 HP / 252+ Def Pelipper: 304-360 (94.1 - 111.4%) -- 68.8% chance to OHKO
252+ Atk Blaziken-Mega Close Combat vs. 252 HP / 4 Def Tyranitar: You know how this ends
I know that timid life orb blaziken seems similar at first, but it's significantly weaker, frailer, slower, and often kills itself with life orb too fast for it to sweep.
252 Atk Life Orb Blaziken Thunder Punch vs. 248 HP / 252+ Def Pelipper: 291-348 (90 - 107.7%) -- 37.5% chance to OHKO
+2 252 Atk Life Orb Blaziken Thunder Punch vs. 252 HP / 252+ Def Slowbro in Electric Terrain: 354-419 (89.8 - 106.3%) -- 37.5% chance to OHKO
+2 252 Atk Life Orb Blaziken Thunder Punch vs. 252 HP / 252+ Def Toxapex in Electric Terrain: 278-330 (91.4 - 108.5%) -- 50% chance to OHKO
+2 252 Atk Life Orb Blaziken Flare Blitz vs. 252 HP / 4 Def Latias-Mega in Sun: 308-363 (84.6 - 99.7%) -- guaranteed 2HKO
+2 252 Atk Life Orb Blaziken Flare Blitz vs. 252 HP / 4 Def Latias-Mega in Sun: 308-363 (84.6 - 99.7%) -- 75% chance to OHKO after Stealth Rock
All this calcs are with adamant in mind, which is not how blaziken is usually ran, since the speed drop leaves u outsped at +1 by lele and lando (scarfed), and at neutral by the likes of kyurem and hydreigon.
Its speed tier is the main reason why mega blaziken might be banworthy while regular isnt, and with jolly some of these calcs change significantly, namely the pelipper one goes from a ~70% chance to OHKO to a mere 25% or so.
Also calcs alone are not enough to make a pokemon banworthy, otherwise hoopa would be triple banned.