Latias-Mega @ Latiasite
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 Spe
IVs: 0 Atk
- Psychic
- Draco Meteor
- Thunder Wave
- Roost
very fast,
I use this to paralize and switch to another pokemon mostly,
major downside is that it is not very good for dammaging
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Heat Crash
Really good overall
Swords Dance and Rock Polish work well together
I have a really hard time with Groudon because at certain points, he just dies and I don't get much value
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Tera Type: Psychic
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Trick Room
- Glacial Lance
- Swords Dance
- High Horsepower
Crazy for attacking and can one shot a full team
Abillities really make this pokemon strong
Major problem is it can get one shotted very easily and I don't have much counter to that
Zygarde @ Groundium Z
Ability: Power Construct
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
- Coil
- Thousand Arrows
- Rest
- Glare
Either really good or really bad
I have a huge problem every time I use rest
Really strong if used correctly
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Serious Nature
- Origin Pulse
- Ice Beam
- Thunder
- Calm Mind
very strong combo
doesn't have enough attack though
when used at the right time, this pokemon is super strong
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
Tera Type: Psychic
EVs: 24 HP / 252 Atk / 92 Def / 140 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Stone Edge
Really strong after 3 turns
Only really good after i use the z move
really hard to make Necrozma very powerful
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 Spe
IVs: 0 Atk
- Psychic
- Draco Meteor
- Thunder Wave
- Roost
very fast,
I use this to paralize and switch to another pokemon mostly,
major downside is that it is not very good for dammaging
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Heat Crash
Really good overall
Swords Dance and Rock Polish work well together
I have a really hard time with Groudon because at certain points, he just dies and I don't get much value
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Tera Type: Psychic
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Trick Room
- Glacial Lance
- Swords Dance
- High Horsepower
Crazy for attacking and can one shot a full team
Abillities really make this pokemon strong
Major problem is it can get one shotted very easily and I don't have much counter to that
Zygarde @ Groundium Z
Ability: Power Construct
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
- Coil
- Thousand Arrows
- Rest
- Glare
Either really good or really bad
I have a huge problem every time I use rest
Really strong if used correctly
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Serious Nature
- Origin Pulse
- Ice Beam
- Thunder
- Calm Mind
very strong combo
doesn't have enough attack though
when used at the right time, this pokemon is super strong
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
Tera Type: Psychic
EVs: 24 HP / 252 Atk / 92 Def / 140 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Stone Edge
Really strong after 3 turns
Only really good after i use the z move
really hard to make Necrozma very powerful
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