Latias-Mega @ Latiasite  
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 Spe
IVs: 0 Atk
- Psychic
- Draco Meteor
- Thunder Wave
- Roost
very fast,
I use this to paralize and switch to another pokemon mostly,
major downside is that it is not very good for dammaging
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Heat Crash
Really good overall
Swords Dance and Rock Polish work well together
I have a really hard time with Groudon because at certain points, he just dies and I don't get much value
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Tera Type: Psychic
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Trick Room
- Glacial Lance
- Swords Dance
- High Horsepower
Crazy for attacking and can one shot a full team
Abillities really make this pokemon strong
Major problem is it can get one shotted very easily and I don't have much counter to that
Zygarde @ Groundium Z
Ability: Power Construct
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
- Coil
- Thousand Arrows
- Rest
- Glare
Either really good or really bad
I have a huge problem every time I use rest
Really strong if used correctly
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Serious Nature
- Origin Pulse
- Ice Beam
- Thunder
- Calm Mind
very strong combo
doesn't have enough attack though
when used at the right time, this pokemon is super strong
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
Tera Type: Psychic
EVs: 24 HP / 252 Atk / 92 Def / 140 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Stone Edge
Really strong after 3 turns
Only really good after i use the z move
really hard to make Necrozma very powerful
				
			Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 Spe
IVs: 0 Atk
- Psychic
- Draco Meteor
- Thunder Wave
- Roost
very fast,
I use this to paralize and switch to another pokemon mostly,
major downside is that it is not very good for dammaging
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Heat Crash
Really good overall
Swords Dance and Rock Polish work well together
I have a really hard time with Groudon because at certain points, he just dies and I don't get much value
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Tera Type: Psychic
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Trick Room
- Glacial Lance
- Swords Dance
- High Horsepower
Crazy for attacking and can one shot a full team
Abillities really make this pokemon strong
Major problem is it can get one shotted very easily and I don't have much counter to that
Zygarde @ Groundium Z
Ability: Power Construct
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
- Coil
- Thousand Arrows
- Rest
- Glare
Either really good or really bad
I have a huge problem every time I use rest
Really strong if used correctly
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Serious Nature
- Origin Pulse
- Ice Beam
- Thunder
- Calm Mind
very strong combo
doesn't have enough attack though
when used at the right time, this pokemon is super strong
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
Tera Type: Psychic
EVs: 24 HP / 252 Atk / 92 Def / 140 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Stone Edge
Really strong after 3 turns
Only really good after i use the z move
really hard to make Necrozma very powerful
			
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 No nature? Also Mega Latias is simply outclassed by Mega Latios, which is also partially outclassed by Giratina-O (apart from Flip Turn and I guess Future Sight). I don't think it fits on this very offense oriented team either since it is a very big momentum sink.
 No nature? Also Mega Latias is simply outclassed by Mega Latios, which is also partially outclassed by Giratina-O (apart from Flip Turn and I guess Future Sight). I don't think it fits on this very offense oriented team either since it is a very big momentum sink. Double Dance is better suited for Hyper Offense teams and not these kinds of structures. You're better off using Utility Swords Dance or Offensive Support sets, especially since this team is lacking hazards.
 Double Dance is better suited for Hyper Offense teams and not these kinds of structures. You're better off using Utility Swords Dance or Offensive Support sets, especially since this team is lacking hazards. Weakness Policy is pretty meh in the tier, and trying to setup both Trick Room AND Swords Dance with this thing is very difficult. It's Tera Type should Water, not Psychic. You're better off using the Choice Band set, and even then I don't think Calyrex-I is a good pick here, something like an Arceus forme would probably be better.
 Weakness Policy is pretty meh in the tier, and trying to setup both Trick Room AND Swords Dance with this thing is very difficult. It's Tera Type should Water, not Psychic. You're better off using the Choice Band set, and even then I don't think Calyrex-I is a good pick here, something like an Arceus forme would probably be better. No nature? Also why Groundium Z? This isn't Dragon Dance Zygarde so Leftovers is simply better to wall things easier.
 No nature? Also why Groundium Z? This isn't Dragon Dance Zygarde so Leftovers is simply better to wall things easier. Serious Nature. Other than that it's fine.
 Serious Nature. Other than that it's fine. Good, but just like Primal Groudon it's better suited to HO structures - Dragon Dance NDM would probably be better and easier to setup with, especially since Ultra Necrozma loses hard to Arceus-Dark, who threatens everyone on the team.
 Good, but just like Primal Groudon it's better suited to HO structures - Dragon Dance NDM would probably be better and easier to setup with, especially since Ultra Necrozma loses hard to Arceus-Dark, who threatens everyone on the team.