A bit late, but I wanted to thank everyone who made this spotlight ladder possible!
We got a total of 4691 games over the course of August, which is really good! For reference, we had only 380 games last December....
Survey
We're conducting a post-ladder survey looking for feedback on the tier!
Council
ausma and
Player350 have joined the council to replace
Runo and
veti!
Samples
Samples have been updated! (finally)
It is a deep regret of mine to have gone the whole month without supplying a single sample team for use.
This occurred largely due to a very inefficient sample approval process; as such, I'm changing the processes we use to determine samples to ensure we get them out much more timely in the future.
As of the time of this posting, we have nine up now, but we are still tweaking teams, so that number may be subject to change as we continue to discuss them!
VR Shifts
We have updated the VR! (finally)
There's a lot of shifts here, and there were stark differences on rankings for certain Pokemon that probably needed to be discussed a bit more.
Ultimately, we were underrating a lot of Pokemon that deserved more attention.
I'll only comment on a few of them that I feel particularly strongly about, but you can find a list of the full shifts in that link. Some other council members may make their own statements on shifts and the meta at large.
As an additional note, we did not make a VR for the last cycle, so shifts are in relation to
two cycles ago, which funnily enough was very similar to the current cycle outside of lacking Chien Pao and Ditto.
NEW→S
It outspeeds everything short of Pheromosa and the uncommon Iron Bundle, and odds are that one of its sets can easily fit onto virtually any team with basically zero opportunity cost.
Its bulk is deceptively solid, and it has sets to break basically any wall in the tier (Fightinium Z/Darkinium Z/Choice Band) or to completely goob Sticky Web teams (HDB).
I was originally worried this would be broken, but it hasn't seemed to be from my experience. Non-HDB sets absolutely loathe hazards—which are quite plentiful currently—while HDB sets lack power even after boosting.
It's undeniably extremely good, all things considered.
A+→S
Landorus-T continues to be an incredible glue on teams. It sets hazards, it pivots, it knocks, and it's a rare viable Defog user if needed.
This tier is basically its playground; basically any set of Landorus-T can be experimented with and will find some sort of viability somewhere, even if just out of the novelty factor.
S→A+
A→A+
Arceus-Steel isn't a bad mon by any means: the ability to run a mono-Judgment Calm Mind set is incredibly powerful, but ultimately its coverage is somewhat underwhelming, and its Steel typing tends to be redundant when running other Steels like Magearna.
Arceus-Poison's typing synergizes well with popular metagame picks; notabaly, resisting rather than being folded by the casual Close Combat lets it exploit non-Drill Run Pheromosa. It's also a much better physical wallbreaker due to having better STAB moves. Even just running Gunk Shot without setup can break Alomomola with minor chip or a poison proc and either OHKO or nearly OHKO frail sweepers like Chien Pao.
A-→A+
Pheromosa has cemented itself as a premier Speed control and wallbreaker in the tier. In fact, it was the second most used Pokemon on the ladder!
Its absurd Speed lets it easily outspeed virtually everything—including Chien Pao, Deoxys, and even Choice Scarf Dracovish—and STAB Close Combat coming off its rather generous Attack stat lets it hit like a truck into neutral targets, especially with boosts from Choice Band, Tera, and possibly Beast Boost.
Lure sets utilizing Groundium Z to break Toxapex, Gholdengo, Arceus-Poison, and Magearna only add to its wallbreaking prowess and unpredictability.
Rapid Spin sets have also been shown to at least be usable, providing offensive teams with an emergency removal option.
B+→A
Probably the only real Electric type in the tier, and it can easily find opportunities to set up against common foes like Magearna, Arceus-Steel, and Alomomola. The grounds, outside of Ting-Lu, really don't like dealing with it, making consistent counterplay that doesn't involve Tera or Reshiram deceptively hard to find.
B→A
We'd previously underrated Ting Lu to a large degree. While it can't pivot or remove hazards, its titantic bulk makes it much more consistent defensively than Landorus-T, making it much better for stacking hazards over the course of a game and racking up passive damage.
Being a solid stop to Necrozma-DW, Spectrier, and Mewtwo is also invaluable., and spending Tera on it can shift its bad matchups into Mega Lucario, Mega Mewtwo X, and Pheromosa into strictly positive ones.
B→A
Feels like the second coming of Arceus-Dragon, minus a bunch of power and versatility. This is the better Dragon Dancer of the Fire/Dragons due to its access to Earthquake (Reshiram sobbing in the corner over this) and an item slot (unlike, say, Mega Charizard X).
B+→A-
It is very difficult to build bulkier teams without also running Alomomola. In fact,
all my personal teams that aren't HO appear to include it.
It pivots extremely well into almost everything to enable a whole host of things that find difficulty in getting in to begin with to consistently provide offensive pressure throughout the game. It even can offset hazard damage with Wish!
B→A-
A-→A
These really appreciated Terapagos rising, as while they don't appreciate dealing with the Dark-types, they have way more options for dealing with these and tend to steamroll teams lacking them.
Jury's still out on whether Necrozma-DW is actually broken, or if its slowness and inability to convincingly handle Dark-types without using Tera is enough to keep it in check.
C+→B+
There are effectively no switch-ins to this under rain with Tera Water without resorting to Water Absorb. None.
You can revenge kill it pretty consistently, though, as Pheromosa outspeeds Choice Scarf Dracovish.
C+→B+
Hazard removal, while drastically better than in some other formats, is still rather hard to fit convincingly. Its wide supportive movepool and useful Fairy typing makes fitting this onto a wide variety of teams deceptively easy.
NEW→B+
In a meta where HO is as effective as it is, Ditto is undeniably alluring. It's especially effective when matching into Pokemon like Mega Lucario, as it can always outspeed them, OHKO them, and then reverse sweep.
B-→B
I personally ranked this higher, but Reshiram is the one of the most consistent hazard removers in the tier for bulkier teams. It's not only out of the fact that Turboblaze says NO to Good as Gold, but also that its solid matchup into Magearna, ND-exclusive access to Roost, strong damage output, and easy access to phazing all contribute to making playing around this a headache.
Steel and Electric resists make virtually any Reshiram a strong check to CM Arceus-Steel and Arceus-Electric, so it can get away running physically defensive sets to let it serve as a usable mixed wall; such Reshiram can even handle boosted Chien Pao comfortably, especially if it spends Tera, and smart use of Tera can let it trade effectively with boosted Mega Lucario.
The main issue with it stems from its annoying weakness to Ground, which makes it much less effective at preventing hazards from common Grounds in Landorus-Therian/Ting-Lu/Gliscor. It also doesn't appreciate dealing with Palkia-O; even it just switching into Blue Flare can quickly drain its very valuable PP, but Palkia-O can also easily break it with Spacial Rend or 2HKO it with Hydro Pump.