Project National Dex UU Victim of the Week - Week 24: Scolipede

With a landslide vote on Deoxys-D for Counter, and an even vote for Check, my vote goes to Zygarde-10%. With that, congrats to R1C3M4N and N_Mareanie for winning this round! Your Submissions will be added to Hall of Fame shortly.

Let's move onto the next one. This week's Victim will be none other than Bisharp!


bisharp.gif


Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Pursuit
- Sucker Punch

Choice Band turns Bisharp into a very dangerous wallbreaker, its hugely important utility in strong priority and ability to Pursuit trap or Knock Off common shared checks and other promient Pokemon stand to give it an adept and highly useful niche in the current metagame.

What do you bring forward this week against the knight in shining armor?
Deadline is February 26th 10pm GMT +8, Good luck.​
 
reserving shifu

:ss/Urshifu-Rapid-Strike:
Urshifu-Rapid-Strike @ Icium Z / Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Ice Punch
- Bulk Up

(any variant of Urshifu-RS works here tbh)

Submitting this as a counter

Somebody below reserved Keldeo, but I'd argue Urshifu-RS is an even better Bisharp counter. Urshifu-RS has 100 / 100 Physical bulk, as opposed to Keldeo's 91 / 90, meaning Sucker Punches from a Choice Band boosted Bisharp will do significantly less damage. Z-Move variants of Urshifu-RS are especially good at checking Bisharp, considering Knock Off won't get boosted damage. You could even boost with Bulk Up to completely abuse a Bisharp locked into Sucker Punch.

Calcs
:bisharp: 252+ Atk Choice Band Bisharp Knock Off vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 84-100 (24.6 - 29.3%) -- 100% chance to 4HKO (vs Z-Move, thus unboosted) :urshifu:
:bisharp: 252+ Atk Choice Band Bisharp Sucker Punch vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 91-108 (26.6 - 31.6%) -- guaranteed 4HKO :urshifu:
:bisharp: 252+ Atk Choice Band Bisharp Iron Head vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 104-123 (30.4 - 36%) -- 44.9% chance to 3HKO :urshifu:

:urshifu: 252 Atk Urshifu-Rapid-Strike Close Combat vs. 0 HP / 0 Def Bisharp: 784-928 (289.2 - 342.4%) -- guaranteed OHKO :bisharp:
 
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reserving Buzzwole :buzzwole:

submitting as a counter

:sm/buzzwole:
Buzzwole @ Rocky Helmet
Ability: Beast Boost
EVs: 248 HP / 32 Atk / 36 Def / 192 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Toxic
- Roost

Buzzwole takes all Bisharp's moves and OHKO back with Close Combat. Speed enough to outspeed Adamant Bisharp so you avoid Iron Head flinches. Buzzwole can Roost any damage and Bisharp is always forced to switch.

(i stole the spread from Arishem btw and i have no ideia what the Defense and Attack EVs does) post

252+ Atk Choice Band Bisharp Knock Off (97.5 BP) vs. 248 HP / 36 Def Buzzwole: 93-109 (22.3 - 26.1%) -- 8.8% chance to 4HKO
252+ Atk Choice Band Bisharp Iron Head vs. 248 HP / 36 Def Buzzwole: 153-181 (36.6 - 43.4%) -- guaranteed 3HKO
32+ Atk Buzzwole Close Combat vs. 0 HP / 0 Def Bisharp: 780-916 (287.8 - 338%) -- guaranteed OHKO
 
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Cobalion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Stone Edge

Thanks to it dual typing, high speed and high phys def bulk, Cobalion takes basically no damages from Bisharp, outspeed it and OHKO it with CC, can setup rocks on it or an sword dance. It also force Bish to not click any dark move thanks to Justified. Z move is used here paired with Stone Edge to remove stuff like Mence after a Sword Dance, but Steelium is a viable option.
252+ Atk Choice Band Bisharp Knock Off vs. 0 HP / 0 Def Cobalion: 68-81 (21 - 25%) -- 0% chance to 4HKO
252+ Atk Choice Band Bisharp Iron Head vs. 0 HP / 0 Def Cobalion: 84-99 (26 - 30.6%) -- guaranteed 4HKO
252 Atk Cobalion Close Combat vs. 0 HP / 0 Def Bisharp: 612-724 (225.8 - 267.1%) -- guaranteed OHKO

However, as Cobalion doesnt have any form of recovery and can be easily chipped by hazard, it's only a check imo as it can switch only 3 or 4 times, depending on what opp bish click.
 
:Keldeo-Resolute:
Keldeo-Resolute @ Leftovers :Leftovers:
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Secret Sword
- Scald

Keldeo resists both of Bisharp's STABs and takes minimal damage switching into Bisharp's attacks. Keldeo in return is faster and checks Bisharp with its Fighting-type attacks. Keldeo is only a "check" rather than a counter due to its lack of recovery outside of Leftovers which can get removed by Knock Off from Bisharp either way and susceptibility to entry hazards when switching in.

Bisharp -> Keldeo

252+ Atk Choice Band Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Keldeo: 138-163 (42.7 - 50.4%) -- 1.2% chance to 2HKO

252+ Atk Choice Band Bisharp Iron Head vs. 0 HP / 0 Def Keldeo: 114-135 (35.2 - 41.7%) -- 81.6% chance to 3HKO after Leftovers recovery

Keldeo -> Bisharp

252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Bisharp: 556-660 (205.1 - 243.5%) -- guaranteed OHKO
 
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:ss/blaziken:

Blaziken @ Rockium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Stone Edge

Blaziken resists both of bisharp's stabs and is able to force it out or use it as setup fodder if locked into a weaker move (sucker/pursuit, which is why the zam + blaze pairing is broken). That being said, blaziken is super frail, so it can't exactly safely switch into bisharp more than once. Fortunately, blaziken is often run on screens, which is able to remedy blaziken's subpar bulk and allow it to live moves more easily. If given a turn to set up, blaziken is so strong that it often just autowins, so it can be considered a decent check to cb bisharp.

252+ Atk Choice Band Bisharp Knock Off vs. 0 HP / 4 Def Blaziken: 114-134 (37.8 - 44.5%) -- guaranteed 3HKO
252+ Atk Choice Band Bisharp Iron Head vs. 0 HP / 4 Def Blaziken: 139-164 (46.1 - 54.4%) -- 57.8% chance to 2HKO
252+ Atk Choice Band Bisharp Sucker Punch vs. 0 HP / 4 Def Blaziken: 122-144 (40.5 - 47.8%) -- guaranteed 3HKO
252+ Atk Choice Band Bisharp Pursuit (40 BP) vs. 0 HP / 4 Def Blaziken: 69-82 (22.9 - 27.2%) -- 58.8% chance to 4HKO
 
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With a landslide of votes on Cobalion for Check and majority on Urshifu-Rapid for Counter, congrats to Ryuji-Sempai and N_Mareanie for winning this week's round! Your Submissions will be added to the Hall of Fame shortly.

Let's move onto the next one. This week's Victim will be none other than Slowbro-Galar!


slowbro-galar.gif


Slowbro-Galar @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Sludge Bomb
- Scald
- Slack Off

Calm Mind turns Galarian Slowbro into a menacing sweeper in the current metagame, utilizing its stellar defensive profile and ability in Regenerator to threaten status and easily last through the game, making it difficult to truly stand up to once it gets going.

How will you deal with this psychic anomaly?
Deadline is March 4th 10pm GMT +8, Good luck.
 
reserving seismitoad

:bw/seismitoad:
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Refresh

Submitting this as a counter

Seismitoad is - with Water Absorb making it immune to Scald, Ground-typing making it resist Sludge Bomb and Refresh to heal Sludge Bomb poisons - able to completely halt any progress Galarian Slowbro is trying to make. Most of the time Galarian Slowbro will be forced to click Slack Off more than it would like because of Earthquake and being unable to fish for a burn like it normally could vs other Grounds such as Swampert and Hippowdon.
 
reserving gastrodon as a counter ( i would submitt as a check but shit gbro literally can't do anything against don)

:xy/gastrodon east:

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Curse
- Recover
- Clear Smog

Even + 6 Gbro can't break past Don and Scald is useless against it because of Storm Drain. 8 Atk EVs so we have 75% chance to OHKO Galarian Slowbro with Earthquake after 3 Curses. Clear Smog resets Galarian Slowbro's boosts so basically it can't do nothing against Gastro.

0 SpA Slowbro-Galar Sludge Bomb vs. 252 HP / 248+ SpD Gastrodon: 39-47 (9.1 - 11%) -- possibly the worst move ever
+6 0 SpA Slowbro-Galar Sludge Bomb vs. 252 HP / 248+ SpD Gastrodon: 158-186 (37 - 43.6%) -- guaranteed 3HKO
+3 8 Atk Gastrodon Earthquake vs. 252 HP / 152+ Def Slowbro-Galar: 378-446 (95.9 - 113.1%) -- 75% chance to OHKO
 
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:Krookodile:
Krookodile @ Choice Band :Choice Band:
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Close Combat

Choice Band Krookodile is an excellent wallbreaker that is capable of OHKO'ing this Slowbro-Galar set. It's merely a check as it's too risky to switch into a Scald due to the chance to cripple Krookodile with a burn and an unboosted Hydro Vortex can OHKO on a roll. Krookodile is more than capable of revenge killing it or switching onto a Calm Mind or Sludge Bomb but keep in mind the aforementioned risk of doing so.

Krookodile -> Slowbro-Galar

252+ Atk Choice Band Krookodile Earthquake vs. 252 HP / 152+ Def Slowbro-Galar: 408-482 (103.5 - 122.3%) -- guaranteed OHKO

Slowbro-Galar -> Krookodile

0 SpA Slowbro-Galar Scald vs. 0 HP / 4 SpD Krookodile: 154-182 (46.5 - 54.9%) -- 62.1% chance to 2HKO

0 SpA Slowbro-Galar Hydro Vortex (160 BP) vs. 0 HP / 4 SpD Krookodile: 306-362 (92.4 - 109.3%) -- 56.3% chance to OHKO
 
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:ss/moltres-galar:

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 252 HP / 120 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Rest
- Sleep Talk
- Fiery Wrath

This litteraly sit on Slowbro and use it as a setup fooder. It also doesn't care about the poison/burn thanks to rest and sleep talk, and even at +6 Slowbro can't even OHKO it even if it has the poison, while you 2HKO it at equal boost.
In most scenario, you just switch when Bro start stacking CM, NP one or two times depending of if it decide to attack or stack one more boost and then you just fiery wrath and kill it.
Submiting this as a Counter, as not only it completely shut down Slowbro, but it also use it to make progress in the game.
+6 0 SpA Slowbro-Galar Sludge Bomb vs. 248 HP / 120+ SpD Moltres-Galar: 262-310 (68.4 - 80.9%) -- guaranteed 2HKO
0 SpA Moltres-Galar Fiery Wrath vs. 252 HP / 104 SpD Slowbro-Galar: 228-270 (57.8 - 68.5%) -- guaranteed 2HKO
 
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