Nominating Grimmsnarl to
C Rank
I'm honestly baffled as to why it got UR in the first place, seeing as Screens are still quite viable (if not optimal) in the current metagame, matching up well not only against the common BOs and Balances that are so present in the meta right now, but even against other HO archetypes like Hazard stack, Webs, and Rain. Screens teams have a level of flexibility in terms of team choice that those other archetypes do not possess, being able to exchange immediate wallbreaking power in some instances (such as your RIllabooms and Cinderaces) for slower, but snowballier setup sweepers like Kommo-o and Mega Tyranitar (which is an absolute demon by the way but I digress), or even facilitating easier sweeps for staples like Mega Gyarados, and Magearna.
Of course, we're not ranking playstyles here, but Pokemon, and as such, I've elected to nominate what I feel to be the best screens setter on the archetype: Grimmsnarl. Grimmsnarl's positive qualities in regards to screens may seem obvious on the surface: Prankster Screens ensure it can get up screens quickly and reliably. However, one could argue that something like Regieleki or Tapu Koko could also get up Screens quickly and unlike Grimmsnarl, they can pivot out reliably, so why not use them?
That's where Grimmsnarl's other unique qualities come in. To start, Grimmsnarl's 95/65/75 bulk gives it respectable bulk, especially behind Screens, and that, coupled with a decent defensive typing in Dark/Fairy, ensures that it can stick around for quite a bit longer than the other two setters, and this, combined with Prankster Screens, ensures that it can set screens multiple times per match, which is a huge boon for the archetype, especially if it goes up against a fatter builds. But this defensive utility doesn't just let it set up screens multiple times per match, but lets it do so reliably in the face of Pokemon that otherwise pose major threats to hyper offense, such as Mega Lopunny, Ash Greninja, Rillaboom, and Cinderace. In fact, I would argue that Grimmsnarl's ability to take on Mega Lopunny
alone grants it a niche on HO teams, since it can set up in its face
and threaten with back with Spirit Break.
However, that isn't all that makes Grimmsnarl the best screener. Prankster Taunt is, to put it bluntly, fucking awesome, letting it not only shut down other HO leads like Mew, but also stopping Defog and fat mons in general, which both preserves momentum and
guarantees setup opportunities. That being said, there is a rather major flaw with Grimmsnarl as a screens lead compared to the other two I've mentioned: the inability to gain momentum. Eleki can Volt Switch and Koko can both Volt Switch
and U-turn, so how does Grimmsnarl make up for it?
Flexibility.
See, the most common Grimmsnarl set would look something like this
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break
Spirit Break is the most common last move since it's a nice solid STAB that not only hits stuff like the aforementioned Mega Lopunny and Greninja, but also stuff like Latis. In addition, the ability to guarantee a SpA drop only
further increases the setup opportunities it can grant its teammates.
However, Grimmsnarl has a pretty sizable movepool, and as such, you can easily tailor that 4th move to better suit your team. Darkest Lariat is an option for an alternate STAB, Fire Punch/Drain Punch/Superpower/Low Kick can mess up Steels, Thunder Wave is another utility option, Play Rough gives a stronger STAB, Ice Punch just C-teams Grounds, T-punch can snipe Tapu Fini looking to come in on you, and even Foul Play is an option to punish opposing setup sweepers. The best part is, all of these attacks come off of a solid base 120 Attack (except Foul Play).
These options are ones that the other setters either do not have access to or do not have room for, yet Grimmsnarl
does, giving it a degree of flexibility and unpredictability that more than makes up for its inability to pivot.
That's not even getting into the EV spreads, which can be tailored to do anything from being physically bulky to specially bulky to even creeping and guaranteeing 2HKOs/OHKOs on certain targets, which again, is not a level of flexibility you
have with the other setters (or other HO leads in general, not without giving up a lot of utility).
So as is the rules for these sorts of nominations, I do have a couple of replays to show, though I must warn you one of them is a bit old (albeit it still demonstrates the capabilities of Grimmsnarl and Screens in general
https://replay.pokemonshowdown.com/gen8nationaldex-1276957325-kmlf67ojllgee9i0ama3umusjl6fe4apw (Perfectly demonstrates Grimmsnarl's excellent Mega Lopunny matchup and Screens' MU vs Bulky Offense)
https://replay.pokemonshowdown.com/gen8nationaldex-1226566812-kdtabyf5ff0134sk40fjblfc8feth1ppw (A bit old, but demonstrates how Grimmsnarl can reliably set screens in front of an otherwise threatening Rillaboom and facilitate a Kommo-o and Mega Gyara sweep. Also demonstrates how Screens can beat bulkier Balance teams)
That being said, Grimmsnarl is far from perfect. As I said before, its inability to pivot can make it a slight momentum drain and leave it a sitting duck for certain Pokemon. It also makes it quite prone to trapping from the likes of Heatran if one isn't careful. In addition, Grimmsnarl is really only viable
as a screens setter, and Screens itself is a niche, though viable playstyle. However, given that Screens
is viable and that Grimmsnarl is its best setter, I think that more than justifies it being ranked at
C, alongside the likes of fellow HO lead Shuckle.