Mega Tyranitar faces stiff competition from other Megas and base Tyranitar and the only niche it has is as the bulkiest, most KO resistant Pursuiter. But is that an important niche?
Megas are easier than ever to drop in this economy, and a good number of my teams are mega-less. Very rarely there is any competition at all for Megas, and Mega Tar is just an upgraded base Tar so I dont really have any issue with using it. And yes, that is a very good niche, some calcs to showcase this:
0- Atk Dragapult U-turn vs. 88 HP / 0 Def Tyranitar-Mega: 76-90 (20.9 - 24.7%) -- guaranteed 5HKO
0- Atk Dragapult U-turn vs. 0 HP / 4 Def Tyranitar: 98-116 (28.7 - 34%) -- 98.8% chance to 3HKO after Stealth Rock
All its needed is 1 Uturn for Tar to be put into Draco Pult range easily, and 2 to be put into SBall range.
252 SpA Choice Specs Tera Ghost Dragapult Draco Meteor over 2 turns vs. 0 HP / 0 SpD Tyranitar in Sand: 268-316 (78.5 - 92.6%) -- 37.5% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Tera Ghost Dragapult Draco Meteor over 2 turns vs. 88 HP / 0 SpD Tyranitar-Mega in Sand: 229-271 (63 - 74.6%) -- not a KO
Scratch that, it straight up loses to Pult without a boosting item. You ask, why does Mega Tar also have an extra 88 HP? Its because Mega Tar also has an extra base 10 speed, which allows it to hit the same benchmark as base Tar but earlier, so it has extra 88 EVs. You say, oh but base Tar can run Assault Vest, well yes it can, but….
252 Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Tyranitar-Mega: 110-132 (32.2 - 38.7%) -- approx. 3HKO after Stealth Rock
252 Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Tyranitar: 144-170 (42.2 - 49.8%) -- approx. 93.8% chance to 2HKO after Stealth Rock
Doesnt solve the issue that DD Pult brings still lol. Also. now it cant run Stealth Rock, which is the biggest hit for it IMO since its a rocker that beats the best defogger in the tier, and without that its garbage. Not going to add on the fact that its much weaker without a boosting item, further more even if you decide to invest in bulk to make up for the loss, meaning you do not hit close to as hard.
So you are really glossing over Mega Tars benefits over base tar, rather insulting to the mon, Unless you plan on running 3 tyranitars on ur team to stimulate the same effect, Mega Tar is miles better.
You go all in on Ghost busting at the expense of general utility offered by Mega Lopunny and Mega Scizor, who also have anti-Ghost tools (Scrappy, Pursuit, Knock Off). At +1 Speed, Mega Tyranitar is still slower than Mega Lopunny and Zamazenta; Mega Gyarados can at least outspeed these Pokemon and can ease setup before ME with a Fighting resistance and Intimidate.
Mega Scizor can only switch into 1 Ghost in the tier, and you need a specific set (curse) to actually beat it, which is extremely uncommon, and it loses to all the other ghosts in the tier. Mega Lopunny is unable to switch into any of them, and is even rked by Dragapult lol. I really implore you to calc Mega Scizor’s pursuit too vs its targets, and see for yourself. Keep in mind you have to be bulky physdef to at least beat pult, if your offensive you dont pursuit anything. Anyways, outside of Mega Scizors tissue paper pursuit, non of these TRAP AND REMOVE the ghosts. These ghosts are one of the best mons in the tier, and arguably the most broken right now. You also are implying that Mega Tar has no utility? Since you solely mention Anti Ghost lol, when it literally has Rocks (and is the best rocker in the game) Also another funny thing, which Pursuit Sciz cant do is trap shit like Torn, Zap, Heatran. Another ”utility” that you forgot is the fact that it switches weather, and in a tier where rain is crazy as fuck, sun is solid, that is a very big reason. Mega Gyarados only fits on ho for a reason, adding on the the rocks weak fact pre mega, you only beat 1 ghost which you cant switch into unless mega, and its fighting resistance is a joke in this economy.
Stone Edge as the primary STAB also means Mega Tyranitar is an inconsistent performer. When running Jolly, it's not that much stronger than Mega Garchomp under sand:
252 Atk Tyranitar-Mega Stone Edge vs. 0 HP / 0 Def Arceus: 166-196 (43.5 - 51.4%) -- 7.4% chance to 2HKO
252 Atk Sand Force Garchomp-Mega Stone Edge vs. 0 HP / 0 Def Arceus: 148-175 (38.8 - 45.9%) -- guaranteed 3HKO after sandstorm damage
Stone edge is 80% accurate lol not 60%, pls stop trying to look through the cracks to find a way this mon is not it. I also dont know if this is meant to be supporting me orrr, since everyone runs Ada on tar and your also comparing it to one of the Pokemons with the largest base attack in the tier, adding on with a sand force boost, so the fact that even with jolly its quite a decent bit harder, is a good thing lol.
After these two attacks Mega Tyranitar is lacking for moveslots. It wants Ice Beam to cheese physcally defensive Lando-T, Gliscor and x4 weak Dragons; it wants EQ/Fire Punch to hit Steel-types and for more consistent damage than Stone Edge, it wants DD to boost speed, and rocks to punish switches.
With just Pursuit and Stone Edge it's fairly underwhelming as an attacker, and it doesn't handle burns or paralysis well. Many of the other Megas have outs versus status:
-Facade (Mega Lopunny, Mega Pinsir)
-Swords Dance (Mega Scizor, Mega Mawile, Mega Garchomp)
-Magic Bounce (Mega Diancie, Mega Absol)
-Special Attackers (numerous)
Mega Gyarados, another Dragon Dancer, doesn't mind burn or paralysis as much as one would think. Using Thunder Wave and Waterfall, it can paraflinch a slower opponent depending on what it's afflicted with. Not ideal, but spreading status and haxing flinches is something.
Mega Tyranitar is basically screwed if it's burned/paralyzed. It takes two DD's to undo a burn, which basically negates the advantage of Mega Tyranitar's bulk. Full paralysis alongside Stone Edge's poor accuracy is brutal, which is especially relevant in the matchup versus physically defensive Gholdengo, who spams Thunder Wave early after blocking a defog/spin attempt.
Ive personally run Crunch Pursuit Ice Punch and Rocks on most of my Mega Tars, sometimes I run Edge but not really commonly. The good thing about Tyranitar is that the edge slot is free, you can crunch the same things you edge, also you dont need to ohko every switch in, i dont see why such a big emphasis is being placed on that. This same argument i would say applies even more to mega lop, mega zor lol. It doesnt want eq or fire punch to hit steel types, you crunch them / edge them in mzors case then swap out to something, Fire punch is just an added benefit to it if you really need it, but again, MZor has 8 roost pp and ferro is reliant on seed, put 2 and 2 together and realistically its not needed. It doesnt want dd because dd is an awful set and really does nothing much, and also means its no longer running pursuit, ur comparing apples to oranges.
Good thing no one uses facade mega lop, since its literally useless without status and much weaker than return unboosted, and the fact that it has 20 better moves it can run in the 4th slot over facade. good thing pinsir also is not run, so a horrible comparison. I dont see how MMaw, MZor, and MChomp having SD is counterplay, it needs to take turns to SD, and more each time they switch in, unless you give them a free turn every time then sure lol. Mega Diancie is not getting statused its getting killed. Good thing no one uses Mega Absol (also same as dia, but worse lol), Special attackers :skull:
Please find me a mon that does exactly the same things Mega Tar does and use them for comparison, or at the very very least find similarities lol, what do any of these have in common, literally apples to oranges.
Mega Gyarados 100% minds status more than MTar, because even when statused MTar can still Pursuit trap (albeit weaker if burnt, but the others work), and can still click rocks on all and threaten torn. Mega Gyarados cant sweep if anything,
also please dont use made up fantasy examples no one uses, i can reach into my ass and find something random that MTar has to ”deal with” status too, doesnt mean i, or any1 will use it
Good thing no one uses max physdef ghold, as it needs some spd to actually deal with things in natdex like lele and torn hwave lol. MTar realistically does more than all of these mons if statused, and cares less about nearly all of them bar burnt for some.
I'd also like to call attention to base Tyranitar. Banded, Tera Dark Pursuit comes close to removing Gholdengo even without switching out:
252+ Atk Tyranitar-Mega Pursuit (40 BP) vs. 252 HP / 252+ Def Gholdengo: 128-152 (33.8 - 40.2%) -- 33.4% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Tera Dark Tyranitar Pursuit (60 BP) vs. 252 HP / 252+ Def Gholdengo: 332-392 (87.8 - 103.7%) -- 25% chance to OHKO
Tera Blast also gives Tera Rock DD Tyranitar a 100% accurate, 80 BP physical Rock-type move, giving it a consistency and power it's never had before Gen 9. Losing the Dark-typing also allows it to check Ceruledge, a Ghost-type that runs Close Combat as coverage which kills Mega Tyranitar trying to Pursuit it:
252 Atk Ceruledge Close Combat vs. 0 HP / 0 Def Tyranitar-Mega: 360-424 (105.5 - 124.3%) -- guaranteed OHKO
252 Atk Ceruledge Close Combat vs. 0 HP / 4 Def Tera Rock Tyranitar: 234-276 (68.6 - 80.9%) -- guaranteed 2HKO
But Tera Rock still keeps the SpD boost from sandstorm, so this Tyranitar remains bulky enough to handle strong special attacks. Remember than in Gen 5 Tyranitar used to sponge specs Latios Draco Meteors: losing the Ghost, Dark resistance and Psychic immunity isn't end-all.
Ok but refer to my first comment talking about how u missed 25 million different aspects about mega tar, unfortunately mr band here isnt taking hits, and this is also not gen 5, shit hits harder and different mons are relevant. Losing the ghost resist means pult claims, losing the psychic immune means u cant suit trap ANY lele lol. ur also wasting ur tera type on tar. also again, use some relevant examples lol, cerulage? really?
I'm on the view that in this meta, a Mega should offer something that tera doesn't, and in Tyranitar's case, it retains the same typing and ability after Mega Evolving, while its new speed tier doesn't help it versus relevant threats. Tera gives base Tyranitar more power while also giving it more bulk by virtue of narrowing its weaknesses. That synergy allows using another Mega in its place. I've found Mega Scizor and base Tyranitar work well together as the former is a literal swiss army knife and both cover Gholdengo's STAB moves.
Good thing u can run both tera and mega, and u can tera a differe t mon lol. It also adds a lot more important weaknesses, yeah now ur not as weak to fighting or ur not ground weak, hooray, ur not beating those mons anyways, mega lop cc is still ohkoing u, gtusk is still beating u, nothing changes. again, re my point earlier, yeah u can run 3 different tyranitars and achieve the same effect lol, but then ur running 3 different tyranitars.