no self votesMy Padatry Line
RODG'S Indian Cufant
MegaFlareon's Cherrafly
guruu's Indian Machamp
Oh okno self votes
Could you provide Notable Moves for these? Love the ideas though :)Welp, might as well try my hand at helping out with this mod. I put in WAY too much thought into this set, but I really like how it all turned out in the end!
The Berry Horn Pokémon
The bright growth on its head smells like a sweet fruit. It lurks in bushes with only this growth exposed, allowing prey to come to it.
It is descended from a ferocious predator from a prehistoric era. It acts like it's still the king of its land, bullying its prey into submission.
Name Origin: Berry + Theropod
Type: Grass
Stats: 40/70/65/55/35/45 (BST: 310)
Abilities: Overgrow (HA Magic Guard)
Design/Flavor: Berropod is a small predatory dinosaur similar to Tyrunt, but with a shorter, blunter head and a jagged mouth. It is a light greenish blue in color with a light blue-gray belly and lower jaw, and the top of its head has a dark magenta dome suggesting a berry, with a little grass-green spike like a stem on the top; its tail has a single dark magenta stripe like those on a tiger. It also has a vine wrapped around the base of its neck like a collar with three large green leaves sticking out of it, drooping over the sides and back. The back angles upward at a 45-degree angle, but the short tail is horizontal. Its large eyes are yellow with slitted pupils, its feet are the same as Tyrunt's in shape, and its tiny arms are little nubs with a single claw each.
Evolves at Level 15 into...
The Regal Pokémon
Its head sports a crown of colorful fruit for luring in prey. When two Majungrow fight over territory, the winner eats the fruit right off the loser's head.
Though largely carnivorous, it seems to have a taste for sweet berries as well. It expects to be fed its favorite foods without having to hunt for them.
Name Origin: Majungasaurus + Grow
Type: Grass
Size: 4', 80 lbs
Stats: 50/90/85/65/45/65 (BST: 400)
Abilities: Overgrow (HA Magic Guard)
Design/Flavor: This is a bigger, more menacing version of Berropod, whose body is now largely horizontal with larger legs, but with the tail still low-hanging and the torso angled downward, the posture being akin to the Vastatosaurus rex from Peter Jackson's King Kong. The smaller, narrower eyes are more like those of Carracosta, with dark magenta "eye shadow" around the lower halves of them. The tail has two dark pink stripes now, and the head now sports four berry growths with the green spike being nearer to the back of the head, so it resembles a cluster of grapes, while over the eyes are two small green horns colored the same as the head spike. There are four leaves growing from the vine collar around the neck, resembling the feathery leaves of a cycad and pointing backwards but also flaring outwards a bit; another leaf is present on the end of the tail. The tiny nubby arms and claws point backwards, like those of a real abelisaur.
Evolves at Level 35 into...
The Imperial Pokémon
When exposed to the scent of its leaves and fruit, people and Pokémon seem to feel younger. Ruling over ancient forests, it cultivates plants often found nowhere else in the world.
Deep in its forested territory, it lies in wait for prey to approach. If a victim can best it in battle, it rewards them with a gift of its berries, the juice of which is said to have healing powers.
Name Origin: Cycad + Chakravarti (the Sanskrit term for an imperial ruler)
Type: Grass/Dragon
Size: 8', 550 lbs
Stats: 70/110/105/85/65/85 (BST: 520)
Abilities: Overgrow (HA Magic Guard)
Design/Flavor: A massive and imposing apex predator, Cycavarti has an almost Godzilla-like feel to its stature, almost like Tyranitar but more svelte, with tiny useless arms and a massive, blunt head with powerful, jagged-mouthed jaws. It has a diagonal spine and a tail that drags along the ground, much like Ray Harryhausen's stop-motion theropods from One Million Years B.C. or The Valley of Gwangi. The regal-looking leaf collar is akin to Tyrantrum's but made of cycad leaves instead of feathers, flaring outwards and a bit upwards, while the back and thighs (the legs resemble Tyrantrum's) have grayish brown scales akin to the bark of a cycad trunk, with the rest of the body being blue-green like Copperajah's main body color, with the belly and lower jaw being a pale lime green. The tail also resembles a mix of a cycad and a palm tree, with the "bark" having seven sections alternating between gray-brown and dark pink, with a bunch of small leaves forming a brush-like cluster surrounding a large dark pink berry resembling a scepter head. On the other end, there is now a greater number of berries arranged on the top of the head, resembling both a grape cluster and a Hindu crown, with two upwards-curving green horns framing it and the center spike now being a small nose horn like that on a Ceratosaurus.
Competitive Info: With mediocre speed and HP and decent Special Attack, this line's selling point is its incredible physical attack and defense. This is a sledgehammer build akin to Golurk, Ursaring, or Tyrantrum, with an ability that allows it to shrug off damages from statuses, entry hazards, or weather conditions, leaving it free to dish out heavy damage. Its main failing is its poor Special Defense - which is especially problematic when most of its six weaknesses, including a double weakness to Ice, are heavily geared towards special attacks.
Signature Moves:
Inspirations: The Grass starter basis tradition (at least according to fanon) is related to prehistoric megafauna, and while two dinosaur-based lines exist, including a theropod/squamate mix (Sceptile), I wanted a massive lumbering monstrous vintage theropod that was the warlord of its world in the vein of Tyrantrum. To this end, I gave the Harryhausen/Charles R. Knight treatment (diagonal spine, dragging tail) to a creature based on abelisaurid theropods such as Majungasaurus, Rajasaurus, and Carnotaurus - dinosaurs of this family have been found in both India and Madagascar, meaning they must've moved in back when the two landmasses were still connected. The berry crowns are a nod to the bony knobs on the heads of these genera, with Majungrow eating each others' berries during fights specifically referencing bone injuries suggesting cannibalism in Majungasaurus fossils.
- Berry Blast - Grass-type Electro Ball clone
- Primeval Power - Dragon-type Mystical Fire clone
The starter trio I had in my head also references the Trimurti, the three supreme deities of Hinduism. Cycavarti is the analog of Vishnu, who governs the fundamental force of preservation, whereby the universe is maintained in the stage between its creation and its destruction. This is why I based this line off a dinosaur - it's a creature which has been preserved long after the non-avian dinosaurs went extinct!
The Warm Fur Pokémon
Its fluffy coat heats up air trapped within it, keeping it warm and cozy on cold mountain slopes. It prefers its plant food charred to a crisp.
These strong, collected Pokémon can carry heavy loads for hours without tiring. Their horns become searing hot when charging at attackers.
Name Origin: Yak+Kindle
Type: Fire
Size: 1'05", 25 lbs
Stats: 65/45/55/45/55/40 (BST: 305)
Abilities: Blaze (HA Overcoat)
Design/Flavor: Though intended as a cute yak calf, Yakindle is more stylized than the real animal. It's basically a ball of red-orange shaggy fur with four tiny nubby feet with white hooves sticking out of the bottom, two moderately sized, curved, white horns emerging from the top near the front along with a light orange snout poking out of the front and two short ears on either side. The rear also has a short, thin tail with a glowing yellow-orange flame on the tip instead of a tuft of hair.
Evolves at Level 12 into...
The Serene Pokémon
It stores electricity in its coat to keep itself warm. It makes a crackling noise as it moves, so it often sits still for long periods to avoid attracting predators.
Often found resting as though meditating, Buffalohm conserve their body heat in this way until it's needed. If forced to fight, their fiery stampedes can be devastating.
Name Origin: Buffalo + Ohm (both the mantra and the electrical unit)
Type: Fire/Electric
Size: 3'9", 75 lbs
Stats: 90/85/60/70/60/50 (BST: 415)
Abilities: Blaze (HA Overcoat)
Design/Flavor: Here we have a more realistic-looking yak, but bipedal like a minotaur, albeit with the same very shaggy fur as its predecessor. Its fur is however styled almost like a monk's robes, with the "hems" of the limb fur being charred black; a mop of shaggy black fur also covers the top of the head like hair, though it still doesn't cover the light orange snout. The horns and hooves are now yellow, the large water buffalo-style horns curving upwards before turning out to either side, the bases being joined like those of a cape buffalo, the overall shape resembling an inverted ohm symbol (Ω). The tail flame is now larger, and almost takes a shape akin to a lightning bolt.
Evolves at Level 32 into...
The Pacifist Pokémon
Though its power over both heat and electricity is incredible, it avoids violence unless it must protect what it holds dear. Even so, it never bears any grudges - even towards defeated foes.
Legend has it that the first Yogauri grew a fertile paradise for people by charring dry deserts into ash. As it meditates, electricity is drawn to its horns, changing the weather as it sees fit.
Name Origin: Yogi + Gaur
Type: Fire/Electric
Size: 6', 475 lbs
Stats: 115/85/90/85/90/60 (BST: 525)
Abilities: Blaze (HA Overcoat)
Design/Flavor: This immense, powerful bovine has dark red fur styled like the robe of a Hindu god, including black charring that is more pattern-like, like a very simplified version of henna and reminiscent of lotus flower petals, including a scorch mark shaped like a flower in the middle of the chest and a black "cigarette-burn" spot on the forehead like a bindi. There is no head fur this time, but a mane of black fur around the neck resembles a scarf; instead, the join of the horn bases is merged with the top of the head and resembles a monk-like bald cap; the eyes are permanently closed like Snorlax's, while the yellow horns are now joined at the tips, but there are two smaller hornlets horns jutting out of each side with an upwards curve, making the horns resemble the ohm symbol seen right-side-up this time. The head and chest are light orange with shorter hair than the rest of the body, the edges of the chest patch being both wavy and jagged like a cartoon flame. Finally, the tail flame is bright yellow-orange and resembles Raichu's tail bolt, though with the zig-zag being less pronounced.
Competitive Info: With massive HP and solid defenses, along with decent offenses but poor speed, this is a tank through and through, trading hits with other heavyweights and being able to employ both offensive Fire and Electric attacks (along with Grass, Ground, Steel, and maybe even a few Psychic ones like Zen Headbutt) and useful status moves like Will-O-Wisp and Thunder Wave to both support allies and dish out damage directly. With no less than eight resistances including a double resistance to Steel, and only three weaknesses (though the double-weakness to Ground is painful), along with a weather-immune Hidden Ability this is a sturdy beast who can afford to be docile, but can throw its weight around if it needs to on both the physical and special fronts, as well as offering support duty on the side as needed or wanted.
Signature Moves:
Inspirations: The Chinese Zodiac fan-theory for the Fire starters is upheld here, as restrictive as it is design-wise, but I found a way to make it pay off nonetheless. Yaks, water buffalo, and gaur (the largest member of the cattle family) are all found in India, and so I was drawn to the Ox sign for this line as a nod to the cow being sacred in Hindu lore. Besides, I absolutely could not resist the allure of Buffalohm's simultaneously brilliant and cringe-inducing punniness, so it was only natural that the secondary Electric typing followed.
- Scorching Horns - Fire-type Smart Strike clone
- Arc Lightning - Electric-type Scald clone
Among the Trimurti, Yogauri represents Brahma, who embodies the force of creation; Brahma lends his name to the Brahmin priests, which in turn were the origin of the name of the Brahmin breed of domestic cattle. The electrical powers are also a reference to the storm god Indra, another major Hindu deity with an association with bulls in early scriptures. Tying into the creation aspect, I also worked in the idea of fires burning dead, dry plant matter into a rich ash which fuels new growth, similar to how the milk of a divine cow in Hindu lore helped grow the first crops.
The Sea Snake Pokémon
It's able to hunt both in the sea and on land. The distinctive stripes on its body warn of its short temper.
It can spit jets of water to knock down targets from fifty feet away. The stunned prey can't escape as it closes in.
Name Origin: Krait + Tyke
Type: Water
Size: 2', 20 lbs
Stats: 45/50/40/60/40/70 (BST: 305)
Abilities: Torrent (HA Skill Link)
Design/Flavor: It's a super-deformed banded sea krait, plain and simple. The eyes are solid green without pupils, the forked tongue is purple, the bands on the body are white and dark blue, and it has a sea-blue tadpole-like fin on the end of its tail.
Evolves at Level 14 into...
The Sea Snake Pokémon
It wields whips of water sprayed from the spouts on its shoulders, leaving its head free to develop fangs packed with venom. Its stealth and cunning are the stuff of legends.
A popular folktale describes how Garapid's spittle grew toxic out of anger over an injustice against it. A single bite from this sly Pokémon can leave you ill for weeks.
Name Origin: "Gara" ("poison" in Sanskrit) + Rapid or Elapid (the family of venomous snakes that kraits are classed under)
Type: Water/Poison
Size: 5', 55 lbs
Stats: 60/65/55/90/55/85 (BST: 410)
Abilities: Torrent (HA Skill Link)
Design/Flavor: More than just a longer version of Kraityke, Garapid has a few key differences of note. The first is the presence of venomous fangs protruding downwards and slightly sideways from the mouth, not unlike a stiletto snake, so it can still inject venom even when the mouth is closed. The other major difference is the presence of two short, stubby, dark blue, flipper-like arms a third of the way down the body, with two cylindrical nozzles jutting forwards from the tops of the shoulders. For more minor differences, the eyes are narrower and more cunning in look, a short horn like a rhinoceros viper can be seen on the top of the snout, and there is also a fin running down the back from the back of the head to between the shoulders, matching the one on the end of the tail.
Evolves at Level 34 into...
The Warrior Pokémon
The spouts on its shoulders shoot poisoned water which it can form into razor-whips resembling extra necks and heads. These whips seem to act on their own will, lashing out at many foes at once.
When the fins on the sides of its neck are spread to their fullest extent, it's a sign that it's ready to fight. It hones its prowess in combat by fiercely challenging any Pokémon it sees as its equal in power.
Name Origin: Naga + Gurkha, soldiers native to the Indian subcontinent of Nepalese nationality
Type: Water/Poison
Size: 8'10", 120 lbs
Stats: 70/90/65/120/65/115 (BST: 525)
Abilities: Torrent (HA Skill Link)
Design/Flavor: The final stage of this sinister-looking Pokémon is similar to both Seviper and Arbok, with a long, sinuous body. It has a yellow underbelly and lower jaw like a yellow-bellied sea snake, and both the tail fin and the long fangs like those of Seviper are purple in color. The top of the head also has a curved yellow horn shaped like a kukri, in reference to the horns of Thai naga statues. There are also two fins on either side of the neck instead of a single dorsal fin, normally folded against the neck but able to flare out like Heliolisk's frill to form a three-quarter-circle shape, light blue in color with purple jagged edges. The flipper arms have now become fully fledged, taloned arms shaped like those of Druddigon, but smaller relative to the body and spike-free, the upper arms and claws being white and the forearms being dark blue. Finally, there are four small spouts on the shoulders, two each, which emit light blue water whips with blades on the ends formed from water shaped like Seviper's tail blade, with holes through them resembling eyes and a gradient to purple on the envenomed tips.
Competitive Info: The fastest of the starters in this set and the one with the highest Special Attack, it should be obvious what this water snake is expected to do. Powerful STAB is par for the course, so Hydro Pump and Sludge Wave are a given, though Taunt, Nasty Plot, and Toxic are also handy. Alternatively, Skill Link can be used alongside Scale Shot or especially the signature moves below. Other general type coverage I can see this thing using includes Dark, Fighting, Dragon, Ground, and Steel due to the blade theming.
Signature Moves:
Inspirations: The Water starter is often said by fanon to be based on either an amphibious animal or some kind of weapon or warrior variety. I'm not convinced about the latter but the former definitely holds more water (wump-waaah~), so I just went with both. The animal is a banded sea krait, known for its incredibly deadly venom, and the weapon is an urumi, a flexible whip-like sword from Kerala and Sri Lanka. This being a region based on India, I then worked in traits of several species of cobras (which are elapids, the same family as sea kraits), including king and spitting cobras, and finally the divine cobras from Hindu mythology known as nagas - the snake-shaped whips on Nagurkha refer to how nagas often have multiple heads.
- Water Whip - Water-type special Tail Slap clone
- Virulent Blades - Poison-type special Icicle Spear clone, deals physical damage
Nagurkha is the embodiment of the third and final deity of the Trimurti, Shiva, who is synonymous with destruction. This is an especially appropriate association, not only because the Poison type is a destructive element in of itself, but because Shiva is often depicted wearing a snake around his neck - it even has its own name, Vasuki! Nagas themselves are generally benevolent, but are nonetheless venomous and can be dangerous to people, you know, like actual cobras are.
For the Berropod line:Could you provide Notable Moves for these? Love the ideas though :)