Metagame Nature Swap

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Nature Swap

In Nature Swap, Pokemon's Nature will swap its affected base stats around, this allows some Pokemon to approach differently than usual depending on their nature. For example, A Gentle nature Corviknight will have 105 Sp. Defense and 85 Defense, and Hasty Nature will make it have 105 Speed and 67 Defense. Furthermore, Nature no longer reduces its stat by 10% in Nature Swap.

Banlist:
Clauses: Species Clause, Sleep Clause, Evasion Clause, OHKO Clause, Endless Battle Clause, Dyanamx Clause
Pokemon: Blissey, Calyrex-Ice, Calyrex-Shadow, Chansey, Cloyster, Dialga, Eternatus, Genesect, Giratina, Giratina-Origin, Groudon, Ho-Oh, Kyogre, Kyurem-Black, Kyurem-White, Landorus-Incarnate, Lunala, Marshadow, Melmetal, Mewtwo, Naganadel, Necrozma-DM, Necrozma-DW, Palkia, Rayquaza, Reshiram, Solgaleo, Xerneas, Yveltal, Zacian, Zacian-Crowned, Zamazenta, Zamazenta-Crowned, Zekrom, Zygarde
Ability: Power Construct, Arena Trap, Shadow Tag, Moody

:chansey: :blissey:
With an Impish Nature, they become incredibly difficult to KO. Blissey was previously banned in Generation 7 after it has proven to be a terrifying wall, so I follow suit without any chance of seeing it in practice. Blissey also takes advantage of Heavy-Duty Boots well.

:melmetal:
Do you like getting flinched by Double Iron Bash? No? That's why Melmetal's banned since it will be doing just that with a Hasty Nature while being reasonably bulky for something very fast with its plenty of resistances.

:cloyster:
Cloyster will be a horrifying sweeper with a Lonely Nature once it pulls off a Shell Smash. Generation 8 also introduced Heavy-Duty Boots, meaning that it doesn't have to worry about entry hazards as much as before. Therefore Cloyster is banned before testing any water because it's just not worth the risk.

I don't think I need to explain why Pokemon in Ubers are banned. The same goes for abilities.

Threatlist:
:magearna: Magearna, already an outstanding Pokemon with its fantastic type combination with excellent coverage and versatility, benefited greatly from Nature Swap with Timid Nature granting it a better speed stat, Hasty or Naive could work but Timid doesn't take any of it bulk away and can boost its speed further with Shift Gear. Magearna also gets Trick, Stored Power, and Draining Kiss in Gen 8, making checking Magearna more difficult than before.

:regieleki: On the one hand, Regieleki can wreak havoc with a Jolly Nature coming off from a whooping 200 Special Attack on top of having Transistator to boosts its firepower further. On the other hand, it's no longer as fast as before and Regieleki's coverage is still underwhelming that it remains an easy prey for Ground-types. So that really depends.
 
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:sm/stakataka:
61 HP / 211 Atk / 131 Def / 53 SpA / 101 SpD / 13 Spe
Stakataka @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Stone Edge
- Superpower

Gen 7 Nature Swap moment... Yeah, Trick Room teams were common due to Stakataka back then. Will post more later.
 

In The Hills

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Just a small post for now but glad this meta is back :D
Bulky flying types!!
:ss/salamence::ss/dragonite::ss/tornadus-therian::ss/zapdos::ss/moltres:
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Flamethrower
- Wish
- Roost
- Defog

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Dragon Tail
- Defog
- Roost
- Body Press / Heal Bell

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Hurricane
- Knock Off
- U-turn
- Defog

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Discharge / Volt Switch
- Roost
- Heat Wave
- Defog

Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
IVs: 0 Atk
- Defog
- Flamethrower
- Roost
- Scorching Sands / U-turn

Bulky Flying types in this seem pretty cool in general, there's a lot of fun options to utilize. Salamence, Dragonite and Tornadus-T in particular interest me, especially Salamence which looks like it'd be a great physical blanket check. Moltres and Zapdos are pretty much just better versions of their current OU sets that utilize their hefty SpA stat to become even bulkier. Not sure whether they'll hold up, but they seem fun nonetheless.

Thoughts on unbanning Marshadow in this? It gains nothing from this metagame concept and there seems to be so many tools for both offensive and defensive teams to handle it, as its speed tier is far less desireable now, and it can't really break past bulkier mons. With the loss of its signature Z move this gen I think it's at the very least worth testing it out in the metagame
-1 252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 252+ Def Salamence: 74-87 (18.7 - 22%) -- possible 5HKO
252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 252+ Def Multiscale Dragonite: 55-65 (14.2 - 16.8%) -- possible 6HKO
252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 252+ Def Dragonite: 109-130 (28.2 - 33.6%) -- 1.2% chance to 3HKO (if not at full)
252 Atk Life Orb Marshadow Close Combat vs. 252 HP / 252+ Def Tangrowth: 153-181 (37.8 - 44.8%) -- guaranteed 3HKO
252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 252+ Def Toxapex: 105-125 (34.5 - 41.1%) -- guaranteed 3HKO (142 Def Toxapex

These were just a few mons off the top of my head, I'm sure there's quite a few that can wall it easily. Don't really need to look far as to how offensive teams are able to overwhelm Marshadow here plus im tired so I'm not gonna go into it, but i for sure think marshadow is worth testing out in this meta. Regardless if we do or not, it's super exciting to see this meta return
 
Glastrier @ Life Orb
Ability: Chilling Neigh
EVs: 252 Atk / 252 Spe
Hasty Nature (+speed, -defense)
- Icicle Crash
- Close Combat
- Heavy Slam
- Crunch
Physical Spectrier with actual coverage! Seems like a solid mon overall.

:ss/tangrowth:
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Careful Nature (+Spdef, -Spatk)
- Knock Off
- Power Whip
- Earthquake
- Body Slam
I don't like how it just doesn't die.

:ss/togekiss:
Togekiss @ Heavy-Duty Boots
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature (+Atk, -Spatk)
- Extreme Speed
- Play Rough
- Drain Punch
- Aerial Ace
Hustle with high attack and espeed is very cool but often misses. Really good when it hits though.

:ss/aggron:
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 252 Spe
Hasty Nature (+Speed, -Defense)
- Head Smash
- Double-Edge
- Earthquake
- Superpower
180 speed with head smash is kinda crazy. Alternatively, you could go for 180 attack head smash. If you're weird, 180 spatk with good coverage.

:ss/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature (+Defense, -Spatk)
- Roost
- Defog
- U-turn
- Will-O-Wisp
Ok but why is fire/bug actually not a bad defensive type? Anyway this is similar to how moltres is used. Pretty decent.

:ss/kyurem:
Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 Def
Jolly Nature (+Speed, -Spatk)
- Dragon Dance
- Icicle Spear
- Substitute
- Roost
You can only use one of your attacking stat and do whatever you want with the other. This is gonna be very versatile.
 
:ss/flareon:
Flareon @ Choice Specs
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Scorching Sands
- Hyper Voice
Ok, so hear me out. Flareon now has a MASSIVE base 130 SpA, which is boosted even further by the specs, and...
252+ SpA Choice Specs Flareon Scorching Sands vs. 252 HP / 4 SpD Toxapex: 186-220 (61.1 - 72.3%) -- guaranteed 2HKO

:ss/espeon:
Espeon @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 252 Spe
Quiet Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Dazzling Gleam
- Hyper Voice
Hehe...
252+ SpA Espeon Psychic vs. 252 HP / 252 SpD Toxapex: 180-212 (59.2 - 69.7%) -- guaranteed 2HKO










TL;DR: The eeveelutions are B R O K E N
 
New toys!

Cursola @ Focus Sash
Ability: Weak Armor / Perish Body
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Stealth Rock
- Shadow Ball
- Curse
- Filler

Cursola @ Life Orb
Ability: Perish Body
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Shadow Ball
- Earth Power
- Ice Beam
- Calm Mind / Burning Jealousy / Power Gem / Giga Drain / etc.

Stats: 60 / 95 / 50 / 145 / 30 / 130

Cursola never had the tools to succeed as a special wall, but I think it has what it needs to be a dedicated lead or an all-out attacker. The former sets up rocks, blocks Rapid Spin with its typing, and Curses itself to death to block Defog and dissuade setup. An offensive set, while it wishes it had a second STAB, can make use of Cursola's expansive special movepool (and, potentially, Calm Mind).


Hatterene @ Leftovers / Life Orb
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Draining Kiss / Dazzling Gleam
- Mystical Fire

Stats: 57 / 29 / 95 / 136 / 103 / 90

Hatterene isn't slow as shit any more! Not that 90 is a jaw-dropping speed tier or anything, but at least it comfortably outspeeds, like... walls. Anyways, it's up to its old tricks, nothing much to dwell on here. If you're feeling especially frisky, you can run an Adamant set with Play Rough, Power Whip, and Psycho Cut.


Pincurchin @ Focus Sash / Terrain Extender
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rising Voltage
- Scald
- Spikes
- Toxic Spikes / Memento

Stats: 48 / 15 / 95 / 91 / 85 / 101

Pincurchin's stats still aren't good, but it now has the ability to conceivably outspeed something and make use of its... unique movepool. What I put in that set is pretty much what you're working with.


Polteageist @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain

Stats: 60 / 65 / 65 / 134 / 70 / 114

At +2, Polteageist now outspeeds everything except priority. Otherwise, it does exactly what it already did.


252+ SpA Choice Specs Transistor Regieleki Thunderbolt (200 SpA) vs. 248 HP / 8 SpD Eviolite Chansey: 321-378 (45.6 - 53.7%) -- 41% chance to 2HKO


Slowbro-Galar @ Life Orb
Ability: Quick Draw
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Psychic
- Sludge Bomb
- Flamethrower

Stats: 95 / 30 / 95 / 100 / 70 / 100

Unlike standard Slowbro/Slowking, Galarian Slowbro doesn't need to sacrifice one of its defensive stats to get a Speed boost. And now that G-Bro's revenge killers are forced to invest in Speed, rather than bulk, Quick Draw could actually turn it into a bit of a nuisance.


Moltres-Galar @ Leftovers
Ability: Berserk
EVs: 252 Spa / 252 Spe
Naive Nature
- Nasty Plot
- Fiery Wrath
- Hurricane
- Roost / Substitute

Stats: 90 / 85 / 90 / 100 / 90 / 125

Galarian Moltres gets a solid speed tier while keeping its respectable bulk elsewhere, meaning that its Nasty Plot set is even more threatening. This is definitely one I'm excited to see.


Runerigus @ Focus Sash
Ability: Wandering Spirit
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Poltergeist
- Curse / Toxic Spikes / Destiny Bond / Will-o-Wisp

Stats: 58 / 95 / 30 / 50 / 105 / 145

Runerigus's lead set is a lot like Cursola's, except it trades the offensive prowess for a better Speed tier, typing, and support movepool. Since it gets Taunt, it doesn't have to run Curse to block Defog.

Runerigus @ Life Orb
Ability: Wandering Spirit
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Earthquake
- Poltergeist

Stats: 58 / 145 / 95 / 50 / 105 / 30

This is the Runerigus set that dishes out damage. Not as bulky as baseline Runerigus, but Ground/Ghost is a really solid set of STABs. Could see use on a dedicated TR team or as a stand-alone sweeper. Maybe.


Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Rapid Spin
- Steel Beam
- Earth Power

Stats: 110 / 50 / 60 / 135 / 65 / 88

Okay, last dedicated lead set, I promise. The innovation over standard Excadrill here is that Steel Beam is now a self-KO move with respectable damage output; also, it isn't gimped by Intimidate any more. Really, though, I would recommend Runerigus or Cursola for this job -- they can already KO the relevant Magic Bouncers with Ghost STABs, so Mold Breaker isn't strictly necessary. Still, I can't not give the 'drill a shout-out.


Bewear @ Leftovers
Ability: Fluffy
EVs: 252 HP / 252 Def
Bold Nature
- Body Press
- Toxic
- Rest
- Roar / Sleep Talk

Stats: 120 / 80 / 125 / 55 / 60 / 60

In Gen 7, this Bewear set would have pretty mediocre offensive presence. Now, though, it can use Body Press to keep the pressure on even without offensive investment. I wouldn't call it great, but I'm liking its calcs a lot.

252 Atk Choice Band Buzzwole Close Combat vs. 252 HP / 252+ Def Fluffy Bewear: 190-225 (42.7 - 50.6%) -- guaranteed 3HKO after Leftovers recovery


Glastrier @ Life Orb
Ability: Chilling Neigh
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- Swords Dance
- Glacial Lance Icicle Crash
- Close Combat
- High Horsepower

Stats: 100 / 145 / 30 / 65 / 110 / 130

Nothing's ever wanted to take a +2 Glacial Lance, but now that Glastrier has base-130 Speed, they're gonna have to. Bulky Water-types can still eat one, but not comfortably, and Special attacks aren't going to do much damage.

+2 252 Atk Life Orb Glastrier Glacial Lance vs. 248 HP / 252+ Def Buzzwole: 341-403 (81.7 - 96.6%) -- 62.5% chance to OHKO after Stealth Rock

Maybe a priority user is in order.


Apparently Glastrier doesn't get Glacial Lance! It's probably still okay, but not such a huge improvement over something like Weavile to make it a serious threat.
 
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Glastrier @ Life Orb
Ability: Chilling Neigh
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- Swords Dance
- Glacial Lance
- Close Combat
- High Horsepower

Stats: 100 / 145 / 30 / 65 / 110 / 130

Nothing's ever wanted to take a +2 Glacial Lance, but now that Glastrier has base-130 Speed, they're gonna have to. Bulky Water-types can still eat one, but not comfortably, and Special attacks aren't going to do much damage.

+2 252 Atk Life Orb Glastrier Glacial Lance vs. 248 HP / 252+ Def Buzzwole: 341-403 (81.7 - 96.6%) -- 62.5% chance to OHKO after Stealth Rock

Maybe a priority user is in order.
Sadly, Glastrier doesn’t get Glacial Lance—only the rider forms of Calyrex get the signature moves. Your best ice stab is icicle crash, which is certainly alright, but not nearly as good.
 
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