I would say generational yap incoming, but I'm apparently following a full on larp, so uhhhhhhhh
Week 1
Coming into the tournament, first week I was up against Jeza.p, who I at least recognised from other tournaments even if I don't remember if I played them myself. I'm also feeling the nerves coming off a high auction price, and my week 1 is generally pretty shaky in team tournaments anyway, so I fell back on something familiar. Get used to this type of squad, it's gonna come up a lot.
There are a few details about this team beyond the obvious that I would like to talk about. First, the elephant in the room, choice band Azumarill on HO. Generally, choice locked mons on this style of non-switching HO is frowned upon as a loss in momentum. You maybe take a kill, but are then immediately forced back out to not lose ground, which gives your opponent the initiative whenever it comes in. That said, I found banded Azu to be exceptionally effective at punishing the expected answers to the belly drum set, like Skarmory and Slowbro, and giving opportunities to come in that a HO team usually wouldn't be able to force consistently. Meanwhile, belly drum sets felt like they had no room to set up in the current meta after tests, so it was almost never worth going to unless revenging something like Iron Moth, which I had Boulder for anyway. It also let me somewhat hide where my Z crystal was placed on preview, though I think most would correctly assume it was on Goltres. Also side note, I was worried about a potential HO mirror this week, so I chose excadrill over mew as lead since that's better in the mirror match generally. You at least force rocks on both sides, or can potentially get hazards clear and keep your sash intact if your opponent tries to deny that line. I ended up losing this week, but as said factors weren't in my favor at the start of the tour. I considered moving back to support and letting someone else take the slot, but decided not to due to support from friends (I'll get to that in the shout outs).
Week 2
I'll talk a bit about the team, since it is a slightly different take on standard stall, but it's not that relevant to the week due to a disconnect resulting in my opponent timing out. Unfortunate that it happened, and I hope I get to play you again at some point
Dabman1069 seeing as we couldn't get the run back.
Again, still feeling the nerves, so we're on another comfort playstyle. That said, stall in NDUU has a reputation for being incredibly mediocre due to all the absurd wallbreakers running around. I should also note, at this point Okidogi had not fully gained traction in the tier, so I wasn't respecting it the same way that I would have later in the tournament. My version of stall essentially tried to accept that there were certain match ups it wasn't going to win, and instead of running multiple unmons (man flygon was always so ass) to answer them, utilise actually good mons to increase consistency. Then if the problem match ups show up, simply outplay

.
Week 3
This week I'd finally settled down a bit, and wasn't as stiff in my teambuilding and play. Some help with analysing replays during prep the last couple weeks was incredibly important to this, and resulted in the massive shift my playstyle saw during this tournament (once again, I'll get to this properly in shout outs). This was the first week that really paid off and it shows even in the teambuilder, with a team I'm pretty proud off all in all.
This team originally started out as an experiment with pivot Pecharunt and choice specs Keldeo, since I had been observing Pecharunt's use in OU and how it could sometimes feel virtually immortal. Particularly with how congested the 241 speed tier is in UU, I thought it could potentially pull off some of the exact same strategies here while maintaining bulk investment. I originally paired this with choice specs Keldeo as a nuke, but eventually pivoted to Ursaluna to better break down bulkier teams after struggling to find a way for Keldeo to break past the Mega Latias cores balance is forced to rely on. Serperior can paralyse entire teams for Ursaluna to run over, and provides defogging in front of Hippowdon, which this team can otherwise struggle to threaten immediately. Scizor is in a really rough spot at the moment, but I needed a way to threaten Mega Gardevoir that could also pivot Ursaluna in on steels, so it fit perfectly here. And Mega Aerodactyl gave both rocks and speed control, as well as a way to potentially beat Iron Moth if rocks are kept off the field (this is also why Ursaluna was invested in sp.def, to potentially eat an energy ball). All in all, happy with my team, happy with my play, though why I didn't just Headlong Rush into Hoodra turn 11 I will never know.
Week 4
Week 4 got very experimental. I have been very vocal in my hatred of utility Excadrill BO, since it always felt like having to use exca was essentially just admitting you couldn't fit everything you needed on a team, and had to sacrifice a slot purely for role compression. Which is fine in some cases, but against balance particularly can just mean playing 5v6. To Exca's benefit at least, balance as a team style is just dead in current meta, with Okidogi and Mega Gardevoir punishing it for even daring to poke its head out of the hole it crawled into. That said, prep this week was fun, lots of throwing shit at the wall and seeing what stuck.
This team was entirely based on an idea
jawabarat threw out on day 1, I think mostly as a joke due to Tapu Fini dropping to the tier. But I'd seen Fezandipiti put in some real work, and wanted to try it for myself. The theory is pretty obvious; force in a steel, trap with Zone, win late game with calm mind Fez and poison procs. Mienshao provides immediate power, Mega Aerodactyl speed control and Moth patrolling duties, Excadrill role compression and Slowbro for pivoting to bring in Shao, as well as being a fighting check. Actually did pretty well in testing, and probably could have won if I hadn't tried to get too cute with it in the game. Swampert was a known problem match up since I didn't have a way to properly threaten it, so I got too focused on trying to get a quick toxic chain proc on it.
Week 5
Right, gloves are off this week, let's get serious. At this point I've got a good grip on what is and isn't working, backed up by data from NDPL and discussion in the NDUU discord. We'd noticed that our opponent was probably using Sealoo teams, which means we were aiming to be prepared into primarily balance as well as more offbeat sets. For this task, we prepared HO with a few techs that ended up paying off.
Told you this structure would be coming back up. Credit for nicknames on this and all my nicked teams go to
jawabarat as well. Keldeo is a known balance destroyer with its Z sets, being able to pick apart Hippowdon/Mega Venusaur cores with ease after Celesteela is removed. To make sure the offense match up wasn't completely sacrificed, we then threw on Iron Moth and Bisharp, followed by Iron Boulder to prevent ever losing to opposing moths, Celesteela again for its good balance match up, and Mew lead since we weren't anticipating a HO mirror. The big tech here is in Bisharp's EVs, which are specifically designed to always live either Hippowdon's or Swampert's Earthquake. During testing, Swampert in particular was proving to be a huge problem, so we decided that the loss of power with jolly Bisharp was more than worth it. This ended up paying off big time, as we were able to both get the jump on an adamant Okidogi speed creeping the 241 region and also live the Swampert EQ after, guaranteeing the win.
Week 6
Battle of the council vs Niadev. I was looking forward to this week, since playing against Nia always leads to some very fun games, and since we've played against each other so much the match was most likely going to be won in the builder rather than in the game. Because of that, I put my absolute all into the prediction game from Monday onwards. First off, HO was out of the question. I've not exactly been quiet in my hatred for the current state of HO, and after loading it the previous week there was absolutely no way I was loading it here. Secondly, no stall. On top of the potential for running into any of its many unwinnable match ups, Niadev knows I run stall frequently and have performed well against them using it. As previously stated, balance is dead, so that left me on Bulky Offense. At this stage in the tournament, I'm not going to reinvent the wheel on my main breaker at least, so I was choosing between Okidogi and Mega Gardevoir to build around. Of those two, Okidogi is the star of the week for new threats coming out of NDPL, so I chose instead to go for a Mega Gardevoir themed team.
If you've watched the replay, you know how this went. Mega Gardevoir is the key breaker, with little to no reliable switch ins . Serperior once again spreads paralysis for both Mega Gardevoir and Mamoswine, allowing for either to go from breaker to sweeper in the late game. Celesteela provides our own counterplay against opposing Mega Gardevoir, as well as Keldeo and other similar threats. Rotom provides defogging and a Bisharp check, Mamoswine was a fun breaker designed to take advantage of the many grasses in the tier when I needed a ground type breaker that could set rocks, and Iron Boulder is here purely to counter team the chance of a Hyper Offence bring. Iron Fraud does nothing once again this time around though, but fortunately it wasn't needed. The prep paid off and I got the match up of a lifetime with Rotom and Mega Gardevoir basically 6-0ing their entire team.
Week 7
Not gonna spend too much time here, since this week straight up didn't matter. Our match had no bearing on who got into playoffs, since both us and our opponents were guaranteed in. I still wanted to play, but decided to indulge some of the memeing going on in my prep channel. Also helped hide information vs whoever we would be playing in semis, though that was of minimal impact.
This is the best I could do with Incineroar. Memento to give it chances to set up, Scizor to bring it in on steels, then a backup core attempting to hold long enough for Incin to maybe do something. Didn't work out, but clicking MALICIOUS MOONSAULT was always the goal anyway.
Semis
Run back versus our week 7 opponent, and this time we're back to trying. We're not sure how much help our opponents onboarded now that semis have started and NDPL is over, but we can at least make the team as solid as possible. We noticed two things about our opponent from their main season. First, they like to run techs and weird sets, so we need to be solid into unexpected strats. Second, literally every team they've used loses in some way to knock off Okidogi. Take two guesses what we ended up building around.
Okidogi is the star of the show, with a bulk up 3a set that traditional balance struggles immensely to answer. We used fightinium Z on this set since it hits so much more of the meta than poisinium Z, with the expectation that the rest of the team is capable enough of handling Slowbro recovering repeatedly. Mega Latias with a 3a roost set is also something pretty new that's still picking up traction, doing its best Latios impression to decent effect assuming you manage to play around Tyranitar. Scarf washer provides counterplay to HO, while also typically being able to cripple at least one mon vs standard offense or balance where Boulder can serve well enough for speed control. Serperior is our main answer to Slowbro, while once again spreading enough paralysis to essentially function as speed control. Excadrill is role compression, since I once again had to admit defeat on trying to spread everything out, and Iron Boulder is a secondary breaker and moth check. No booster here since we weren't particularly concerned about HO showing up. I did have to take a bit of a gamble this game, banking on the Mega Aerodactyl being coverage over Earthquake after it revealed pursuit, but it worked out in the end.
Finals
This was the big one, which I didn't have to be worried about in the end but still didn't want to let my team down. That said, I was a little bit lost for what to bring. I didn't want to do anything I'd already loaded to gain the surprise advantage, but I'd already run just about every consistent team style in the tier. So that only left inconsistent strats, and at one point the idea of webs was thrown out. And looking at the scout, it actually kinda cooked, so long as we didn't load into the nightmare match up of Mega Aerodactyl + Bisharp. But what are the odds of that? They've loaded each mon individually once, surely they don't change their entire building style right in the last week.
Araquanid is the webs lead of choice at the moment, being able to EV to live any hit Mega Aerodactyl could deal while only losing to Tyranitar on lead. Magic coat allows it to bounce back taunt and rocks, endeavour with a custap berry means you're not always going 5v6 down on lead, and liquidation can kill Mega Aerodactyl while applying pressure to any non-resistant target in front of it. Aegislash is the only consistent way to deny Excadrill from clearing webs, which felt incredibly important in current meta. Iron Moth is once again causing its usual problems, but this time it has a specific purpose. Not too long ago, the entire point of webs was to be able to run the booster: special attack variant instead of booster: speed. That said, Mega Aerodactyl taking over the tier gives webs an incredibly bad match up, but the Discharge set sometimes blowing up the flying fossil gives webs some form of counterplay. We chose to respect Mega Aerodactyl over Bisharp on this team where given the option, otherwise substitute here could have been an option in the same slot. Serperior with normalium Z is excellent bait for any boots Iron Moth sets I might run up against, and also provides a nuke at +2 that usually at least trades. Our own Mega Aerodactyl is specifically jolly, which may seem counterintuitive on a webs team initially, in order to provide a last ditch out to opposing Mega Aerodactyl by being able to go for a speed tie. Otherwise, not being able to be revenged by scarf Mienshao at neutral is a massive boon for mega Aerodactyl, and outspeeding sand Excadrill at +1 after webs is very helpful for it. And finally, Bisharp hard punishes any attempts to defog webs away. I was incredibly happy with my play this game, being able to pull out a win versus what should have been a win on preview for my opponent. An excellent end to the tour.
Shoutouts
First,
JeoZ Mrbanana45 Darkness 789 thank you for picking me up, I appreciate my results piloting in team tours aren't great so I know it was a risk paying that much for me to run the UU slot. Happy I didn't disappoint, and look forward to teaming again in future!
jawabarat man. Literally don't even know where to start. Top tier shitposting, great team advice, your feedback on replay analysis was incredibly helpful, nicknames impeccable, I don't think I would have done nearly as well without you constantly helping me with tests. It was only at your insistence that I even committed to joining this tour, which was fully intended to be my last for a good while, and the last couple of weeks of the tournament are the only reason I'm even considering keeping playing. Ty for being the goat.
The Hisui Region MALICIOUS MOONSAULT will forever live on, thank you for the shitposting as well as the callouts with teambuilding.
ComputerWhiz You didn't need to help out but did, and I really appreciate it. Your feedback on my games is a large chunk of what led to my play style changes, and hopefully will keep me playing well for a while to come.
eldids You came in at the last minute and made up for lost time, your help during semis and finals was much appreciated!
And that's all folks!