Basically the idea of this team is none other than boosting Weav's Beat Up quite a bunch with high physical attacking stats. The idea of a full physical-attacking team sounds funny, but with no physical Blissey and super-effective coverage against most physical walls (think dozo, lando and co.) breaking past stuff isn't too hard.
Iron Hands @ Choice Band
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Close Combat
- Wild Charge
- Earthquake
- Ice Punch
Funnily enough this team started with me wanting to build around this dude. Its dual STAB is excellent, hitting waters and flyings while having nice defensive utility thanks to its typing and bulk (for example, it's a good kingambit check and is fat enough to take even some super-effective and strong neutral hits from full). A nice base 140 attack not only gives some nice power to Weavile's Beat Up, but it also lets it hit like an absolute truck, having a chance to OHKO physdef pex with wild charge and doing minimun 75 to max HP Mega Scizor with non-tera Close combat (while if teraed it's an almost guaranteed OHKO). Its spread lets it outrun standard Kingambit.
Weavile @ Choice Band
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Beat Up
- Pursuit
- Ice Shard
The absolute star of the team. With all allies alive, Beat Up goes up to 108,3 BP, which along with Band and Tera Dark, hurts quite a bit to say the least, 2HKOing Dondozo after very minimal chip (meaning every other neutral physical wall is 2HKOed). Sorta like a band Chien-Pao, but instead of broken abilities it uses the power of friendship to beat stuff up. Pursuit's also neat for Hands, killing ghosts and psychics. OHKOing most suicide leads is another nice trait, and so is not worrying about static and the likes.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Defog
- U-turn
- Toxic
it's lando-t. 'nuff said
seriously though 145 attack is nice for beat up, elec/ground immune, defogger, etcetera.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Knock Off
another classic, 94 attack could be higher but nobody's perfect. sr setter and whatnot.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Fairy
EVs: 248 HP / 120 Atk / 140 SpD
Careful Nature
- Roost
- Heal Bell
- Dual Wingbeat
- Earthquake
A rather unorthodox sets compared to standard EKiller, cleric Nite is a great fire-type answer that hasn't pitiful attack like Toxapex. Heal Bell is also nice because Beat Up only counts non-statused allies, while Tera Fairy lets it fare better against dragons (would slot in dragon STAB but couldn't fit it in). Its spread lets it OHKO max HP Heatran with Earthquake, while Wingbeat takes care of Volcarona, Urshi and tera grass tran. Also does good damage to non-IronPress Zama.
Scizor-Mega @ Scizorite
Ability: Light Metal
Tera Type: Bug
EVs: 248 HP / 112 Def / 128 SpD / 20 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Lele/Valiant check with potential to be a solid wincon, way to keep momentum and a great base 150 attack? Sign me the heck up. Standard smogon analysis spread so not much to say there.
Weaknesses:
IronPress Zama. That thing 6-0es so easily it's not even funny. That's kinda what I signed up for when using a physical attacking team alright, but still. That thing default dances on my entire team unless I somehow toxic it, aka the opponent is bad.
: mdia pretty scary, have to dance around it quite a lot but then again it's naturally very hard to switch into so
: tera fairy dozo is a very awkward matchup, non-press can be stalled out with ferro and if not tera fairy it's not that hard to handle but still kinda very annoying.
: it only takes 4420 HP from iron hands' close combat, i totally lose to it
importable:
https://pokepast.es/f92db079c7a88c54
Iron Hands @ Choice Band
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Close Combat
- Wild Charge
- Earthquake
- Ice Punch
Funnily enough this team started with me wanting to build around this dude. Its dual STAB is excellent, hitting waters and flyings while having nice defensive utility thanks to its typing and bulk (for example, it's a good kingambit check and is fat enough to take even some super-effective and strong neutral hits from full). A nice base 140 attack not only gives some nice power to Weavile's Beat Up, but it also lets it hit like an absolute truck, having a chance to OHKO physdef pex with wild charge and doing minimun 75 to max HP Mega Scizor with non-tera Close combat (while if teraed it's an almost guaranteed OHKO). Its spread lets it outrun standard Kingambit.
Weavile @ Choice Band
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Beat Up
- Pursuit
- Ice Shard
The absolute star of the team. With all allies alive, Beat Up goes up to 108,3 BP, which along with Band and Tera Dark, hurts quite a bit to say the least, 2HKOing Dondozo after very minimal chip (meaning every other neutral physical wall is 2HKOed). Sorta like a band Chien-Pao, but instead of broken abilities it uses the power of friendship to beat stuff up. Pursuit's also neat for Hands, killing ghosts and psychics. OHKOing most suicide leads is another nice trait, and so is not worrying about static and the likes.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Defog
- U-turn
- Toxic
it's lando-t. 'nuff said
seriously though 145 attack is nice for beat up, elec/ground immune, defogger, etcetera.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Knock Off
another classic, 94 attack could be higher but nobody's perfect. sr setter and whatnot.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Fairy
EVs: 248 HP / 120 Atk / 140 SpD
Careful Nature
- Roost
- Heal Bell
- Dual Wingbeat
- Earthquake
A rather unorthodox sets compared to standard EKiller, cleric Nite is a great fire-type answer that hasn't pitiful attack like Toxapex. Heal Bell is also nice because Beat Up only counts non-statused allies, while Tera Fairy lets it fare better against dragons (would slot in dragon STAB but couldn't fit it in). Its spread lets it OHKO max HP Heatran with Earthquake, while Wingbeat takes care of Volcarona, Urshi and tera grass tran. Also does good damage to non-IronPress Zama.
Scizor-Mega @ Scizorite
Ability: Light Metal
Tera Type: Bug
EVs: 248 HP / 112 Def / 128 SpD / 20 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Lele/Valiant check with potential to be a solid wincon, way to keep momentum and a great base 150 attack? Sign me the heck up. Standard smogon analysis spread so not much to say there.
Weaknesses:
IronPress Zama. That thing 6-0es so easily it's not even funny. That's kinda what I signed up for when using a physical attacking team alright, but still. That thing default dances on my entire team unless I somehow toxic it, aka the opponent is bad.
: mdia pretty scary, have to dance around it quite a lot but then again it's naturally very hard to switch into so
: tera fairy dozo is a very awkward matchup, non-press can be stalled out with ferro and if not tera fairy it's not that hard to handle but still kinda very annoying.
: it only takes 4420 HP from iron hands' close combat, i totally lose to it
importable:
https://pokepast.es/f92db079c7a88c54