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Tournament NDUPL I - Team Dump & Sets Thread

bumboclaat

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NDUPL I Set & Team Dump is here to serve as an opportunity to post whatever anyone has used so far! It's pretty self explanatory, post teams you used or built in NDUPL I here!

Rules
  • This is for teams used in, or heavily considered for use, in NDUPL I.
  • A Pokepaste would be preferred in terms of formatting. Sprites would also be a helpful addition.
  • Descriptions/stories about the teams are allowed (encouraged, even) but consider using a spoiler tag if they end up being very long.
  • These teams may be considered to be used as Sample Teams so no need to post in the bazaar as well.
And that's it! Happy posting, and good luck to the teams in the playoffs!
 
It's a heartbreaking end, but I'm still proud of my performance.
During the last NDPL, bumboclaat suggested the idea of choice band Hooh, and said "if there will be anyone using this set, it must be you." So I built several CB Hooh teams after that, and got good result. I think besides the default boots, the unexpected CB Hooh could also be effective in this tier. Here are some of my good builds.
CB1.png
CB2.png
CB3.png
(I actually don't know how to make links as Runo did)
For the Hooh's spread, the goal is to avoid power construct against max Def Zygarde 50% with a non-tera BB, and to kill it with a tera-flying BB after that.
I used the first two teams in this tour and won. I didn't use the third team, but I used it in the SSNL finals against Swas, and switched into the original stall in this tour's semi, leading my Hooh as a bluff:
https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-928436
https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-934902
 
https://pokepast.es/df23acb5d696494b ND Ubers
https://pokepast.es/4b216b1301197ad5 Ubers UU teams
https://pokepast.es/a286702cc87bcc06 Draft teams with crow crumbs

Wasn't sure what kind of post to make at first (g3 crit in zyg vs zyg moment), but overall retracing through all my different pastes I found this tour to be a very positive casual teamtour experience where I got to express more of my intrinsic side. click on pastes for teams loaded only for the sake of quality just no EVs.


:groudon-primal::arceus::landorus-therian::eternatus::zacian-crowned::necrozma-ultra:

Following up on my previous thoughts on ekiller, which are that I think its super good in the current meta if mostly held back by the fact that you can't use another arceus besides it, something of which is also indirectly supported by the exploitation of arcless bulky offense teams as the meta progresses more towards aggressive playstyles that don't necessitate the more passive and systematic approach of the defensive formes. The general team + 1 structure is something non-HO with ekiller i've come around to liking a lot using lando-t to expand pdon's set variety and role compression while using ekiller to fill gaps into opposing tera and setup. specific to this version its mixed rock polish don, lum ekiller, taunt lando-t, modest agility lo etern, tdark crunch zacian, and standard unecro. I also made a bunch of different versions with things such as zygarde, kyogre, and ho-oh in the last slot to help reinforce the team's defensive integrity, which I believe is more ideal for people looking to get into the style as a whole as seen by special attackers such as the mixed pdon, potential cm dark, and mbeam etern beating my ass in the game it was loaded in until I could position my breakers correctly.


:groudon-primal::arceus-water::ferrothorn::zacian-crowned::ho-oh::zygarde:
:groudon-primal::ho-oh::ferrothorn::ditto::yveltal::arceus-ground:

I'll be completely honest the games ferrothorn were brought to on my end weren't the best in terms of play, still had confidence in the instances where I felt i could be rewarded for being willing to go out of my way to build around its more defensive playstyle as a lot of builds these days tend to ignore said fundamentals entirely, but I felt I could capitalized on certain turns better to take advantage of the short-term pressure ferro excels at exerting to create offensive momentum since the options on these teams for revenging certain setup sweepers like zacian and dd zygarde just felt so unsustainable at times. both versions I built in particular featured more offensive pdon (hp ice rocks sedge on 1st, 4a overheat rock tomb with spa invest on 2nd inspired by xinnobu's pdon loaded in ndcl/ndpl) to try and bait the tier's defoggers since ferro was just so do nothing against them at times and secondary formes of tera punishment like phazing / paraspam to avoid losing the momentum war if needed.


:groudon-primal::arceus-water::marshadow::ho-oh::zacian-crowned::eternatus:
:groudon-primal::zacian-crowned::ribombee::eternatus::salamence-mega::arceus-ghost:
:groudon-primal::zacian-crowned::ho-oh::arceus-grass::eternatus::yveltal:
:groudon-primal::alomomola::lunala::yveltal::ho-oh::arceus-fairy:

Looking at the usage stats for each chronological tour nd ubers was featured in, from last yrs ndpl to ndcl to this current tour, the most notable thing that sticks out to me is arguably the progressive change towards how teams utilized arceus, with it less being centralized around the dedicated to 1 role only types (dark and ground going for around 18-20 uses cumulatively in ndpl, groundy usage being more evenly distributed between DD and spa attacking sets than in ndcl, dark falling off slightly landing at 11 total come ndcl, fairy losing near half of its usage hovering at around 4-5 uses on average post-ndcl, things like ghost water and even grass seeing hyper-specific yet succesful experimentation this tour for those trying), which suggests to me that arceus fits more as a response to changes in the meta that is becoming increasingly optimised in terms of exploring secondary ways to compress its main roles while relying less on the fundamentals of the type to perfrom roles as basic as checking lunala/unecro, allowing teams more room in generalizing how to get value out of it. built a few of these teams above to experiment with more different types given that I still felt I had to work a bit to find meaningful uses out of each individual type, with the builds for each type fitting the criteria for a combination of targeting certain defensive cores, having utility to speed check things, fit as a wincon, or something else.

Also worth touching on briefly was my usage of other top pokemon outside pdon itself, being zacian at 17/28 uses, ho-oh at 16, eternatus at 14. The best way to describe their usage to me would be that these pokemon are simply all-around good and versatile enough to the extent I find that they're always able to contribute something in game no matter the set variance. zacian and ho-oh do lean a good amount into said traits (typing and speed control for zacian's case, removal and spd blanket in ho-oh's) otherwise being hard to come by but eternatus also just has a ton of variety in those specific sets it wants to use; defensive sets have flexibility to edit their speed tier for any ranges to 330-383 while still being able to invest extras in pdef/spd, which can be game deciding for surviving things such as +3 zacian and +1 spa invested cm arceus, and even offensive sets have room to do this to better trade into defensive primals and arceus formes while still naturally hitting hard with how volatile said stabs + sludge poisons and its speed tier are into the tier as a whole.



As for thoughts on the broader tier atm there's probably some notable trends I can point out referencing the tour usage stats like lunala being the goat again, marshadow still being very good if a bit overrespected relative to other options that also help stop sweeps, stuff like gira-o, ditto, impish ho-oh, and twave dark/groundy all being strong and intuitive anti-offense picks allowing you to diversify your options for checking things like webs and dd spam, especially with both primals and eternatus all having a lot of flexibility and mix and match potential due to how inherently strong they are. Needless to say, compared to the standard PLs which nd ubers was treated as a part of, I just really liked what this tour introduced in terms of highlighting all manner of creativity, making what seemed like the most rigid ND tier tiering wise arguably one of the most inclusive ones to be contributing to right now.
 
We're not out of the tour yet but I thought I might as well get this out of the way. I've been wanting to get into the doubles tour scene and seeing that a friend was managing, I figured this would be a good place to put my name out there a bit. Unfortunately only went 3-4 but this might've been the most fun I've had playing mons in a while.
quick shoutouts
Swas (and Anchor9) ty for drafting me and trusting me to play this slot + help running some test games earlier on. sorry I didn't perform better
Glory for helping with test games even though you hate the tier
eragon I kinda just dm'd you out of nowhere lol, ty for agreeing to help. the support during semis and finals was really appreciated, especially since Glory and Swas had burnt out of doubles by that point. hope we get to interact more in the future!

Team Dump + Comments
Week 1 vs Akaru Kokuyo - :calyrex-ice::groudon-primal::zamazenta-crowned::xerneas::arceus::sableye:
Originally wanted to bring some MGar stuff but it felt so bad in tests that I dropped it. Ended up bringing a pretty standard Caly-I + PDon team since I wanted to get a good start to the season. Game went pretty smoothly, caly and don just did their thing.

Week 2 vs eragon - :grimmsnarl::zygarde::rillaboom::zamazenta-crowned::calyrex-shadow::arceus:
Zyg was on my to-bring list and ig my game vs Akaru inspired me to bring it now. I was going to bring fini too but the extra healing from grass terrain + fake out support seemed more appealing to me. The reason for aura break is because during tests I have having trouble transforming Zygarde even with screens since it was either too healthy or was just quick dropped so I made it aura break to improve the xern mu. I changed zyg to tera steel last min which ended up being a good call. Kinda misplayed a bit toward the end and it ended up being a 50/50 + a speedtie which unfortunately didn't go my way.

Week 3 vs oh the guilt - :kyogre-primal::rayquaza-mega::calyrex-shadow::arceus-dark::zacian-crowned::miraidon:
Using RayOgre was pretty much the only experience I had with this tier prior to the tour so ofc I had to bring it eventually. This is pretty standard as well though ghost z caly is probably better. Rough start to the game as I lose both Ray and Ogre to the mgar. I managed to bait the tera from Zyg and otg misplays by setting reflect over light screen so mirai cleaned up easily.

Week 4 vs Smudge - :indeedee-f::xerneas::groudon-primal::zamazenta-crowned::calyrex-shadow::arceus-dark:
Psyspam was the last thing on my to-bring list so I wanted to bring it even though it kinda looked terrible into scout. I only got ~1 test game this week and it didn't feel that good either which should've been a sign not to bring it but I did it anyway. Naturally the game went terribly.

Week 5 vs SeaLife - :lunala::miraidon::amoonguss::zamazenta-crowned::arceus::incineroar:
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spoiler alert: i got ~1-2 test games from Glory
Took a little bit of inspiration from vgc here and brought eseed lunala. CM + Moonlight makes lunala really hard to remove once it gets going which wasn't too difficult in tests. Roar zama kinda caught me off guard during the game. I didn't play this amazingly but got a nice crit on zama which put me in the lead. karma decided to kick in on the second to last turn though and I got crit back which cost me the game lmao.

Semifinals vs Test Bots - :ho-oh::miraidon::zamazenta-crowned::arceus-ground::calyrex-shadow::xerneas:
Test Bots had a lot of set-up and screens in scout + I hadn't brought ho-oh yet so I figured now would be good. Reached out to eragon who agreed to run test games and give some pointers in the builder. Game went pretty smoothly though the opposing ho-oh behind screens was being annoying.

Finals vs Smudge - :calyrex-ice::kyogre-primal::yveltal::miraidon::rillaboom::xerneas:
Was pretty motivated going into this since I was 0-2 vs Smudge and didn't want to go negative for the tour. I built around 6 teams during prep and ended up settling with leech calyi. eragon put me on bulky pogre over pdon which was honestly great. didn't get to test the final version much outside of ladder but I felt pretty confident with it. caly put in a ton of work and im pretty happy with how the game went even though I lost. There were points where I probably could've played a little better but the mblast drop sealed in my loss.

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#believeintheleechcaly
sorry for weird grammar and capitalization


edit: i had to play tiebreaks lol
Tiebreaker vs Smudge - :arceus::chien-pao::groudon-primal::calyrex-shadow::rayquaza-mega::zacian-crowned:
Was glad I had the chance to fix my record and not go negative for the tour but I already posted all my previous teams... Went for something completely different from what I've been using all tour. Thought Smudge's most likely brings would be xern and/or calyi so I went with Arceus + Pao since it gives me a pretty solid way to revenge both. Also wanted to bring Ghost Z Calys since its pretty solid into scout and nukes Zama so arceus can clean up easier. Chose Zacian over Zama to make Miraidon easier to handle. I think I also made the Groudon faster right before the game so this paste is a little old. Pretty much got the mu I expected so the game went pretty smoothly.
 
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Was planning this to be my final tour building or playing UU but cooking was fun, I have some broken techs to feed to whoever ends up being my player in NDAMPL that I didn't have time to fully build out this tour.

vs Electraine Heart (W)
:ting-lu::landorus-therian::gouging fire::arceus-poison::kingambit::mewtwo-mega-x:

Edited version of my NDAMPL W1 team (replay / paste), this sort of double ground team is imo the best teamstyle in the meta by far, np mmx was a last minute change over leki as i felt a special breaker would be appreciated and people finally realized Ting-Lu is actually good making leki ass.

vs Xurkiyee (W)
:Ninetales::Arceus-Rock::Hatterene::Great Tusk::Gouging Fire::Kingambit:

Most teched team, Balloon Gouging and Shuca Defiant Gambit exploit ground moves, Blitz Rockceus in sun has amazing coverage as a sweeper and exploits opponents being blown up by Gouging Fire + gets two healing wishes to cause as much destruction as possible.

vs ilikeeatingcrayons (W)
:Ferrothorn::Ting-Lu::Arceus-Steel::Mewtwo-Mega-X::Landorus-Therian::Pecharunt:

Standard Arc Spikes with Dark Z Pecharunt to serve as a blanket physical check and heal ferro / ting / lando because they're broken defensive mons.

vs Electraine Heart (L)
:Urshifu::Arceus-Electric::Landorus-Therian::Ferrothorn::Terapagos-Terastal::Palkia-Origin:

Team has 0 techs, was built to support Shifu because electraine loaded 0 dark resists ever, only now when making the dump do I realize my Terapagos was missing 256 EVs.

vs Tubeknight (W)
:Ogerpon-Hearthflame::Araquanid::Gholdengo::Arceus-Poison::Landorus-Therian::Mewtwo-Mega-X:

Team was built around Superpower Ogerpon as a lure for Terapagos, Araquanid is teched to be as fast as possible without being slower than Ursaluna in TR, Red Card SD + Explosion Landorus can trade and provides some semblance of a backbone vs DD mons. Pokemh helped me build :smirk_cat:


////


5 Psychic Types and Magearna:
:tapu lele::deoxys::mewtwo-mega-x::arceus-psychic::hatterene::magearna:

Built this for open while NDUPL was ongoing loosely inspired by the psyspam I won with in open finals last year using Scarf Espeon + Scarf Hoopa, team is kinda ass but I won with 5 psychic types yay. MMX and Deoxys break for Magearna and Arc Psychic sweeps, CM MMX prevents it from being revenge killed by stuff like spectrier while the power loss from np was imo not noticable


////


so to Player350 and Zrp200 for looking over my ideas every week, might post some vr noms later in the meta thread
 
Firstly, major thanks to bumboclaat and Eledyr for letting me on board with you guys, its been fun helping build, test, and play, and I'm sorry that I wasn't more active than I usually am, exam season has been a bit rough when it comes to time. Additional shoutouts to pretty much the rest of the Ho-Oh's, you guys absolutely killed it getting us into Finals, especially hybone and Kunvirgo, you two are the MVPs of this tournament and I hope you guys had as much fun as I did.

Week 2, vs mrfraud
Mega Mewtwo Y Offense :mewtwo-mega-y: :marshadow: :terapagos-terastal: :groudon-primal: :arceus-ground: :zacian-crowned: W
I like this team. A lot. It's probably one of my favourites recently because I feel it just replicates my style of playing so well. Mega Mewtwo Y to me has always felt underused, and I don't truly get why. Yeah, sure, it has competition with others like Lunala and Deoxys-A, but the Speed and better longevity, as well as trading potential against some foes like Ultra Necrozma, makes it a bit of a sleeper pick in my eyes. Originally this was supposed to be an MMX Fight-spam team, but MMY feels much better. Marshadow helps against Ultra Necrozma, Lunala, and Arceus. Terapagos is a cute pick, helping against opposing Marshadow and Sticky Web HO teams. Primal Groudon sets hazards and anchors the team against whatever. Support Arceus-Ground helps against opposing Primal Groudon and is overall good glue with Tera Poison against Eternatus. Finally, Zacian-C helps against Yveltal and Arceus-Dark.

Week 3, vs mielke
Choice Specs Eternatus Offense :eternatus: :arceus-dark: :landorus-therian: :ditto: :groudon-primal: :necrozma-dusk-mane:
L
Choice Specs Eternatus is a demon. Watch the game if you don't believe me. Landorus-T helps pivot it in against Giratina-O and Zygarde, while it can pivot in defensively against Zacian-C and Arceus-Ground. Arceus-Dark helps against Yveltal and Ultra Necrozma. Primal Groudon is a Double Dance set as a surprise factor, since we don't need major defensive utility due to having Landorus-T instead. It notably helps a lot against opposing HO teams and helps punish Primal Kyogre more easily since they don't usually expect it to be so fast (faster than Zyg50). Finally, Ditto is speed control while Necrozma-DM helps against Zacian-C, Arceus, and SUPPOSEDLY Eternatus unless it is also Specs Eternatus then it gets 2HKO'd by Tera Dragon Dynamax Cannon ggez. Still a fun team though, really do like it.

Week 4, vs... Swas... LOL
IDCM Ultra Necrozma :necrozma-ultra: :glimmora: :yveltal: :eternatus: :zacian-crowned: :arceus:
L
This is mostly a meme team since we had already won the week and I wanted to load something funny, before I inevitably perma-benched myself (due to exams). Yes, I got my ass handed to me by Arceus-Rock. No, the Ultra Necrozma didn't do anything. If you're wondering why its Ultra Necrozma and not just Tera Normal Necrozma-DM, its because Ultra Necrozma outspeeds Marshadow, so rather than being a Tera Hog, you can just Ultra Burst in its face and kill it. The power boost from Ultra Bursting and the Dragon-typing also help against mons like Primal Kyogre and Ho-Oh. But this set is giga MU fish and I paired up against a Lugia. Don't really recommend this strategy, even if it can be funny at times. also btw the arceus was the slower spread but i changed it and i cba to revert it back to 56 speed for this post

And that's it for all my games, I know its short, but I've been on a bit of a time crunch than normal. A-Levels are not fun. But, I do have more teams if you're curious, so let's just quickfire through them:
Choice Band Yveltal HStack :yveltal: :groudon-primal: :eternatus: :terapagos-terastal: :arceus-ground: :zacian-crowned:
Yveltal clicks Knock Off and everything dies to hazards in this metagame. Primal Groudon sets Spikes, Eternatus has Toxic Spikes, Terapagos has Stealth Rock and Rapid Spin for the Yveltal. Arceus-Ground checks Primal Groudon, and Zacian-C is our lame speed control (I say lame because IMO speed control that doesn't outspeed Zacian-C is baaaaddd but because we have Terapagos and Primal Groudon I got greedy).

CB Rayquaza BO :rayquaza: :arceus-fairy: :ho-oh: :ditto: :groudon-primal: :eternatus:
I don't wanna talk about this team.

Tera Blast SwordFish BO :zacian-crowned: :kyogre-primal: :giratina-origin: :groudon-primal: :arceus-fairy:
Good ladder team. Its just easy to click with idrk what else to say.

IDBP Garganacl BO :garganacl: :pheromosa: :kyogre-primal: :groudon-primal: :giratina-origin: :arceus-dark:
Team that is really good at wearing other teams down over time, although the Arceus-Fairy MU is a bit rough (notice PJab Pheromosa), but aside from that it should be good into most other teams barring specific HOs (idk how to beat Tera Fairy Agility Lunala tbh that set is broken).

3A Rock Polish Primal Groudon HO :groudon-primal: :kyurem-black: :zacian-crowned: :deoxys-speed: :yveltal: :marshadow:
Another good ladder team for whoever needs it. A bit greedy with the Tera Blast Zacian-C, but it helps Kyurem-B sometimes. HP Ice Primal Groudon catches people off guard too, but billions must double-switch to Yveltal if Giratina-O comes out instead.

Garganacl Offense :garganacl: :kyogre-primal: :arceus-ground: :groudon-primal: :yveltal: :zacian-crowned:
Bit off an odd team as the title suggests, what the hell is Garganacl Offense that's not an offense mon. Well, since we're using another 3A RP Primal Groudon, it basically is an offense at this point. Anyways, this team is a bit clunky into again Arceus-Fairy and opposing Arceus-Ground, but I have faith in this team trust me.

3 Dark Types :chien-pao: :yveltal: :arceus-dark: :groudon-primal: :zygarde: :eternatus:
I really like Dark-types. I also think Firium Z Eternatus is neat, to nuke Zacian-C quickly. It also nukes Necrozma-DM and Tera Grass Ho-Oh which is cool too.

MMY BO :mewtwo-mega-y: :eternatus: :groudon-primal: :arceus-fairy: :giratina-origin: :yveltal:
Alternative to Week 2 team in case I wasn't feeling it.

Edited China Team :arceus-ghost: :yveltal: :smeargle: :groudon-primal: :eternatus: :zacian-crowned:
Title ^ but also you could probably fit Tera Dark Yveltal since the Stall MU is mid.

Kyurem-B HO :kyurem-black: :arceus-ground: :yveltal: :zacian-crowned: :deoxys-speed: :eternatus:
If I had to have brought an actual team in Week 4, this would've been it. Would I have won? I mean, Kyurem-B might've done something...

Chien Pao Landorus-T :chien-pao: :landorus-therian: :groudon-primal: :arceus-water: :zacian-crowned: :giratina-origin:
Updated sample team that never went through; still has no longevity.

ToxWave Primal Kyogre :kyogre-primal: :zekrom: :zacian-crowned: :groudon-primal: :ho-oh: :ditto:
Mad at myself for not bringing this, this team is fun, and I'm not just saying that because Zekrom is there.

Mega Diancie BO :diancie-mega: :giratina-origin: :arceus-fairy: :yveltal: :groudon-primal: :necrozma-dusk-mane:
Updated NDBD team I used against Entrocefalo.

Calyrex-I Balance :calyrex-ice: :kyogre-primal: :marshadow: :groudon-primal: :zygarde: :ho-oh:
do yall even like caly cuz i dont i think hes a B- mon ngl
Kingambit BO :kingambit: :ferrothorn: :pheromosa: :arceus-ground: :zacian-crowned: :groudon-primal:
The Arceus-Ground set is a bit mickey but aside from that this is a neat little hazard stack team with a surprise Double Dance Primal Groudon.

idfk why it makes two different spoiler tags for this

MMX Hazard Stack :mewtwo-mega-x: :groudon-primal: :garganacl: :eternatus: :yveltal: :arceus-fairy:
Ground-spam :groudon-primal: :zygarde: :landorus-therian: :arceus-ground: :fezandipiti: :marshadow:
Flutter Mane Offense :flutter-mane: :marshadow: :groudon-primal: :yveltal: :arceus-ground: :necrozma-dusk-mane:
Water-spam :palkia-origin: :kyogre-primal: :pheromosa: :groudon-primal: :giratina-origin: :arceus-fairy:
MolaLu :alomomola: :ting-lu: :deoxys-attack: :eternatus: :giratina-origin: :groudon-primal:
OTR Dialga HO :dialga: :glimmora: :groudon-primal: :kyogre-primal: :arceus: :zacian-crowned:
Galarian Darmanitan BO :darmanitan-galar: :kyogre-primal: :eternatus: :giratina-origin: :arceus-ground: :groudon-primal:
DDance Ekiller :arceus: :deoxys-speed: :lunala: :eternatus: :necrozma-dusk-mane: :zacian-crowned: :eternatus:
legit just trick room :hatterene: :cresselia: :arceus: :calyrex-ice: :kyogre-primal: :groudon-primal:
wannabe AG stall :ho-oh: :arceus: :alomomola: :ting-lu: :ditto: :eternatus:
LANDOOOO :landorus: :pheromosa: :arceus-dark: :eternatus: :ho-oh: :groudon-primal:
Life Orb Chi-Yu (dont) :chi-yu: :marshadow: :eternatus: :groudon-primal: :yveltal: :zygarde:
SubLeech Calyrex-I :calyrex-ice: :giratina-origin: :eternatus: :groudon-primal: :arceus-fairy: :ditto:
Double Choice Band :ho-oh: :chien-pao: :giratina-origin: :alomomola: :giratina-origin: :eternatus:
Lead Ting Lu :ting-lu: :arceus-flying: :eternatus: :zacian-crowned: :marshadow: :zygarde:
DD Arceus-Dragon :arceus-dragon: :deoxys-speed: :chien-pao: :groudon-primal: :zacian-crowned: :eternatus:
Ogerpon-H :ogerpon-hearthflame: :smeargle: :kyogre-primal: :arceus-ground: :zacian-crowned: :yveltal:
Mega Lucario :lucario-mega: :smeargle: :lunala: :groudon-primal: :eternatus: :yveltal:
Slaymin :shaymin-sky: :ho-oh: :arceus-dark: :groudon-primal: :eternatus: :pheromosa:
i dont like scarf yvel :eternatus: :smeargle: :chi-yu: :zacian-crowned: :arceus: :yveltal:
Imposter Mew (????????) :mew: :fezandipiti: :zacian-crowned: :groudon-primal: :arceus-ground: :yveltal:
Mixed Zekrom :zekrom: :alomomola: :giratina-origin: :groudon-primal: :pheromosa: :zacian-crowned:

ok glhf
 
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With the end of the NDUPL Tour, I wanted to do a bit of a team dump going over the teams I provided to my teammates throughout the tour (although not all were used). Additionally, I am also taking this opportunity to go over some experimental sets I used. For the sake of convenience, I will start by going over the experimental sets I used, followed by the teams in chronological order of when they were created. Please note that while I may have built other teams throughout the tour for these metagames, this post only includes teams that I actually ended up passing at one point or another during the tour. Additionally, since or else this post would be of absurd length, I have divided the post under 3 spoilers for each of the metagames, although the ND Ubers section is by far the longest by virtue of being the main tier featured in this tour.

Experimental Sets / Cores:
Mix-A-Mence
:sv/salamence-mega:
https://pokepast.es/8867fa9e917bc514
One of Mega Salamence's greatest flaws is being a physical Dragon Dancer that not only gets walled by Zygarde, but also can't prevent Zygarde from setting up either. However, Mega Salamence still carries unique traits that make it worth using, including its nearly unresisted Flying STAB, excellent speed tier, and solid physical bulk that is boosted by Intimidate in its base form. Furthermore, Mega Salamence does not suffer from 4 moveslot syndrome (4MSS), allowing it a flex slot for its 4th move. Given this, Mix-A-Mence harkens back to the old gens of mixed Salamence, running Draco Meteor in its final slot to blow past the few physical walls willing to take it on: Zygarde and Dondozo. 180 SpA EVs allow Mega Salamence to OHKO Physically Defensive Zygarde-50% and Offensive Eternatus after Stealth Rocks chip, 2HKO Dondozo, and OHKO Physically Defensive Giratina with fully stacked Hazards or catching it on the switch. 76 Speed EVs allow Mega Salamence to outspeed Pheromosa at +1. This set is able to accomplish many of the same feats as pure physical Mega Salamence, but instead utilizes its flex slot to bypass common counter play and vastly improve its Stall matchup. Mixed Mega Salamence pairs well with Pokemon capable of taking advantage of the holes and Terastalizations it forces, with notable partners including Eternatus, Necrozma-DM, and Zacian-C.

Defensive Lunala
:sv/lunala:
https://pokepast.es/fd82213241fb1273 (credit to Bobsican)
Defensive Lunala is able to leverage its solid natural bulk, defensive typing, Shadow Shield, and access to Hex + Will-O-Wisp to cripple, wall, and threaten physical threats in the tier that not even Zygarde can dream of, including the likes of Necrozma-DM, Ultra Necrozma, Calyrex-Ice, Melmetal, and boosted Zacian-C. The EVs avoid an OHKO from +3 Zacian-C's Behemoth Blade and Wallbreaker Primal Kyogre's Origin Pulse, both after rocks chip. However, given Heavy-Duty Boots, the benchmarks may have to be refined more. Lunala is also a very versatile Terastalization user, and can pick its Tera type to wall nearly any physical attacker of choice. Thanks to its flex moveslot, Defensive Lunala is able to choose between Toxic to cripple the opponents' longevity, Defog to compress the hazard removal role, or even any of its other tools in its excellent movepool, such as Thunder Wave and Moonblast.

GLFZ (Primal Groudon, Lunala, Fezandipiti, and Zygarde)
:sv/groudon-primal::sv/lunala::sv/fezandipiti::sv/zygarde:
https://pokepast.es/23e7147200ddc257
Named GLFZ in lieu of GLZF so as to avoid being mistaken as "Good Luck, Zero Fun," Primal Groudon, Lunala, Fezandipiti, and Zygarde serve as a solid alternative core to the standard GHAZ (Primal Groudon, Ho-oh, Zygarde, and Arceus) core used on balance and bulky offense. GLFZ distinguishes itself from GHAZ by providing more security against some physical attackers, an innately better Webs matchup, and pivoting to better support frail but powerful attackers. However, GLFZ does have trade-offs compared to GHAZ, namely a lack of a Taunt + CM user, being more passive, and worse matchups into powerful breakers such as Mega Diancie, Lunala, Deoxys-Attack, Chien-Pao, Choice Band Marshadow, Primal Kyogre, and opposing Taunt users. However, Lunala is able to help patch up some of these defensive matchups with a Tera Type of choice. Furthermore, because Fezandipiti offers coveted slow-pivoting, GLFZ has considerably more flexibility in running the aforementioned frail but powerful attackers that punish such threats offensively. Conversely, GLFZ also really appreciates fast and powerful breakers for their often strong wall breaking and revenge killing abilities to patch up this core's relative passivity.

Eject Pack Deoxys-Attack
:sv/deoxys-attack:
https://pokepast.es/791031a221b9a566
As the most astronomically min-maxed mixed attacker in Pokemon history, Deoxys-Attack is heralded as a near-unwallable breaker when boosted by Life Orb and Terastalization. However, this same min-maxed nature brings about its most troublesome flaw: bulk nearly as bad as wet tissue paper. Because of this, not only can Deoxys-Attack not be brought in on attacks, but it must also predict all of its attack correctly, must OHKO the target, and becomes a momentum sink once it is forced out. At the cost of Life Orb's power boost, Eject Pack allows Deoxys-Attack to click with far more aggression and safety than before, leveraging the fact that on a missed predict or failed OHKO using Psycho Boost or Superpower, Deoxys-Attack is forced out for free once, effectively allowing Deo-A to act as a one-time fast pivot. Due to the power loss of lacking Life Orb and being forced out, however, this Deoxys set is most effective when paired with another powerful breaker such as Eternatus, as Deo-A's still fearsome natural power grants them free entry and aids considerably in overwhelming shared checks with devastating ease. Furthermore, Deoxys-Attack is still able to launch off power attacks and clean later in the game. However, Deoxys-Attack is still very frail and thus must be careful to avoid sources of priority or Scarfed Pokemon. In order to help compensate for the power loss, Eject Pack Deoxys-Attack utilizes Tera Stellar as its Terastallization of choice, which grants all of its moves a scary one-time power boost.

Physically Offensive Arceus-Dragon
:sv/Arceus-Dragon:
https://pokepast.es/3e76debf042d1355
So, the first thing you are probably thinking when you see this is "Why would I ever use this over Kyurem-Black or even Zekrom?" Kyurem-Black boasts a far greater attack stat of base 170, an actual ability, and access to stellar coverage in Fusion Bolt to beak through Dondozo. Zekrom also boasts a superior attack stat of base 150, an actual ability, and breaks Dondozo even more easily thanks to STAB Bolt Strike. However, it turns out being a pure Dragon type has some nice benefits defensively, namely actually being able to live a hit from Primal Groudon and not suffering from the terrible defensive typing that is Ice. Furthermore, Arceus-Dragon has some different coverage options to aid in its sweeping efforts, most notably Earthquake for Zacian and Primal Groudon and Gunk Shot for the various Fairies. Additionally, having the option of Swords Dance is a significant boost damage-wise if you are willing to forgo the speed boost of Dragon Dance. However, for the niche merits Arceus-Dragon has over its fellow Dragon type sweepers, Arceus-Dragon has by far the worst Stall matchup due to its worse power without Swords Dance and thudding into Dondozo if it is not heavily damaged into Z-Outrage range. Thus, it needs significant support from fellow teammates to deal with such matchups.

Darkest Moon
:sv/Lunala::sv/Eternatus:
https://pokepast.es/851f2dc7ed3b928c
On Webs teams, Meteor Beam Lunala and Eternatus often compete for the team slot. However, it turns out they also work together very effectively, overwhelming shared checks and reducing the need to preserve Meteor Beam for specific targets. Furthermore, they help complement each others' matchup spreads, with Lunala faring significantly better into fatter teams thanks to Psyshock while Etern is able to more easily beat frailer but more offensive teams, as well as cleave through weakened teams due to greater raw power and speed. Often times, once teams have exhausted their checks to one of these, they are left relatively vulnerable to the other.

Throat Chop Pheromosa
:sv/Pheromosa:
https://pokepast.es/10a58f56774608de
Generally, people run Rapid Spin as the 4th move on Pheromosa, but let's be honest, it's not exactly the greatest form of removal, even if it's occasionally nice. Given this, it's not too hard to drop Rapid Spin on Pheromosa. This logically leads to 2 main options: Poison Jab and Throat Chop. Unfortunately for Poison Jab, most of its targets actually eat Poison Jab decently well, and its targets are either rather rare or are due to Terastalization. Throat Chop, however, does something very nice. It hits the Ghosts and Psychics while also not forcing itself to switch. For Psychics, the ability to stay in as an option is its main selling point, but for Ghosts Throat Chop is great for dealing superior damage into the likes of Basculegion and Lunala, OHKOing both. Throat Chop also hits Necrozma-Dusk-Mane much harder.
Teams:
Pre-Tour Teams

Greedy Deo-A Semi-Stall
:Dondozo::Blissey::giratina-origin::Alomomola::Eternatus::Deoxys-Attack:
https://pokepast.es/c0dd5430986f909b
This team was created together with Zrp200 using one of Bobsican's semi-stall teams as a base. Some of the more unconventional sets are those of Blissey, Giratina-Origin, and Deoxys-Attack. The Blissey set is complete Taunt and setup fodder, but is able to use Teleport to bring in allies while compressing a variety of support roles. Giratina-Origin utilizes Tera Ghost to rid itself of weakness associated with its Dragon typing while becoming far less passive than what the opponent may assume or expect. Tera Stellar on Deoxys-Attack temporarily boosts its power to extraordinary levels, allowing it to effectively singlehandedly dismantle defensive teams if played well. The use of Tera Stellar Deoxys-Attack here, although on a Life Orb Mixed Attacker set, would serve as inspiration down the line for Tera Stellar on Eject Pack Deoxys-Attack. This team definitely faces some major flaws, and does exacerbate some of those that Semi-Stall already faces, but it does have some merit.

Diamond Dance HO
:yveltal::zacian-crowned::arceus-ground::necrozma-dusk-mane::kyurem-black::diancie-mega:
https://pokepast.es/fbfee5edd0d4abdb
This Diamond Dance HO team was created with the help of bumboclaat and originally submitted for sample teams. The idea is pretty straightforward, a hazard stack HO team utilizing Stealth Rock Mega Diancie as its main lead. While most of the EVs are standard, EVs for Arceus-Ground, Ultra Necrozma, and Kyurem-Black are not. The Arceus-Ground EVs were provided by bumboclaat, though he doesn't quite remember what they were for. Ultra Necrozma's spread utilizes a spread similar to the faster Smogond Dex spread, but takes 12 EVs out of Attack and invests them in Speed. This allows Ultra Necrozma at +0 to hit 332 speed, thus outspeeding 331 Arceus formes, and for Necrozma Dusk-Mane at +1 to hit 342 speed, thus outspeeding 341 Arceus forms. The speed investment allows Kyurem-Black to naturally outspeed Timid Primal Kyogre and retain the ability to switch into Stealth Rock 4 times. Substitute may be used over Scale Shot if preferred.

Break Week

Mix-A-Mence Hazard Stack HO
:salamence-mega::deoxys-speed::groudon-primal::zacian-crowned::arceus::eternatus:
https://pokepast.es/5759a55d977da41c
Mix-A-Mence Hazard Stack HO was originally designed simply as a demonstrative test team for the previously discussed mixed Mega Salamence set. However, it ended up working quite a bit better than expected. This is largely a standard Hazard Stack HO structure but it drops Yveltal and instead adds in Mix-A-Mence. The Arceus set could probably use some work, especially since it kind of flip flops between Tera Ghost + Taunt and Tera Normal + Double Edge. Nonetheless, this has proven to be relatively effective both as a team and for the purpose of demonstrating Mix-A-Mence. The ability for Eternatus and Zacian-C to take full advantage of forced Terastalizations is also on full display here.

Week 1 - Johto Fried Ho-ohs vs Oblivion Ambers

None (T^T)
I mainly just helped build and test for whatever teams our starters wished to load.

Week 2 - Johto Fried Ho-ohs vs Altered Forme Devils

Double-D + GLFZ Balance
:lunala::fezandipiti::groudon-primal::zygarde::deoxys-attack::ditto:
https://pokepast.es/5be9c94d78e5a9e8
This team was the culmination of all my initial testing with GLFZ throughout Break Week and Week 1. Previously, while I had liked Deo-A as the 5th slot, I had struggled to find solid a 6th slot. I had notably tried Choice Specs Eternatus and Choice Band Chien Pao. However, Eternatus felt redundant or clunky at times, and Chien Pao faced similar issues while also competing with the rest of the team as a Tera hog. Later, I ended up sharing and discussing GLFZ with Rothcore, and he mentioned Ditto. Thus, I changed Deoxys-Attack to Tera Normal to blank Marshadow and added Ditto as my 6th slot, which I found to be very effective. Both Deoxys-Attack and Ditto greatly appreciate the free entries and chip damage offered by Fezandipiti in the GLFZ core. Furthermore, Deoxys-Attack helps immensely against fatter and slower archetypes while Ditto helps make up for GLFZ's slight passivity and aids against the Hyper Offense matchup.

DarkMosa + GLFZ Balance
:lunala::fezandipiti::groudon-primal::zygarde::pheromosa::yveltal:
https://pokepast.es/f6a1237bdfbddc35
This was a team I created shortly after I finished Double D + GLFZ Balance. Pheromosa is used for its strong raw power that works terrifically in speed control, anti-offense, breaking, and sweeping roles in the absence of priority, which its teammates help handle. Additionally, Fezandipiti and Pheromosa form a surprisingly effective and fluid pivoting core. Due to Lunala handling hazard removal rather effectively, Rapid Spin is swapped for Throat Chop, which hits Lunala, Necrozma Dusk-Mane, and other Psychic type Pokemon hard without forcing Pheromosa to switch out. One of the flaws of GLFZ is its lack of a Taunt user. Yveltal helps alleviate this while also working as an effective piece in the stall and wall breaking efforts with a Knock Off set. Sucker Punch is dropped due to the team being rather secure against Ultra-Necrozma and Pheromosa providing strong natural speed control.

Psyspam Wearing a Hatt
:tapu-lele::deoxys-attack::necrozma-dusk-mane::lunala::ditto::hatterene:
https://pokepast.es/a50fc08933de6a92
While Psyspam can face consistency issues and is often considered a bit of a matchup fish, it is still nonetheless a brutally powerful offensive archetype that must be prepared for. However, one of psyspam's greatest flaws is its poor webs match and the awkwardness of getting Tapu Lele off the field and its powerful breakers on the field. Eject Button Hatterene is thus an excellent fit for this archetype due to its ability in Magic Bounce and access to Healing Wish. This allows it to reflect hazards and status, provide a free pivot and switch initiative, and forcefully remove itself and heal a teammate once if need be. Tapu Lele, Deoxys-Attack, Necrozma Dusk-Mane and Lunala fit their average roles as staples of the archetype. While I was honestly really wishing to fit a suicide lead on the team, I ultimately decided not to as it meant more operational requirements for the team, increased risk of getting ruined by Defog, and exacerbating the awkwardness in line already present due to Tapu Lele. Instead, Ditto was utilized to prevent opposing threats from getting out of hand, as well as offering the team more flexibility overall.

Week 3 - Johto Fried Ho-ohs vs Dark Sun Followers

EjectSpecs Balance
:lunala::fezandipiti::groudon-primal::zygarde::deoxys-attack::eternatus:
https://pokepast.es/c802f2711add8695
It's... another Doexys-Attack team. This particular team I built for Kunvirgo with the intent of maximizing his leeway when attempting to blow up the teams Ebony God tends to load while still maintaining a strong overall matchup spread. Featuring the experimental Eject Pack Deoxys-Attack, this team aims to utilize the potent combo of Eject Pack Deoxys-Attack and Specs Eternatus to rapidly overwhelm and break through shared checks. Basically no Pokemon in the entire relevant metagame can take a Psycho Boost or Superpower from Deoxys-Attack and still be able to effectively wall Choice Specs Eternatus. Not to mention, most teams only carry a singular effective check to them both, thus allowing Choice Specs Eternatus to start blowing holes very fast. Later in the game, Deoxys-Attack is able to leverage its high speed and natural power to clean. Tera Stellar notably allows Deoxys-Attack to help considerably into the Stall matchup as long as it clicks correctly.

Week 4 - Johto Fried Ho-ohs vs Broken Sunrazers

Tropical Gorilla Offense
:kyogre-primal::darmanitan-galar::diancie-mega::giratina-origin::groudon-primal::arceus-dark:
https://pokepast.es/1ba5728d112446eb
Built towards the end of Week 3, this Offense team was built after bumboclaat mentioning that Kyogre-Primal plus Darmanitan-Galar looked pretty good into Kunvirgo's matchup against Ebony God. Thus, I decided to give it a try, and ultimately decided Offense would be the best place for such a dual-core. While the team originally featured Offensive Ho-oh and Rocks Ultra Necrozma, I ultimately, with some feedback from bumboclaat and advice from Sami, l decided upon Giratina-Origin and Offensive Utility Primal Groudon instead. This team aims to utilize constant offensive pressure to keep up momentum against many of the tier's common threats. Pokemon such as Defensive Primal Kyogre, Encore Mega Diancie, and Taunt Arceus-Dark help break through fatter defensive pieces. Meanwhile, Darmanitan acts as a potent cleaner and strong speed control. Giratina-Origin provides hazard removal through Defog and is able to help blanket check many common threats while applying offensive pressure. Primal Groudon acts as an offensive Stealth Rock setter and Zacian-C check. Since this team is both weak to all forms of hazards, Mega Diancie is also able to assist in keeping hazards off the allied side of the field.

Drag-Beam Spam Webs
:Smeargle::Arceus-Dragon::Yveltal::Lunala::Zacian-Crowned::Eternatus:
https://pokepast.es/9d78a8b02796fb11
I hadn't built Webs HO in a while, so decided to give it a try again. Originally, I was talking with bumboclaat about trying out possible Work Up Arceus sets. However, that ultimately didn't make it into the team as my ideas drifted off into Draganium-Z DDance Arceus-Dragon. Outrage was chosen as the main attacking move for its significantly better power compared to other STAB options. Earthquake covers Zacian-C and Dancie. Gunk Shot was used as powerful poison coverage to deal with any funny business from Tera Fairy Pokemon thinking they were clever. Draganium-Z provides Arceus-Dragon with a powerful 1-time nuke without locking it into outrage. After that, it was mostly figuring out what helped patch up and fill various offensive roles. Yveltal was an immediate lock-in for its various traits and access to otherwise sorely needed priority in Sucker Punch. Lunala was added after as it helped patch up the EKiller matchup to a degree and, more importantly, contributes significantly to the Stall breaking effort alongside Yveltal thanks to its access to Psyshock. Zacian-C is also another obvious choice for its stellar anti-offense traits. For the last slot, I chose to slot in Eternatus. A second Meteor Beam user, it can work alongside Lunala to bypass shared checks. A similar synergy is seen between Arceus-Dragon and Eternatus as well. Lo and behold, the resulting use of Arceus-Dragon.

Week 5 - Johto Fried Ho-ohs vs Serendipity Supersonic Salamence

Reflect-A-Tern BO
:Eternatus::Kyogre-Primal::Arceus-Dark::Groudon-Primal::Marshadow::Ho-oh:
https://pokepast.es/6afc835bfe5240fe
Honestly, going into this week, I was a bit burnout from the rather intensive amount of building I had been doing for ND Ubers alongside everything else I was doing for NDUPL, so I just ended up throwing random stuff at the wall and seeing what stuck. However, at some point, I remembered someone mentioning them not wanting to play against Iride because they mess with the speed tiers system of ND Ubers. It also occurred to me that they had used Reflect Eternatus. Now, to be completely honest, I did not pay attention to what Iride built using Reflect Eternatus other than that they used it. Thus, I decided to give it a shot. The first draft of this team featured Ferrothorn over Primal Kyogre, Choice Band Calyrex-Ice over Marshadow, and Dynamax Cannon over Mystical Fire and Tera Fairy over Tera Water on Eternatus. However, Ferrothorn was almost immediately replaced with Defensive Primal Kyogre. The change to Eternatus occured after realizing the team was a bit Zacian-C weak. After some testing and discussing with bumboclaat, I realized the team had a tendency to get overwhelmed, but realized Marshadow really helped this team trade more favorably. Ultimately, bumboclaat remained concerned that the team was a bit too weak to Ground boosters (which I do agree with) and leans too much on Marshadow. Nonetheless, I do think this team has the ability to play around even the tougher matchups and is very good at trading favorably.

Darkest Moon Webs + Zac
:Lunala::Eternatus::Zacian-Crowned::Yveltal::Arceus-Ground::Smeargle:
https://pokepast.es/a22fbfd289d1777b
So it randomly occurred to me that I really liked the double Meteor Beam Lunala + Eternatus setup I used in my Drag-Beam Spam Webs team from last week, so I decided to build another webs team with it. What came together was the first version with Chi-Yu.
Darkest Moon Webs
:Lunala::Eternatus::Chi-yu::Yveltal::Arceus-Ground::Smeargle:
https://pokepast.es/50e7b088c081ea8a
Of course, a few hours after finishing the team, I came to the realization that I didn't include a Zacian-C on the team, hence why I replaced Chi-Yu with Zacian-C and made Dragon Dance Arceus-Ground Groundium-Z on this version. Honestly, I don't have a particularly strong opinion of which version is actually better, as the Chi-Yu version is better at blowing stuff up and has some anti-offense and anti-priority tools built into the team already, but the version with Zacian-C is more consistent into opposing EKiller. Nonetheless, I have found both versions to be pretty solid.

Semi-Finals - Johto Fried Ho-ohs vs Altered Forme Devils

Darkest Sun Screens
:Grimmsnarl::Yveltal::Groudon-Primal::Zacian-Crowned::Necrozma-Dusk-Mane::Ditto:
https://pokepast.es/a179a592b5ca7640
Do you want to know who has never built Screens? Uh, me. Nonetheless, I decided to take a crack at it after realizing Tera Flying Metronome Oblivion Wing spam was utterly hilarious. Do you want to know what'd be even funnier? Doing it behind screens of course! Given this, Grimmsnarl was a pretty much auto-include and chosen over Deo-S for its access to Parting Shot. Primal Groudon was added after for its stellar screen abusing ability as well as soft-checking Primal Kyogre and Zacian-C. Zacian-C itself was included for dealing with EKiller, Arceus-Dark, Arceus-Fairy, and Yveltal while still being an excellent sweeper. Necrozma-DM was used for being an excellent Stall and wall breaker, completely decimating many defensive teams. Screens greatly ease its setup, allowing it to far more easily reach +2. My earliest version of this team actually had Zekrom, as Eledyr had originally wanted to see me attempt building a Zekrom team. I evidently failed because I realized I had Double-Z, Necrozma-DM already wrecked defensive teams, and this team hated opposing setup sweepers. The solution was of course Ditto. Ditto basically just lets this team go crazy cause if anything goes wrong and an opposing sweeper runs out of control, Ditto can just reverse blow it up.

Luna-Mosa Double Choiced GHAZ
:Groudon-Primal::Ho-oh::Arceus-Dark::Zygarde::Lunala::Pheromosa:
https://pokepast.es/41cb5935ac908738
If anyone's been paying attention so far, they might be wondering: "Where's the GHAZ?!" Yeah, I had to force myself to build GHAZ. For someone who yaps with bumboclaat on a frequent basis, it'd be really weird to not build a single GHAZ team, and GHAZ is worth building anyways. Thus, behold Luna-Mosa Double Choiced GHAZ! Yeah, I actually used a descriptive name this time. GHAZ is pretty generic, so I don't think it's useful for me to go into depth on it here. Choice Specs Lunala fits on GHAZ and has been something I have been wanting to build for a while, so I included it as the 5th slot. The 6th slot is where things got a bit tricky, as I was unsure what to pair with Lunala. The options I would end up cycling through during actual testing were Choice Band Rayquaza, Zacian-C, and Pheromosa. Choice Band Rayquaza, when paired with Lunala, ended up a bit overkill into fat and just died versus offense due to the lack of speed control. Zacian-C worked out fine, but was Webs weak. Pheromosa was what I ultimately decided on for its ability to click Triple Axel versus Webs setters, its naturally high speed, and raw power. I originally was using Double Kick, but ended up using Throat Chop for the nice coverage.

Finals - Johto Fried Ho-ohs vs Broken Sunrazers

V3 Edited Reflect-A-Tern BO
:Eternatus::Kyogre-Primal::Arceus-Dark::Groudon-Primal::Zacian-Crowned::Ho-oh:
https://pokepast.es/cb04ddc8c537ec21
This was an edited version with help from bumboclaat and Sami of the original Reflect-A-Tern BO team I made in Week 5. The team mostly operates the same, but utilized Zacian-C over Marshadow for better sweeping potential and an improved Eternatus matchup. Additionally, speed creep was added on multiple of the Pokemon to help in the mirror and/or outspeed paralyzed Zacian-C. Eternatus' item was switched from Leftovers to Shuca Berry to allow delaying Tera for a turn and to switch into Ground types attacks. Sludge Bomb was changed to Toxic to better deal with fatter teams and Pokemon. This team unfortunately didn't win, but at least I can say I did my best going into the finals.

Tiebreakers - Johto Fried Ho-ohs vs Broken Sunrazers

None (T^T)
I mainly just helped build and test for whatever teams our starters wished to load.
Experimental Sets / Cores:
Defensive Hippowdon
:sv/Hippowdon:
https://pokepast.es/eda1ae36bb5689d7
Ground types are quite good in this tier due to their positive matchup into the plethora of Ground weak Pokemon in the tier. Furthermore, there is quite a lack of strong Grass or Water type attackers in the tier, especially on the physical side. Hippowdon is thus able to effectively leverage its surprisingly gargantuan physical bulk and access to recovery to great effect. A Stealth Rocks resistance further amplifies its bulk by allowing it to run passive recovery with Leftovers. Nonetheless, Heavy-Duty Boots are still a solid option for handling Spikes and Toxic Spikes. Furthermore, its decent natural Attack stat means Hippowdon is not extremely passive. It has access to status and phazing moves that also prevent it from becoming easy setup fodder. Hippowdon can also compress the role of a Stealth Rock setter and spread chip damage through setting up Sandstorm.

Swords Dance Scale Shot MegaChomp
:sv/garchomp-mega:
https://pokepast.es/efb258dc5165e737
Surely you have looked at Mega Garchomp before and thought "wow, this thing's attack stat is monstrous!" Now now, I know someone is going to show up with an "erm, actually" and tell me the speed drop ruined Mega Garchomp and it's been OU by technicality since pretty much its inception. I know. But, Mega Garchomp did receive some interesting toys this generation, namely Scale Shot, which finally provides it a way to boost its speed. Seriously, why does this thing not get Agility or Rock Polish?! This shark has been around since DPP.... Anyways, another notable differentiator from the lower tiers is that Ground weak Pokemon are common and the Flying Steels that dominate OU tiers are pretty garbage here, allowing Mega Garchomp to simply forgo any coverage moves aside from its STAB moves. Quite nicely, this means it avoids 4MSS. Thus, Mega Garchomp leverages its powerful STAB moves and access to Scale Shot and Swords Dance to become a potent sweeper and breaker. If Sand is up, then Mega Garchomp is even happier.

Dragon Dance Mega Tyranitar
:sv/tyranitar-mega:
https://pokepast.es/9cdbc1bd7849d26c
We've seen some experimentation with Dragon Dance Arceus-Rock, but what about the other Dragon Dance Rock type that looks like a big fat stat check? Mega Tyranitar's 100/150/120 bulk, further bolstered by being a Rock type that sets its own Sandstorm, boasts bulk even surpassing that of literal Arceus formes. As a cherry on top, Mega Tyranitar's Attack stat is 44 base points higher than Arceus. Just the raw stats are titanic. On top of this, it has powerful STAB moves in Knock Off and Stone Edge, good coverage in Earthquake and Ice Punch, and access to both Dragon Dance and Taunt. Mega Tyranitar's offensive coverage spread matches well into common physical walls such as Moltres, Magearna, Toxapex, and the somewhat more niche Pecharunt, as well as coverage options for Landorus-T and Gliscor. The only thing holding Mega Tyranitar back is its mediocre speed tier, but after a boost it outspeeds all 394 speed Pokemon, which is nearly the entire relevant metagame unboosted. Given these immense stats, it was quite natural to try out Dragon Dance Mega Tyranitar, especially given its immense bulk for finding setup opportunities, access to a wide array of moves, and the great utility in Knock Off to force progress. Mega Tyranitar also notably annoys weather teams a lot.

Express Will-O-Wisp Arceus-Grass
:sv/arceus-grass:
https://pokepast.es/c3217bba0f8796ed
The ND Ubers UU metagame suffers a severe lack of viable Grass types despite the commonality of Ground types like Gliscor, Lando-T, and Ting-Lu. Arceus-Grass serves as one of the few viable options, and does so immensely well. Arceus-Grass acts as a rare Water, Grass, and Ground resist while also exploiting its stellar speed tier to inflict Will-O-Wisp on physical attackers. Taunt keeps boosters and status users in check while Recover provides reliable recovery. While mono-Judgement faces issues against the many resists in the tier, it is powerful enough to threaten and force out a variety of Pokemon Arceus-Grass would be tasked with checking anyways.
Teams:
Break Week

Archaic Hippowdon TSS (Toxic, Spikes and Sandstorm) Balance
:Hippowdon::Blissey::Magearna::Giratina::Terapagos-Stellar::Garchomp-Mega:
https://pokepast.es/c8090e7e8981995a
I've actually played quite a bit of ADV OU, and I do actually quite enjoy the metagame. One of the most common strategies is TSS, which stands for Toxic, Spikes, Sandstorm. By utilizing these main forms of passive damage, many balance teams are able to quickly wear down their opponents. Since this tier has great Spikes setters, solid Toxic users, and usable Sandstream users, I decided to bring the strategy to ND Ubers UU. While the Pokemon are very much different from the classic strategy from ADV OU, the core concept is the same, though we're utilizing newer Pokemon to accomplish the goal. Hippowdon is a physical wall, sets Stealth Rocks, sets Sandstorm, and inflicts Toxic. Blissey inflicts Toxic and acts as a special wall and pivot. Magearna is another physical wall, a pivot, a cleric, and a Spikes stacker. Giratina is a great blanket check, both abuses and inflicts Toxic, phazer, and acts as an extremely reliable Rapid Spin blocker. Terapagos-Stellar acts as the main Tera recipient, a consistent hazard remover, a strong HO stop gap, and a dangerous specially offensive sweeper. Mega Garchomp can take advantage of Sandstorm but does not require it to operate. It acts as a powerful physical sweeper and breaker that is excellent at pressuring Pokemon that might otherwise be challenging to wear down through TSS, such as Magearna, who is notably also a cleric, and Toxapex. I will admit this team was a rather early design, so lacks some elements like a Knock Off user and a good Ground switch-in, although Giratina's raw bulk helps cover the latter and the raw sweeping potential of Terapagos and Mega Garchomp help alleviate the issues of the former to a degree.

Week 1 - Johto Fried Ho-ohs vs Oblivion Ambers

Rain Offense
:Pelipper::Swampert-Mega::Palafin::Palkia-Origin::Archaludon::Pheromosa:
https://pokepast.es/924f2fcf02e87e24
This is definitely one of my favorite builds; Rain offense is so fun to pilot. I will admit I originally got the idea of creating a rain offense team from Sami's team: https://pokepast.es/2d053c2c9f63193d, which can be found here. However, the structure of this team is probably showing my experience in the OU tiers a bit, because of course Archaludon is here to stitch up Rain's more troublesome matchups. It's incredibly bulky, resists Electric and Grass, and boasts a great mixed offensive profile that helps break down fat with Body Press, Electro Shot, and strong STAB options. Pelipper is the rain setter of choice, as it's not very passive, has reliable recovery, and is a slow pivot to bring in the sweepers. Mega Swampert is a great Rain sweeper due to its power, stellar duo-STAB, Flip Turn pivoting, immunity to Electric, and the ability to set Stealth Rocks on predicted switches. Palafin is a second incredibly strong Rain sweeper with pretty absurd raw power, the ability to hit Ferrothorn with Close Combat, Flip Turn pivoting, and access to powerful priority. Palkia-Origin is the special attacker of the team and its incredibly strong special attacks are capable of blasting through frailer defensive backbones. Substitute abuses switches and eases predictions too. Unfortunately for Zrp200, he missed all his moves. Pheromosa, while not traditionally used as a Rain sweeper, is utilized for its incredibly natural speed tier, access to Rapid Spin for some quick hazard removal, and the ability to pressure Rain checks such as Ferrothorn. Ice Beam is used over Triple Axel just to more consistently snipe Gliscor and Lando-T, as well as avoiding accidentally getting blown up by Ferrothorn's Rocky Helmet + Iron Barbs.

Week 4 - Johto Fried Ho-ohs vs Broken Sunrazers

Desolate BO
:Landorus::Reshiram::Tyranitar-Mega::Annihilape::Arceus-Grass::Ting-Lu:
https://pokepast.es/bb6fbbe6843e813f
Soooooo... I'm just going to be honest and say that this team was effectively a rough draft that got loaded because no one at the Ho-ohs spent time prepping so I slapped this together like the day before the match for Zrp200 to load. I was busy with the ND Ubers Draft slot, Zrp200 was busy with in real-life stuff, and sequoia was occupied elsewhere as well. While the three of us did ultimately come together and lock-in for prep, it was a bit last-minute, so the team really isn't the greatest. Nonetheless, I do think it had some cool ideas with Double Dance Lando-I (courtesy of sequoia), Physically Defensive Reshiram (courtesy of Zrp200), Dragon Dance Mega Tyranitar, Specially Defensive Spin Blocking Annihilape, Express Will-O-Wisp Arceus-Grass, and Specially Defensive Double Hazard Red Card Ting-Lu.

Other Weeks

None (T^T)
sequoia is quite a self-sufficient builder, so I mainly just helped build and test for whatever sequoia wanted to load.
I unfortunately didn't really build complete teams for this tier, though I participated in some building and testing with our starters.
Week 4 - Johto Fried Ho-ohs vs Broken Sunrazers

NDUPL I Week 4 Player350 vs ALG Spies Trick Room
:Solgaleo::Arceus-Dark::Kyurem-White::cresselia::Xerneas::Alomomola:
https://pokepast.es/62552d2ab5a538a4
So, I have absolutely 0 draft experience. Buuuut... we messed up our draft selection. In fact, the draft matchup, which according to Princess Autumn was an abysmal 20-80 odds, was so bad she didn't want to play. And honestly fair cause the draft matchup was legit a bit of a headache to build around was like half coping. You know it's bad when your Arceus-Dark has been reduced to sacrificial Stealth Rock and Trick Room setting fodder lol. Anyways, given the situation I ended up being subbed in for this week. Considering the pretty bad matchup and my lack of experience, I had absolutely no illusions that I was going to go with conventional ideas and somehow out-skill ALG Spies. My immediate thought process was that we either had to legit hard c-team (which is obviously very hard) or cheese them. Because of this, my first idea was just straight up cheese, as seen here: https://pokepast.es/39abaefa397c27f0. It was either this or Gunk Shot Arceus-Dark to snipe their Arceus-Fairy. However, almost immediately after, I realized they only had 2 Steel switch-ins, that being Solgaleo and Blaziken. With this in mind, I realized Choice Band Solgaleo legit might be the play. This resulted in me dropping Arceus-Dark for Solgaleo, resulting in this team: https://pokepast.es/b472ab1143539ccd. After that, with some thought, I decided that given the team so far I might as well double down on the Trick Room concept that looked quite feasible given the relatively slow speed of my Pokemon. Given this, I dropped Sneasler, who was frankly probably going to be very finicky to use, for a Stealth Rock Trick Room Arceus-Dark. I also received feedback that Flash Cannon on Xerneas was useless from Zrp200, as Moonblast always hits harder, and that Geomancy is banned from Princess Autumn. Additionally, I chose to drop Specs for Life Orb on Kyurem-White since I already had a Choice Band user and wanted a more flexible option under Trick Room. I later received feedback about running a coverage move for Solgaleo on Xerneas and betting on a physically defensive Clodsire, which ended up working out too. Princess Autumn did suggest a Screens option after I mentioned Weakness Policy Kyurem-White being a possibility, but I ultimately dropped the ideas after deciding it'd be harder to operate as getting dual screens Xern off the field would be awkward. At this point, we had the TR version, https://pokepast.es/0f8863fff8ea3885, and the Screens Version, https://pokepast.es/f524090dac0f94aa. After, I decided to run some mocks with a fairy, who was kind enough to craft and play some mocks with me. I quickly realized that non-Max Defense Alomomola doesn't take +2 CC from Mega Blaziken. Because of this, I adjusted the set to Max Defense with Liquidation, which OHKOs -1 Defense Mega Blaziken after Stealth Rocks. This would result in the final team that I would load. To conclude, this team utilized Trick Room to leverage some of the surprisingly powerful attackers on this team while also negating the speed advantage of ALG Spies's sweepers. Arceus-Dark serves as a Stealth Rock and Trick Room setter. Cresselia serves as another Trick Room setter. Solgaleo and Kyurem-White serve as Trick Room sweepers. Xerneas acts as a Yveltal stop-gap and an attacker outside of Trick Room. Alomomola was an insurance policy against Mega Blaziken. Ultimately, this team was able to actually win against ALG Spies.

Other Weeks

Given that this is draft, I mainly just helped discuss, build, and test on occasion for whatever Princess Autumn wanted to load.

And that's it! After over 7k worth of words, I have completed this team dump. If you managed to get this far, thank you for reading, and I hope the ideas expressed here inspire your own explorations and team building. This team tour has honestly been a terrific experience, and I'm so glad I got to experience this. However, none of this would've been possible without my awesome teammates, so thank you to all the members of Johto Fried Ho-ohs! Here are some more specific special thanks:
Thank you to bumboclaat and Eledyr for drafting me! I obviously would not have gotten to experience this if I hadn't gotten drafted. Additionally, thank you for having the faith in me to let me play a match of ND Ubers Draft and ND Ubers this tour.
Thank you to Zrp200 for being a great friend and giving me advice for my ND Ubers Draft game. It was also great building and testing with you.
Thank you to sequoia for being an awesome teammate this tour for ND Ubers UU! It was such a pleasure to work with you.
Thank you to Rothcore for entertaining my ideas for ND Ubers during this tour.
Thank you to Kunvirgo for being an awesome teammate to work with during this tour and an absolute pleasure to work with in the ND Ubers slot.
Thank you to hybone for being the absolute goat of ND Ubers Bo3, it was awesome seeing you roll.
Thank you to Squeeby for also being great to work with during the tour in the ND Ubers slot.
Thank you to Sami and Aries Dragons for being such awesome scouts. Your time and energy is truly appreciated.
Thank you to Jumpheart and bumboclaat for helping me prep for my ND Ubers game during the finals.
Thank you to Princess Autumn for being such an open player in the ND Ubers Draft slot; it was great getting to work with you.
Thank you to a fairy for being such a friendly presence. Your help in my prep for the ND Ubers UU game was invaluable.
Thank you to Smudge, sheepie, and big pichu for being great to work with in ND Doubles Ubers and for all your work in that slot.
Thank you to IMrJamesI for being a part of the ND Ubers efforts during this tour and testing with our ND Ubers player slots.
Thank you to Oculars for being part of this team and for your encouraging presence.

Again, thank you so much to my team for drafting me and making this memorable. Additionally, thank you to Murphy Lawden and Dabman1069 for hosting this tour. Finally, thank you to the rest of you all for being part of this tour and making this all possible.
 
1779676060481.png
This tournament was in many ways a breath of fresh air. To a small extent publicly, but extensively privately, I’ve been pretty uncertain about my future in ND Ubers for a while now. I still enjoy yapping, building, and supporting people, but have not enjoyed playing it for a quite some time. Prior to this tour, I hadn’t played since NDPL as I was tired of playing due to obligation rather than desire. I told myself that I’d re-evaluate after this tour and while it has been a blast despite the final result, I’m still not sure what my future holds.

At the outset of NDUPL there was a spark of passion that I have not felt for a while. I thought about self-buying, but felt that was a good way to burn out after two weeks. Regardless, I was pretty excited to manage with Eledyr and we spent some time discussing who we wanted to draft and what sort of team environment we wanted. As mentioned in the sign up post, we just wanted to have fun and have a drama free tour and that is pretty much what happened despite falling just short.

I want to give a shoutout to every member of the Johto Fried Ho-Ohs, but first, four people deserve a massive shoutout. First, MirrorSaMa was the driving force behind this tour and while we all had some trepidations, it was far more successful than anybody was expecting. Second, I’d like to thank our hosts Dabman1069 and the wonderful Murphy Lawden. Hosting is often thankless, unseen work and a tour cannot happen without hosts. While we hoped to include Draft, the slot quickly materialized due to Princess Autumn’s initiative and guidance. This was the first proper team tournament we’ve done as a community and it wouldn’t be possible without these four people.

Eledyr - You’re one of the people I respect the most on Smogon and am lucky enough to say you’re one of my closest friends on here as well. I’ve wanted to manage a tour with you for ages and it was great to finally get that opportunity! It was a lot of fun even despite some unexpected turbulence. There is a massive void with you having taken a step back, at least you’re still involved! It has been an absolute pleasure to manage with you and I hope we can do it again in the future if the motivation returns.

Princess Autumn - The work you put in pretour to help organize and make sure the draft slot went smoothly was immensely helpful and appreciated! We were then lucky enough to get to draft you for far cheaper than we expected and it has been a pleasure to watch you do your thing every weak and learn a bit more about draft in the process! I hope we will see you next year and that the slot will be a better with 8 teams since the signups year definitely proved that is doable!

a fairy - Princess Autumn wanted you for support, but we wanted you regardless and were thrilled to snag you for only 4k! There are a lot reasons we wanted you, including being a good friend, but at the end of the day… you’re awesome and make the environments you’re in better just by being you. Everyone says a fairy is the :gogoat: for a million reasons and I’m thankful that you were along for the ride.

hybone - When discussing draft plans Eledyr had nothing but positive things to say and I was pretty unfamiliar with you. SSS had mentioned you were his student at some point and that you’ve had a lot of success in Ubers tiers. You’ve been nothing but a dream to manage and I hope that you’ll be there if we run it back next year. Not only were you happy to run whatever, you also helped others test, gave solid feedback, and building for you has been the most fun I’ve had in a while! I’m really looking forward to watching you play NDUbers throughout the rest of the year and will be rooting for you in the circuit playoffs! Your record alone was impressive, but is even more so given the horrific luck you had this tournament (minus W1).

Kunvirgo - We’ve never really chatted much before this tournament as we don’t run in the same circles. Nonetheless, you were always in our draft plans as your offensive playstyle and teambuilding choices were something Eledyr and I liked quite a bit. That Defog Mega Salamence Screens team from the circuit playoffs is still something that gives me a chuckle when it crosses my mind! While communication was difficult early on due to some technical obstacles, it has been great to get to know you a bit better, see your perspective on things, and it has been really fun teaming up. I hope we can again in the future!

sequoia - We wanted to draft you from the get go and from the beginning of the tournament felt like you were our ‘secret weapon.’ I don’t think many people realize how talented of a player you are nor the breadth of your experience so we were fortunately able to get you for a criminally low price. You were helping out with every slot and were also a wonderfully positive cheerleader for others and I hope we can team up again in the future! The is before your fantastic record this tour and there is no chance you’ll be 3.5k if you choose to sign up next year.

Sami - As you mentioned exam season lined up with the end of the season. Those are far more important than any tour, but before then it is impossible to undersell your contributions to the Ho-Ohs. You were doing scouts for everybody, providing feedback on teams, and of course playing your own slot. Even once exams ramped up you were busy, yet still managed to find time to contribute despite us telling you to focus on those and that you’d already done more than enough. It was great having you on the Ho-Ohs!

Squeeby - We’ve known each other for a while and I asked you to help support in NDBD to hopefully get your name out there because you’ve got better things to do than act like a fool on discord to build your name recognition. After recommending you to a lot of managers in NDPL you somehow didn’t get drafted and then showed everyone how wrong they were to do that by whupping everbody’s ass in NDFL! When this tour rolled around we really wanted to draft you and were pretty happy to have been able to. It has been a lot of fun discussing the tier and teams with you this tour and I hope it was fun for you as well. You had some very impressive wins and it was great having you on the Ho-Oh’s!

Smudge big pichu sheepie - ND Doubles Ubers is my favourite tier that I never have and likely never will play. It is a cool tier, yet Eledyr and I know we knew nothing meaningful about it and lacked the ability to help with the slot so wanted to ensure that the slot had ample support. It did suck to have three people we wanted to start every week, but only one slot and I’m sure that was frustrating for you three as well. It was great watching you three do your thing each week and I hope that the doubles slot didn’t feel as isolated as it can be on some teams. It was great to watch y’all each week and learn a bit about the metagame and hope it was a fun tour!

Player350 - I’ll do my best to try to make sure you’re at least drafted for NDFL. Almost every week you were active in almost every channel offering ideas and teams. Honestly, I don’t remember the last time I saw someone with this level of enthusiasm and am glad you had a fun tour! You were low key our MVP this season and every manager would be ecstatic to have a player as passionate, enthusiastic, and willing to do anything they can to help the team! Stepping into draft after our fuck up and winning a near unwinnable matchup was awesome and my personal favourite moment of the tour. I hope this is your first team tour of many.

Zrp200 - Before the draft Anchor was talking about how I have to draft you because we’ve teamed up so many times for tours. I didn’t respond to that because yeah we really wanted to draft you, but didn’t want to get extorted and we were happy to go higher than we did. The amount of time and effort you put into ND UUbers is truly above and beyond. You are far better than your record this tour would suggest and we both learned that it doesn’t matter what tier you play… Palkia-O needs to book an appointment with an optometrist. It is always great to have a friend along for the ride even if our perfect record is no more.

Oculars - Despite some challenges irl, you were still there to cheer everybody on and that was more than enough. We drafted you because of your infectious energy and enthusiasm and that still showed up in spades when you were available. The shiestlord is shiest and I’m hoping next time we will be able to draft and get you some games. I'm a believer in Grimmsnarl Screens atm!

Rothcore Aries Dragons IMrJamesI - All of you tried out and we wanted to ensure that everybody that took the time to put themselves out there made it onto a team if possible and we were fortunate enough to snag you three. Unfortunately, we had far more people than slots available, but y’all still did a fantastic job between offering advice, teams, and tests. While I’m sad we were not able to get you games, I hope it was still a fun experience!

Jumpheart – Just wanted to shoutout a great friend who is always there, but especially when you need an ear.



Week 1

hybone v xinnobu

:groudon-primal::salamence-mega::arceus-dark::marshadow::zacian-crowned::kyogre-primal:[Paste] vs :groudon-primal::yveltal::arceus::zygarde-complete::zacian-crowned::kyogre-primal: [Game] [W]

:groudon-primal::giratina-origin::arceus-ground::zygarde-complete::marshadow::ferrothorn:[Paste] vs :groudon-primal::yveltal::arceus-ground::zygarde-complete::lunala::marshadow: [Game] [L]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::ditto:[Paste] vs :groudon-primal::arceus-ground::zygarde-complete::eternatus::zacian-crowned::lunala: [Game] [W]

There were some nerves on my end week 1. We were really happy with how our draft turned out despite there being another half dozen players we wished we were able to draft. This was my first time interacting with hybone and was more or less given free reign which is both the best and worst thing. The freedom is nice, but if you're spending time building for somebody you want to go with something that will synergize with their playstyle, preferences, and opponent. That is a tough when you don't know them nor have a direction to go in and too much freedom can be a chain around your neck when not building for yourself. That being said, none of these teams were new.

The first is the Defog Mega Salamence team that is now a sample that would have been built around a year ago and is likely the most successful and arguably best team I've built. While the initial concept was promising, the structure is deceptively rigid if you want it to be consistent. This team is and I think is 15-3 or something in tours at this point, but every time I've deviated from this six more holes have opened than solved. The second team needed some more time in the kitchen and is more usable than good in its current state. The last team was something I initially built for Jumpheart in NDCL, but went unused and wasn't public at the time. This is a type of structure I'm pretty high on right now and will touch on it in a metagame discussion post in a couple of weeks, but we ended up iterating on or just reusing this team a couple of times. Hybone was immensely unlucky throughout NDUCL, but finished with one of the best records in the tour despite that. This week was the only one where he did get lucky and Xinnobu deserved to win this week. The Ho-Oh's generally were pretty unlucky this tour so it is only fair to aknowledge when we benefitted from it.

Week 2

KunVirgo v Omar

:deoxys-speed::salamence-mega::arceus-ground::zacian-crowned::mewtwo::kyogre-primal:[Paste] vs :groudon-primal::salamence-mega::zygarde-complete::zacian-crowned::lunala::deoxys-attack: [Game] [W]

Kunvirgo wanted a HO team and this is what I ended up coming up with. It isn't anything particularly ground-breaking, but it felt weird to be 'fine' without Ultra Necrozma on a Hstack HO. Despite having an earned reputation for sticking nearly exclusively to boring balances and bulky offenses, I'm comfortable and enjoy building just about anything. Deoxys-A was incredibly scary here and I'm not sure how the game would have gone if it wasn't thrown away. Offensive Primal Kyogre EVs are somehow still one of the most underexplored aspects of the tier and they're super flexible. Here they are tailored for Marshadow. Hybone did not use my teams this week and Sami built for himself.

Week 3

hybone v Runo

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::necrozma-dusk-mane::kyogre-primal:[Paste] vs :dondozo::ho-oh::arceus-fairy::eternatus::sableye-mega::chansey: [Game] [W]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::calyrex-ice::kyogre-primal:[Paste] vs :groudon-primal::ho-oh::arceus-fairy::zygarde-complete::yveltal::necrozma-ultra: [Game] [L]

:groudon-primal::yveltal::arceus-ground::garganacl::zacian-crowned::necrozma-ultra:[Paste] vs :smeargle::yveltal::arceus::zacian-crowned::chi-yu::kyogre-primal: [Game] [W]

Runo is one of the more fun opponents to build and prep against as he has a distinct style while keeping you on your toes with unorthodox and experimental sets or compositions. Out of the Bo3 pool Runo is probably the most fun to prep for as he is honest enough while keeping you on your toes so I was really looking forward to this week. This week was extremely hectic as dealing with the ND Champions stuff + some other fires both on Smogon and work didn't leave much time to build and we recycled again. Despite looking forward to this set, it wasn't a great due to how heavily matchup was a factor in pretty much every game. The G1 team is from NDPL and is a near autowin against stall, but this specific one is even better than most due to the lack of Arceus-Dark and Giratina-O making Necrozma-DM not really need to think. Game 2 wasn't an impossible matchup, but it is incredibly rough the moment you're caught out of position against this specific team and Runo played with Yveltal and Arceus-Fairy. The third team was originally made for MirrorSaMa to use against Runo in NDCL and I don't know if he recognized it at preview. The matchup definitely favoured Hybone, but the game at preview felt determined by how much work Primal Kyogre was going to be able to do. I doubt anybody would have predicted the sequences that happened, but one thing I did like about this game was how it showcased the flexibility in Choice Scarf Yveltal's last move as Knock Off ensured a win minus a Sucker Punch crit.

Week 4

hybone v Beastardarsh

:groudon-primal::salamence-mega::arceus-dark::eternatus::zacian-crowned::necrozma-dusk-mane:[Paste] vs :smeargle::tapu-lele::hatterene::lunala::necrozma-dusk-mane::lunala: [Game] [L]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::yveltal::kyogre-primal:[Paste] vs :groudon-primal::ho-oh::arceus-fairy::zygarde-complete::yveltal::ferrothorn: [Game] [W]

:deoxys-speed::salamence-mega::arceus-ground::zacian-crowned::eternatus::necrozma-ultra:[Paste] vs :smeargle::yveltal::arceus::zacian-crowned::chi-yu::kyogre-primal:[Game] [W]

This was the first week where I didn't have ten million things going on and was able to focus on the prep aspect a lot more. Squeeby ended up soloing with Arceus-Dragon Lunala and Sami loaded some tomfoolery into some nonsense. We were expecting to face Entro, but Beast ended up subbing in. The first game was probably the most frustrating of the entire tournament to watch on my end. Hax is frustrating enough already, but when you're facing a beyond cheesy team that doesn't hit the matchup it is looking for and still wins solely due to hax that is far more infuriating. I think I would have succumbed to tilt, especially given Game 2 still had some bad luck, but nothing egrigious and hybone at least dodged a Precipice Blades. The Game three team was one I built during the tutoring sessions with Beast so I assume he recognized it while I was scared shitless about whether or not hybone recognized this team since Primal Kyogre is EVd to live Wild Charge and that could easily decide the game. Rocky Helmet Deoxys-S once again showed why it is so often needed.

Week 5

Squeeby vs Bello Figo

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::pheromosa::garganacl:[Paste] vs :deoxys-speed::salamence-mega::arceus-ground::zacian-crowned::eternatus::groudon-primal: [Game] [W]

We didn't have a ton to go off and Squeeby wanted to go in an anti-HO direction. Later in the week we were still having trouble nailing down a team and went with this. The Meteor Beam miss was big, but I think Squeeby would have won this regardless given how much Bello's squad struggled with Zygarde + Garganacl + Pheromosa.

Hybone v Cancel Cult

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::zacian-crowned::marshadow:[Paste] vs :groudon-primal::ho-oh::arceus-dragon::ting-lu::alomomola::garganacl: [Game] [W]

:groudon-primal::yveltal::arceus-ground::eternatus::kyogre-primal::necrozma-ultra:[Paste] vs :groudon-primal::giratina-origin::arceus-dark::alomomola::diancie-mega::marshadow: [Game] [W]

I was pretty excited for Cancel Cult to get to play as he is one of our most passionate and engaged community members. There isn't really much to say about G1. Cancel apparently didn't expect Arceus-Dark to stay in, but even with Garganacl, the team is very weak to Zygarde long term and crumples without it. G2 might have been my favourite game of the tournament because prep paying off absolutely perfectly is always an amazing feeling. I wanted to share the team after the game, but didn't because it felt like something we might use in the playoffs.

Semi-Finals

Squeeby vs Seraphz

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::ditto: [Paste] vs :groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::fezandipiti: [Game] [W]

This was an edit of the W1 team and I don't like it because I'm not a believer of para spam. Paralysis is great, but despite nearly every Pokémon in the tier getting it, para spam ends up being pretty awkward in the builder and in game. Furthermore, I really dislike Thunder Wave on the Primals, particularly Primal Groudon. It is a good para abuser, but most of the time its switchins are going to be Arceus-Ground, Giratina-O, or Zygarde and that is an issue. However, sometimes you go with what your player wants if it makes them comfortable isn't that egregious. I was really nervous watching this game once Zygarde went down since it kind of just won with some help from Ditto. Squeeby played amazingly to win this and it is probably the most earned win of any of the games in this post.

Hybone vs Iride

:grimmsnarl::salamence-mega::arceus-ground::mewtwo-mega-y::zacian-crowned::necrozma-dusk-mane:[Paste] vs :deoxys-speed::lunala::arceus::zygarde-complete::zacian-crowned::necrozma-dusk-mane: [Game] [W]

:groudon-primal::yveltal::arceus-ground::garganacl::zacian-crowned::necrozma-dusk-mane:[Paste] vs :groudon-primal::ho-oh::arceus-water::zygarde-complete::zacian-crowned::ferrothorn: [Game] [L]

:groudon-primal::giratina-origin::arceus-grass::zygarde-complete::zacian-crowned::marshadow:[Paste] vs :groudon-primal::ho-oh::arceus-ground::zygarde-complete::zacian-crowned::yveltal: [Game] [W]

Iride is nervewracking to face because she is an excellent player with a keen eye for techs and surprises that hit. You're not wrong...that is a double mega team. That also wasn't intentional, I fucked up and the original team had a Yveltal that I ended up swapping for Mega Salamence and somehow forgot that the team was built around MMY. This is the sort of stuff that shouldn't happen and there isn't an excuse for and a far bigger fuck up than Pressure Ho-Oh or Aura Break Zygarde which every player will inevitably do if they play long enough. Despite this, hybone still managed to win and got every play right to close out a nailbiter of a game. G2 ended up being one of those games where it doesn't matter how well you play if hax prevents you from being able to even try. Despite that, it was somehow still winnable until shockingly late. The G3 team was an update to make the Arceus-Grass team Jumpheat, R8, and I actually decent and Iride felt like the right person to bring it against. While the crit on Zygarde was the flashy thing, the Hex crit into Ho-Oh phasing in Marshadow to fire off an immensely free low kick was the big thing imo. It gave momentum that was going to be near impossible to recover from given how chipped the team was. At the time I didn't like the Tera Ground on Zygarde since Tera Ghost Marshadow felt like a guarenteed win and it could always get in on the inevitable rest and would easily be able to trade down.

Finals

Kunvirgo vs Swas

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::ditto:[Paste] vs :lunala::kyogre-primal::arceus-ground::eternatus::zacian-crowned: [Game][W]

It feels weird to have a hazardless structure, but repurposing Primal Groudon to be more of a wallbreaker for this matchup felt like the right call and the results were mixed. That Arceus-Ground remaining alive was annoying, but it also dodged a Sacred Fire. Winning the Eternatus speed tie definitely helped, but I'm not sure how much of a difference that made given how Ditto weak Swas's team was.

Hybone vs Entrocefalo

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::calyrex-ice::kyogre-primal:[Paste] vs :lunala::salamence-mega::arceus-ground::necrozma-dusk-mane::zacian-crowned::kyogre-primal: [Game] [L]

:groudon-primal::ho-oh::arceus-water::zygarde-complete::necrozma-dusk-mane::pheromosa:[Paste] vs :groudon-primal::ho-oh::arceus::zygarde-complete::eternatus::yveltal: [Game] [L]

This set was pretty frustrating to watch. Entro is great player and always scary to go up against. It is tough enough to beat him on any given day and nearly impossible when you have some bad luck. That Behemoth Blade crit put Primal Groudon in range +2 Zacian-C later on and the Mega Salamence crit more or less sealed the deal since Zygarde was Tera Water. G2 had its frustrating moments as well with paralysis and Eternatus's 100% poison rate, but not Dragon Tailing the Ekiller was definitely a mistake. Yes Arceus-Water would have been poisoned eventually, but it should have done a lot more. This was a frustrating series to watch.

Kunvirgo vs Glory

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::zacian-crowned::ditto: [Paste] vs :groudon-primal::ho-oh::zygarde-complete::eternatus::yveltal: [Game] [L]

This was not a good week for me and we didn't start building until fairly late and Kunvirgo wanted to use Arceus-Fairy, but we ended up scrapping that Saturday night because of the issues that Pokémon has and reworked it into this. Yeah this game should have been an easy win even with the misplays and terrible luck at the end. At the end of the day mons is mons, but the skullduggery preceding the battle really made the tour end on a sour note regardless of the result. It was scummy, makes our community look terrible, and in stark contrast to everything this tour was supposed to be about.

Teams Loaded

:deoxys-speed::salamence-mega::arceus-ground::zacian-crowned::mewtwo::kyogre-primal:[Paste]

:deoxys-speed::salamence-mega::arceus-ground::zacian-crowned::eternatus::necrozma-ultra:[Paste]

:grimmsnarl::salamence-mega::arceus-ground::mewtwo-mega-y::zacian-crowned::necrozma-dusk-mane:[Paste]

:groudon-primal::salamence-mega::arceus-dark::marshadow::zacian-crowned::kyogre-primal:[Paste]

:groudon-primal::salamence-mega::arceus-dark::eternatus::zacian-crowned::necrozma-dusk-mane:[Paste]

:groudon-primal::yveltal::arceus-ground::eternatus::kyogre-primal::necrozma-ultra:[Paste]

:groudon-primal::yveltal::arceus-ground::garganacl::zacian-crowned::necrozma-ultra:[Paste]

:groudon-primal::yveltal::arceus-ground::garganacl::zacian-crowned::necrozma-dusk-mane:[Paste]

:groudon-primal::giratina-origin::arceus-ground::zygarde-complete::marshadow::ferrothorn:[Paste]

:groudon-primal::giratina-origin::arceus-grass::zygarde-complete::zacian-crowned::marshadow:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::ditto:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::calyrex-ice::kyogre-primal:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::yveltal::kyogre-primal:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::pheromosa::garganacl:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::zacian-crowned::marshadow:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::ditto: [Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::ditto:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::calyrex-ice::kyogre-primal:[Paste]

:groudon-primal::ho-oh::arceus-water::zygarde-complete::necrozma-dusk-mane::pheromosa:[Paste]

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::zacian-crowned::ditto: [Paste]


Unused Teams (click sprites for paste)


:deoxys-speed::yveltal::arceus-ground::kyurem-black::zacian-crowned::necrozma-dusk-mane:

:smeargle::yveltal::arceus-ground::zacian-crowned::chi-yu::kyogre-primal:

:glimmora::salamence-mega::arceus-ground::zacian-crowned::eternatus::necrozma-ultra:

:groudon-primal::yveltal::arceus-ground::eternatus::zacian-crowned::diancie-mega:

:groudon-primal::yveltal::arceus-ground::eternatus::zacian-crowned::diancie-mega:

:groudon-primal::yveltal::Arceus-ground::zacian-crowned::necrozma-dusk-mane::garganacl:

:groudon-primal::giratina-origin::arceus-dark::zygarde-complete::zacian-crowned::garganacl:

:groudon-primal::ho-oh::arceus-fairy::zygarde-complete::eternatus::ditto:

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::marshadow::kyogre-primal:

:groudon-primal::ho-oh::arceus-dark::zygarde-complete::necrozma-dusk-mane::kyogre-primal:

:groudon-primal::ho-oh::arceus-fairy::zygarde-complete::marshadow::zarude:

Concepts

:groudon-primal::ho-oh::arceus-rock::zygarde-complete::pheromosa::kyogre-primal:

:groudon-primal::giratina-origin::arceus-dark::zygarde-complete::garganacl::ditto:

:groudon-primal::rayquaza::arceus-dark::lunala::eternatus::zacian-crowned:​


That is a sizeable portion of my builder, but this tier is pretty easy to build and small tweaks drastically change the way a team plays anyways and the metagame is always evolving. Hopefully this dump helps somebody. Again, shoutout to the Ho-Ohs and thanks for a fun two months! It has been a while since I can say can honestly say I've enjoyed the tier in a tour. If anybody wants more info about any specifics on the teams feel free to give a shout.

Edit: added commentary
 
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Hey hello! You may not recognize me, but I am OceanicGamer, council member for NatDex Ubers UU and I was the builder for Salamences for the duration of the PL. I, unfortunately, was dealing with some really bad mental health issues around this time, but I was involved with the NatDex Ubers UU slot. My teams/teams I built were not brought every single week, so unfortunately this team dump will be short, but it WILL be composed of 4 teams which I think is good, and all 4 teams I am proud of. So, without further ado, here is my team dump!

Week 2: (ilikeeatingcrayons vs Rainbow PussyCat) (L) [GAME]
:sv/deoxys: :sv/dragapult: :sv/urshifu: :sv/terapagos: :sv/gouging fire: :sv/arceus-electric:

So, around this time I was looking through the teambuilder for some reason, and my eyes settled on Dragapult. I was curious as to why Dragapult would be banned, and then it hit me that in the National Dex environment, Dragapult could use Ghostium Z to rip off a nuclear nightmare upon the opponents. I thought this would be amazing to use in NatDex Ubers UU, primarily because the popularity of Landorus-Therian could be abused by Pult's Clear Body ability. I believed the best way to use it was to use my favorite style of team, hyper-offense. Lead Deoxys does Lead Deoxys things. I put a SD Urshifu-Dark next because Dark-types like Ting-Lu and Kingambit could easily 1v1 this Pult set, so the addition of Urshifu can help relieve this issue. Furthermore, PhysDef Magearna can't possibly check both Pult and Urshifu, so having both of these pressure Magearna was also good. I added Terapagos to give me a Special Breaker who could function as a Spinner, and rounded off the team with Gouging Fire and Arceus-Electric becuase they are just so strong.

Week 3: (Angolano1234567 vs TubeKnight) (W) [GAME]
:sv/arceus electric: :sv/landorus-therian: :sv/terapagos: :sv/deoxys: :sv/gholdengo: :sv/ting-lu:
Arceus-Electric is well-known for its Calm Mind antics (see above), but as a SV Ubers UU player, when Arceus-Electric was allowed, iirc Physical Arceus-Electric was the more prominent set, using SD Supercell Slam ESpeed or DD Outrage depending on what your team needed. Now, this was because there was (and still is) no Lando-T/Ting-Lu/Gliscor running around, but I was convinced I could make it work in this tier, and how did I do that? Simple, I make it Tera Water Waterfall. Now, is this set good...probably not but it DID sweep endgame in this game so yeah LOL. Added Landorus-Therian next because its not like Arceus-Electric can 1v1 a full health Ground type, and also Landorus-Therian is just SO good. I added Terapagos next because I was feeling extra nostalgic that day with the Arceus-Electric on the team and wanted my baby boy Terapagos back, but also because like Terapagos is just really good, so I didn't think it was that big of an issue. I noticed the team was taking a balance route, and thought having a hazard stack would be cool, so I added Deoxys as a breaker who didn't need to set up, and Gholdengo/Ting-Lu to round off the hazard stack core. Made it Scarf Gholdengo for Speed control, but honestly if you want you can make Landorus Scarfed and Gholdengo Air Balloon TWave Hex/Nasty Plot if wanted.

Semifinals: (Angolano1234567 vs TubeKnight) (W) [GAME]
:sv/walking wake: :sv/roaring moon: :sv/ninetales: :sv/diancie-mega: :sv/landorus-therian: :sv/gouging fire:
During semifinals, it was decided that this would be a good time to bring the sun that I had built weeks before. The huge presence of Ground-types/the lack of Water-resists makes Specs Wake is brutal on this tier. The only good defensive water resist that isn't weak to any coverage move is Toxapex/Dialga, even even those two take so much from Specs Draco. Life Orb Roaring Moon was a mon I wanted to use on Sun for a while, and I felt as though this was the best time to use it, and I opted to make it Speed boosting to catch people off guard, although Booster Attack can easily be used since Booster Speed Wake is used here already. Ninetales is Ninetales, I always thought that the best set on Ninetales was one attacking move + 3 status moves, and yes this has both Memento and Healing Wish because the flexibility of having both is awesome, although Memento -> Wisp can be afforded, Healing Wish is broken on its own anyway. I added Mega Diancie as a method to not deal with hazards. Diamond Storm one-shots Araquanid, and deals with Hisuian-Samurott well (its either you bring it down to its Sash or you only have to deal with one Spiker and have your Diancie alive.) Added Scarf Landorus next as a method to deal with opposing Ground types (now that I think about it, I do not know why I have three Speed-boosted mons here, I think either Wake or Moon should be Special Attack/Attack booster respectively). Wasn't sure what to do last, so I just added Gouging Fire. I made it this Scale Shot Tera Ghost set because I felt as though while Clear Amulet Tera Flying was the standard set, with Sun giving Gouger Protosynthesis boost, I felt as though the Lando-T matchup would be fine here, especially since Scale Shot doesn't trigger Helmet.



:sv/palkia-origin: :sv/lucario-mega: :sv/ferrothorn: :sv/magearna: :sv/landorus-therian: :sv/arceus-poison:
So, one day I was talking with Zrp, and he mentioned how Mega-Lucario was only viable on Sticky Web because it need Speed control. "Oh wait!" OceanicGamer thought "the very skilled Thunder Wave exists." And so, OceanicGamer proceeded to build yellow button spam. Before I continue, I must mention that this team was going to be brought Week 4, but the Salamences won that week already, and Angolano wanted to save this team for later and just reused an old team. (He never brought this team, and looking at the game, I strongly believe my team had a better matchup). Anyways, the offensive core was Palkia-Origin + Mega Lucario. Two of the strongest attackers from opposite sides of the attacking spectrum, and both are extremely hard to swap into, especially with Mega Lucario rocking Stone Edge to beat Moltres/Zapdos. Furthermore, Palkia-Origin was the first Pokemon on this team to use Thunder Wave, and it would not be the only one to do so. Enter Ferrothorn and Magearna, the two defensive Steels that could also use Thunder Wave. I actually didn't use any hazards on this Ferrothorn set, instead opting for Leech Seed + 2 Attacks last, as (this is a personal thing) I always felt Leech Seed was needed on Ferrothorn, and I was not a fan of mono-attacking Ferrothorn, so I decided on this set. Magearna was our third Thunder Wave user, and it provided a pivot to bring in our breakers as well as hazards, which both our breakers enjoyed. I added Landorus-Therian next, as role compression because it could set Rocks, remove them and pivot in our breakers. Lastly, I opted in to bring Dragon Dance Arceus-Poison, as a setup sweeper who could break through Landorus-Therian with the help of Mega Lucario and Ferrothorn chip.


That is my teamdump! Shoutout angolano06 and ilikeeatingcrayons for being easy to work with, and hopefully next time I can actually play in these tours. Cya then!
 
As timely as ever with this post, eh? I had a pretty good time with this tour except when I was playing because I found the tier to be pretty uninteresting and uninteractive with too many broken pieces of shit running around but oh well. I built a few of the teams I ended up using so I'll be going over those. The rest were passed by Swas

Small preamble:
Two things to keep in mind about me as I was going into this tour:
- I had absolutely no experience in current meta ND Ubers going into this tournament, only having played long ago for a few months at the start of the gen. I had quit even before Xerneas was banned and hadn't touched it since, with my only exposure since being Swas complaining about the tier.
- I was on a months-long streak of playing abysmally bad, and this carried into the first two weeks.
sooooooo when Swas told me that there was going to be a premier league for the tier my first reaction was, "Wow they really let anyone have a PL these days," and my second reaction was, "Holy shit that sounds fucking miserable." Unfortunately I am a weak-willed individual so he pressured me into signing up.

Week 1, Semifinals
:zygarde-complete: :marshadow: :lunala: :arceus-ground: :yveltal: :groudon-primal:
When I first took a look at the teams people were using, my immediate instinct was to use Sub Bulk Up Marshadow. This is an old USUM Ubers/AG set that I really do not like in those tiers because I consider Sneak to be pretty invaluable and Sub is typically of little help when it comes to bypassing the Marshadow checks that get used there. This is not the case in ND Ubers, where Ho-Oh does not run physdef, defensive Arceus formes outside of Dark are criminally underused, and Zygarde is far and away the main physical wall. Perfect grounds for Sub BU to put in work. Toxic Zygarde was the first partner I thought of, seeing as I hate to be reliant on not facing certain defensive pokemon, I thought it would be a great way to wear down any shared checks with Marshadow, while still possessing immense defensive and offensive value. Swas and I started working on the team before Week 1 even began and we quickly ironed out a great six with immense versatility. Groundceus is a stellar lead that can immediately begin putting pressure on the opponent with rocks and crippling pokemon like Ho-Oh, while Lunala and Yveltal stabilize the team with raw bulk and speed control respectively. Spell Tag Lunala was something I suggested almost on a whim because I wanted to greed for power, and I think it worked out great. Double Dance Primal Groudon rounds out the team by being good into Zacian and adding the raw power that the rest of the members can lack. I brought it w1 and lost miserably because I played like shit and got unlucky both with matchup and a Precipice Blades miss, but it was redeemed when both Entro and I brought it in semifinals and won, clinching the series after a bad start. Swas likes Eternatus over Primal Groudon but he is a moron and should be disregarded.

Week 3
:salamence-mega: :zacian-crowned: :arceus-ground: :groudon-primal: :marshadow: :yveltal:
I wanted to run Mega Salamence, so I built this. Groundceus is an incredible defensive pick that I was frankly appalled to not have seen more of, providing a respectable backbone to the team in tandem with the other picks' innate defensive value. Scarf Yveltal, Zacian, and Marshadow all give immense potential to outplay the opponent and avoid getting torn to shreds by the numerous attackers that the team lacks solid answers to. SD Rocks Primal Groudon both gives me the rocker I need and a powerful breaker in one. Outrage Salamence is chosen because the team has quite the issue with Coil Zygarde, but the presence of Zacian will deter most from using Tera Fairy on Mence, allowing it to act as a lure of sorts.

Week 4
:groudon-primal: :ho-oh: :arceus-dark: :zygarde-complete: :eternatus: :chansey:
I wanted to try something fatter. It sucks, don't use. Also literally the only week I don't bring Scarf Yveltal I load into webs. Figures.

Finals Tiebreak
:groudon-primal: :arceus-ground: :zygarde-complete: :eternatus: :ho-oh: :yveltal:
The three ground-types, Yveltal, and Eternatus were all on the team from the beginning, but the Ho-Oh was added at a later point because I needed both a better matchup into Calm Mind Arceus and a powerful breaker in one slot. The Ho-Oh EV spread will haunt me for some time.

I need to rant a bit about this. I woke up on Sunday after a storm with no power. I had cell service but my phone was low on battery and my laptop was dead, but the opposing team refused to even attempt being accomodating, so I had to drive for thirty minutes to reach a friend's house in order to play the game. And I played one of the best games of my life—I only had one major mistake: not Toxicing the Ho-Oh with Zygarde (also fuck you everyone who was doubting me the entire time in game discussion)— in maybe the most stressful environment possible for me—finals tiebreak, in a place I'm not comfortable, a tier I'm still a relative newcomer to, the entire tournament potentially on the line, and if I win I have the best record in the tour—only for it to come down to needing to get lucky because of two absurdly minor details that combined nearly lost me the game. The first was the change on Groundceus to Tera Dark instead of Tera Water. This was last minute change before I left to find a place to play that meant I could not Terastallize on Turn 36 and have a safe endgame. The second was the Ho-Oh EV spread I made the day before not outspeeding non-Power Construct Zygarde in order to KO with Brave Bird into Tera Flying Brave Bird—none of my teammates caught this and I must remind you that I am still very much a foreigner to the tier. If either of these had been different I would've had a very clean game to end the tournament; instead I had a wind taken from my sails, souring the moment in addition to the lingering animosity in regards to the bullshit circumstances surrounding the game. Fucking hell.

shoutouts:
Swas - Thanks for getting me to sign up, I did have a good time in spite of some occurences that we ought not dwell on.
Anchor9 you did pretty good, son.
aerobee GigaBytes7 thanks for molding with me, was a good time.

Words of wisdom:
"The monkey swings from branch to branch, showing us that life is not meant to be lived on the ground."
"The higher a monkey climbs, the more you see of his behind."
"By trying often the monkey learns to jump from the tree."
"Of course there is a monkey. There is always a monkey."​
 
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