Mavis
Banned deucer.
[OVERVIEW]
With solid stats across the board backed up by Prism Armor, a lethal signature move in Photon Geyser, Calm Mind to boost its high Special Attack, and Heat Wave to nail Steel-types, Necrozma is a premier wallbreaker in RU. Its flagship set, the Calm Mind sweeper, is capable of punching large holes early-game and can blow past teams once its checks have been sufficiently dealt with. Necrozma is also capable of running an offensive Stealth Rock set that capitalizes on its great matchups against Donphan and every offensive Defogger in the tier, and it has methods of circumventing the entry hazard removers it can struggle against, such as Psychium Z for Mega Blastoise and Toxic for Mandibuzz. However, the Stealth Rock set faces competition from Metagross, which has a Steel / Psychic typing and an incredible physical movepool, and Nidoqueen, which can threaten a wider variety of Pokemon with its powerful STAB and coverage moves. Necrozma's base Speed of 79 is great, allowing it to get the jump on Mega Blastoise and Nidoqueen, but being unable to outspeed Drapion, Gardevoir, and Goodra can be problematic at times. Necrozma faces competition as a Psychic-type Calm Mind user with Sigilyph and Espeon, which can't be hit by Toxic, and Cresselia, which is weaker but far bulkier. However, Necrozma's great combination of power, bulk, and Speed make it more well-rounded than these options, so it is the primary choice for teams looking for a Psychic-type Calm Mind user.
[SET]
name: Calm Mind
move 1: Photon Geyser
move 2: Heat Wave
move 3: Calm Mind
move 4: Moonlight
item: Firium Z
ability: Prism Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Photon Geyser is Necrozma's primary STAB move, dealing massive damage to any foe not resistant or immune to it after a boost. It also bypasses abilities, most notably OHKOing standard Donphan through Sturdy at +1. Heat Wave hits Steel-types that resist Photon Geyser, notably Forretress, Bronzong, Registeel, and Metagross. Calm Mind beefs up Necrozma's Special Defense and jacks up the power of Photon Geyser to incredible levels. Moonlight is used to let Necrozma stay healthy and set up multiple Calm Mind boosts against special attackers or weak physical attackers that can't 2HKO it.
Set Details
========
A Timid nature is preferred to outspeed threats such as Mega Blastoise, Nidoqueen, Bewear, and Machamp. Firium Z powers up Heat Wave into a one-time Inferno Overdrive to blow past Steel-types that could otherwise take a hit and use Toxic on Necrozma. It also has the nice property of not being able to be removed by Knock Off, meaning Necrozma won't take additional damage from the move as it attempts to set up. Psychium Z can also be used to turn Photon Geyser into Shattered Psyche to blow past dedicated special walls like Florges, but Necrozma gives up the Steel-melting prowess of Firium Z. Prism Armor is Necrozma's only ability and eases its setup against Pokemon with super effective coverage like Mega Blastoise. It also notably allows Necrozma to survive Insect Plate Golisopod's First Impression from full HP and OHKO it back after a boost.
Usage Tips
========
Necrozma can be brought in against Pokemon that it can force out, such as Roserade, Nidoqueen, Noivern, and Raikou, and proceed to set up Calm Mind. Double switching to bring it in can also be effective to preserve Necrozma's health. Necrozma can either be used early-game to set up and break holes in the opposing team or be preserved until mid- or late-game to set up and sweep once its checks have been weakened or removed. Moonlight and Photon Geyser only have 8 PP each, so they should only be used when necessary to heal or secure KOs. Heat Wave is a safe move to throw out that doesn't burn down the PP of Photon Geyser and can be powered up into Inferno Overdrive to beat Pokemon that could otherwise take Heat Wave or Photon Geyser and use Toxic on Necrozma in return, namely Steel-types like Metagross, Registeel, and Bronzong. Opposing Toxic users should be weakened to the point where Necrozma can easily remove them with one of its attacks.
Team Options
========
As Necrozma struggles against Dark-types, Pokemon that can handle them like Fairy- and Fighting-types work well with it. Florges can provide cleric support and threaten Mandibuzz, Honchkrow, and Houndoom with Moonblast. Florges also appreciates Necrozma's ability to handle Steel-types. Hariyama can take on Houndoom comfortably as well. Pokemon that can threaten bulky Psychic-types such as Slowbro, Cresselia, and opposing Necrozma, like Golisopod and Escavalier, make for good teammates. Alternatively, teammates that can use Toxic on them to whittle their health away work as well. Necrozma appreciates entry hazard support in order to put checks like Florges and Snorlax into KO range, so Stealth Rock and Spikes support from the likes of Nidoqueen, Registeel, and Roserade is welcome. Pokemon that appreciate Steel-, Fighting-, and Poison-types removed, such as Mega Sceptile, Snorlax, and Shaymin, greatly appreciate Necrozma's ability to deal with them. Noivern is a great partner because of its ability to scare off Golisopod as well as bring Necrozma in with a U-turn.
[SET]
name: Offensive Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight
item: Psychium Z / Wiki Berry
ability: Prism Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Photon Geyser serves as Necrozma's obligatory STAB move, giving it a way of dealing good damage against most neutral targets outside of dedicated special walls. Heat Wave is nigh-essential coverage to not be walled by Steel-types like Metagross and Forretress. However, if said Steel-types can be comfortably handled by Necrozma's team, Knock Off can be run over it to soften them up. Moonlight lets Necrozma stay healthy against potential entry hazard removers that cannot 2HKO it so it can continue to lay Stealth Rock against their team. Power Gem can also be used for a stronger immediate hit on Mandibuzz and Houndoom, both of which can beat Necrozma otherwise. If more PP for healing is desired, Recycle can be substituted in over Moonlight at the cost of being somewhat less reliable.
Set Details
========
A Timid nature is preferred to outspeed Mega Blastoise and Nidoqueen. Psychium Z is used to land significant damage on entry hazard removers like Mega Blastoise, as well as providing a stronger hit to break through neutral targets that might otherwise survive a Photon Geyser, like maximum HP Donphan, Defog Flygon, and Noivern. If Moonlight is not being used, Wiki Berry can instead be run to give Necrozma a one-time restoration of its health. However, Wiki Berry is mandatory if running Recycle.
Usage Tips
========
Early- or mid-game is where this variant of Necrozma shines, being able to dent opposing Pokemon with its STAB and coverage moves as well as set up Stealth Rock. Bring Necrozma in on Pokemon that don't directly threaten it like Gardevoir, Roserade, and Virizion, and set Stealth Rock. Necrozma can use Toxic against walls it can't directly threaten, so don't be afraid to throw out the move liberally and catch switch-ins like Slowbro off guard. Keeping Necrozma away from Toxic is paramount, as bad poison damage slices into its longevity and can force it to use its Berry or burn Moonlight's PP unnecessarily. If Necrozma is carrying Wiki Berry instead of Psychium Z, keep it away from Pokemon that commonly carry Knock Off.
Team Options
========
Pokemon that are weak to Fighting like Tyrantrum and Curse Snorlax appreciate Necrozma's ability to scare away Machamp, Bewear, and Virizion; the latter is an especially notable teammate to partner with this Necrozma, as it greatly appreciates both Fighting-types being dealt with and Stealth Rock being set up to bolster its sweep. In return, Snorlax can switch into Toxic for Necrozma if it's a Rest or Immunity variant. Necrozma struggles to break through Dark-types and is highly susceptible to their attacks. Machamp, Virizion, and Bewear work well as teammates to break down these Pokemon. They can also pressure Registeel and Bronzong, which are bulky enough to take even boosted Heat Wave and use Toxic on Necrozma back. Setup sweepers such as Raikou, Barbaracle, and Toxicroak appreciate Stealth Rock being up and fit well on the balanced offense teams this set often finds itself on. Roserade makes for an excellent partner as well, as it is able to set up Spikes to add to Necrozma's offensive pressure and enjoys Steel-types being weakened or removed.
[STRATEGY COMMENTS]
Other Options
========
A bulky EV spread utilizing greater investment in defenses with Toxic and Knock Off can be used, as this set can be difficult for many teams to play around, albeit at the cost of much wallbreaking power. A physically based Swords Dance set with Buginium Z can be used to surprise the bulky Psychic-types that check most Necrozma, like Cresselia and Slowbro, but falls short in practice due to how easily it can be walled by Mandibuzz. An EV spread of 172 HP / 84 SpA / 252 Spe with a Timid nature can be used to survive a Choice Band Golisopod's First Impression from full HP while retaining the aforementioned Speed benchmarks at the cost of some power. If said Speed benchmarks are unnecessary, an alternate EV spread of 252 HP / 252 SpA / 4 SpD with a Modest nature can be used. A spread of maximum HP and maximum Speed can also be used to combine greater bulk and the ability to outpace sub-base 79 Speed Pokemon, but the drop in power is noticeable. The Calm Mind set can run Power Gem over Moonlight on more fast-paced offense that can't afford to be stopped by Mandibuzz or Houndoom, but the lack of recovery seriously hurts Necrozma, as a Z-Crystal is needed for wallbreaking, so pinch Berries can't be used. Calm Mind or Toxic can be used over Moonlight on the Stealth Rock set to put more pressure on bulky walls, but forgoing Moonlight can cause Necrozma to be stretched too thinly at times. Protect can be used to scout for Choice-locked revenge killers and coverage moves and to avoid being hit by Golisopod's First Impression, but Necrozma usually cannot afford to drop one of its other moves.
Checks and Counters
========
**Bulky Psychic-types**: Cresselia, Slowbro, and Slowking care very little about either Photon Geyser or Heat Wave, fearing only Toxic from the Stealth Rock set. In return, they can use Toxic on Necrozma in return or use it as setup fodder if carrying Calm Mind.
**Dark-types**: Mandibuzz, Houndoom, and Drapion all pose a huge threat to Necrozma, as they are able to either wall it, deal huge amounts of damage to it with their STAB attacks, or both. Houndoom deserves a special mention, as it's immune to both Heat Wave and Photon Geyser.
**Residual Damage**: Necrozma absolutely despises Toxic, as it limits its staying power and it has no way to block the move. Entry hazards can also cause issues, as they push Necrozma into KO range of certain attacks or can force it to use Moonlight, losing some momentum.
**Special Walls**: Florges and Snorlax can take even boosted hits from Necrozma and proceed to either use Toxic on it or use it as an opportunity to set up Curse, respectively.
**Revenge Killers**: Revenge killers like Choice Scarf Tyrantrum and Golisopod can revenge kill Necrozma or force it out with their powerful attacks even after it accumulates multiple Calm Mind boosts. Priority attacks like Sucker Punch from Toxicroak and Honchkrow and Bullet Punch from Metagross can threaten to KO a weakened Necrozma.
[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[zizalith, 410251], [Averardo, 409096], [phantom, 180300]]
- Grammar checked by: [[deetah, 297659 ], [Empress, 175616]]
With solid stats across the board backed up by Prism Armor, a lethal signature move in Photon Geyser, Calm Mind to boost its high Special Attack, and Heat Wave to nail Steel-types, Necrozma is a premier wallbreaker in RU. Its flagship set, the Calm Mind sweeper, is capable of punching large holes early-game and can blow past teams once its checks have been sufficiently dealt with. Necrozma is also capable of running an offensive Stealth Rock set that capitalizes on its great matchups against Donphan and every offensive Defogger in the tier, and it has methods of circumventing the entry hazard removers it can struggle against, such as Psychium Z for Mega Blastoise and Toxic for Mandibuzz. However, the Stealth Rock set faces competition from Metagross, which has a Steel / Psychic typing and an incredible physical movepool, and Nidoqueen, which can threaten a wider variety of Pokemon with its powerful STAB and coverage moves. Necrozma's base Speed of 79 is great, allowing it to get the jump on Mega Blastoise and Nidoqueen, but being unable to outspeed Drapion, Gardevoir, and Goodra can be problematic at times. Necrozma faces competition as a Psychic-type Calm Mind user with Sigilyph and Espeon, which can't be hit by Toxic, and Cresselia, which is weaker but far bulkier. However, Necrozma's great combination of power, bulk, and Speed make it more well-rounded than these options, so it is the primary choice for teams looking for a Psychic-type Calm Mind user.
[SET]
name: Calm Mind
move 1: Photon Geyser
move 2: Heat Wave
move 3: Calm Mind
move 4: Moonlight
item: Firium Z
ability: Prism Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Photon Geyser is Necrozma's primary STAB move, dealing massive damage to any foe not resistant or immune to it after a boost. It also bypasses abilities, most notably OHKOing standard Donphan through Sturdy at +1. Heat Wave hits Steel-types that resist Photon Geyser, notably Forretress, Bronzong, Registeel, and Metagross. Calm Mind beefs up Necrozma's Special Defense and jacks up the power of Photon Geyser to incredible levels. Moonlight is used to let Necrozma stay healthy and set up multiple Calm Mind boosts against special attackers or weak physical attackers that can't 2HKO it.
Set Details
========
A Timid nature is preferred to outspeed threats such as Mega Blastoise, Nidoqueen, Bewear, and Machamp. Firium Z powers up Heat Wave into a one-time Inferno Overdrive to blow past Steel-types that could otherwise take a hit and use Toxic on Necrozma. It also has the nice property of not being able to be removed by Knock Off, meaning Necrozma won't take additional damage from the move as it attempts to set up. Psychium Z can also be used to turn Photon Geyser into Shattered Psyche to blow past dedicated special walls like Florges, but Necrozma gives up the Steel-melting prowess of Firium Z. Prism Armor is Necrozma's only ability and eases its setup against Pokemon with super effective coverage like Mega Blastoise. It also notably allows Necrozma to survive Insect Plate Golisopod's First Impression from full HP and OHKO it back after a boost.
Usage Tips
========
Necrozma can be brought in against Pokemon that it can force out, such as Roserade, Nidoqueen, Noivern, and Raikou, and proceed to set up Calm Mind. Double switching to bring it in can also be effective to preserve Necrozma's health. Necrozma can either be used early-game to set up and break holes in the opposing team or be preserved until mid- or late-game to set up and sweep once its checks have been weakened or removed. Moonlight and Photon Geyser only have 8 PP each, so they should only be used when necessary to heal or secure KOs. Heat Wave is a safe move to throw out that doesn't burn down the PP of Photon Geyser and can be powered up into Inferno Overdrive to beat Pokemon that could otherwise take Heat Wave or Photon Geyser and use Toxic on Necrozma in return, namely Steel-types like Metagross, Registeel, and Bronzong. Opposing Toxic users should be weakened to the point where Necrozma can easily remove them with one of its attacks.
Team Options
========
As Necrozma struggles against Dark-types, Pokemon that can handle them like Fairy- and Fighting-types work well with it. Florges can provide cleric support and threaten Mandibuzz, Honchkrow, and Houndoom with Moonblast. Florges also appreciates Necrozma's ability to handle Steel-types. Hariyama can take on Houndoom comfortably as well. Pokemon that can threaten bulky Psychic-types such as Slowbro, Cresselia, and opposing Necrozma, like Golisopod and Escavalier, make for good teammates. Alternatively, teammates that can use Toxic on them to whittle their health away work as well. Necrozma appreciates entry hazard support in order to put checks like Florges and Snorlax into KO range, so Stealth Rock and Spikes support from the likes of Nidoqueen, Registeel, and Roserade is welcome. Pokemon that appreciate Steel-, Fighting-, and Poison-types removed, such as Mega Sceptile, Snorlax, and Shaymin, greatly appreciate Necrozma's ability to deal with them. Noivern is a great partner because of its ability to scare off Golisopod as well as bring Necrozma in with a U-turn.
[SET]
name: Offensive Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight
item: Psychium Z / Wiki Berry
ability: Prism Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Photon Geyser serves as Necrozma's obligatory STAB move, giving it a way of dealing good damage against most neutral targets outside of dedicated special walls. Heat Wave is nigh-essential coverage to not be walled by Steel-types like Metagross and Forretress. However, if said Steel-types can be comfortably handled by Necrozma's team, Knock Off can be run over it to soften them up. Moonlight lets Necrozma stay healthy against potential entry hazard removers that cannot 2HKO it so it can continue to lay Stealth Rock against their team. Power Gem can also be used for a stronger immediate hit on Mandibuzz and Houndoom, both of which can beat Necrozma otherwise. If more PP for healing is desired, Recycle can be substituted in over Moonlight at the cost of being somewhat less reliable.
Set Details
========
A Timid nature is preferred to outspeed Mega Blastoise and Nidoqueen. Psychium Z is used to land significant damage on entry hazard removers like Mega Blastoise, as well as providing a stronger hit to break through neutral targets that might otherwise survive a Photon Geyser, like maximum HP Donphan, Defog Flygon, and Noivern. If Moonlight is not being used, Wiki Berry can instead be run to give Necrozma a one-time restoration of its health. However, Wiki Berry is mandatory if running Recycle.
Usage Tips
========
Early- or mid-game is where this variant of Necrozma shines, being able to dent opposing Pokemon with its STAB and coverage moves as well as set up Stealth Rock. Bring Necrozma in on Pokemon that don't directly threaten it like Gardevoir, Roserade, and Virizion, and set Stealth Rock. Necrozma can use Toxic against walls it can't directly threaten, so don't be afraid to throw out the move liberally and catch switch-ins like Slowbro off guard. Keeping Necrozma away from Toxic is paramount, as bad poison damage slices into its longevity and can force it to use its Berry or burn Moonlight's PP unnecessarily. If Necrozma is carrying Wiki Berry instead of Psychium Z, keep it away from Pokemon that commonly carry Knock Off.
Team Options
========
Pokemon that are weak to Fighting like Tyrantrum and Curse Snorlax appreciate Necrozma's ability to scare away Machamp, Bewear, and Virizion; the latter is an especially notable teammate to partner with this Necrozma, as it greatly appreciates both Fighting-types being dealt with and Stealth Rock being set up to bolster its sweep. In return, Snorlax can switch into Toxic for Necrozma if it's a Rest or Immunity variant. Necrozma struggles to break through Dark-types and is highly susceptible to their attacks. Machamp, Virizion, and Bewear work well as teammates to break down these Pokemon. They can also pressure Registeel and Bronzong, which are bulky enough to take even boosted Heat Wave and use Toxic on Necrozma back. Setup sweepers such as Raikou, Barbaracle, and Toxicroak appreciate Stealth Rock being up and fit well on the balanced offense teams this set often finds itself on. Roserade makes for an excellent partner as well, as it is able to set up Spikes to add to Necrozma's offensive pressure and enjoys Steel-types being weakened or removed.
[STRATEGY COMMENTS]
Other Options
========
A bulky EV spread utilizing greater investment in defenses with Toxic and Knock Off can be used, as this set can be difficult for many teams to play around, albeit at the cost of much wallbreaking power. A physically based Swords Dance set with Buginium Z can be used to surprise the bulky Psychic-types that check most Necrozma, like Cresselia and Slowbro, but falls short in practice due to how easily it can be walled by Mandibuzz. An EV spread of 172 HP / 84 SpA / 252 Spe with a Timid nature can be used to survive a Choice Band Golisopod's First Impression from full HP while retaining the aforementioned Speed benchmarks at the cost of some power. If said Speed benchmarks are unnecessary, an alternate EV spread of 252 HP / 252 SpA / 4 SpD with a Modest nature can be used. A spread of maximum HP and maximum Speed can also be used to combine greater bulk and the ability to outpace sub-base 79 Speed Pokemon, but the drop in power is noticeable. The Calm Mind set can run Power Gem over Moonlight on more fast-paced offense that can't afford to be stopped by Mandibuzz or Houndoom, but the lack of recovery seriously hurts Necrozma, as a Z-Crystal is needed for wallbreaking, so pinch Berries can't be used. Calm Mind or Toxic can be used over Moonlight on the Stealth Rock set to put more pressure on bulky walls, but forgoing Moonlight can cause Necrozma to be stretched too thinly at times. Protect can be used to scout for Choice-locked revenge killers and coverage moves and to avoid being hit by Golisopod's First Impression, but Necrozma usually cannot afford to drop one of its other moves.
Checks and Counters
========
**Bulky Psychic-types**: Cresselia, Slowbro, and Slowking care very little about either Photon Geyser or Heat Wave, fearing only Toxic from the Stealth Rock set. In return, they can use Toxic on Necrozma in return or use it as setup fodder if carrying Calm Mind.
**Dark-types**: Mandibuzz, Houndoom, and Drapion all pose a huge threat to Necrozma, as they are able to either wall it, deal huge amounts of damage to it with their STAB attacks, or both. Houndoom deserves a special mention, as it's immune to both Heat Wave and Photon Geyser.
**Residual Damage**: Necrozma absolutely despises Toxic, as it limits its staying power and it has no way to block the move. Entry hazards can also cause issues, as they push Necrozma into KO range of certain attacks or can force it to use Moonlight, losing some momentum.
**Special Walls**: Florges and Snorlax can take even boosted hits from Necrozma and proceed to either use Toxic on it or use it as an opportunity to set up Curse, respectively.
**Revenge Killers**: Revenge killers like Choice Scarf Tyrantrum and Golisopod can revenge kill Necrozma or force it out with their powerful attacks even after it accumulates multiple Calm Mind boosts. Priority attacks like Sucker Punch from Toxicroak and Honchkrow and Bullet Punch from Metagross can threaten to KO a weakened Necrozma.
[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[zizalith, 410251], [Averardo, 409096], [phantom, 180300]]
- Grammar checked by: [[deetah, 297659 ], [Empress, 175616]]
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