Second time writing this, but I need help fixing a sun team, anyone have suggestions?
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Solar Beam
- Rapid Spin
- Lava Plume
- Yawn
Torkoal is self explanatory, a set upper. Solar beam instead of rocks cause its the heart of the team. Keep healthy at all costs.
Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Fiery Dance
- Energy Ball
- Discharge
Main sun attacker with decent coverage. Fiery dance does enough damage that sun makes up for not choosing flamethrower. Gives it good attacks for flying and water.
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Electric
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Thunder Punch
- Ice Punch
- Volt Switch
Iron Hands is coverage. You can use it as a tank pivot thanks to Volt Switch. It's moves can be used to deal damage to most types.
Rotom-Wash @ Utility Umbrella
Ability: Levitate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
Main pivot, keep it healthy. Fan is used to counter sun so hydro pump does more damage. barely any counters so feel free to switch.
Clodsire @ Black Sludge
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic
- Stealth Rock
SDF tank and set up. Really good set up blocker, its really strong. (Im really trying to find things to say) watch out for ground and psychic types.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Salt Cure
- Recover
- Body Press
- Iron Defense
The REAL tank. Torkoal might have some bulk, but you don't want to get torkoal hurt. Salt Cure and body press is a common defense set so it should be good
If you have any comments or suggestions, please tell me, really want this team to work
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Solar Beam
- Rapid Spin
- Lava Plume
- Yawn
Torkoal is self explanatory, a set upper. Solar beam instead of rocks cause its the heart of the team. Keep healthy at all costs.
Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Fiery Dance
- Energy Ball
- Discharge
Main sun attacker with decent coverage. Fiery dance does enough damage that sun makes up for not choosing flamethrower. Gives it good attacks for flying and water.
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Electric
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Thunder Punch
- Ice Punch
- Volt Switch
Iron Hands is coverage. You can use it as a tank pivot thanks to Volt Switch. It's moves can be used to deal damage to most types.
Rotom-Wash @ Utility Umbrella
Ability: Levitate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
Main pivot, keep it healthy. Fan is used to counter sun so hydro pump does more damage. barely any counters so feel free to switch.
Clodsire @ Black Sludge
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic
- Stealth Rock
SDF tank and set up. Really good set up blocker, its really strong. (Im really trying to find things to say) watch out for ground and psychic types.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Salt Cure
- Recover
- Body Press
- Iron Defense
The REAL tank. Torkoal might have some bulk, but you don't want to get torkoal hurt. Salt Cure and body press is a common defense set so it should be good
If you have any comments or suggestions, please tell me, really want this team to work