
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Grassy Glide
- Wood Hammer
- Knock Off
Rillaboom is used as lead whit grassy terrain and i use adamant because its a physical attacker. i use grassy glide against faster mons and Woodhammer against slow mons, knock out for coverage and to knock of items, u turn for switch

Ability: Flash Fire
EVs: 252 HP / 76 SpA / 128 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Stealth Rock
- Magma Storm
- Earth Power
heatran has toxic for stall, magma storm stab, earthpower for coverage and stealth rock because it helps a lot. i usally switch it in against grass types.

Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rest
- Calm Mind
- Protect
Suicune is just such good bulky water type and it works great most of the time. i use rest and protect so it dont dies and calm mind to set up, scald for attack obviously.

Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Rest
Garchomp is a good switch in against electric types and i use Swords Dance to set up, Earthquake Stab, Fire fang for coverage and rest because i felt like it dies a lot whitout rest.

Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Moonblast
- Soft-Boiled
- Aromatherapy
Clefable helps a lot against Dark,dragon etc, i actually wanted to use melmetal but i didnt work for me, for the moves i use t bolt for coverage moonblast stab, soft boiled for healing and aromatherapy helps A LOT.

Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Dual Wingbeat
- U-turn
I wanted to use zapdos for this one but Mandibuzz is better imo. Not much to say about it, foul play stab, roost and dual Wingbeat although i think il switch to defog and U turn to switch
this is my team. I hope you have suggestions to make it better
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