So I made this cool team and tested it. I have tried my best to optimize it but I suck at teambuilding.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Slack Off
- Sludge Bomb
- Future Sight
This thing is a special defense pivot to set up trick room. I gave it slack off so it can stay healthy. I decided to use future sight to try to get my opponent to switch out. When the opponent switches out they give me more trick room uptime.
Necrozma @ Leftovers
Ability: Prism Armor
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Calm Mind
- Photon Geyser
- Heat Wave
- Morning Sun
This thing is basically my special ursaluna. it sets up, it nukes things. This thing is also a monster under screens and basically will never die. The only issue I have with this thing is I do not really use it at all but I cannot find a replacement.
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch
I really cannot think of how to stretch ursaluna out the 3 sentences but it is big strong funny pokemon. It is also a monster under screens I guess.
Deoxys-Speed @ Focus Sash
Ability: Pressure
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Trick Room
- Knock Off
- Stealth Rock
This is my lead, I cannot really find another good lead that can set up trick room. It can taunt so hazards don't setup and cripple teams by knock off. It also has stealth rock because opponents love switching out against this team.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aura Sphere
- Thunderbolt
- Calm Mind
I use this thing to kill stuff when trick room is not up. It also works good against kingambit since he destroys my entire team. The only issue I have is when Kingambit tera to fairy I lose.
Meowstic @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Light Screen
- Reflect
- Yawn
This thing sets up screens and trick room. I put yawn on It so I can get a free turn to set up trick room when the opponent switches out. It pairs very well with my team and I don't think it needs to be changed. The only thing I'm having trouble with the the tera type.
Thank you for your help and have a merry Christmas.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Slack Off
- Sludge Bomb
- Future Sight
This thing is a special defense pivot to set up trick room. I gave it slack off so it can stay healthy. I decided to use future sight to try to get my opponent to switch out. When the opponent switches out they give me more trick room uptime.
Necrozma @ Leftovers
Ability: Prism Armor
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Calm Mind
- Photon Geyser
- Heat Wave
- Morning Sun
This thing is basically my special ursaluna. it sets up, it nukes things. This thing is also a monster under screens and basically will never die. The only issue I have with this thing is I do not really use it at all but I cannot find a replacement.
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch
I really cannot think of how to stretch ursaluna out the 3 sentences but it is big strong funny pokemon. It is also a monster under screens I guess.
Deoxys-Speed @ Focus Sash
Ability: Pressure
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Trick Room
- Knock Off
- Stealth Rock
This is my lead, I cannot really find another good lead that can set up trick room. It can taunt so hazards don't setup and cripple teams by knock off. It also has stealth rock because opponents love switching out against this team.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aura Sphere
- Thunderbolt
- Calm Mind
I use this thing to kill stuff when trick room is not up. It also works good against kingambit since he destroys my entire team. The only issue I have is when Kingambit tera to fairy I lose.
Meowstic @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Light Screen
- Reflect
- Yawn
This thing sets up screens and trick room. I put yawn on It so I can get a free turn to set up trick room when the opponent switches out. It pairs very well with my team and I don't think it needs to be changed. The only thing I'm having trouble with the the tera type.
Thank you for your help and have a merry Christmas.