Today I wanted to make a team around nidoking, one of my favorite wall breakers and just an overall fun mon. I’m a new team builder so I’m sorta bad so any tips or changes would be appreciated.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Sludge Wave
- Stealth Rock
This is just the standard nidoking set, but I decided to use ice beam and rocks to hit lando. I was gonna use flamethrower/sub but I needed a rocker. I felt that while sub is pretty good so it’s not as prediction heavy, I didn’t really have room for a rocker elsewhere so it needed to happen.
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Scald
- Teleport
- Slack Off
Here I previously added tapu fini as a landorous check and a nice way to deal with dragons. After a bit of team revising I needed a special wall, and slowking’s future sight combined with regenerator and teleport is pretty good. I mainly put this here for tapu lele which was destroying my team previously.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Defog
- Foul Play
- Roost
- U-turn
Mandibuzz is my defogger and a mixed wall, and I needed it for dragapult which was otherwise destroying my team. I considered knock off but I already have two knock off users and mandibuzz’s slow u turn is quite helpful. It also goes pretty well with slowking, they can pivot back and forth pretty easily without too much worries.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Bulk Up
This is my main sweeper. Maybe it’s not used much but I think it’s pretty fun and puts work in. It also acts as a decent lure since zeraora is usually a pivot. Can set up for free on corvi knight and it’s pretty fast so it can definitely sweep endgame.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
Classic rillaboom wall breaker/pivot set. Get in, fire off an insanely powerful priority move, get out. Can also lure in corvi knight, letting me to double to zeraora or kyurem.
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power
Scarf kyurem is a great lure and a good mon in my opinion. It catches so many people off guard and can kill opposing dragons and waters. I’m using timid but considering modest. I only need timid for out speeding scarf krookodile but I’m not sure if that matters.
Any tips? I’m a decent player but a new team builder so I’m not too great at it, but I feel like I did a decent job (at most). I also don’t have a specs kyurem freeze dry switch in so I basically have to switch in to my own kyurem and revenge kill it.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Sludge Wave
- Stealth Rock
This is just the standard nidoking set, but I decided to use ice beam and rocks to hit lando. I was gonna use flamethrower/sub but I needed a rocker. I felt that while sub is pretty good so it’s not as prediction heavy, I didn’t really have room for a rocker elsewhere so it needed to happen.
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Scald
- Teleport
- Slack Off
Here I previously added tapu fini as a landorous check and a nice way to deal with dragons. After a bit of team revising I needed a special wall, and slowking’s future sight combined with regenerator and teleport is pretty good. I mainly put this here for tapu lele which was destroying my team previously.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Defog
- Foul Play
- Roost
- U-turn
Mandibuzz is my defogger and a mixed wall, and I needed it for dragapult which was otherwise destroying my team. I considered knock off but I already have two knock off users and mandibuzz’s slow u turn is quite helpful. It also goes pretty well with slowking, they can pivot back and forth pretty easily without too much worries.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Bulk Up
This is my main sweeper. Maybe it’s not used much but I think it’s pretty fun and puts work in. It also acts as a decent lure since zeraora is usually a pivot. Can set up for free on corvi knight and it’s pretty fast so it can definitely sweep endgame.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
Classic rillaboom wall breaker/pivot set. Get in, fire off an insanely powerful priority move, get out. Can also lure in corvi knight, letting me to double to zeraora or kyurem.
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power
Scarf kyurem is a great lure and a good mon in my opinion. It catches so many people off guard and can kill opposing dragons and waters. I’m using timid but considering modest. I only need timid for out speeding scarf krookodile but I’m not sure if that matters.
Any tips? I’m a decent player but a new team builder so I’m not too great at it, but I feel like I did a decent job (at most). I also don’t have a specs kyurem freeze dry switch in so I basically have to switch in to my own kyurem and revenge kill it.