Future Platinum WiFi
Planned team for Platinum WiFi once the game hits the states.
Zapdos@ Leftovers
Ability: Pressure
Timid Nature
240 HP / 92 Def / 176 Spd
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Heat Wave
Zapdos has become much better with the addition of heat wave into its movepool as he now has an answer to pokes such as Scizor and Lucario. Thunderbolt for STAB, roost to recover my health and HP Ice for dragons. 176 EVs give him 309 speed in order to outrun Jolly Lucatio and OHKO with heat wave.
Heatran@ Leftovers
Ability: Flash Fire
Timid Nature
252 SAtk / 224 Spd / 32 HP
- Earth Power
- Hidden Power [Electric]
- Lava Plume
- Stealth Rock
Support Heatran. Comes in on a resisted attack and sets up SR. From there, I start attacking with whatever I have. HP Electric hits Gyarados, Vaporeon, and Milotic hard on the switch. Earth Power for coverage, and lava plume for STAB and a chance to burn switch ins.
Scizor@ Leftovers
Ability: Technician
Adamant Nature
220 HP / 236 Atk / 52 Spd
- Swords Dance
- Bullet Punch
- X-Scissor
- Superpower
Bullet Punch Scizor looks very promising, so I thought I would try him out. It uses swords dance to boost its attack, and then Bullet Punches everything into pieces. x-scissor for STAB and superpower for steels and Blissey. Leftovers to heal health.
Blissey@ Leftovers
Ability: Natural Cure
Bold Nature
212 HP / 252 Def / 44 SDef
- Aromatherapy
- Softboiled
- Ice Beam
- Seismic Toss
Special Wall and cleric. Softboiled to heal, and ice Beam and seismic toss to attack. Counters the special threats that the others cannot. Heals team's status with aromatherapy.
Hitmontop@ Leftovers
Ability: Intimidate
Impish Nature
252 HP / 216 Def / 40 SDef
- Rapid Spin
- Toxic
- Bullet Punch
- Brick Break
Sort of a mixed wall. Spins away rocks and spikes, Brick Break for STAB and T-Tar, Toxic for pokes he can't hit with his other moves, and Bullet Punch to kill those at low health. Intimidate helps with his physical bulkyness.
Salamence@ Leftovers
Ability: Intimidate
Adamant Nature
252 HP / 176 Def / 80 Spd
- Dragon Dance
- Earthquake
- Outrage
- Roost
BulkyMence. EVs are designed to take physical hits from pokemon such as Heracross. Dragon Dance to boost attack and speed, earthquake for coverage. Roost to recover any damage taken. Outrage is really what makes this set dangerous.
Planned team for Platinum WiFi once the game hits the states.
Team at a glance







Zapdos@ Leftovers
Ability: Pressure
Timid Nature
240 HP / 92 Def / 176 Spd
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Heat Wave
Zapdos has become much better with the addition of heat wave into its movepool as he now has an answer to pokes such as Scizor and Lucario. Thunderbolt for STAB, roost to recover my health and HP Ice for dragons. 176 EVs give him 309 speed in order to outrun Jolly Lucatio and OHKO with heat wave.

Heatran@ Leftovers
Ability: Flash Fire
Timid Nature
252 SAtk / 224 Spd / 32 HP
- Earth Power
- Hidden Power [Electric]
- Lava Plume
- Stealth Rock
Support Heatran. Comes in on a resisted attack and sets up SR. From there, I start attacking with whatever I have. HP Electric hits Gyarados, Vaporeon, and Milotic hard on the switch. Earth Power for coverage, and lava plume for STAB and a chance to burn switch ins.

Scizor@ Leftovers
Ability: Technician
Adamant Nature
220 HP / 236 Atk / 52 Spd
- Swords Dance
- Bullet Punch
- X-Scissor
- Superpower
Bullet Punch Scizor looks very promising, so I thought I would try him out. It uses swords dance to boost its attack, and then Bullet Punches everything into pieces. x-scissor for STAB and superpower for steels and Blissey. Leftovers to heal health.

Blissey@ Leftovers
Ability: Natural Cure
Bold Nature
212 HP / 252 Def / 44 SDef
- Aromatherapy
- Softboiled
- Ice Beam
- Seismic Toss
Special Wall and cleric. Softboiled to heal, and ice Beam and seismic toss to attack. Counters the special threats that the others cannot. Heals team's status with aromatherapy.

Hitmontop@ Leftovers
Ability: Intimidate
Impish Nature
252 HP / 216 Def / 40 SDef
- Rapid Spin
- Toxic
- Bullet Punch
- Brick Break
Sort of a mixed wall. Spins away rocks and spikes, Brick Break for STAB and T-Tar, Toxic for pokes he can't hit with his other moves, and Bullet Punch to kill those at low health. Intimidate helps with his physical bulkyness.

Salamence@ Leftovers
Ability: Intimidate
Adamant Nature
252 HP / 176 Def / 80 Spd
- Dragon Dance
- Earthquake
- Outrage
- Roost
BulkyMence. EVs are designed to take physical hits from pokemon such as Heracross. Dragon Dance to boost attack and speed, earthquake for coverage. Roost to recover any damage taken. Outrage is really what makes this set dangerous.