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Introduction
Hello and welcome to my SSOU RMT! You may know me as sufys12 or sufys12sucks from PS! and I am going to show you my very very very standard Sand Balance team and this is my first RMT.
I started with Sand Rush Excadrill because I like how with Rapid Spin it gets the ability to sweep outside of sand, while also being able to do considerable damage to most of the metagame and OHKO most pokemon after a Swords Dance.
Obviously the best sand setter is Hippowdon, it gets stealth rock, and eats Fighting type attacks which Excadrill dislikes, and can force out set-up sweepers with Whirlwind
Well I added toxapex as it gives me an alternaitve win condition, which is wearing out my opponent with Sand from Hippo as well as Toxic Spikes which Pex provides. It also is a check to Dracovish and handles the water types in the tier.
I needed a way to pressue Corviknight and Ferrothorn which is easily done by Dragapult as it can bluff Fire blast/Flamethrower and use will-O-wisp to weaken these threats to make it easier for Excadrill to clean up.
This Pokemon synergises well with toxapex, provides a secondary check to bisharp, and Defogs away hazards.
I needed a way to allow Excadrill to come in safely multiple times in the game while providing a way for Excadrill+Dragapult to keep healthy and also a check to Hydreigon and Kyurem. Clefable fits this role perfectly.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
This is my stealth rocker, and sand setter. It do well at walling Physical threats such as Bisharp and Conkeldurr and Terrakion while alo being able to force out threats with whirlwind such as bulk up corviknight and cosmic power mew. This also has slack off so it is able to keep healthy throughout the game while continuing to check these threats.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Baneful Bunker
This helps my team as it gives me an alternative win condition with toxic spikes to wear down opposing pokemon, can burn opposing corvikinghts with scald while taking hits from water types such as keldeo. But mostly it just eats attacks that nothing else will and sits there. It is also my only check to Dracovish so I try to recover up and keep healthy with this as much as possible, so it doesnt die to Vish (especially banded vish)
Dragapult @ Spell Tag
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
I needed a way to pressue Corviknight and Ferrothorn which is easily done by Dragapult as it can bluff Fire blast/Flamethrower and use will-O-wisp to weaken these threats to make it easier for Excadrill to clean up. I needed something that was fast outside of sand and weaken corviknight, hippo, seismitoad and hippowdon, to make it easier for excadrill to clean up as it gets 3hkoed by a burnt corviknight, ferrothorn using body press. It is my Conk destroyer . I run spell tag over leftovers as clefable can heal this anyways so it doesnt need leftovers as much ( I also like OHKOing conkeldurr).
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Defog
- Roost
- Body Press
- Iron Head
This is my defogger. It has body press for Excadrill, Bisharp. It has Iron Head to pressure the likes of clefable, sylveon and Kyurem and togekiss. It also forms a great core with Toxapex and is able to take grass type attacks and psychic type attacks, being an effecive switch-in to hatterene. Pressure is better than Mirror armor as it stalls out opposing Pokemon like opposing Corviknights which i struggle to beat on my own.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Moonblast
- Wish
- Protect
- Teleport
The Ivs are to underspeed opposing clefables to get the advantage with teleport. This is the one pokemon which almost every team runs and it just passes wishes to excadrill and Pult and clicks moonblast as often as possible so Dracovish cannot pressure me easily. It checks keldeo, kyurem and Hydreigon so that i dont have to use corviknight for them, and gives Excadrill more opportunities to sweep thanks to teleport.
Thank you for taking the time to read this RMT! All suggestions and feedback are welcome and I will take all suggestions into account. The main threats are togekiss, as it is faster than adamant drill outside of sand and flinches everything to death. Dracovish is a threat because it isn't always possible to keep Pex healthy and Vish can double in on a clefable's wish. or just come in after a pokemon has fainted. Conkeldurr is a threat to every team, even this one as if i get outplayed i lose one pokemon, and I have to be careful with Dragapult. I need dragapult as it is the only thing that ohkoes the Conkeldurr with spell tag + hex and it is guaranteed if conk has taken any chip. Primarina 6-0es this team. Thanks again! The importable is below.
Introduction
Hello and welcome to my SSOU RMT! You may know me as sufys12 or sufys12sucks from PS! and I am going to show you my very very very standard Sand Balance team and this is my first RMT.
Teambuilding Process
I started with Sand Rush Excadrill because I like how with Rapid Spin it gets the ability to sweep outside of sand, while also being able to do considerable damage to most of the metagame and OHKO most pokemon after a Swords Dance.
Obviously the best sand setter is Hippowdon, it gets stealth rock, and eats Fighting type attacks which Excadrill dislikes, and can force out set-up sweepers with Whirlwind
Well I added toxapex as it gives me an alternaitve win condition, which is wearing out my opponent with Sand from Hippo as well as Toxic Spikes which Pex provides. It also is a check to Dracovish and handles the water types in the tier.
I needed a way to pressue Corviknight and Ferrothorn which is easily done by Dragapult as it can bluff Fire blast/Flamethrower and use will-O-wisp to weaken these threats to make it easier for Excadrill to clean up.
This Pokemon synergises well with toxapex, provides a secondary check to bisharp, and Defogs away hazards.
I needed a way to allow Excadrill to come in safely multiple times in the game while providing a way for Excadrill+Dragapult to keep healthy and also a check to Hydreigon and Kyurem. Clefable fits this role perfectly.
The Team
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Excadrill is my primary win condition, seeing as this is a Sand team. It runs Rock Slide over Iron Head beause I wanted space for rapid spin and since this already can ohko clefable with +2 Earthquake. It runs rock slide as a means to hit Rotom-Heat and Corviknight and runs Rapid Spin to KO weakened threats in tandem with getting a speed boost, making it easier for it to sweep.Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Baneful Bunker
Dragapult @ Spell Tag
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
I needed a way to pressue Corviknight and Ferrothorn which is easily done by Dragapult as it can bluff Fire blast/Flamethrower and use will-O-wisp to weaken these threats to make it easier for Excadrill to clean up. I needed something that was fast outside of sand and weaken corviknight, hippo, seismitoad and hippowdon, to make it easier for excadrill to clean up as it gets 3hkoed by a burnt corviknight, ferrothorn using body press. It is my Conk destroyer . I run spell tag over leftovers as clefable can heal this anyways so it doesnt need leftovers as much ( I also like OHKOing conkeldurr).
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Defog
- Roost
- Body Press
- Iron Head
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Moonblast
- Wish
- Protect
- Teleport
Conclusion
Thank you for taking the time to read this RMT! All suggestions and feedback are welcome and I will take all suggestions into account. The main threats are togekiss, as it is faster than adamant drill outside of sand and flinches everything to death. Dracovish is a threat because it isn't always possible to keep Pex healthy and Vish can double in on a clefable's wish. or just come in after a pokemon has fainted. Conkeldurr is a threat to every team, even this one as if i get outplayed i lose one pokemon, and I have to be careful with Dragapult. I need dragapult as it is the only thing that ohkoes the Conkeldurr with spell tag + hex and it is guaranteed if conk has taken any chip. Primarina 6-0es this team. Thanks again! The importable is below.
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Baneful Bunker
Dragapult @ Spell Tag
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Defog
- Roost
- Body Press
- Iron Head
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Moonblast
- Wish
- Protect
- Teleport
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Swords Dance
- Rapid Spin
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Baneful Bunker
Dragapult @ Spell Tag
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Defog
- Roost
- Body Press
- Iron Head
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Moonblast
- Wish
- Protect
- Teleport
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