Alright so this team is one of my favorites I've ever used. Yes, it is laking in originality (All are probably carbon copies of Smogon suggestions for the pokemon if I remember correctly, so sorry if the team seems dull and boring...), and some help in making this team both more effective, and maybe even more original would be greatly appreciated!
SALAMANCE@Life Orb
Ability: Intimidate
EVs: 120 Atk / 252 SpA / 136 Spe
Nature: Mild
-Brick Break
-Draco Meter
-Fire Blast
-Dragon Claw
Good opener. Thinking about putting Choice Scarf on as a change up and to surprise some people. It's pretty crazy how often I've thought how handy it would have been if he had that for an item.
SKARMORY@Leftovers
Ability: Keen Eye
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Nature: Impish
-Brave Bird
-Roost
-Spikes
-Whirlwind
Just an amazing defensive wall. Spike up against any physical threat.
DONPHAN@Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
-Rapid Spin
-Earthquake
-Ice Shard
-Stealth Rock
Stealth Rock the spikes is pretty deadly. Ice shard comes in handy every now and then, but almost not enough for me to like it, but I don't see many better options. Definitley the last spot filled on the team, which means the spot I'm really unsure about...
CRESSELIA@Leftovers
Ability: Levitate
EVs: 96 HP / 252 SpA / 160 Spe
Nature: Timid
-Moonlight
-Calm Mind
-Psychic
-Ice Beam
This thing hates sandstorm, but without that in play or paralysis, this thing can sweep nicely, even as a tank.
DUGTRIO@Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
-Earthquake
-Night Slash
-Aerial Ace
-Rock Slide
I really enjoy the satisfaction of switching this thing in and just getting a kill no matter what in most cases. Revenge kills a ton of things, and is here for Raikou and Magnezone mostly (unless the thing has that horrid attack magnet rise, but in that case, I usually switch to Salamance and use fire blast anyway).
GENGAR@Choice Specs
Ability: Levitate
EVs: 64 HP / 252 SpA / 192 Spe
-Nature: Timid
-Shadow Ball
-Thunderbolt
-Focus Blast
-Explosion
LOVE this pokemon. Explosion hasn't seemed super useful, but that's mostly because the other three moves do their job so well. But a switch to Hidden Power ice is a maybe at this point...
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Some major weak points are... Ice Attacks/ pokemon for sure. Especially with Cresselia struggling to do much to them with just Psychic and Ice type attacks. Porygon-Z can sweep through the team well if it gets past Dugtrio, but I don't know if thats the teams fault or my stupidity. Bulky waters also pose a pretty big threat a lot of the time (milotic is a monster...). Really want a way to put heal bell or aromatherapy on this team cuz conditions can kill me some games. There are some other really big dangers but I can't remember them at this time... It's late... lol. All i know is I have never really feared Garchomp, Salamance, or Tyranitar with this team, which is pretty sweet. But feel free to critique my pokemon and tell me if I should switch some out for better options for this team. Thanks a million and ten for your help!
SALAMANCE@Life Orb
Ability: Intimidate
EVs: 120 Atk / 252 SpA / 136 Spe
Nature: Mild
-Brick Break
-Draco Meter
-Fire Blast
-Dragon Claw
Good opener. Thinking about putting Choice Scarf on as a change up and to surprise some people. It's pretty crazy how often I've thought how handy it would have been if he had that for an item.
SKARMORY@Leftovers
Ability: Keen Eye
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Nature: Impish
-Brave Bird
-Roost
-Spikes
-Whirlwind
Just an amazing defensive wall. Spike up against any physical threat.
DONPHAN@Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
-Rapid Spin
-Earthquake
-Ice Shard
-Stealth Rock
Stealth Rock the spikes is pretty deadly. Ice shard comes in handy every now and then, but almost not enough for me to like it, but I don't see many better options. Definitley the last spot filled on the team, which means the spot I'm really unsure about...
CRESSELIA@Leftovers
Ability: Levitate
EVs: 96 HP / 252 SpA / 160 Spe
Nature: Timid
-Moonlight
-Calm Mind
-Psychic
-Ice Beam
This thing hates sandstorm, but without that in play or paralysis, this thing can sweep nicely, even as a tank.
DUGTRIO@Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
-Earthquake
-Night Slash
-Aerial Ace
-Rock Slide
I really enjoy the satisfaction of switching this thing in and just getting a kill no matter what in most cases. Revenge kills a ton of things, and is here for Raikou and Magnezone mostly (unless the thing has that horrid attack magnet rise, but in that case, I usually switch to Salamance and use fire blast anyway).
GENGAR@Choice Specs
Ability: Levitate
EVs: 64 HP / 252 SpA / 192 Spe
-Nature: Timid
-Shadow Ball
-Thunderbolt
-Focus Blast
-Explosion
LOVE this pokemon. Explosion hasn't seemed super useful, but that's mostly because the other three moves do their job so well. But a switch to Hidden Power ice is a maybe at this point...
-----------
Some major weak points are... Ice Attacks/ pokemon for sure. Especially with Cresselia struggling to do much to them with just Psychic and Ice type attacks. Porygon-Z can sweep through the team well if it gets past Dugtrio, but I don't know if thats the teams fault or my stupidity. Bulky waters also pose a pretty big threat a lot of the time (milotic is a monster...). Really want a way to put heal bell or aromatherapy on this team cuz conditions can kill me some games. There are some other really big dangers but I can't remember them at this time... It's late... lol. All i know is I have never really feared Garchomp, Salamance, or Tyranitar with this team, which is pretty sweet. But feel free to critique my pokemon and tell me if I should switch some out for better options for this team. Thanks a million and ten for your help!