Nemesis originally meant the unseen powers of revenge of the gods that act against man. This team is built to embody that power, pure offensive might while not cowering behind walls. This team is built to disrupt and then sweep, overcoming the opponent with the wrath of the gods.
Team At a Glance:
TEH SUICIDE LEADAPE
ProMetHiuS (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 60 Atk/196 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
---
After much poking and prodding, I changed my Mamo lead to a Suicide Leadape...Pretty standard, Fake out for a free attack, SR because no lead is complete without it, and Fire Blast/CC makes the awesome 120 BP STAB combo. However, I was thinking of swapping CC for Mach Punch to finish off weakened leads. Suggestions?
TEH SPECIAL SPONGE
AtlAs(Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/42 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- DRAGON DANCE
- Stone Edge
My Special Sponge. Late game, he comes back as my prime special sponge. With over 450 SDef in SS, he is my #1 Heatran counter, taking ~8% from a Flash Fire Fire Blast, and only 25% from Earth Power. He also is a good Zapdos counter, easily sponging all attacks not named U-Turn and dishing back an OHKO with Stone Edge. And then, on the switchout, he DDs, making up for the minimal Atk EV investment, and nonexistant Spd EV investment. BIG NOTE: I outspeed NOTHING after one DD< but want to outspeed some threats...should I go to PolishTar, or add more speed Evs?
YUP, ITS SCIZOR!
AreS (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- Brick Break
- Swords Dance
---
As the name would imply, its a typical Scizor. Come in on a NVE attack, SD up and then sweep. Bullet Punch for crazy Base 90 Attack that pwns almost everything, Quick Attack to hit what BP doesn't (Water, Fire, and Electric). Superpower or BB are there to hit steels which otherwise complicate things. The only question is which to use...
THE SPECIAL SWEEPER
ArtEmIS (Shaymin-s) @ Leftovers
Ability: Serene Grace
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Air Slash
- Substitute
- Earth Power
---
Yah!!! Uber!!! Oh well, until it is banned, it's fair game for my opponents, and me as well! This is a beast, sweeping the few unprepared teams in one fell swoop. Pretty standard movepool, Seed Flare and Air Slash for STAB and SDef drops and flinchax respectively. Earth Power to hit Steels and Rocks, which are often used to counter this. This, very much like Mamo, works wonders with the Sub LO combo, though I have been thinking about changing item to Leftovers for more survivability.
SCARF-REVENGE KILLER
ZeuS (Zapdos) @ Choice Scarf
Ability: Pressure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice] 66
- Thunderbolt
- Heat Wave
- U-turn
---
My first and only Choice user is this beast. Hes my secondary mence counter, as well as my best Scizor counter. Basically, HP and TBolt form the great Bolt-Beam combo, and Heat Wave hits pretty much everything else. If things don’t look good for him, Ill U-Turn outta there to a better counter
TEH STEEL PWNER
HepHesTas (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Substitute
- Magnet Rise
- Hidden Power [Ice]
---
Pretty standard Zone from the analysis has been working wonders with my steel pokemon issues. He conquers Bronzong and non-Uturn Scizor, can work against Gross, and theoretically will kill Skarmory, though I’ve never faced one. TBolt and HP ICE has the excellent Bolt-Beam combo for my attacking needs. Sub is for a buffer against whatever counter they choose, and Magnet Rise is to rid him of his awful Ground 4x Weakness.
I take NO credit for the art!!! Thanks to Pokemon Elite 2000 for the sprites in the beginning and furthermore, thanks to Arkeis for the larger portraits!
So Smogon, what do you think of my team? Good? Bad? Amazing? Gave your eyes cancer? RMT!!!
----To come later - Teamwork and Threat List
Team At a Glance:






TEH SUICIDE LEADAPE

ProMetHiuS (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 60 Atk/196 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
---
After much poking and prodding, I changed my Mamo lead to a Suicide Leadape...Pretty standard, Fake out for a free attack, SR because no lead is complete without it, and Fire Blast/CC makes the awesome 120 BP STAB combo. However, I was thinking of swapping CC for Mach Punch to finish off weakened leads. Suggestions?
TEH SPECIAL SPONGE

AtlAs(Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/42 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- DRAGON DANCE
- Stone Edge
My Special Sponge. Late game, he comes back as my prime special sponge. With over 450 SDef in SS, he is my #1 Heatran counter, taking ~8% from a Flash Fire Fire Blast, and only 25% from Earth Power. He also is a good Zapdos counter, easily sponging all attacks not named U-Turn and dishing back an OHKO with Stone Edge. And then, on the switchout, he DDs, making up for the minimal Atk EV investment, and nonexistant Spd EV investment. BIG NOTE: I outspeed NOTHING after one DD< but want to outspeed some threats...should I go to PolishTar, or add more speed Evs?
YUP, ITS SCIZOR!

AreS (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- Brick Break
- Swords Dance
---
As the name would imply, its a typical Scizor. Come in on a NVE attack, SD up and then sweep. Bullet Punch for crazy Base 90 Attack that pwns almost everything, Quick Attack to hit what BP doesn't (Water, Fire, and Electric). Superpower or BB are there to hit steels which otherwise complicate things. The only question is which to use...
THE SPECIAL SWEEPER

ArtEmIS (Shaymin-s) @ Leftovers
Ability: Serene Grace
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Air Slash
- Substitute
- Earth Power
---
Yah!!! Uber!!! Oh well, until it is banned, it's fair game for my opponents, and me as well! This is a beast, sweeping the few unprepared teams in one fell swoop. Pretty standard movepool, Seed Flare and Air Slash for STAB and SDef drops and flinchax respectively. Earth Power to hit Steels and Rocks, which are often used to counter this. This, very much like Mamo, works wonders with the Sub LO combo, though I have been thinking about changing item to Leftovers for more survivability.
SCARF-REVENGE KILLER

ZeuS (Zapdos) @ Choice Scarf
Ability: Pressure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice] 66
- Thunderbolt
- Heat Wave
- U-turn
---
My first and only Choice user is this beast. Hes my secondary mence counter, as well as my best Scizor counter. Basically, HP and TBolt form the great Bolt-Beam combo, and Heat Wave hits pretty much everything else. If things don’t look good for him, Ill U-Turn outta there to a better counter
TEH STEEL PWNER

HepHesTas (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Substitute
- Magnet Rise
- Hidden Power [Ice]
---
Pretty standard Zone from the analysis has been working wonders with my steel pokemon issues. He conquers Bronzong and non-Uturn Scizor, can work against Gross, and theoretically will kill Skarmory, though I’ve never faced one. TBolt and HP ICE has the excellent Bolt-Beam combo for my attacking needs. Sub is for a buffer against whatever counter they choose, and Magnet Rise is to rid him of his awful Ground 4x Weakness.
I take NO credit for the art!!! Thanks to Pokemon Elite 2000 for the sprites in the beginning and furthermore, thanks to Arkeis for the larger portraits!
So Smogon, what do you think of my team? Good? Bad? Amazing? Gave your eyes cancer? RMT!!!
----To come later - Teamwork and Threat List