Never Underestimate {NU RMT}
Hey guys, BlazePWBT here again, for another RMT, i think its my second. This is my first RMT on a tier lower than OU. Here is an NU RMT.
Personally, I don't see many of these around on Smogon, but I've always wanted to try it and maybe use it competitively in tournaments. So, anyway, onto the team.
This is a NU team, which did have some tweaking. It is the first NU team I have made, and well, I hope it will be good enough to see the day of tourneys :).
I have used it on shoddy a fair bit and it has had success, I would just like it to be either revamped or altered for the better. So, onto the team.
Team Building Process
For obvious reason, not every single one of my thoughts can be used here, otherwise, you guys'll get bored. So, I'll show you the main changes to this team. Immeadiately I wanted a lead, that was good,but not common, so I chose a Grumpig anti lead.
I then found I needed a decent physical tank/wall and so I chose Meganium. Then, I wanted to have a special wall who could work in tandem with Meganium, immeadiately I thought of Hypno.
I then saw that Grumpig wasn't going to fit so I had to change it back. I chose Persian at the time, intending to change it later. Also, I wanted a sweeper who could set up with ease and with decent speed and attack, could be utilized middle/end game and I chose Pinsir over Zangoose.
So far, I thought that my team synergy was working well, with only a minor weakness of Bug and Fire to deal with. Now, I wanted someone who could resist bug and fire or be neutal to it, deal status if possible and dish out some fairly decent damage. At first I chose Entei.
Then I wanted a fast special sweeper who could deal heaps of damage, could be choiced and had a wide range of attacks to use. I chose Manectric.
I then used this team in Shoddy. I didn't forget about changing my Persian lead, but I found it to be working sound, despite the un-rarity of it. I then found that Entei wasn't working that well. Will-o-wisping wasn't helping much and generally it wasn't working out. Now, I desperatley wanted a bug and fire resist, and therefore, on the similar lines as Entei, I chose Ninetales, and boy has it been working out for me!
This was my team ^^^^^^^^^ after my original post. Now after some good rates I have decided to change it. In terms of pokemon, Pinsir went out due to frailty and weakness to rocks. In came Scarf Relicanth to wreak havoc if required.
And that everyone, is how my team is at the moment :) . In a nutshell, I have shown you the changes I have made. Now, onto the team itself in detail.
(Edits will be made in Italic just to clarify them)
The Team In Detail
Persian @ Silk Scarf
Ability: Technician
Jolly Nature
Ev's: 252Att/252Speed/4HP
Fake Out
Taunt
Return
U-turn
I like this lead. It is able to function well in UU and NU, but it's NU we're talking about. At 361 Speed, it outspeed many, many non- scarfed NU's. Fake out works well with STAB + Technician like Ambipom, but with less power. Taunt can prevent other pokemon using status, Stealth Rock'ing or setting up. Return is an obvious STAB move to hit most things neutrally and U-turn can be used as a Hit + Run technique and to finish a poke off, letting a sweeper come in poised ready to deal damage. Standard lead, but effective.
Meganium @ Leftovers
Ability: Overgrow
Nature: Bold
Ev's: 216HP/ 148Def/ 144 SpDef
Aromatherapy
Toxic
Light Screen
Energy Ball
I like this too. It's more of a support than anything. A nice quagsire counter more than anything. Light Screen is there to up Meganium's spec. defence up more, can be used to protect Hypno from more Special Attacks and can allow one of my sweepers to set up with slightly more ease. Energy Ball is there for STAB and hits with enough power to severly dent if not kill Gastrodon and Quagsire. Toxic is there so my counters that I can't touch like Altaria and other walls can be dealth with easily.
Hypno @ Leftovers
Ability: Insomnia
Nature: Calm
Ev's: 252HP/56Def/ 200Sp.Def
Thunder Wave
Wish
Seismic Toss
Reflect
Thunder Wave is simple status that helps me counter fast pokemon or cripple counters. Wish works well and nets me a 2move recovery which can be passed to other weakened members of the team, easing prediction. Seismic toss is there since Hypno's attack power is average at best and this will get me 100HP off every pokemon that isn't a ghost. Reflect works well in tandem with Meganium and can help make 2HKO's on Hypno become 3HKO's etc. Helps with sweepers setting up too. This is one of my favourite guys on this team. It works really well and always plays a part in the matches.
Relicanth @ Choice Scarf (Courtesy of Friar)
Ability: Rock Head
Nature: Jolly
Ev's: 252Att/252Speed/4HP
Head Smash
Waterfall
Earthquake
Stealth Rock
A simple, yet very powerful set. An attack stat of Base 90 is formidable for NU, but coupled that with two powerful STAB attacks - Waterfall and most notably, Head Smash. Rock Head prevents Head Smash's recoil damage as well. Earthquake gives this set some nice coverage. With a scarf, this set's speed is 229 x 1.5 = 343.5 (no calculator needed :P ) - a formidable speed only slower than non-scarfed Floatzel, Purugly, Persian, Jumpluff and Tauros, not bad at all. Stealth Rock is a viable option in NU, many threats being weak to the rocks - Pinsir, Charizard, Ninetales etc.
Ninetales @ Life Orb
Ability: Flash Fire
Nature: Timid
Ev's: 252SpAtt/252Speed/4HP
Nasty Plot
Flamethrower
Energy Ball
Dark Pulse
My favourite pokemon on this team. It is beautiful and has swept countless times. Generally, I bring it in on something Ninetales counters or will easily KO and can nasty plot on the switch. With 328 Speed, it is fast and can generally sweep with ease with STAB Fire attacks which can be even more powerful with the common Flash Fire Boosts I receive and E-Ball provides good coverage. It makes the perfect Fire immunity and Bug resist I wanted and isn't easy to beat. Dark Pulse is there for Psychic's and Ghost's which sometimes I may not be able to KO with Flamethrower.
Manectric @ Life Orb
Ability: Static
Nature: Timid
Ev's: 252SpAtt/252Speed/4HP
Thunderbolt
Flamethrower
Hidden Power { Ice }
Charge Beam
Having two grass atacks on my team is enough to take care of Quaggy and Gastrodon. I decided to use Hp Ice over Hp Grass. Thunder bolt is there for STAB and Flamethrower for steels and grass pokemon. HP Ice is a good counter for Altaria, providing it hasn't got a few D-Dances up already. Charge Beam is used against weakened foes and gives me +1 SpAtt as well as Life Orb, making a true specially attacking threat.
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And that's a wrap! So, here's the team again:
So there's the team. I'll accept any views on it, but I would like to keep the core of the team similar if possible. Thanks for reading guys. Merry Christmas.
-----------------------------------------------------
But, Before I go, have a look at a couple of the past members of the team that I was pondering, just incase you were wondering how it was originally.
Grumpig @ Expert Belt
Ability: Thick Fat
Nature: Modest
Ev's: 140HP/100Def/252SpAtt/16Sp.Def
Magic Coat
Psychic
HP Fighting
Thunder Wave
It made a good lead. Prevented Status etc. with Magic Coat. Also, It could T-Wave and cripple leads. Psychic and HP Fighting worked well together allowing me to hit many things neutrally too.
Entei @ Leftovers
Ability: Pressure
Nature: Timid
Ev's: 252SpAtt/252Speed/4HP
Will-O-Wisp
Flamethrower
HP Ground
Protect
It was good, until Ninetales came along and outshone it completely. Wisp was a nice status to cripple physical attackers allowing Hypno + Sweepers to set up in peace. Fire + Ground gave me good coverage coming off an above average sp.Att stat. Protect was able to scout out choiced pokemon and enabled to let Wisp to more damage and ease prediction.
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Thanks Guys for reading this far if you did so. Help is appreaciated in any area, but I'd like to keep the core of the team similar if possible. Thanks for rating, peace out.
MERRY CHRISTMAS GUYS!
== BlazePWBT ==
PS: Threat list coming soon :)
-----------------------------------------------------------
Hey guys, BlazePWBT here again, for another RMT, i think its my second. This is my first RMT on a tier lower than OU. Here is an NU RMT.
Personally, I don't see many of these around on Smogon, but I've always wanted to try it and maybe use it competitively in tournaments. So, anyway, onto the team.
This is a NU team, which did have some tweaking. It is the first NU team I have made, and well, I hope it will be good enough to see the day of tourneys :).
I have used it on shoddy a fair bit and it has had success, I would just like it to be either revamped or altered for the better. So, onto the team.
Team Building Process
For obvious reason, not every single one of my thoughts can be used here, otherwise, you guys'll get bored. So, I'll show you the main changes to this team. Immeadiately I wanted a lead, that was good,but not common, so I chose a Grumpig anti lead.

I then found I needed a decent physical tank/wall and so I chose Meganium. Then, I wanted to have a special wall who could work in tandem with Meganium, immeadiately I thought of Hypno.



I then saw that Grumpig wasn't going to fit so I had to change it back. I chose Persian at the time, intending to change it later. Also, I wanted a sweeper who could set up with ease and with decent speed and attack, could be utilized middle/end game and I chose Pinsir over Zangoose.




So far, I thought that my team synergy was working well, with only a minor weakness of Bug and Fire to deal with. Now, I wanted someone who could resist bug and fire or be neutal to it, deal status if possible and dish out some fairly decent damage. At first I chose Entei.





Then I wanted a fast special sweeper who could deal heaps of damage, could be choiced and had a wide range of attacks to use. I chose Manectric.






I then used this team in Shoddy. I didn't forget about changing my Persian lead, but I found it to be working sound, despite the un-rarity of it. I then found that Entei wasn't working that well. Will-o-wisping wasn't helping much and generally it wasn't working out. Now, I desperatley wanted a bug and fire resist, and therefore, on the similar lines as Entei, I chose Ninetales, and boy has it been working out for me!






This was my team ^^^^^^^^^ after my original post. Now after some good rates I have decided to change it. In terms of pokemon, Pinsir went out due to frailty and weakness to rocks. In came Scarf Relicanth to wreak havoc if required.






And that everyone, is how my team is at the moment :) . In a nutshell, I have shown you the changes I have made. Now, onto the team itself in detail.
(Edits will be made in Italic just to clarify them)
The Team In Detail

Persian @ Silk Scarf
Ability: Technician
Jolly Nature
Ev's: 252Att/252Speed/4HP
Fake Out
Taunt
Return
U-turn
I like this lead. It is able to function well in UU and NU, but it's NU we're talking about. At 361 Speed, it outspeed many, many non- scarfed NU's. Fake out works well with STAB + Technician like Ambipom, but with less power. Taunt can prevent other pokemon using status, Stealth Rock'ing or setting up. Return is an obvious STAB move to hit most things neutrally and U-turn can be used as a Hit + Run technique and to finish a poke off, letting a sweeper come in poised ready to deal damage. Standard lead, but effective.

Meganium @ Leftovers
Ability: Overgrow
Nature: Bold
Ev's: 216HP/ 148Def/ 144 SpDef
Aromatherapy
Toxic
Light Screen
Energy Ball
I like this too. It's more of a support than anything. A nice quagsire counter more than anything. Light Screen is there to up Meganium's spec. defence up more, can be used to protect Hypno from more Special Attacks and can allow one of my sweepers to set up with slightly more ease. Energy Ball is there for STAB and hits with enough power to severly dent if not kill Gastrodon and Quagsire. Toxic is there so my counters that I can't touch like Altaria and other walls can be dealth with easily.

Hypno @ Leftovers
Ability: Insomnia
Nature: Calm
Ev's: 252HP/56Def/ 200Sp.Def
Thunder Wave
Wish
Seismic Toss
Reflect
Thunder Wave is simple status that helps me counter fast pokemon or cripple counters. Wish works well and nets me a 2move recovery which can be passed to other weakened members of the team, easing prediction. Seismic toss is there since Hypno's attack power is average at best and this will get me 100HP off every pokemon that isn't a ghost. Reflect works well in tandem with Meganium and can help make 2HKO's on Hypno become 3HKO's etc. Helps with sweepers setting up too. This is one of my favourite guys on this team. It works really well and always plays a part in the matches.

Relicanth @ Choice Scarf (Courtesy of Friar)
Ability: Rock Head
Nature: Jolly
Ev's: 252Att/252Speed/4HP
Head Smash
Waterfall
Earthquake
Stealth Rock
A simple, yet very powerful set. An attack stat of Base 90 is formidable for NU, but coupled that with two powerful STAB attacks - Waterfall and most notably, Head Smash. Rock Head prevents Head Smash's recoil damage as well. Earthquake gives this set some nice coverage. With a scarf, this set's speed is 229 x 1.5 = 343.5 (no calculator needed :P ) - a formidable speed only slower than non-scarfed Floatzel, Purugly, Persian, Jumpluff and Tauros, not bad at all. Stealth Rock is a viable option in NU, many threats being weak to the rocks - Pinsir, Charizard, Ninetales etc.

Ninetales @ Life Orb
Ability: Flash Fire
Nature: Timid
Ev's: 252SpAtt/252Speed/4HP
Nasty Plot
Flamethrower
Energy Ball
Dark Pulse
My favourite pokemon on this team. It is beautiful and has swept countless times. Generally, I bring it in on something Ninetales counters or will easily KO and can nasty plot on the switch. With 328 Speed, it is fast and can generally sweep with ease with STAB Fire attacks which can be even more powerful with the common Flash Fire Boosts I receive and E-Ball provides good coverage. It makes the perfect Fire immunity and Bug resist I wanted and isn't easy to beat. Dark Pulse is there for Psychic's and Ghost's which sometimes I may not be able to KO with Flamethrower.

Manectric @ Life Orb
Ability: Static
Nature: Timid
Ev's: 252SpAtt/252Speed/4HP
Thunderbolt
Flamethrower
Hidden Power { Ice }
Charge Beam
Having two grass atacks on my team is enough to take care of Quaggy and Gastrodon. I decided to use Hp Ice over Hp Grass. Thunder bolt is there for STAB and Flamethrower for steels and grass pokemon. HP Ice is a good counter for Altaria, providing it hasn't got a few D-Dances up already. Charge Beam is used against weakened foes and gives me +1 SpAtt as well as Life Orb, making a true specially attacking threat.
-------------------------------------------------
And that's a wrap! So, here's the team again:






So there's the team. I'll accept any views on it, but I would like to keep the core of the team similar if possible. Thanks for reading guys. Merry Christmas.
-----------------------------------------------------
But, Before I go, have a look at a couple of the past members of the team that I was pondering, just incase you were wondering how it was originally.

Grumpig @ Expert Belt
Ability: Thick Fat
Nature: Modest
Ev's: 140HP/100Def/252SpAtt/16Sp.Def
Magic Coat
Psychic
HP Fighting
Thunder Wave
It made a good lead. Prevented Status etc. with Magic Coat. Also, It could T-Wave and cripple leads. Psychic and HP Fighting worked well together allowing me to hit many things neutrally too.

Entei @ Leftovers
Ability: Pressure
Nature: Timid
Ev's: 252SpAtt/252Speed/4HP
Will-O-Wisp
Flamethrower
HP Ground
Protect
It was good, until Ninetales came along and outshone it completely. Wisp was a nice status to cripple physical attackers allowing Hypno + Sweepers to set up in peace. Fire + Ground gave me good coverage coming off an above average sp.Att stat. Protect was able to scout out choiced pokemon and enabled to let Wisp to more damage and ease prediction.
-----------------------------------------------------
Thanks Guys for reading this far if you did so. Help is appreaciated in any area, but I'd like to keep the core of the team similar if possible. Thanks for rating, peace out.
MERRY CHRISTMAS GUYS!
== BlazePWBT ==
PS: Threat list coming soon :)
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