Team Godzilla Ass Kicker
Introduction: That's right. This team is so powerful, it could kick Godzilla's ass, lol. Anyway, I’ve now been involved in two Smogon Apprentice Programs and have met some incredible players, especially Imperfectluck and SoT. During those programs, both helped me develop this team which has got me quite far. As I recall, it once got me all a rating of 1650 once. I’ve been working on this team for a while, long before I even knew about Smogon and the people here. Now I feel it is nearly complete and is a very well balanced offensive team. I wanted a team that could deal out lots of damage, as well as take it and I think I got that worked out nicely. Like I said, Imperfectluck and SoT helped me achieve this balance by being great people with lots of valuable information on pokemon, which is exactly what I needed to finish this team. They not only helped me achieve that, but they also made me a better battler in general, as well as a better person. Helping with prediction, team effectiveness and good sportsmanship. Thanks guys. In a way, this is like one of their teams too. Imperfectluck helped with the basics and SoT retuned it and made it work like it should. Hopefully I’ve gained some respect from other members too so I could grow more into this community and become an even better person.
And so, here's the team...
Team at a Glance:






In-Depth Analysis:

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/54 SpA
Relaxed nature (+ Def, - Spe)
-Stealth Rock
-Surf
-Ice Beam
-Earthquake
A pretty good starter for me. With the EV spread I’ve given it, it is normally 2HKO’ed or 3HKO’ed by anything that isn’t a grass move, which normally isn’t seen in a starter other than in some Infernape starters, which I can take care of. It gets a SR up and can deal damage to several other starters such as Hippowdon, Azelf, Aerodactyl and others. Swampert can also be a late game sweeper, taking out non-Grass Knot Infernape, Scizor, Salamence and Jolteon. It usually forces out Celebi quickly, which allows me to counter very well.

Metagross @ Life Orb
Ability: Clear Body
EVs: 58 HP/252 Atk/200 Spe
Jolly nature (+ Spe, -SpA)
-Earthquake
-Meteor Mash
-Rock Polish
-Thunder Punch
I can’t tell you how often this Metagross has saved my butt. Wether through team support or through his surprising speed, Metagross is my main late game sweeper, as this moveset hits almost everything for at least neutral damage. If Metagross comes in a pokemon that it’ll switch out, I can Rock Polish can then it will most likely be faster than was is about to come in. And even without the Rock Polish, it still has incredibly speed and can outspeed such things as Scizor, Magnezone, most Tyranitar’s and non-Scarfed Heatran’s. People have been surprised so many times when they see my Metagross going first. Combine that speed with his attack and resistances and you’ve got something I can’t resist using.

Snorlax @ Chesto Berry
Ability: Immunity
EVs: 170 HP/120 Def/220 SpD
Careful nature (+ SpD, -SpA)
-Curse
-Return
-Rest
-Crunch
The surprise pokemon of my team. Just like Metagross, Snorlax has saved me more times than I can count. After a couple curses, Snorlax can come in late game and sweep entire teams. I can spend his entire first life setting up curse, then use Rest and send him back to full health, then it comes nearly impossible to severally injure him. I use Chesto Berry over Leftovers because then I could fully recover myself and then go right back to sweeping. With the two attack moves I have, I can hit everything. Sure I can’t hit rock or steel types for neutral damage, but after a couple curses, it won’t matter. It’s been proven several times, after two or three curses, my Snorlax’s return 2HKO’s most steel types, such as Heatran, Jirachi and Metagross. I went with Immunity on Snorlax because a reoccurring problem with Snorlax was it being poisoned and it would eventually die from it. So I went with being immune to poison over fire and ice moves not doing as much damage. Overall, this Snorlax is the supporting pokemon of my team and has come in handy several times.

Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk/234 Spe/24 SpA
Naive nature (+ Spe, -SpD)
-Close Combat
-Flamethrower
-Mach Punch
-Stone Edge
The straight up killer on my team. Fast, powerful and gets the job done. He usually ends up taking out two or three pokemon before being killed, or severally weakens them to the point where my other pokemon can handle it. This version is made to surprise people. From what I’ve gathered, most people expect Infernape’s to be mostly special attackers, but mine only has one special attack move. Combine Flamethrower and Close Combat and you’ve got an instant SkarmBliss counter. Infernape has also killed many of it’s own counters, such as Vaporeon, Swampert, Zapdos and Salamence. Vaporeon and Swampert are handled by Close Combat after SR damage and a little help from other pokemon. Zapdos and Salamence and surprised by Stone Edge and are usually OHKO’ed after SR damage. Mach Punch is there for quick damage if needed, or I’m facing something faster than Infernape. In all, my main wall breaker and a great asset to the team.

Starmie @ Expert Belt
Ability: Natural Cure
EVs: 252 HP/220 Spe/38 SpA
Timid nature (+ Spe, -Atk)
-Surf
-Ice Beam
-Thunderbolt
-Recover
Another surprise for the team. No Rapid Spin. Most people don’t expect that and then are usually hurt by one of my three attacks. Mainly used as a Gyarados/Salamence counter and can hold it’s own against many strong threats, such as a Pursuit CB Tyranitar and non-X-Scissor Scizor (lol). I like to use Starmie early in the game, as it draws out many threats to my later pokemon and can handle them by attacking them with one of its three attacks and then recovers any damage it may take. It’s also my status absorber thanks to Natural Cure, so Thunder Wave Togekiss doesn’t have anything on Starmie. Although it is walled by things like Blissey or Snorlax, that’s what other pokemon like Infernape are there for. I’ve had Starmie on my team for a long time now, and I’ve learned it’s always great to have around and works great in just about anything.

Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk/178 Spe/252 SpA
Naive nature (+ Spe, -SpD)
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
With the abundance of Salamence in the metagame these days and how many different kinds of Salamence’s there are, I think my Salamence works great against all of them and takes people by surprise. I can’t tell you how many times people switch in Tyranitar to my Salamence and never see Brick Break coming. Mainly used as an early game sweeper, Salamence helps clear the way for things like Metagross to come in late game and sweep with ease. Draco Meteor and Fire Blast are both incredible moves and powerful enough to bring down just about anything. Brick Break takes care of things like Blissey in the event I have no other choice. Although I don’t always use Roost, it has come in handy for out stalling opponents and can be a game breaker. By combining Salamence with several other pokemon on my team such as Metagross, Infernape and Starmie, just about everything is covered and it’s hard to go around all of it.
Conclusion: The most well balanced team I’ve built to date and the most successful. It’s fun to use and it always is a close match with this team. If you’ve read this far, please feel free to post comments below on how you feel about the team and if improvements should be made. Thank you for your time.