Hello, I'm Mister Militia. I'll save any introduction past that, as I have a more detailed one as my signature for the time being, and I am anxious for opinions, though I will add, that being new I have started with move sets and pokemon I have read about, but added a twist based on the compilation of the team.
Also note that this team is for Wifi, but I do not have any IV data as of yet as I am still getting acclimated to breeding for them and as of now just settle for sometimes only mediocre IVs.
As the title says this team is based around Sand Storm and the ability sand stream. Every Pokemon on my team is resistant to its effects, but in an attempt to avoid a lopsidedly typed team that is weak to common types and moves namely Beam, EQ, and Surf, I've attempted to incorporate some cleaver dual typing to eliminate more prominent type disadvantages while at the same time allowing for different team roles to be filled.
Changes In Bold
Now for the Lead.
Tyranitar @Lum Berry
Nature: Quiet
EVs: 252 HP / 64 Atk / 168 SpA / 24 Spe
-Substitute
-Focus Punch
-Dark Pulse
-Ice Beam
This lead, at least as a pokemon should be obvious as the rest of my team unfolds, I need a sandstorm up in order to succeed. However, the use of the "boah" variant in which you guys are probably much more familiar with than I is not a readily apparent. The reason is in part, as a lead I need a move set that allows me to set up, and substitute does that. Ice Beam along with Evs in Sp.Atk allows me to put a dent in some dragons as well as having a slightly less than predictable move pool with physical attacks being slightly more prevalent in OU. Additionally with the newly added berry, this set can take out gengar leads with dark pulse if it tries to hypnosis as well as ruin potential hypnosis attempts from bronzong with a sub as well as crobat with the berry, allowing for a sub to set up. Focus punch is for the nasty Blissey that wanders about foiling my plans.
Garchomp @ Bright powder (If allowed in "Standard Battles?") Salac Berry
Nature: Jolly
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
-Substitute
-Swords Dance
-Earthquake
-Outrage
Wow, what an evasion noob you're thinking. Well, sand veil is too good to pass up. Ironically, with me being new, 'Chomp was the last addition to my still in theory team as I didn't want to use a completely worn out group of pokemon and I didn't realize it had sand veil. However upon this realization it made this set more fresh so I didn't feel like I was doing the same old thing. The idea is to sub up, dance, and sweep. Especially with bright powder (again if allowed) or the speed boost from the berry, this can border on completely unfair. However there are a few minor details. As Chomp has the lovely 4x ice weakness, any pokemon brought in to counter it is fairly common. However the berry can allow a speed boost if the Bright Powder isn't allowed.
Shuckle @Leftovers
Ability:Sturdy
Nature:Impish
EVs:252 HP, 252 Def, 6 SpDef
-Encore
-Knock Off
-Stealth Rock?
-Rest
Shuckle? Oh yes you better believe it. This mutha can take a hit. He gets rocks down, knocks of leftovers making the sand take its hold. In said storm his Sp.Def is completely unfair. his def is nothing to sneeze at either, especially with a great base and the Evs. Rest also lets him absorb status while at the same time healing. Encore allows for free switches for my big nasty land shark as well.
Cacturn @Leftovers
Ability:Sand Veil
Nature:Adamant
EVs: 204 HP / 252 Atk / 52 Spe
-Substitute
-Focus Punch
-Leech Seed
-Sucker Punch
Realizing I needed another hard hitting pokemon I took a look at the suggested Cacturn. Not only does he have sand veil hax, but also totes another draining move Leech Seed. I at first worried that its lack of speed or defenses would be a problem but I realized that shuckle can help with encore. I pritty much need a good encore, possibly on something like an opposing T-tar DD, a swords dance from a variety of pokemon, or any move i can manage to encore that will do little damage, I then switch in to this bad boy, sub up and either focus punch, sucker punch, or perhaps more importantly for this team add a leach seed to the growing list of draining status ailments that I can inflict. This is also a great switch on opposing blissey, which only garchomp had a chance to kill without any assistance, in this case, it could very well add to a free sub.
Zapdos @Leftovers
Nature:Calm
EVs: 252 HP / 220 SpD / 36 Spe
-Thunderbolt
-Roost
-Roar
-Toxic (or thunder wave)
Defensive set allows me to add toxic to the long list of draining moves and effects on my opponent (Rocks and sandstorm plus knock off). T-bolt to help with the water types that may threaten. Roost for recovery while my opponent suffers. and roar to toxishuffle and help rocks do there job. this can also take a solid hit that may be aimed at my less special defense oriented crew as well as absorb an Earthquake aimed at my team. Leftovers aid in recovery. I may, with the new addition of cacturn see if thunder wave would be a better choice here as the speed help could allow for good subs.
Jirachi @Leftovers
Nature: Docile (this should be bold, but i unfortunately only have access to this or a hindering nature)
EVs: 252 HP / 80 Def / 176 Spe
-Calm Mind
-Wish?
-Psychic
-Thunder
Ummm..no segue? Well straight into it. I am a big fan of CM. And Jirachi. so its only natural. Thunders additional power makes up for the lack of special attack EVs although the more accurate Thunderbolt could be a choice here as Jirachi can't afford to miss, but that may change. Wish is good and allows for softer switches and healing of others like Tyranitar or Chomp,however substitute is used another possibility. Psychic is for STAB, CM for great stats and in conjunction with some hefty defenses and sandstorm support it can wear a team down.
The Old Pokemon
Skarmory@Leftovers
Nature:Impish EVs:252 HP / 96 Atk / 156 Def / 4 Spe
-Brave Bird ?
-Spikes ?
-Roost
-Roar
Empoleon @ Leftovers
Nature: Calm Evs: 252 HP / 252 SpD / 4 Spe
-Surf
-Ice Beam
-Grass Knot
-Roar
Gliscor @Leftovers
Ability- Sand veil
Nature-Jolly
Evs 252 HP / 4 Atk / 252 Spe
-Baton pass
-Rock Polish
-Earthquake
-Roost
Slowbro @ Leftovers
Nature: Modest
EVs: 212 HP / 252 Def / 44 SpA
-Calm Mind
-Surf
-Ice Beam
-Slack Off
That is my first posted team (actually my second team overall but it is still being trained and I haven't fought with it yet so much of this is theoretical). As I haven't fought with it yet I suspect it either blows completely or has good potential but a strict learning curve that I might not have. But if the latter it will force me to learn the nuances of better prediction and learn the meta.
I appreciate your comments and suggestions as well as any general advice for a newbie.
Also note that this team is for Wifi, but I do not have any IV data as of yet as I am still getting acclimated to breeding for them and as of now just settle for sometimes only mediocre IVs.
As the title says this team is based around Sand Storm and the ability sand stream. Every Pokemon on my team is resistant to its effects, but in an attempt to avoid a lopsidedly typed team that is weak to common types and moves namely Beam, EQ, and Surf, I've attempted to incorporate some cleaver dual typing to eliminate more prominent type disadvantages while at the same time allowing for different team roles to be filled.
Changes In Bold
Now for the Lead.

Nature: Quiet
EVs: 252 HP / 64 Atk / 168 SpA / 24 Spe
-Substitute
-Focus Punch
-Dark Pulse
-Ice Beam
This lead, at least as a pokemon should be obvious as the rest of my team unfolds, I need a sandstorm up in order to succeed. However, the use of the "boah" variant in which you guys are probably much more familiar with than I is not a readily apparent. The reason is in part, as a lead I need a move set that allows me to set up, and substitute does that. Ice Beam along with Evs in Sp.Atk allows me to put a dent in some dragons as well as having a slightly less than predictable move pool with physical attacks being slightly more prevalent in OU. Additionally with the newly added berry, this set can take out gengar leads with dark pulse if it tries to hypnosis as well as ruin potential hypnosis attempts from bronzong with a sub as well as crobat with the berry, allowing for a sub to set up. Focus punch is for the nasty Blissey that wanders about foiling my plans.

Nature: Jolly
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
-Substitute
-Swords Dance
-Earthquake
-Outrage
Wow, what an evasion noob you're thinking. Well, sand veil is too good to pass up. Ironically, with me being new, 'Chomp was the last addition to my still in theory team as I didn't want to use a completely worn out group of pokemon and I didn't realize it had sand veil. However upon this realization it made this set more fresh so I didn't feel like I was doing the same old thing. The idea is to sub up, dance, and sweep. Especially with bright powder (again if allowed) or the speed boost from the berry, this can border on completely unfair. However there are a few minor details. As Chomp has the lovely 4x ice weakness, any pokemon brought in to counter it is fairly common. However the berry can allow a speed boost if the Bright Powder isn't allowed.

Ability:Sturdy
Nature:Impish
EVs:252 HP, 252 Def, 6 SpDef
-Encore
-Knock Off
-Stealth Rock?
-Rest
Shuckle? Oh yes you better believe it. This mutha can take a hit. He gets rocks down, knocks of leftovers making the sand take its hold. In said storm his Sp.Def is completely unfair. his def is nothing to sneeze at either, especially with a great base and the Evs. Rest also lets him absorb status while at the same time healing. Encore allows for free switches for my big nasty land shark as well.

Ability:Sand Veil
Nature:Adamant
EVs: 204 HP / 252 Atk / 52 Spe
-Substitute
-Focus Punch
-Leech Seed
-Sucker Punch
Realizing I needed another hard hitting pokemon I took a look at the suggested Cacturn. Not only does he have sand veil hax, but also totes another draining move Leech Seed. I at first worried that its lack of speed or defenses would be a problem but I realized that shuckle can help with encore. I pritty much need a good encore, possibly on something like an opposing T-tar DD, a swords dance from a variety of pokemon, or any move i can manage to encore that will do little damage, I then switch in to this bad boy, sub up and either focus punch, sucker punch, or perhaps more importantly for this team add a leach seed to the growing list of draining status ailments that I can inflict. This is also a great switch on opposing blissey, which only garchomp had a chance to kill without any assistance, in this case, it could very well add to a free sub.

Nature:Calm
EVs: 252 HP / 220 SpD / 36 Spe
-Thunderbolt
-Roost
-Roar
-Toxic (or thunder wave)
Defensive set allows me to add toxic to the long list of draining moves and effects on my opponent (Rocks and sandstorm plus knock off). T-bolt to help with the water types that may threaten. Roost for recovery while my opponent suffers. and roar to toxishuffle and help rocks do there job. this can also take a solid hit that may be aimed at my less special defense oriented crew as well as absorb an Earthquake aimed at my team. Leftovers aid in recovery. I may, with the new addition of cacturn see if thunder wave would be a better choice here as the speed help could allow for good subs.

Nature: Docile (this should be bold, but i unfortunately only have access to this or a hindering nature)
EVs: 252 HP / 80 Def / 176 Spe
-Calm Mind
-Wish?
-Psychic
-Thunder
Ummm..no segue? Well straight into it. I am a big fan of CM. And Jirachi. so its only natural. Thunders additional power makes up for the lack of special attack EVs although the more accurate Thunderbolt could be a choice here as Jirachi can't afford to miss, but that may change. Wish is good and allows for softer switches and healing of others like Tyranitar or Chomp,however substitute is used another possibility. Psychic is for STAB, CM for great stats and in conjunction with some hefty defenses and sandstorm support it can wear a team down.
The Old Pokemon
Skarmory@Leftovers
Nature:Impish EVs:252 HP / 96 Atk / 156 Def / 4 Spe
-Brave Bird ?
-Spikes ?
-Roost
-Roar
Empoleon @ Leftovers
Nature: Calm Evs: 252 HP / 252 SpD / 4 Spe
-Surf
-Ice Beam
-Grass Knot
-Roar
Gliscor @Leftovers
Ability- Sand veil
Nature-Jolly
Evs 252 HP / 4 Atk / 252 Spe
-Baton pass
-Rock Polish
-Earthquake
-Roost
Slowbro @ Leftovers
Nature: Modest
EVs: 212 HP / 252 Def / 44 SpA
-Calm Mind
-Surf
-Ice Beam
-Slack Off
That is my first posted team (actually my second team overall but it is still being trained and I haven't fought with it yet so much of this is theoretical). As I haven't fought with it yet I suspect it either blows completely or has good potential but a strict learning curve that I might not have. But if the latter it will force me to learn the nuances of better prediction and learn the meta.
I appreciate your comments and suggestions as well as any general advice for a newbie.