Team at a glance:
Team building process:
I really wanted to use a Dragon Dance Kingdra, so I decided to start with it.
I wanted a lead that not everyone on the planet uses, so i picked one of the flaming monkeys
I needed a mixed sweeper, but I wanted to Origifag a little bit, so I chose Metagross
I now had a rock resist so I could have a flying type to dodge those eqs coming at Meta and Ape, So I chose Zapdos for the job
The last 2 spots were sort of gimmicks, haha. I wanted to be unique, so I picked Smeargle to spin and Rotom to Block
Lets face it, Smeargle sucks. So I put starmie there instead. And Starmie doesnt suck.
Team in details: Changes in Green
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Fake Out
- Stealth Rock
- Close Combat
Standard lead set. Fake out the opposing lead then proceed to set up rocks, unless i predict a Taunt that is, then attack with either Fire Blast or Close Combat, Focus Sash to ensure rocks and to get Blaze and boost Fire Blast.
How infernape Handles the top ten OU leads:
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Substitute
I have really been wanting to try one of these. I used a Swift Swim one on my rain team and it did wonders so I figured a Dragon Dance one might do. It is the standard Sub/Dragon Dance set. Set up a sub on a switch to ensure one free Dragon Dance. Leftovers were chosen over Life Orb to recover sub damage and damage from attacks should i fail to go beastmode on dey assez. Swift swim to take advantage of opposing rain teams.
Metagross @ Expert Belt
Ability: Clear Body
EVs: 124 Atk/132 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Earthquake
- Grass Knot
- Hidden Power [Fire]
- Meteor Mash
Oh the wonders of Mixgross. No one expecs their Skarmory to die from the amazingness if hidden power fire! haha! It is the standard moveset but i tweaked the evs and nature as I wanted it to be more specially based. Earthquake is for Heatran and general coverage, Meteor mash for STAB, Grass knot for those pesky bulky waters, and hidden power fire to kill unsuspecting Scizors and Skarms expecting to wall Metagross.
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- U-turn
- Heat Wave
- Thunderbolt
- Hidden Power [Ice]
I was debating weather to use a physically defensive Zapdos or a Scarfdos. I chose scarfdos just because, haha. I am yet to try the wall version but I like this, he has scored me some key ko's and even pulled off a sweep or two. U-turn for general scouting, Heat wave for those pesky steels. And Boltbeam for wonderful coverage/STAB with bolt.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/166 Def/92 Spd
Bold nature (+Def, -Atk)
- Leaf Storm
- Thunderbolt
- Will-o-wisp
- Shadow Ball
I didnt really know what to put in the last 2 spots, so I decided on a rapid spinner and spin blocker. I always have had a soft spot for the orange lawnmower. Leaf Storm to get rid of swamperts and other bulky waters. Thunderbolt and Shadow Ball for stab and to help with opposing ghosts. Will-o-wisp is to cripple those pesky physical attackers suck as Machamp and Lucario that love to dark move this pesky ghost.
Starmie @ Wide Lens
Ability: Natural Cure
EVs: 4 HP/252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Hydro Pump
- Blizzard
Smeargle was not doing it's job. At all. Evar. So I replaced him with Starmie. Starmie doesnt get owned every time it tries to do anything and it can hit pretty hard with amazing coverage. Rapid Spin to get rid of Rocks/Spikes. Boltbeam for coverage and Hydro pump for good STAB. Starmie is a lot better that smeargle. haha






Team building process:

I really wanted to use a Dragon Dance Kingdra, so I decided to start with it.


I wanted a lead that not everyone on the planet uses, so i picked one of the flaming monkeys



I needed a mixed sweeper, but I wanted to Origifag a little bit, so I chose Metagross




I now had a rock resist so I could have a flying type to dodge those eqs coming at Meta and Ape, So I chose Zapdos for the job






The last 2 spots were sort of gimmicks, haha. I wanted to be unique, so I picked Smeargle to spin and Rotom to Block






Lets face it, Smeargle sucks. So I put starmie there instead. And Starmie doesnt suck.
Team in details: Changes in Green

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Fake Out
- Stealth Rock
- Close Combat
Standard lead set. Fake out the opposing lead then proceed to set up rocks, unless i predict a Taunt that is, then attack with either Fire Blast or Close Combat, Focus Sash to ensure rocks and to get Blaze and boost Fire Blast.
How infernape Handles the top ten OU leads:
1.Azelf: Fake out, then Fire Blast
2.Aerodactyl: Fake out, then Fire Blast
3.Swampert: Fake out, then rocks, then Close Combat till I die
4.Machamp: Fake out, then rocks, then Fire Blast or close combat till I die
5.Metagross: Fake out, then rocks, then Fire Blast.
6.Jirachi: Fake out, then rocks, then Fire Blast.
7.Infernape: Fake out hope to win the tie, if not switch to a sweeper
8.Ninjask: Rocks, then fire blast. I have trouble with this one
9.Roserade: Fake out, then rocks, then Fire Blast
10.Hippodown: Fake out, then rocks, then switch to Kingdra or something.
2.Aerodactyl: Fake out, then Fire Blast
3.Swampert: Fake out, then rocks, then Close Combat till I die
4.Machamp: Fake out, then rocks, then Fire Blast or close combat till I die
5.Metagross: Fake out, then rocks, then Fire Blast.
6.Jirachi: Fake out, then rocks, then Fire Blast.
7.Infernape: Fake out hope to win the tie, if not switch to a sweeper
8.Ninjask: Rocks, then fire blast. I have trouble with this one
9.Roserade: Fake out, then rocks, then Fire Blast
10.Hippodown: Fake out, then rocks, then switch to Kingdra or something.

Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Substitute
I have really been wanting to try one of these. I used a Swift Swim one on my rain team and it did wonders so I figured a Dragon Dance one might do. It is the standard Sub/Dragon Dance set. Set up a sub on a switch to ensure one free Dragon Dance. Leftovers were chosen over Life Orb to recover sub damage and damage from attacks should i fail to go beastmode on dey assez. Swift swim to take advantage of opposing rain teams.

Metagross @ Expert Belt
Ability: Clear Body
EVs: 124 Atk/132 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Earthquake
- Grass Knot
- Hidden Power [Fire]
- Meteor Mash
Oh the wonders of Mixgross. No one expecs their Skarmory to die from the amazingness if hidden power fire! haha! It is the standard moveset but i tweaked the evs and nature as I wanted it to be more specially based. Earthquake is for Heatran and general coverage, Meteor mash for STAB, Grass knot for those pesky bulky waters, and hidden power fire to kill unsuspecting Scizors and Skarms expecting to wall Metagross.

Zapdos @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- U-turn
- Heat Wave
- Thunderbolt
- Hidden Power [Ice]
I was debating weather to use a physically defensive Zapdos or a Scarfdos. I chose scarfdos just because, haha. I am yet to try the wall version but I like this, he has scored me some key ko's and even pulled off a sweep or two. U-turn for general scouting, Heat wave for those pesky steels. And Boltbeam for wonderful coverage/STAB with bolt.

Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/166 Def/92 Spd
Bold nature (+Def, -Atk)
- Leaf Storm
- Thunderbolt
- Will-o-wisp
- Shadow Ball
I didnt really know what to put in the last 2 spots, so I decided on a rapid spinner and spin blocker. I always have had a soft spot for the orange lawnmower. Leaf Storm to get rid of swamperts and other bulky waters. Thunderbolt and Shadow Ball for stab and to help with opposing ghosts. Will-o-wisp is to cripple those pesky physical attackers suck as Machamp and Lucario that love to dark move this pesky ghost.

Starmie @ Wide Lens
Ability: Natural Cure
EVs: 4 HP/252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Hydro Pump
- Blizzard
Smeargle was not doing it's job. At all. Evar. So I replaced him with Starmie. Starmie doesnt get owned every time it tries to do anything and it can hit pretty hard with amazing coverage. Rapid Spin to get rid of Rocks/Spikes. Boltbeam for coverage and Hydro pump for good STAB. Starmie is a lot better that smeargle. haha