Announcement New Format: [Gen 9] Computer-Generated Teams

Annika

is a Battle Simulator Administratoris a Community Leaderis a Programmer
PS Admin
[Gen 9] Computer-Generated Teams is a new format that I created; it uses non-species-specific heuristics to generate Pokémon teams. Contrary to what some chatters say, the format does not use AI or ChatGPT to create teams. Not every team or moveset generated will be great competitively, but on average they should be decent. Pokémon levels are increased and decreased based on how often teams with a certain Pokémon win at battles. This format is personally maintained by me, and isn't an official PS format. It's also not affiliated with Smogon or Random Battles.
 
Is there any more info about it anywhere, or how the heuristics for it work? Does it continuously change the sets based on what gets wins and losses?

Had a few pokemon with two of the same move, not sure if that's intentional or nah, but was funny.
 
I think I've found a bug: Pokemon can have multiple copies of the same move. My Gallade had more than one Ice Punch in my first battle.
 
I've been playing this and I think there should be a limit to how much Pokemon levels are decreased. Some Pokemon are kind of awful and barely usable if you lower their levels too much. Level 60 Miraidon is a bit too low imo.

Also if either side has access to hazards their should be some system in place to assure at least one defogger or rapid spinner. I've had plenty of matches where one side gets overloaded with hazards or even just one and it makes the match almost impossible to win.
 
Me and my friend were battling and he had a really weird oricorio set


Oricorio @ Focus Sash
Ability: Dancer
Level: 46
Tera Type: Dark
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Quirky Nature
IVs: 0 Atk
- Roost
- Sleep Talk
- Rest
- Tera Blast


Level 46? and resttalk and roost? i asked in help room and told me to post it here.. so yeah kind of weird
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top