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Hey guys, first post so I hope I've covered all the rules ^^

This is the team I've been using on shoddybattle after a few alterations. I find this team either does really well or really badly, depending on whether people are expecting what I do or not.

Lead: Crobat
Nature: Adamant
Item: Black Sludge
EVs: 36 HP, 225 Atk, 220 Spd
Moves: Brave Bird, Taunt, Substitute, Roost

I really enjoy using this lead. The taunt is there to jam leads who use entry hazards or try to affliect status. It easily takes out Infernapes or Swamperts even if they have focus sashes, but really faces problems against the common set Azelf, who takes it out in one turn. I use subsitute and roost a lot but this also faces problems when up against those with strong moves who wipe out the subsitute everytime its set up.

Entry Hazard: Foretress
Nature: Relaxed
Item: Shed Shell
EVs: 252 HP, 112 Atk, 144 Def
Moves: Stealth Rock, Gyro Ball, Explosion, Rapid Spin

Foretress is without a doubt my favourite pokemon, although not the best battler :P. Gyro Ball has taken down a lot of psychics (except the flamethrower azelf, obviously) and has also done a great job against tyranitar. The aim is to either set up stealth rock or rapid spin other peoples entry hazards. Explosion when I'm looking to cause major damage, generally use it if I see the opponents poke raising its stats. Really has a problem with rotom when rapid spin is ineffective and despite having shed shell, still cant touch magnezone.

Special Attacker: Starmie
Nature: Lonely
Item: Expert Belt
Evs: 4 HP, 252 Spd, 252 SpAtk
Moves: Ice Beam, Surf, Thunderbolt, Recover

Using starmie is pretty good for predicting opponents switches and then using the supereffective move against that switch, which has helped me take out other peoples water, grass and rocks. I can't say I've ever had a problem with starmie, although I don't use recover that much on it, due to the quick switching with natural cure. It has problems against its usual electric threats but I've usually switched by the time they appear.

Physical Attacker: Heracross
Nature: Adamant
Item: Flame Orb
Evs: 96 HP, 252 Atk, 160 Spd
Moves: Close Combat, Megahorn, Pursuit, Stone Edge

The flame orb is there to make use of the guts ability, which means that Heracross sweeps, but not for a long time period. I make good use out of pursuit, taking out a lot of ghosts and psychics who switch. Despite having stone edge I hardly use it...only really used it on togekiss as i use starmie to dispose of gyarados. I was operating a choice scarf on heracross but then gave scarf to a different poke. Now it sounds obvious from what I've said but heracross has a problem with anything faster...you may ask why I've switched from scarf in that case...to be honest I can't answer your question.

Mixed Attacker: Lickilicky
Nature: Brave
Item: Choice Scarf
EV's: 116 HP, 252 Atk, 140 SpAtk
Moves: Explosion, Fire Blast, Ice Beam, Earthquake

Scarf means I outspeed those who are unexpecting and Lickilicky's attacks usually do a great amount of damage. I was operating life orb on him but it was getting beaten to the punch too many times (the problem I now have with heracross). I receive the usual problem of scarf, which is getting locked into moves, I have often found that I need to use another move and Lickilicky is the only pokemon I have that can deal with the opponent. Explosion is great for the extra STAB power, but I can't say it's been put into effect that much.

Annoyance: Dusknoir
Nature: Impish
Item: Leftovers
Ev's: 252 HP, 28 Atk, 228 SpDef
Moves: Pain Split, Ice Punch, Sucker Punch, Will-O-Wisp.

I find Dusknoir to be solid in stalling down a team, even when he gets knocked out by a poke, it has slowed the opponent down for a good few turns. It becomes a little dire when the opponent is faster, and of course goes down in one if the opponent has raised its stats. I will-o-wisp anything that requires a reduction in attack or is a poke that requires to lose health gradually (I've actually found burning magnezones being my only option to get rid of them). Ice punch was supposed to be for dragons but I find I never switch dusknoir in on dragons or anything weak to ice, as I've always got starmie around, of course if the opponent has crunch then either are screwed.

So that's my team, I have found these strategies really hinder my team:

- Anything that involves a Metagross or a Bronzong, despite having elemental counters against them
- Some scizors irritate the team but I can usually brave through it
- Any team that includes stalling tactics (e.g. leech seed and protect as seen on Abomnasnow and Breloom or Toxic and protect as seen on eevee-lutions)
- Any team that has had increased stats (Have been swept by swords dance lucario and dragon dance t-tar)

Although I've found it's a good team against Entry Hazard and Roar/Whirlwind users, and I've stopped a lot of rain dance teams with this team, although that might be a bad rain dance team and not a good tactical team by me.

Anyway thanks for any feedback given :)
 
Hey, welcome to Smogon.

Overall this is a pretty well balanced team, but you seem to have a problem with Steel, as you mentioned, and I believe it is mainly because you only have two Pokemon with super-effective hits against them (Heracross and Lickilicky). So here's my rate, mainly focusing on how you can fix this problem.

Crobat: This set has always seemed odd to me. Questions like "Why run Substitute on a Pokemon who doesn't seem to make use of it?" and "Why use Lefties/Black Sludge and Roost on a Pokemon who uses two other of its attacks to lower its HP, and doesn't need to survive for long anyway?" immediately pop into my head. On top of that, you shouldn't run Adamant on a Pokemon this fast, especially since Timid Jolteon will outspeed you 100% of the time and OHKO 100% of the time with Thunderbolt. I would suggest going with a slightly different set, similar to this:

Crobat @ Lum Berry / Black Sludge / Focus Sash
Ability: Inner Focus
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spd
-Brave Bird
-U-turn
-Taunt
-Roost / Substitute / Heat Wave

Item: Depends on what you fear the most, getting statused (don't use both Lum and Substitute), losing HP from subs (don't use both BS and Roost), or dying in one hit (Sash shouldn't be used with Substitute). Keep in mind that your Sash will be useless after a Brave Bird, so play accordingly.
Nature: explained above
EVs: These may seem simple, but they give you the best chance to OHKO a 252 HP/0 Def Machamp (common ResTalk spread) with Brave Bird (80% OHKO).
Moves: These are pretty self-explanatory, the last slot has pretty much been explained above, and really depends on you choice of item. Heat Wave is an option for hitting Steel leads like Metagross, Bronzong, and Jirachi, and it can also hit Mamoswine harder than Brave Bird can. Unfortunately, Heat Wave doesn't even 2KO any of the above mentioned Steel types without some heavy EV investment, so you might as well leave it off. If you do use Heat Wave, go with a Naive nature.

Forretress: Not a bad choice, your team is in need of Stealth Rock support as well as a Steel-type, since every team should have at least one Steel, so Forretress is a great fit, my only concern is its x4 Fire weakness, a weakness it shares with Heracross and is only resisted by Starmie on your team. I'll address this when I get to Heracross.

Starmie: Same as Steel, every team should have a Water-type, or at least a strong Water move user, since Water has great coverage. My two problems with your Starmie are these: #1 is it's nature. That shouldn't be Lonely (+Atk, -Def), it should be either Modest (+SAtk, -Atk) or Timid (+Spd, -Atk). I'm sure this was just a typo on your part. #2 is its last move. Starmie doesn't need Recover, as you said, especially on an offensive set like this. I suggest Grass Knot to hit Swampert harder than Surf can, and because you don't have any other Grass-type moves on your team.

Heracross: Frankly, I feel that Heracross has very little use in the metagame today. I think it's completely outclassed by Infernape, who has the ability to wallbreak or simply attack from a single end of the spectrum. I would suggest changing Heracross to an Infernape with this set:

Infernape @ Life Orb
Ability: Blaze
Nature: Naive
EVs: 132 Atk/184 SAtk/192 Spd
-Close Combat
-Flamethrower / Fire Blast / Overheat
-Mach Punch
-Hidden Power Ice

Item: This is really the only choice. Ape isn't sturdy enough to support any defensive items, and the 1.3x boost from LO is needed to score some key KOs.
Nature: Recommended for just about every mix set.
EVs: These are slightly changable. The Speed is neccessary, so don't touch it. The SAtk brings Ape to 290 SAtk, which allows you to always OHKO a 4 HP/0 SDef Salamence even without Stealth Rock damage with Hidden Power. The rest is dumped into Atk. If you want a slightly more physically based spread, change it to this: 252 Atk/64 SAtk/192 Spd which will allow you to always OHKO 4 HP/0 SDef Salamence and Flygon with Hidden Power after Stealth Rock damage.
Moves: Second slot is personal preference, do you like reliability, power at the cost of accuracy, or power at the cost of a SAtk drop. Mach Punch is for Tyranitar who has DDed a few times and Lucario with Extremespeed. MP will always 2KO a 252 HP/0 Def TTar (CC will always OHKO) using the first set I suggested, same story with Luke. The second spread doesn't gain a MP OHKO on either unfortunately.

Lickilicky: What on earth is this thing doing on an OU team? Does it actually work? Here are my suggestions: #1 Replace it. #2 If you don't want to replace it, at least change its nature to Lonely or Naughty, since you're using a Scarf, decreasing its Speed with a Brave nature isn't a good idea. If you want to replace it, I would suggest a Porygon-Z. It is a much better revenge killer than Lickilicky, and much more suited to the OU environment. I'm not going to type out a set, because it's getting late and I've already been typing for over an hour. (That's how much I care about you...or how much I don't care about my AP Chemisty summer homework lol). I'd say go with the first set from the analysis, the Choice Scarf set. Located here: http://www.smogon.com/dp/pokemon/porygon-z.

Dusknoir: Can't complain. It's a pretty solid wall and a decent attacker as well. My only critique would be to change Ice Punch to Thunderpunch. It hits Gyarados and other bulky waters hard, and you already have enough Ice moves on your team.

Edit: I forgot to tell you that you're missing your Pokemon's abilities. Throw them in with the rest of their stats. Also, putting pictures of your Pokemon in your RMT will make it much more appealling, and easier for people to rate.

Good luck, I hope my suggestions work out for you.
 
Hi Cara! Remember me?
Anyway's, I've battled you,
like Blackhawk said it's well balanced,
but Heracross isn't that great, I would switch with Salamance
or Infernape.
 
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