New OU RMT - done properly too

Okay, so I have a new team, and apologies for my first RMT topic, it's dissapeared on my laptop. Idk if you can all still see it though :|

So, after working for quite a long time and experimenting with some pokemon I have finished with a team that actually appears to be quite decent. So far it's rsults have been 3-0 win, 5-0 win, and opponent ragequite, 5-0 loss, another opponent ragequit, 2-0 win, yet another opponent ragequite, and a 1-0 loss. But it seems to be lacking something once I get past half way.

Team At A Glance
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227.png
149_0_0.png
462.png
rotom-h.png
pokemon_blisseySprite.gif
Poke376.png

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Team Building Process


Okay, so when I started to build this team I knew exactly which pokemon I wanted to start off with. Metagross. The reason beingis because it has some very good typing which meant that it would have minimal weaknesses, and as I have never actually built a 'successful' team before I thought that would be a huge boost as it would mean I wouldn't have too much to worry about when I selected my other pokemon. Secondly it has amazing attack power coupled with some very good all round stats, that was also good because it meant I could utilize it's ability to set up too because it can shrug off a lot of hits. The third and final reason was because it can fulfill a variety of roles within the team and be very diverse, lead, late game sweeper, and can run choice band + scarf sets.
Poke376.png


Next I looked at Metagross's weaknesses, only Fire and Ground, so I straight away had an idea as to who to pair him with, a Dragonite. Dragonite resists Fire and is immune to Ground, then Metagross resists the Ice, Dragon and Rock weaknesses Dragonite possesses, making them a flawless pair.
Poke376.png
149_0_0.png

After choosing to run physical sets on both pokemon I decided to look for a special attacking pokemon I thought would be able to run well with both these pokemon, from battles I had faced it in previously I knew that a Magnezone would definitely not be a bad idea. The thing that made me choose Magnezone over all the other special attackers I could have had was it's Magnet Pull ability which would let me take out other steel types I otherwise don't have an immediate counter to.
Poke376.png
149_0_0.png
462.png


So, with all of that decided I thought it was time for me to select myself a lead. When doing this I decided I wanted to use something that I had not seen much of before. Looking through Smogon I stumbled upon something which I thought looked rather special, Gengar. The set works fantastically but more on that later.
Poke376.png
149_0_0.png
462.png
Spr_4d_094.png


Then with my last 2 slots I wanted a defensive combination that would work very well at the heart of my team. Naturally SkarmBliss was what came into my mind first and seems to work well enough, the only problem is that with the inclusion of Skarmory I a packing a triple weakness to Fire, something I really need to sort out.
Poke376.png
149_0_0.png
462.png
Spr_4d_094.png
pokemon_blisseySprite.gif
227.png


In Depth Look
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Images from Arkeis:
skarmory.png


Skarmory @ Leftovers
Role: Physical Wal and leadl
252HP/240Def/16Spe
Impish
~Spikes
~Whirlwind
~Roost
~Brave Bird

The Skarm half of my SkarmBliss combo, and again there isn't really much to say about it. It switched in on physical attacks aimed at Blissey and this one is running a standard Spikes set. Once Spikes are up it then proceeds to start shuffling with Whirlwind to gradually wear down all the opponents HP (note that one of the ragequits was caused from a Whirlwind sweep)



dragonite.png


Dragonite @ Leftovers
Role: Physical Sweeper
252HP/52Atk/204Spe
Adamant
~Dragon Dance
~Earthquake
~Dragon Claw
~Fire Punch

A bit of an inconsistent one this. Fire Punch is used over Roost because it helps me deal with Ice pokemon on the switch and to defeat the occaisional Skarmory switch in after a few DD's have been set up. Dragon Claw is used over Outrage because after the boosted attack it can still cause loads of damage. And because I've never really been a fan of Outrage. I've never like how you're locked into it because it makes it really easy for the opponent to switch into say Lucario or Scizor and start setting up. I also hate the confusion that happens at the end of it. I've been thinking of switching to a Jolly nature because on the first turn Dragonite is often outsped and hit before getting a DD up.

magnezone.png

Magnezone @ Choice Scarf
Role: Special Sweeper
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Hidden Power Fire
~Flash Cannon
~Explosion

This is the one I'm looking to replace to be honest because while it serves it's role fantastically, reliably 2HKOing just about all steel types with tbolt but I hate having this triple fire weakness. It's a consistant performer this, making an impact in all the matches I've played so far but hasn't done anything particularly special. This thing is also hampered by it's frankly terrible speed, something that a sweeper should not have to worry about.

rotomheat.png

Rotom - H @ Choice Scarf
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Shadow Ball
~Overheat
~Trick

Rotom has come into the team with the main purpose of shutting down sweepers such as Lucario and Infernape that would otherwise threaten this team. Trick prevents them from boosting stats and can force a switch if it locks them into a move such as Swords Dance. Running well so far and definitely accomplishing it's job.


blissey.png


Blissey @ Leftovers
Role: Special Wall
252HP/252Def/4Spe
~Seismic Toss
~Shadow Ball
~Softboiled
~Toxic

The Bliss half of my SkarmBliss combo, there's not really much you can say about Blissey. It switches in on special attacks aimed at Skarmory and completely walls anything special. Hits back with Toxic and heals itself constantly with Softboiled. The unusual thing about this Blissey is that it runs Shadow Ball. The reason for this is because Seismic Toss deals reliable damage to just about everything, but I don't like Blissey being completely helpless and forced to switch out against Ghost types (particularly Gengar as it is immune to Toxic) so Shadow Ball takes a chunk out of them and also suprises the opponent.


metagross.png


Metagross @ Life Orb
Role: Late Game sweeper
60HP/252Atk/196Spe
Adamant
~Agility
~Meteor Mash
~Earthquake
~Thunder Punch

The heart of the team. I chose an AgiliGross set because it mean I could leave Dragonite and Megnezone to do their work knowing I had a means to finish everything off at the end. Basically, once all the opponents pokemon are on the way out I switch into my lovely Metagross safely, set up an agility (or 2 if I'm completely safe) and proceed to finish everything off. It function very well and thanks to it's good all round stats it can absorb quite a few hits and take a few turns life orb recoil before it is in any trouble of fainting. A fantastic pokemon.

Previous / Tested members
Spr_4d_094.png
Previous lead before being replaced by Skarmory and forced out of the team by Rotom.
130_gyarados_1_m.png
Tested as a DD user it ultimately failed compared to my Dragonite.

Threat List
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Back tomorrow hopefully.

I am very sorry if I posted this too soon after my other one but please don't lock it if it is, I've put loads of effort in and it's just that that thread has disappeared and I am actually trying to make this team good and persevere with it instead of giving up if it starts losing. All help will be taken into consideration :)
 
473.png
2 Fire moves mean these won't be too difficult to take out

Your threat list is ridiculous, ^ above is one example. Your 2 fire moves are on Dragonite and magnezone, Mamosine outspeeds both of them and his 2 stab moves will OHKO both of them. You can't just say, fire moves make it easy to kill

there are other examples such as gengar does not always OHKO gliscor with ice wind. Gengar and your dragonite will not counter a DD dragonite, and infact a DD dragonite is a huge problem for your team.

How does gengar destroy a curse snorlax?

Magnezone countering an aerodactly?

Gengar beating all azelf? what if gengars sash is broken?

Magnezone and metagross are both OHKOed by a life orbed DD gyra EQ, so they are not reliable counters

I could go on, but you can't just say a threat is not a threat because you have a super effective move on them.
 
The majority of pokemon on my threat list are pokemon I have taken on in the past with these pokemon (not in the same team ofc) so I do know that I'm talking about to an extent.

Your threat list is ridiculous, ^ above is one example. Your 2 fire moves are on Dragonite and magnezone, Mamosine outspeeds both of them and his 2 stab moves will OHKO both of them. You can't just say, fire moves make it easy to kill

Ok, I'll give you this one because I caught it on the switch with a Fire Punch after some boosts, so I don't know what would happen

there are other examples such as gengar does not always OHKO gliscor with ice wind.

Has both times I tried it on this team and every time bar 2 I tested the set so I'd take that as a sign as to its effectiveness

Gengar and your dragonite will not counter a DD dragonite, and infact a DD dragonite is a huge problem for your team.

Well this is an RMT, so I thought the whole idea was to help me improve the team

How does gengar destroy a curse snorlax?

Curselax without Crunch is taken out quickly by a Focus Blast or 2, and even with Crunch if I get it with focus sash
counter it takes out the Snorlax

Magnezone countering an aerodactly?

Ok, that one was on the switch too

Gengar beating all azelf? what if gengars sash is broken?

Every Azelf I have faced in the past with a Gengar lead as part of the testing (4) was a lead and were all taken out, if they weren't leads then I don't know, that's why I've asked for help.

Magnezone and metagross are both OHKOed by a life orbed DD gyra EQ, so they are not reliable counters

You say that but I don't particularly like letting stuff like that set up because I know it can tear holes in teams.


I could go on, but you can't just say a threat is not a threat because you have a super effective move on them.

Ok then, tomorrow I will edit EVIDENCE into the threat list so I don't get people like you saying it's worthless. I don't just post "I have a super effective move =/= Easy KO" if it's a theory. A threat list is COMMON OU pokemon, and I have tested a lot of pokemon over the last few weeks to try and make a decent team and every pokemon in the threat list has been battled. Just because I haven't posted why I have stated that doesn't mean I don't know what I'm talking about. I am very new to the scene as I have said in the last RMT I posted so it's not helpful getting people like you coming along and not giving me any help. I'll remove the threat list for now and re-post it tomorrow with reasoning behind all my statements.
 
Pretty solid team. SkarmBliss + the combination of Dragonite and Metagross makes for a potent threat, along with entry hazards to assist in sweeping through opponents. Since you lead with Gengar, however, you'll need another team member to set up Stealth Rock; this entry hazard is essential for all teams. The easiest way to fix this would be to just add in Stealth Rock onto Blissey's moveset, preferably over Toxic, which isn't nearly as useful. Lucario is also really problematic late-game, considering it basically gets a free setup on Blissey. One way to fix this issue would be to just use a Choice Scarf Magnezone over your current set. This should retain the ability to trap and kill Steels, while giving you an SD Lucario check and helping to alleviate Magnezone's Speed issue.

[box]
462_30_0.png

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spe, -SDef)
-Thunderbolt
-Hidden Power Fire
-Flash Cannon
-Explosion[/box]
This is actually really similar to your current set, just with the advantage of higher Speed. Scarf Magnezone outspeeds a lot of notable threats, hitting back hard with its high Special Attack stat. As long as you don't switch it in directly, Magnezone also reliably checks SD Lucario, as stated above.

Good luck!
 
While this is quite a solid team, it does have, because of the way these sorts of teams are built, quite gaping weaknesses to Pokemon such as Infernape and Lucario. You also lack the ability to threaten spin-blockers as your anti-spinner is your lead who is dying quickly. Taunt Gyarados is also incredibly bothersome to this team...especially the rare ones that forgo Stone Edge for Earthquake.

Infernape, especially has its way with this team, having the ability to threaten to OHKO every member of your team. Lucario, at +2, can also be "Good game" for your team as well. Lucario also gets quite a few opportunities to set-up as well, for example against Blissey. While Gyarados stands out as the ideal check to both of these Pokemon, I believe it certainly not is the best replacement.

I think the best option for you is to replace Gengar as a lead and find a slot for a Scarf Rotom-A. Scarf Rotom is able to patch up the weaknesses of your team, and although it certainly is not the best Infernape counter, it can revenge Lucario quite solidly. Rotom also has the ability to block and threaten spinners, which is something Gengar is just plain unable to do. The Pursuit weakness of Rotom can also potentially lead to a free set-up for Dragonite or Metagross, or a free trap of Scizor for Magnezone.

Rotom-W/H @ Choice Scarf
Timid | Levitate
EVs: 4 HP / 252 SpAtk / 252 Spe
Thunderbolt / Shadow Ball / Trick / Hydro Pump or Overheat

Overheat OHKOes Lucario, Hydro Pump makes you less Tyranitar bait and hits Heatran quite hard on the switch.

Obviously you cannot lead with Rotom, so I would like to suggest editting Skarmory's moveset slightly in order to combat leads a bit better. By using Taunt / Spikes / Brave Bird / Roost and a Lum Berry, Skarmory has the ability to spike against a number of leads it normally couldn't against, such as Roserade, Smeargle and Machamp. Just something to consider.

Good luck!
 
Thanks you 2, they're both working well. Rotom has stopped 2 Lucario in set up today, first by locking one into Crunch with the Scarf then a switch to Magnezone for the KO, and the second got an Overheat to the face for an OHKO.

The only thing that's really concerning me atm is that I have found myself lacking a way of countering Snorlax, and they can tear right through my team.
 
Okay, so I have a new team, and apologies for my first RMT topic, it's dissapeared on my laptop. Idk if you can all still see it though :|

So, after working for quite a long time and experimenting with some pokemon I have finished with a team that actually appears to be quite decent. So far it's rsults have been 3-0 win, 5-0 win, and opponent ragequite, 5-0 loss, another opponent ragequit, 2-0 win, yet another opponent ragequite, and a 1-0 loss. But it seems to be lacking something once I get past half way.

Team At A Glance
------- --------------------
227.png
149_0_0.png
462.png
rotom-h.png
pokemon_blisseySprite.gif
Poke376.png

------- --------------------

Team Building Process


Okay, so when I started to build this team I knew exactly which pokemon I wanted to start off with. Metagross. The reason beingis because it has some very good typing which meant that it would have minimal weaknesses, and as I have never actually built a 'successful' team before I thought that would be a huge boost as it would mean I wouldn't have too much to worry about when I selected my other pokemon. Secondly it has amazing attack power coupled with some very good all round stats, that was also good because it meant I could utilize it's ability to set up too because it can shrug off a lot of hits. The third and final reason was because it can fulfill a variety of roles within the team and be very diverse, lead, late game sweeper, and can run choice band + scarf sets.
Poke376.png


Next I looked at Metagross's weaknesses, only Fire and Ground, so I straight away had an idea as to who to pair him with, a Dragonite. Dragonite resists Fire and is immune to Ground, then Metagross resists the Ice, Dragon and Rock weaknesses Dragonite possesses, making them a flawless pair.
Poke376.png
149_0_0.png

After choosing to run physical sets on both pokemon I decided to look for a special attacking pokemon I thought would be able to run well with both these pokemon, from battles I had faced it in previously I knew that a Magnezone would definitely not be a bad idea. The thing that made me choose Magnezone over all the other special attackers I could have had was it's Magnet Pull ability which would let me take out other steel types I otherwise don't have an immediate counter to.
Poke376.png
149_0_0.png
462.png


So, with all of that decided I thought it was time for me to select myself a lead. When doing this I decided I wanted to use something that I had not seen much of before. Looking through Smogon I stumbled upon something which I thought looked rather special, Gengar. The set works fantastically but more on that later.
Poke376.png
149_0_0.png
462.png
Spr_4d_094.png


Then with my last 2 slots I wanted a defensive combination that would work very well at the heart of my team. Naturally SkarmBliss was what came into my mind first and seems to work well enough, the only problem is that with the inclusion of Skarmory I a packing a triple weakness to Fire, something I really need to sort out.
Poke376.png
149_0_0.png
462.png
Spr_4d_094.png
pokemon_blisseySprite.gif
227.png


In Depth Look
------- --------------------
Images from Arkeis:
skarmory.png


Skarmory @ Leftovers
Role: Physical Wal and leadl
252HP/240Def/16Spe
Impish
~Spikes
~Whirlwind
~Roost
~Brave Bird

The Skarm half of my SkarmBliss combo, and again there isn't really much to say about it. It switched in on physical attacks aimed at Blissey and this one is running a standard Spikes set. Once Spikes are up it then proceeds to start shuffling with Whirlwind to gradually wear down all the opponents HP (note that one of the ragequits was caused from a Whirlwind sweep)



dragonite.png


Dragonite @ Leftovers
Role: Physical Sweeper
252HP/52Atk/204Spe
Adamant
~Dragon Dance
~Earthquake
~Dragon Claw
~Fire Punch

A bit of an inconsistent one this. Fire Punch is used over Roost because it helps me deal with Ice pokemon on the switch and to defeat the occaisional Skarmory switch in after a few DD's have been set up. Dragon Claw is used over Outrage because after the boosted attack it can still cause loads of damage. And because I've never really been a fan of Outrage. I've never like how you're locked into it because it makes it really easy for the opponent to switch into say Lucario or Scizor and start setting up. I also hate the confusion that happens at the end of it. I've been thinking of switching to a Jolly nature because on the first turn Dragonite is often outsped and hit before getting a DD up.

magnezone.png

Magnezone @ Choice Scarf
Role: Special Sweeper
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Hidden Power Fire
~Flash Cannon
~Explosion

This is the one I'm looking to replace to be honest because while it serves it's role fantastically, reliably 2HKOing just about all steel types with tbolt but I hate having this triple fire weakness. It's a consistant performer this, making an impact in all the matches I've played so far but hasn't done anything particularly special. This thing is also hampered by it's frankly terrible speed, something that a sweeper should not have to worry about.

rotomheat.png

Rotom - H @ Choice Scarf
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Shadow Ball
~Overheat
~Trick

Rotom has come into the team with the main purpose of shutting down sweepers such as Lucario and Infernape that would otherwise threaten this team. Trick prevents them from boosting stats and can force a switch if it locks them into a move such as Swords Dance. Running well so far and definitely accomplishing it's job.


blissey.png


Blissey @ Leftovers
Role: Special Wall
252HP/252Def/4Spe
~Seismic Toss
~Shadow Ball
~Softboiled
~Toxic

The Bliss half of my SkarmBliss combo, there's not really much you can say about Blissey. It switches in on special attacks aimed at Skarmory and completely walls anything special. Hits back with Toxic and heals itself constantly with Softboiled. The unusual thing about this Blissey is that it runs Shadow Ball. The reason for this is because Seismic Toss deals reliable damage to just about everything, but I don't like Blissey being completely helpless and forced to switch out against Ghost types (particularly Gengar as it is immune to Toxic) so Shadow Ball takes a chunk out of them and also suprises the opponent.


metagross.png


Metagross @ Life Orb
Role: Late Game sweeper
60HP/252Atk/196Spe
Adamant
~Agility
~Meteor Mash
~Earthquake
~Thunder Punch

The heart of the team. I chose an AgiliGross set because it mean I could leave Dragonite and Megnezone to do their work knowing I had a means to finish everything off at the end. Basically, once all the opponents pokemon are on the way out I switch into my lovely Metagross safely, set up an agility (or 2 if I'm completely safe) and proceed to finish everything off. It function very well and thanks to it's good all round stats it can absorb quite a few hits and take a few turns life orb recoil before it is in any trouble of fainting. A fantastic pokemon.

Previous / Tested members
Spr_4d_094.png
Previous lead before being replaced by Skarmory and forced out of the team by Rotom.
130_gyarados_1_m.png
Tested as a DD user it ultimately failed compared to my Dragonite.

Threat List
------- --------------------
Back tomorrow hopefully.

I am very sorry if I posted this too soon after my other one but please don't lock it if it is, I've put loads of effort in and it's just that that thread has disappeared and I am actually trying to make this team good and persevere with it instead of giving up if it starts losing. All help will be taken into consideration :)
Gyara has a better ability, better deals with SD Ape which destroys your team outside of Gengar, and is faster.
 
Wow, I wrote up a large, detailed rate, and it got deleted by accident :| I won't be writing out the detailed rate once again, so I'll just post a more condensed rate which just outlines my suggestions. Your team, at this point looks really solid as it has pretty much peaked its efficiency and effectiveness so I'll only be focusing on small changes among the ranks of this team which may prove to be beneficial. My first 'nitpick' is concerning your Dragonite; I don't think Fire Punch is necessary on the set because the steel types it is meant to counter are taken core of reliably by Magnazone; and Ice types are generally taken care of by your Skarmory. Therefore, I recommend you replace Fire Punch with Roost as this change will allow the dragon to lengthen its sweep, making larger holes into the opponent's core, making it thus more easier for Metagross to sweep. My next (and last) suggestion would be to replace Thunder Punch on Metagross with Zen Headbutt as your team covers bulky water types pretty well and it seems that defensive (substitute) variants of Rotom could cause minor problems to Metagross' sweep; Zen headbutt can help with that problem. I hope this helped and good luck!
 
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