Okay, so I have a new team, and apologies for my first RMT topic, it's dissapeared on my laptop. Idk if you can all still see it though :|
So, after working for quite a long time and experimenting with some pokemon I have finished with a team that actually appears to be quite decent. So far it's rsults have been 3-0 win, 5-0 win, and opponent ragequite, 5-0 loss, another opponent ragequit, 2-0 win, yet another opponent ragequite, and a 1-0 loss. But it seems to be lacking something once I get past half way.
So, after working for quite a long time and experimenting with some pokemon I have finished with a team that actually appears to be quite decent. So far it's rsults have been 3-0 win, 5-0 win, and opponent ragequite, 5-0 loss, another opponent ragequit, 2-0 win, yet another opponent ragequite, and a 1-0 loss. But it seems to be lacking something once I get past half way.
Team At A Glance
------- --------------------
------- --------------------
Team Building Process
Okay, so when I started to build this team I knew exactly which pokemon I wanted to start off with. Metagross. The reason beingis because it has some very good typing which meant that it would have minimal weaknesses, and as I have never actually built a 'successful' team before I thought that would be a huge boost as it would mean I wouldn't have too much to worry about when I selected my other pokemon. Secondly it has amazing attack power coupled with some very good all round stats, that was also good because it meant I could utilize it's ability to set up too because it can shrug off a lot of hits. The third and final reason was because it can fulfill a variety of roles within the team and be very diverse, lead, late game sweeper, and can run choice band + scarf sets.
Next I looked at Metagross's weaknesses, only Fire and Ground, so I straight away had an idea as to who to pair him with, a Dragonite. Dragonite resists Fire and is immune to Ground, then Metagross resists the Ice, Dragon and Rock weaknesses Dragonite possesses, making them a flawless pair.
After choosing to run physical sets on both pokemon I decided to look for a special attacking pokemon I thought would be able to run well with both these pokemon, from battles I had faced it in previously I knew that a Magnezone would definitely not be a bad idea. The thing that made me choose Magnezone over all the other special attackers I could have had was it's Magnet Pull ability which would let me take out other steel types I otherwise don't have an immediate counter to.
So, with all of that decided I thought it was time for me to select myself a lead. When doing this I decided I wanted to use something that I had not seen much of before. Looking through Smogon I stumbled upon something which I thought looked rather special, Gengar. The set works fantastically but more on that later.
Then with my last 2 slots I wanted a defensive combination that would work very well at the heart of my team. Naturally SkarmBliss was what came into my mind first and seems to work well enough, the only problem is that with the inclusion of Skarmory I a packing a triple weakness to Fire, something I really need to sort out.
------- --------------------






------- --------------------
Team Building Process
Okay, so when I started to build this team I knew exactly which pokemon I wanted to start off with. Metagross. The reason beingis because it has some very good typing which meant that it would have minimal weaknesses, and as I have never actually built a 'successful' team before I thought that would be a huge boost as it would mean I wouldn't have too much to worry about when I selected my other pokemon. Secondly it has amazing attack power coupled with some very good all round stats, that was also good because it meant I could utilize it's ability to set up too because it can shrug off a lot of hits. The third and final reason was because it can fulfill a variety of roles within the team and be very diverse, lead, late game sweeper, and can run choice band + scarf sets.

Next I looked at Metagross's weaknesses, only Fire and Ground, so I straight away had an idea as to who to pair him with, a Dragonite. Dragonite resists Fire and is immune to Ground, then Metagross resists the Ice, Dragon and Rock weaknesses Dragonite possesses, making them a flawless pair.


After choosing to run physical sets on both pokemon I decided to look for a special attacking pokemon I thought would be able to run well with both these pokemon, from battles I had faced it in previously I knew that a Magnezone would definitely not be a bad idea. The thing that made me choose Magnezone over all the other special attackers I could have had was it's Magnet Pull ability which would let me take out other steel types I otherwise don't have an immediate counter to.



So, with all of that decided I thought it was time for me to select myself a lead. When doing this I decided I wanted to use something that I had not seen much of before. Looking through Smogon I stumbled upon something which I thought looked rather special, Gengar. The set works fantastically but more on that later.




Then with my last 2 slots I wanted a defensive combination that would work very well at the heart of my team. Naturally SkarmBliss was what came into my mind first and seems to work well enough, the only problem is that with the inclusion of Skarmory I a packing a triple weakness to Fire, something I really need to sort out.






In Depth Look
------- --------------------
------- --------------------
Images from Arkeis:
Skarmory @ Leftovers
Role: Physical Wal and leadl
252HP/240Def/16Spe
Impish
~Spikes
~Whirlwind
~Roost
~Brave Bird
The Skarm half of my SkarmBliss combo, and again there isn't really much to say about it. It switched in on physical attacks aimed at Blissey and this one is running a standard Spikes set. Once Spikes are up it then proceeds to start shuffling with Whirlwind to gradually wear down all the opponents HP (note that one of the ragequits was caused from a Whirlwind sweep)
Dragonite @ Leftovers
Role: Physical Sweeper
252HP/52Atk/204Spe
Adamant
~Dragon Dance
~Earthquake
~Dragon Claw
~Fire Punch
A bit of an inconsistent one this. Fire Punch is used over Roost because it helps me deal with Ice pokemon on the switch and to defeat the occaisional Skarmory switch in after a few DD's have been set up. Dragon Claw is used over Outrage because after the boosted attack it can still cause loads of damage. And because I've never really been a fan of Outrage. I've never like how you're locked into it because it makes it really easy for the opponent to switch into say Lucario or Scizor and start setting up. I also hate the confusion that happens at the end of it. I've been thinking of switching to a Jolly nature because on the first turn Dragonite is often outsped and hit before getting a DD up.
Magnezone @ Choice Scarf
Role: Special Sweeper
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Hidden Power Fire
~Flash Cannon
~Explosion
This is the one I'm looking to replace to be honest because while it serves it's role fantastically, reliably 2HKOing just about all steel types with tbolt but I hate having this triple fire weakness. It's a consistant performer this, making an impact in all the matches I've played so far but hasn't done anything particularly special. This thing is also hampered by it's frankly terrible speed, something that a sweeper should not have to worry about.
Rotom - H @ Choice Scarf
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Shadow Ball
~Overheat
~Trick
Rotom has come into the team with the main purpose of shutting down sweepers such as Lucario and Infernape that would otherwise threaten this team. Trick prevents them from boosting stats and can force a switch if it locks them into a move such as Swords Dance. Running well so far and definitely accomplishing it's job.
Blissey @ Leftovers
Role: Special Wall
252HP/252Def/4Spe
~Seismic Toss
~Shadow Ball
~Softboiled
~Toxic
The Bliss half of my SkarmBliss combo, there's not really much you can say about Blissey. It switches in on special attacks aimed at Skarmory and completely walls anything special. Hits back with Toxic and heals itself constantly with Softboiled. The unusual thing about this Blissey is that it runs Shadow Ball. The reason for this is because Seismic Toss deals reliable damage to just about everything, but I don't like Blissey being completely helpless and forced to switch out against Ghost types (particularly Gengar as it is immune to Toxic) so Shadow Ball takes a chunk out of them and also suprises the opponent.
Metagross @ Life Orb
Role: Late Game sweeper
60HP/252Atk/196Spe
Adamant
~Agility
~Meteor Mash
~Earthquake
~Thunder Punch
The heart of the team. I chose an AgiliGross set because it mean I could leave Dragonite and Megnezone to do their work knowing I had a means to finish everything off at the end. Basically, once all the opponents pokemon are on the way out I switch into my lovely Metagross safely, set up an agility (or 2 if I'm completely safe) and proceed to finish everything off. It function very well and thanks to it's good all round stats it can absorb quite a few hits and take a few turns life orb recoil before it is in any trouble of fainting. A fantastic pokemon.
Previous / Tested members
Previous lead before being replaced by Skarmory and forced out of the team by Rotom.
Tested as a DD user it ultimately failed compared to my Dragonite.
I am very sorry if I posted this too soon after my other one but please don't lock it if it is, I've put loads of effort in and it's just that that thread has disappeared and I am actually trying to make this team good and persevere with it instead of giving up if it starts losing. All help will be taken into consideration :)

Skarmory @ Leftovers
Role: Physical Wal and leadl
252HP/240Def/16Spe
Impish
~Spikes
~Whirlwind
~Roost
~Brave Bird
The Skarm half of my SkarmBliss combo, and again there isn't really much to say about it. It switched in on physical attacks aimed at Blissey and this one is running a standard Spikes set. Once Spikes are up it then proceeds to start shuffling with Whirlwind to gradually wear down all the opponents HP (note that one of the ragequits was caused from a Whirlwind sweep)

Dragonite @ Leftovers
Role: Physical Sweeper
252HP/52Atk/204Spe
Adamant
~Dragon Dance
~Earthquake
~Dragon Claw
~Fire Punch
A bit of an inconsistent one this. Fire Punch is used over Roost because it helps me deal with Ice pokemon on the switch and to defeat the occaisional Skarmory switch in after a few DD's have been set up. Dragon Claw is used over Outrage because after the boosted attack it can still cause loads of damage. And because I've never really been a fan of Outrage. I've never like how you're locked into it because it makes it really easy for the opponent to switch into say Lucario or Scizor and start setting up. I also hate the confusion that happens at the end of it. I've been thinking of switching to a Jolly nature because on the first turn Dragonite is often outsped and hit before getting a DD up.

Magnezone @ Choice Scarf
Role: Special Sweeper
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Hidden Power Fire
~Flash Cannon
~Explosion
This is the one I'm looking to replace to be honest because while it serves it's role fantastically, reliably 2HKOing just about all steel types with tbolt but I hate having this triple fire weakness. It's a consistant performer this, making an impact in all the matches I've played so far but hasn't done anything particularly special. This thing is also hampered by it's frankly terrible speed, something that a sweeper should not have to worry about.

Rotom - H @ Choice Scarf
4HP/252SpA/252Spe
Timid
~Thunderbolt
~Shadow Ball
~Overheat
~Trick
Rotom has come into the team with the main purpose of shutting down sweepers such as Lucario and Infernape that would otherwise threaten this team. Trick prevents them from boosting stats and can force a switch if it locks them into a move such as Swords Dance. Running well so far and definitely accomplishing it's job.

Blissey @ Leftovers
Role: Special Wall
252HP/252Def/4Spe
~Seismic Toss
~Shadow Ball
~Softboiled
~Toxic
The Bliss half of my SkarmBliss combo, there's not really much you can say about Blissey. It switches in on special attacks aimed at Skarmory and completely walls anything special. Hits back with Toxic and heals itself constantly with Softboiled. The unusual thing about this Blissey is that it runs Shadow Ball. The reason for this is because Seismic Toss deals reliable damage to just about everything, but I don't like Blissey being completely helpless and forced to switch out against Ghost types (particularly Gengar as it is immune to Toxic) so Shadow Ball takes a chunk out of them and also suprises the opponent.

Metagross @ Life Orb
Role: Late Game sweeper
60HP/252Atk/196Spe
Adamant
~Agility
~Meteor Mash
~Earthquake
~Thunder Punch
The heart of the team. I chose an AgiliGross set because it mean I could leave Dragonite and Megnezone to do their work knowing I had a means to finish everything off at the end. Basically, once all the opponents pokemon are on the way out I switch into my lovely Metagross safely, set up an agility (or 2 if I'm completely safe) and proceed to finish everything off. It function very well and thanks to it's good all round stats it can absorb quite a few hits and take a few turns life orb recoil before it is in any trouble of fainting. A fantastic pokemon.
Previous / Tested members


Threat List
------- --------------------
------- --------------------
Back tomorrow hopefully.
I am very sorry if I posted this too soon after my other one but please don't lock it if it is, I've put loads of effort in and it's just that that thread has disappeared and I am actually trying to make this team good and persevere with it instead of giving up if it starts losing. All help will be taken into consideration :)