Here's my team, but Platimum has only influenced salamence, so here it is:
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Carnage (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt/Pursuit
- Stealth Rock
- Rock Slide
- Earthquake
Description: This guy's my quick Stealth Rock setup, then he taunts guys like Bronzong who try to set up on me. Rock Slide is for STAB, and EQ is for type coverage.
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Flash Drive (Jolteon) (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Discharge
- Toxic
- Protect
- Wish
Description: This is a new idea i'm trying out, a jolteon with max speed to toxic then wish and switch, or wish and protect. Discharge for good paralysis rate and STAB.
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Iron Snake (Steelix) (M) @ Leftovers
Ability: Rock Head
EVs: 76 HP/180 Atk/252 SDef
IVs: 0 spd
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Sleep Talk
- Rest
- Fire Fang
Description: Another poke w/ the ability to absorb sleep, and is resistant to T-Wave and Toxic. Gyro ball + Min spd EV's = poewrful atk, fire fang is for scizor and bronzong. Rest for healing and sleep talk as a given. The special def EVs allow him to survive two hits from flamethrower of fire blast. The 436 Def is helpful too.
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Draco King (Salamence) (M) @ Yache Berry
Ability: Intimidate
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Fire Blast
- Dragon Dance
- Earthquake
- Outrage
Description: When Garchomp went Uber not too long ago, my heart had a hole in it, and that hole was filled by my buddy Draco King, he's basically a Garchomp with EQ resistance and 5 higher base ATK power. He's got your basic DD + Outrage combo going, and EQ and Fire Blast for more coverage.
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*Starman* (Starmie) @ Choice Specs
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Grass Knot
Description: *Starman* is almost a suprise, everyone expects a fast Spinner, but I use him as a good Water STAB user. With Thunderbolt, Ice Beam, and Grass Knot you've got good Type coverage going for ya. The specs just make for an insane Starmie with good type coverage.
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Foot Ninja (Lucario) @ Life Orb
Ability: Steadfast
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -Atk)
- Close Combat
- Blaze Kick/Fire Punch
- Extremespeed
- Swords Dance
Description: Finally, Foot Ninja is my only Poke to deal with blissey. Plus he has good type coverage as well. He has Blaze Kick to deal with scizor, foretress, skarmory, and bronzong.
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This teams problems are mostly being EQ weak for jolt, stelix, and Luke, I'm thinking about switching jolteon for zapdos to fix this. I also need to find room for heatran so if u see an opening please comment.
Please post positive and negative feedback, thanks!
Changes made to my original team are in red.
~Images Creditted to Arkeis.com~
-flygon65
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Carnage (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt/Pursuit
- Stealth Rock
- Rock Slide
- Earthquake
Description: This guy's my quick Stealth Rock setup, then he taunts guys like Bronzong who try to set up on me. Rock Slide is for STAB, and EQ is for type coverage.
---

Flash Drive (Jolteon) (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Discharge
- Toxic
- Protect
- Wish
Description: This is a new idea i'm trying out, a jolteon with max speed to toxic then wish and switch, or wish and protect. Discharge for good paralysis rate and STAB.
---

Iron Snake (Steelix) (M) @ Leftovers
Ability: Rock Head
EVs: 76 HP/180 Atk/252 SDef
IVs: 0 spd
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Sleep Talk
- Rest
- Fire Fang
Description: Another poke w/ the ability to absorb sleep, and is resistant to T-Wave and Toxic. Gyro ball + Min spd EV's = poewrful atk, fire fang is for scizor and bronzong. Rest for healing and sleep talk as a given. The special def EVs allow him to survive two hits from flamethrower of fire blast. The 436 Def is helpful too.
---

Draco King (Salamence) (M) @ Yache Berry
Ability: Intimidate
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Fire Blast
- Dragon Dance
- Earthquake
- Outrage
Description: When Garchomp went Uber not too long ago, my heart had a hole in it, and that hole was filled by my buddy Draco King, he's basically a Garchomp with EQ resistance and 5 higher base ATK power. He's got your basic DD + Outrage combo going, and EQ and Fire Blast for more coverage.
---

*Starman* (Starmie) @ Choice Specs
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Grass Knot
Description: *Starman* is almost a suprise, everyone expects a fast Spinner, but I use him as a good Water STAB user. With Thunderbolt, Ice Beam, and Grass Knot you've got good Type coverage going for ya. The specs just make for an insane Starmie with good type coverage.
---

Foot Ninja (Lucario) @ Life Orb
Ability: Steadfast
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -Atk)
- Close Combat
- Blaze Kick/Fire Punch
- Extremespeed
- Swords Dance
Description: Finally, Foot Ninja is my only Poke to deal with blissey. Plus he has good type coverage as well. He has Blaze Kick to deal with scizor, foretress, skarmory, and bronzong.
---
This teams problems are mostly being EQ weak for jolt, stelix, and Luke, I'm thinking about switching jolteon for zapdos to fix this. I also need to find room for heatran so if u see an opening please comment.
Please post positive and negative feedback, thanks!
Changes made to my original team are in red.
~Images Creditted to Arkeis.com~
-flygon65